Well I see people using it as "save tp" which should mean it grants x-amount of Tp after ws, Hagakure and Discipline both have "save TP" and function like that.
Im not sure what you mean by reduced -10, you mean like you can ws at 90% tp?
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Tachi: Shoha
Well I see people using it as "save tp" which should mean it grants x-amount of Tp after ws, Hagakure and Discipline both have "save TP" and function like that.
Im not sure what you mean by reduced -10, you mean like you can ws at 90% tp? no i'm sorry i worded it wrong... like your WS normally costs all your tp, but it costs all but 10, get it? so cost-10.. as in its a reduction of TP cost to WS, as opposed to giving you 10 tp back AFTER you WS to 0 tp
Odin.Eikechi said: » no i'm sorry i worded it wrong... like your WS normally costs all your tp, but it costs all but 10, get it? so cost-10.. as in its a reduction of TP cost to WS, as opposed to giving you 10 tp back AFTER you WS to 0 tp ya, thats what i'm sayin... so its not that that tp is granted, its more that the cost is reduced, so I wouldn't say STP affects save tp whatsoever, which i believe was somebody's question.
Odin.Eikechi said: » ya, thats what i'm sayin... so its not that that tp is granted, its more that the cost is reduced, so I wouldn't say STP affects save tp whatsoever, which i believe was somebody's question. Edit: as far as stp, idk, Ive never gotten more than the listed save tp #, unless the Domaru enhances that aswell. Odin.Hitoseijuro said: » Odin.Eikechi said: » ya, thats what i'm sayin... so its not that that tp is granted, its more that the cost is reduced, so I wouldn't say STP affects save tp whatsoever, which i believe was somebody's question. can be seen either way (and yes i know you still need 100 to WS, but it doesn't cost the 100 is what i was gettin at), as far as how the game maths it out, that i'm not sure of >_<. I would think STP wouldn't affect it at all though. Easy to test though Let's just put it this way:
Save TP+ X = additional X TP is granted after you WS Save TP+ 0 = additional 0 TP is granted after you WS (default case) Save TP+10 = additional 10 TP is granted after you WS Looks like the relic+2 might be the way to go for amano/masamune, tp bonus GK gets too much tp to make it beneficial
Oh and btw, where was it mathed out that gorget/belt beat pure STR in neck/waist for shoha?
I haven't checked most of this thread out but I've seen lots of heafoc mitts? Surely Unkai kote +2 would be prefered since it has acc+8 on top of it's 10 STR? Shoha is a two hit WS, meaning it doesn't get an accuracy boost I thought?
Cerberus.Weissberv said: » I haven't checked most of this thread out but I've seen lots of heafoc mitts? Surely Unkai kote +2 would be prefered since it has acc+8 on top of it's 10 STR? Shoha is a two hit WS, meaning it doesn't get an accuracy boost I thought? Doesn't matter, it has an 85% STR mod lol. Crazy STR build or GTFO! lol Odin.Eikechi said: » Cerberus.Weissberv said: » I haven't checked most of this thread out but I've seen lots of heafoc mitts? Surely Unkai kote +2 would be prefered since it has acc+8 on top of it's 10 STR? Shoha is a two hit WS, meaning it doesn't get an accuracy boost I thought? Doesn't matter, it has an 85% STR mod lol. Crazy STR build or GTFO! lol But Shoha sucks when one hit misses, may as well have used Fudo instead. While using Unkai kote +2 you actually gain +16 acc instead of using heafoc (or more since heafoc has -DEX). EDIT: my bad unkai doesn't have +DEX xD Also, if you miss your first hit, you've got to get another swing in your tp phase to actually do another WS. When is accuracy ever really THAT big of an issue on sam? Never really has been for me anyways.
You are only really adding accuracy to the second hit as the first already has an accuracy.
Accuracy isn't that much of an issue as it was years ago but +16 acc instead of 3 STR simply wins in my book because Unkai will make you hit more especially on new content like VWNMs. That -acc on heafoc is painful on anything worth killing at the moment but I can't say anything about it with stalwarts up as I don't know how much accuracy that would give. If stalwart's tonic makes your acc capped or something that I'm not aware of then sure heafoc all the way but if not I'd still prefer the extra accuracy on that particular slot.
Odin.Dirtyfinger said: » You are only really adding accuracy to the second hit as the first already has an accuracy. Really? I've always thought multi-hit weaponskills didn't have an accuracy boost at all. So it's always the first hit in a WS that has the boost? Even still, 16 acc > 3 STR for the 2nd hit is better surely? Yup.
Only VWNM now that has high evasion even with temporary items is Lancing Lamorak and possibly, though doubtfully Lord Agas. All other VWNMs Stalwart's, Braver's, Unkai Sune-ate +2, Elemental Gorget and Elemental Belt is pretty much all the accuracy you need. Anything that isn't Voidwatch or Arch Dynamis NMs outside Abyssea is level 75 content really. I don't see a need to use Unkai Kote +2 over Heafoc Mitts.
^ Above, also pretty sure my Shoha set has more accuracy than my TP set.
Leviathan.Snakeslice
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Odin.Eikechi said: » ya, thats what i'm sayin... so its not that that tp is granted, its more that the cost is reduced, so I wouldn't say STP affects save tp whatsoever, which i believe was somebody's question. Leviathan.Snakeslice
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Gives an additional 2 TP back per merit level for any Overwhelm-affected Weapon Skill.
"it wasn't exactly Save TP" Edit: then again it inst exactly the same wording as Ikishoten Odin.Dirtyfinger said: » You are only really adding accuracy to the second hit as the first already has an accuracy. And it's not +16, but +19 accuracy going from Heafoc to Unkai Kote +2 (counting the -3 from dex) Llewelyn is right about Lancing Lamorak VWNM. That's one of the NM my SAM has some problem hitting, so murdering your acc on Shoha definitely not good. Leviathan.Snakeslice said: » I have trouble navigating the BG forums so i'm only going off what the BG wiki says. Leviathan.Snakeslice said: » Okay so you are talking about the +2 body then and not save tp? Well i'd assume that the ws has to land and overwhelm needs to take place. Depending on overwhelm merits if above conditions are met you will be given 2-10 tp back, similarly like save tp. Or maybe that's not necessarily the requirement?
The mob was out of range, so I'm guessing it's running away from the player and hence, overwhelm checks return false. If overwhelm checks return true (facing the mob), then the Saotome Domaru +2 augments trigger, saving 2x #of overwhelm merit TP Asura.Vrytreya said: » Or maybe that's not necessarily the requirement? The mob was out of range, so I'm guessing it's running away from the player and hence, overwhelm checks return false. If overwhelm checks return true (facing the mob), then the Saotome Domaru +2 augments trigger, saving 2x #of overwhelm merit TP Could be true as well. Ok, so this leave the question: Of the 3 major bodies then, Avant +1, Ace's or AF2+2, which would be the best option?
Did I miss the page where people were saying Avant +1 stood up to Ace's? And AF2+2 is only if you want to put in more toys in your Amano/Masa TP build, so I guess it depends on what you have. Kantontachi users get plenty of TP with the higher delay so they don't really need to worry about that.
Ya I figured Ace's still won, but I see a ton of Avant+1 sams out there on our server LL
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