Randgrith, A Couple Questions |
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Randgrith, a couple questions
It's still 75, I'm on the 3rd trial. I literally got it two days ago lol
Also was thinking of off handing kraken club with it. How awsome would that be for keeping up MP? :P
KC seems to be the best combo with Mjo, but as for that proc, it's only gonna proc on Mjo's hits, I believe. So if Mjo only attacked once that round and KC did 7, you're hoping on that one hit that it activates.
Cerberus.Corphish said: » It's still 75, I'm on the 3rd trial. I literally got it two days ago lol Must be easier with kclub, at least I'd assume? '-' Sylph.Binckry said: » Cerberus.Corphish said: » It's still 75, I'm on the 3rd trial. I literally got it two days ago lol Must be easier with kclub, at least I'd assume? '-' Randgrith is awful, and I was 2 items away from the optimal build for it. Kraken club only makes a huge difference because it lets you intermittently use othe WS to keep your MP up or try to speed up the mob's HP bar depletion. Most of the time you'll be t 250+ TP before it's low enough Randgrith to kill. Your other WS are either too weak to be worth the JA delay (if you're doing the trial with embrava full time, which Is the only way I can recommend) or too strong and will either kill the mob or leave it too low to rebuild TP. I started WSing to get them really low, then grabbing another mob to TP on and randgrithng my weak target, etc. There's nothing enjoyable about it. It's just as Sylow said. Randgrith is terrible, forget the Shield Break/Acc up effect. I haven't made a correct set for it, so I just used my Hexa for WS. I usually sit on TPing til 25~15% enemy health then WS, as Hexa and Realm are too strong and don't give me enough time to build TP again (sometimes I'll Mystic Boon). Even then, sometimes it'll miss a hit and I'll only fart out 200 damage, leaving me no choice but to kill it and move on to the next one, hoping I don't repeat the same miss. It hasn't been too terrible. The first killshot trial was Beasts so I went to Terrigan and did rabbits. I had to throw away about 8 mobs. Not bad, but Randgrith truly is a mystery as far as why it's so weak.
Cerberus.Corphish said: » It's just as Sylow said. Randgrith is terrible, forget the Shield Break/Acc up effect. I haven't made a correct set for it, so I just used my Hexa for WS. I usually sit on TPing til 25~15% enemy health then WS, as Hexa and Realm are too strong and don't give me enough time to build TP again (sometimes I'll Mystic Boon). Even then, sometimes it'll miss a hit and I'll only fart out 200 damage, leaving me no choice but to kill it and move on to the next one, hoping I don't repeat the same miss. It hasn't been too terrible. The first killshot trial was Beasts so I went to Terrigan and did rabbits. I had to throw away about 8 mobs. Not bad, but Randgrith truly is a mystery as far as why it's so weak. It's a Relic WS. Eh besides the obvious, lol.
I do have a question though. Does the hidden effect triple damage improve with level at all? Its proc rate is lower than I had hoped, which is disappointing. 13% for 95 version, 5% for 75 version.
If you think Randgrith killshot trials are bad, try doing Mystic Boon killshots...
Mjollnir trial was a walk in the park after doing Yagrush. Ok thanks for the info guys. I will not be making relic club it seems way to meh. Was going to make a relic flute to go along with my 99 emp harp but with the new job coming out I don't want to invest to much gil in a job that may be replaced. Now im not sure what to do with all my dynamis money. ><
Cerberus.Corphish said: » Eh besides the obvious, lol. I do have a question though. Does the hidden effect triple damage improve with level at all? Its proc rate is lower than I had hoped, which is disappointing. You talking about just normal swings? It can't activate on WS, correct?
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