[Dev] Final Limit Break Quest

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[Dev] Final Limit Break Quest
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 Siren.Kalilla
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By Siren.Kalilla 2011-12-02 18:48:13
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Phoenix.Morier said: »
With that logic saying aby destroyed old content is a lie as well. You can not prove to me the frequency either. It allowed a new flux of people to do it not just big LS hoping for said piece of gear here and there.

I may be wording it wrong but it made old content more accessible to more people, if that makes sense.
Abyssea Data - Based off data obtained 5/1 to 5/15

I may not have outside, but if it did exist it isn't going to be close to that.
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 Bismarck.Cicada
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By Bismarck.Cicada 2011-12-02 18:49:13
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Those goddamn sand sweepers! >:O
 Valefor.Prothescar
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By Valefor.Prothescar 2011-12-02 18:50:06
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A shame, there's only two or three outside of abyssea mobs on that list, one is required as a prereq to empyrean weapons and the another is... confusing. Wtf, who dies to Chlevnik
 Siren.Kalilla
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By Siren.Kalilla 2011-12-02 18:53:04
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Siren.Kalilla said: »
Phoenix.Morier said: »
With that logic saying aby destroyed old content is a lie as well. You can not prove to me the frequency either. It allowed a new flux of people to do it not just big LS hoping for said piece of gear here and there.

I may be wording it wrong but it made old content more accessible to more people, if that makes sense.
Abyssea Data - Based off data obtained 5/1 to 5/15

I may not have outside, but if it did exist it isn't going to be close to that.
Actually my bad, it does:

« Top 20 Areas Where Adventurers are KO’d » * Based off data obtained 5/1 to 5/15

Ranking Area Name Adventurers KO’d
1 Abyssea - Altepa 243,139
2 Abyssea – Grauberg 226,276
3 Abyssea – Vunkerl 208,906
4 Abyssea – Attohwa 205,429
5 Abyssea - Uleguerand 200,655
6 Abyssea – Misareaux 158,910
7 Abyssea – Tahrongi 143,952
8 Abyssea – La Theine 122,770
9 Abyssea – Konschtat 96,537
10 Walk of Echoes 83,368
11 Dynamis - Xarcabard 68,732
12 Abyssea – Empyreal Paradox 61,130
13 Dynamis - Bastok 37,249
14 Valkurm Dunes 35,927
15 Dynamis - Jeuno 34,826
16 Dynamis - San d'Oria 33,925
17 Al Zahbi 33,639
18 Qufim Island 32,187
19 Dynamis - Beaucedine 24,047
20 Dynamis - Windurst 23,377
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 Valefor.Prothescar
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By Valefor.Prothescar 2011-12-02 18:53:51
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Heh, might notice that the only outside of abyssea zones there include Walk of Echoes, Dynamis Zones, Al Zahbi and 1-30 levelling zones. :C
 Phoenix.Morier
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By Phoenix.Morier 2011-12-02 19:06:58
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10/20 aren't aby. Thanks for proving my point. Old content made easier through increased levels and no fear of exp loss so people try more.
 Siren.Kalilla
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By Siren.Kalilla 2011-12-02 19:12:27
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Phoenix.Morier said: »
10/20 aren't aby. Thanks for proving my point. Old content made easier through increased levels and no fear of exp loss so people try more.
How is 10-20 proving your point?...

1,667,704 deaths in abyssea related zones
407,277 deaths outside of abyssea related zones
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 Valefor.Prothescar
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By Valefor.Prothescar 2011-12-02 19:12:38
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Phoenix.Morier said: »
10/20 aren't aby. Thanks for proving my point. Old content made easier through increased levels and no fear of exp loss so people try more.


You realize that this proves nothing right? Dynamis changes caused a large influx of people to do it, and the need for currency will always be there until everyone has every relic. Valkurm Dunes and Qufim island are the zones used to level from 10 to 30. Al Zahbi isn't surprising as Besieged is *** up and is the only reasonable source of Imperial Standing.

Sky, sea, einherjar, etc.: none of it is on that list.
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By Phoenix.Morier 2011-12-02 19:18:55
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Again that only shows deaths... aby deaths especially in heroes zones are more than likely low level leeches dieing to a bad aoe. Like I have said like 3 times now.. old content made easier = less death, won't show up on your precious death chart.

