[Dev] Final Limit Break Quest |
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[Dev] Final Limit Break Quest
Red mage maat fight was easy, just random as ***. I went 1/2 and I helped a friend later who went 1/22, lent them gear gave advice ect. They went in with better gear, the wind staff was the only hq I had, I never got resisted. he had all hq staffs, better gear and got resisted on sleep 1, 2, bind,then sleep 1 and sleep 2 again(all resist, and yes 5 spells), on darksday, and other days, on multiple occasions. That was why people would quite over maat fight.
Making this cap fight easier and restricting the battle to one battlefield for their given reason are possibly the worst decisions SE has ever made, and SE has made a lot of bad decisions.
"Also, in regards to suggestions that say to offer different battlefields, each one has different sizes as well as different entrance/exits, so this would create a bottleneck because players would select the easiest area." *** seriously? Because all of them aren't ridiculous to get to and funneling everyone into a single BC won't cause a bottleneck. Really SE? Their methods to reduce congestion will fail horribly. Its gonna be miserable.
SE I am dissapoint.
Even though I don't play anymore I was really hoping that for the final LB they would have put something better then a team battle, the rush of getting that 75 LB fight was amazing... Should have done the same thing in this but instead it's more of a hindrance now then a good 1v1 fight. Sylph.Liltrouble
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Valefor.Prothescar said: » Making this cap fight easier and restricting the battle to one battlefield for their given reason are possibly the worst decisions SE has ever made, and SE has made a lot of bad decisions. "Also, in regards to suggestions that say to offer different battlefields, each one has different sizes as well as different entrance/exits, so this would create a bottleneck because players would select the easiest area." *** seriously? Because all of them aren't ridiculous to get to and funneling everyone into a single BC won't cause a bottleneck. Really SE? I have faith that SE will make it so that there's not an extreme congestion. If not, I'm sure they'll correct it. If they implement a 'semi-hard' bc in only one area for a level cap increase, you think they are going to be able to avoid extreme congestion? I'm gunna guess it's going to be worse than the splitting heirs congestion. And if it happens, what exactly are they going to be able to do to fix it? You can't just press a button to fix issues like bottlenecks and bc congestion and it'd probably require server maintenance if they even cared enough to do it.
The solution they are suggesting is much like saying "This highway is too crowded, so we're going to shutdown one of the onramps!" Sure, that will reduce the traffic on the highway but it'll make another build up else where. Just plain HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE. Sylph.Liltrouble said: » Valefor.Prothescar said: » Making this cap fight easier and restricting the battle to one battlefield for their given reason are possibly the worst decisions SE has ever made, and SE has made a lot of bad decisions. "Also, in regards to suggestions that say to offer different battlefields, each one has different sizes as well as different entrance/exits, so this would create a bottleneck because players would select the easiest area." *** seriously? Because all of them aren't ridiculous to get to and funneling everyone into a single BC won't cause a bottleneck. Really SE? I have faith that SE will make it so that there's not an extreme congestion. If not, I'm sure they'll correct it. ITT: "They've made a lot of bad decisions" = "All of their decisions are godawful and thus I must cancel my subscription". Anyone who thinks that this change is A-OK is clearly too gimp to do it in its original state. Go away. WoTG wasn't that bad, much better than ToAU
Sylph.Liltrouble
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Valefor.Prothescar said: » Sylph.Liltrouble said: » Valefor.Prothescar said: » Making this cap fight easier and restricting the battle to one battlefield for their given reason are possibly the worst decisions SE has ever made, and SE has made a lot of bad decisions. "Also, in regards to suggestions that say to offer different battlefields, each one has different sizes as well as different entrance/exits, so this would create a bottleneck because players would select the easiest area." *** seriously? Because all of them aren't ridiculous to get to and funneling everyone into a single BC won't cause a bottleneck. Really SE? I have faith that SE will make it so that there's not an extreme congestion. If not, I'm sure they'll correct it. ITT: "They've made a lot of bad decisions" = "All of their decisions are godawful and thus I must cancel my subscription". Anyone who thinks that this change is A-OK is clearly too gimp to do it in its original state. Go away. Okay, the long quoting is getting to be annoying...
and stop fighting :( please! They were dumb before Abyssea. Decked out people are still dumb.
Sylph.Liltrouble said: » My first Maat fight was Rdm, back before they nerfed the hell out of it. I remember being led to the Qulun Dome by Jaybar, on Bismark, at level 68, with a level 1 Mnk sub, and being told, "Here you go!! Beat the Ruby Quadav, solo as you are, and you can beat Maat!! If you get into trouble, just zone out behind ya!!" I went like 1/50 on the Ruby, lol, then went 1/4 on Maat. It was the most intense, yet memorable time in my ffxi play time. From what I can see, these are definately times we'll never see again. That sounds so much more humane than dumping you off at the Maat fight, then let you go 1/whatever on it with no practice. And, I think it's cool that there was a little training aspect... cause it was a big deal! Cerberus.Tikal said: » They were dumb before Abyssea. Decked out people are still dumb. Absolutely, but it has gotten progressively worse and worse as we have to do less and less to succeed. Making the final, ultimate limit break easier is a stupid decision. A majority of people that I see want it to stay the same, SE is caving in to the minority who think it's too hard. If a BST was able to solo it, there is no issue with the difficulty, there's an issue with the people attempting it. Sylph.Liltrouble
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Fenrir.Terminus said: » Sylph.Liltrouble said: » My first Maat fight was Rdm, back before they nerfed the hell out of it. I remember being led to the Qulun Dome by Jaybar, on Bismark, at level 68, with a level 1 Mnk sub, and being told, "Here you go!! Beat the Ruby Quadav, solo as you are, and you can beat Maat!! If you get into trouble, just zone out behind ya!!" I went like 1/50 on the Ruby, lol, then went 1/4 on Maat. It was the most intense, yet memorable time in my ffxi play time. From what I can see, these are definately times we'll never see again. That sounds so much more humane than dumping you off at the Maat fight, then let you go 1/whatever on it with no practice. And, I think it's cool that there was a little training aspect... cause it was a big deal! Valefor.Prothescar said: » Cerberus.Tikal said: » They were dumb before Abyssea. Decked out people are still dumb. Absolutely, but it has gotten progressively worse and worse as we have to do less and less to succeed. Making the final, ultimate limit break easier is a stupid decision. A majority of people that I see want it to stay the same, SE is caving in to the minority who think it's too hard. If a BST was able to solo it, there is no issue with the difficulty, there's an issue with the people attempting it. Cerberus.Tikal said: » If SE continued to give us incremental upgrades, this game would probably have died already. Uping the level cap was most likely a last-ditch to revitalize the game, and it worked. At 99, they'll reach the same wall. Creating overly difficult things like Sea, Absolute Virtue, and Pandemonium Warden are obviously not the solution because it makes things daunting. The solution is to create tons of content that will stay relevant. This is incredibly difficult to do, especially with a limited staff. I give them a lot of credit for what they are trying to do. It took them years to make this content and abyssea really truly destroyed everything they have done in the past. I will give you that it did bring people in and excited people who have always wanted great gear but didn't want to join a linkshell/bot or w/e to get it. But it did destroy everything else in the process. I hope that our patience is rewarded with the new content. I'm sure people will love and hate the changes, but I think it will help greatly on the variety of activities to do once again. Abyssea didn't destroy a thing. If anything it made old content easier to low man. With the exp loss from death being a non factor with how easily exp is gained, along with higher levels, people were able to do more of the old content w/o said big ls.
I love how people treat abyssea like an unwanted stepchild, yet proudly display their loot from it. I agree, it totally obliterated old content, but that was really what their macro-plan eventually lead them to. I'm glad things are the way they are in the game, and I hope we really do reap the spoils, but unless they generate entirely new content, this stuff will get old quick. How fast did it take people to get burnt out on VW? I see a shout for it maybe a few times a day, but not often like it used to be. I used to have a leader /tell me every few hours because they were specifically looking for me to join their VW run. Now, nothing, because they burnt through their stone stock, and they got bored of smashing Qilin to death 50 times a day.
idk, maybe its the mentality of players that changed, making each addition of content a race to the finish and efficiency that has made the game grow boring quickly. Maybe they need to go back to the 4-8 hour respawn NMs like how sky used to be, to mitigate the over-use of an area. I'd sure as hell hate competing though, it's such a drag and promotes a lot of enmity between people who really have no reason to hate each other. Phoenix.Morier said: » Abyssea didn't destroy a thing. If anything it made old content easier to low man. With the exp loss from death being a non factor with how easily exp is gained, along with higher levels, people were able to do more of the old content w/o said big ls. I love how people treat abyssea like an unwanted stepchild, yet proudly display their loot from it. You can't tell me that the frequency of people doing these events went up or even stayed where it was, that's just a flat out lie. I think the game needed abyssea, I'm not saying we should of skipped it and not done it. It brought a lot of people back and also sent a lot of people away.
But just because the game needs something to revive it doesn't mean it doesn't kill off anything in the process of doing it. I think it's our obsession with being the best that's done it. I remember back in sky when people would drool over getting Avengers. They weren't the best, or the second best, but people still wanted them, and when they got them, they cherished them. It's different now. People will judge you, call you inferior, parade themselves around.
Ugh. With that logic saying aby destroyed old content is a lie as well. You can not prove to me the frequency either. It allowed a new flux of people to do it not just big LS hoping for said piece of gear here and there.
I may be wording it wrong but it made old content more accessible to more people, if that makes sense. Cerberus.Tikal said: » I think it's our obsession with being the best that's done it. I remember back in sky when people would drool over getting Avengers. They weren't the best, or the second best, but people still wanted them, and when they got them, they cherished them. It's different now. People will judge you, call you inferior, parade themselves around. Ugh. Nothing can be done about that, and I don't think that is making content less enjoyable. I do think that making content you can do over and over and over isn't the best way to go, as you said people burn out doing it like that. It's about the skill not the gear. Abyssea opened up being able to solo/duo just about anything, including top/second best weapons in the game. At the 75 cap, you needed to coordinate at least one or two full parties in order to do most any endgame activity, and some an alliance or even two alliances. Some fights had specific strategies other than go in and zerg it dead after proccing yellow/red.
Lowering the difficulty of the limit break fight is coddling the people that don't want to be challenged to succeed. I'm really hoping that they reverse this decision, and that future content updates are not built around being a walk in the park. An MMO would not succeed if there was no ambition to further the power of your character through equipment, or levels, or other such variables. I was only able to do most of the old content solo after aby.. I could never find a shell that did events or would help anyone other than their sacks before. While it was easier for me I didn't like it very much.. I'm sure it would have been way more enjoyable with a few more people.
Random: I hate VW.. its boring >.> |
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