While you try to defend your death chart or scrounge around looking for info to prove your opinion aby destroyed anything, I am gonna finish watching wipeout. I don't feel the need to defend my opinion of your opinion for hours on end.

Loving the purple though, worth it to keep ya posting.
 Ramuh.Krizz
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By Ramuh.Krizz 2011-12-02 19:19:14
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Chill. Deleted posts on the previous page.
 
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 Sylph.Kimble
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By Sylph.Kimble 2011-12-02 19:44:23
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Honestly, people complaining that a LB quest is to easy to beat and you didnt "earn it" is about the same as people whining that if you leach a job to cap level that you didnt "earn it" and have no idea how to play the job.
 Siren.Kalilla
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By Siren.Kalilla 2011-12-02 19:48:10
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Sylph.Kimble said: »
Honestly, people complaining that a LB quest is to easy to beat and you didnt "earn it" is about the same as people whining that if you leach a job to cap level that you didnt "earn it" and have no idea how to play the job.
People are thinking the other way around. It isn't about looking at others and thinking "that noob doesn't deserve 99", it's about themselves.

They want a challenge, they want that moment to be special for them. This is the last one and after this there aren't anymore.

when the final limit break quest came out last time it was a big thing, the challenge was there with the gear available at the time.

It isn't going to be even close now. And they are thinking of making it even easier than it was, it doesn't make one bit of sense to me.
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 Phoenix.Pooman
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By Phoenix.Pooman 2011-12-02 19:52:14
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Christmas Krizz has arrived!
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 Sylph.Kimble
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By Sylph.Kimble 2011-12-02 19:54:20
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Siren.Kalilla said: »
Sylph.Kimble said: »
Honestly, people complaining that a LB quest is to easy to beat and you didnt "earn it" is about the same as people whining that if you leach a job to cap level that you didnt "earn it" and have no idea how to play the job.
People are thinking the other way around. It isn't about looking at others and thinking "that noob doesn't deserve 99", it's about themselves.

They want a challenge, they want that moment to be special for them. This is the last one and after this there aren't anymore.

when the final limit break quest came out last time it was a big thing, the challenge was there with the gear available at the time.

It isn't going to be even close now. And they are thinking of making it even easier than it was, it doesn't make one bit of sense to me.

The reason they are making it easier is the same reason I already pointed out.

Once the initial rush is gone, it would be hard for people who waited, came back, etc to get people to want to come help them do this fight again. If you get no reward for helping, then no one is going to willing do it again.
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 Leviathan.Phenomena
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By Leviathan.Phenomena 2011-12-02 19:57:45
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Ok honestly. they said and im quoting

"We’re currently making adjustments to the battle so that you don’t need to have a full party of six members to win. This doesn’t mean it will be “easy”, but there will be more victories as a result of the change."

so if you want a challenge, like me, then low man it.... i mean there is nothing here that says u cant try to solo/duo/trio/whatever.

so stop complaining. take it upon urself to make it a challenge. dont use ur emp weapon... idk... ***do it naked with 3 ppl. there are always ways to fix ***. so stop complaining and start thinking
 Ragnarok.Afania
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By Ragnarok.Afania 2011-12-02 20:06:43
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Sylph.Kimble said: »
The reason they are making it easier is the same reason I already pointed out.

Once the initial rush is gone, it would be hard for people who waited, came back, etc to get people to want to come help them do this fight again. If you get no reward for helping, then no one is going to willing do it again.


On the other hand if you didn't catch the initial rush, there would be plenty of ppl got to lv 99 by then, and it would require much less ppl to clear if you can find 1~2 lv 99s.

Worst case scenario you can either merc it, or just lv BST and solo.
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By Bismarck.Helel 2011-12-02 20:08:25
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Who gives a sh--. I'd love to log in post-update already leveled to 99 for all I care (or do people actually enjoy grinding?).
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By Sylph.Kimble 2011-12-02 20:11:21
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Ragnarok.Afania said: »
Sylph.Kimble said: »
The reason they are making it easier is the same reason I already pointed out.

Once the initial rush is gone, it would be hard for people who waited, came back, etc to get people to want to come help them do this fight again. If you get no reward for helping, then no one is going to willing do it again.


On the other hand if you didn't catch the initial rush, there would be plenty of ppl got to lv 99 by then, and it would require much less ppl to clear if you can find 1~2 lv 99s.

Worst case scenario you can either merc it, or just lv BST and solo.

Yeah, cause thats an awesome solution.
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 Siren.Kalilla
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By Siren.Kalilla 2011-12-02 20:13:32
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Well, I already said on the official forums that a possible solution to getting people to come back and help would be to award a key to players who have already completed the fight to trade in for a random augment on a 95-99 piece of gear.

I don't think that would be a bad thing.
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 Odin.Eikechi
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By Odin.Eikechi 2011-12-02 20:14:17
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It would be nice if it was Maat 2.0, but don't you think the dev team considered that as an option and thought it kinda lame? Either way the taru is a mnk, so it IS like Maat 2.0 in a way... So its not gonna be THAT hard... neither was Maat. As a 69 war MANY years before the 2h update, I killed Maat first try at my leisure. 2x Raging Rush with Might Strikes and Zerk up, and he was toast. Did I complain it was too easy? No. I just kept on leveling.

Its no different than back then, really. Just do the quest, level up, and continue with the game. Nothing more, nothing less. Don't over complicate this senseless complaints, guys lol.


Edit: and Kal has a pretty good suggestion there.
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 Siren.Kalilla
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By Siren.Kalilla 2011-12-02 20:16:04
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Just would like to point out that the difficulty of Maat went down as time went on with the introduction of new gear and proven battle strategies.
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 Odin.Eikechi
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By Odin.Eikechi 2011-12-02 20:20:49
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I did mine I think just before CoP came out, or MAYBE just after lol. There isn't much of a strat to the DD jobs for Maat. Gear decently, don't die. Done.
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 Siren.Kalilla
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By Siren.Kalilla 2011-12-02 20:23:30
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Odin.Eikechi said: »
I did mine I think just before CoP came out, or MAYBE just after lol. There isn't much of a strat to the DD jobs for Maat. Gear decently, don't die. Done.
Yea lol, and that's fine as that is what the job is for.

I looked at maat as the one to test your knowledge and skill of the job, and if you're worthy you can pass and become a master (level 75).

This, I don't even know what this is.

What the hell were the ones before?

Makes no sense, and I wish they would put some obvious effort in to doing this.
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By Fenrir.Camaroz 2011-12-03 11:51:05
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as im not really a fan of this change, they could put an option sort of like dynamis for subjobs.

1:Give me my next level.
2:Bring the pain.

Idk i just really wanted this fight to be a challenge and no I dont want to solo it etc
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By Fairy.Ghaleon 2011-12-03 12:00:32
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Siren.Kalilla said: »
Well, I already said on the official forums that a possible solution to getting people to come back and help would be to award a key to players who have already completed the fight to trade in for a random augment on a 95-99 piece of gear.

I don't think that would be a bad thing.

the only problem i have with this suggestion is that while it is a good idea, it would probably push the level cap update back ~month.

therefore, no....please no. lol.
 Leviathan.Thania
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By Leviathan.Thania 2011-12-03 12:10:07
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square-enix will make it easy to please all the mass of players
but as mentioned earlier we will loose the pleasure to get a real challenge and a special last instant like the maat fight was

there's something square could do !!!

after this last genkai ( for the mass of people) adding a last challenge @ 99 versus a master of our own job

for example for sam a fight versus noillurie
for drk a fight against zeid etc etc ...

the fight would be hardcore and will give you a special item 99 for your job or a new job ability

and for hardcorehardcore gamers finishing fights against the 20 heroes with the 20 jobs will allow you to gain a mega special item like : maat cap II

what do you think about it ?
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 Cerberus.Drayco
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By Cerberus.Drayco 2011-12-03 12:30:54
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I like that idea alot. There really isn't anything challenging about this game anymore, just time consuming.
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By Siren.Kalilla 2011-12-03 12:43:03
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Leviathan.Thania said: »
great idea Thania, and glad you posted it on the official forums as well. Would love to see that, and as someone mentioned over there probably a series of quests before you get to the fight would be a nice touch.

Reward could be a JA, gear, or something.
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