[dev1049] New Weapon Skills (yes, All Of Them) |
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[dev1049] New weapon skills (yes, all of them)
Your rating is steadily dropping to 6/10, I am sorry to say :(
Siren.Celestius said: » Kali likes to club :) Quetzalcoatl.Brayenn
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taru using katan ws is scary >.>
taru lunging out of nowhere like that Sucks if you have a lot of jobs I guess.
Quetzalcoatl.Brayenn
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Asura.Ludoggy said: » Sucks if you have a lot of jobs I guess. no kidding, i rly hope they make changes before release, 3 WS is totally not enough Carbuncle.Wulfshadow
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Surely some of the ws's will get weeded out because they suck/have little to no utility if you have to choose between many different weapons.
The WS limitation forces you to specialize which is overall a good thing and helps to separate the leeched classes from stuff you enjoy playing.
Everyone complains about the cookie-cutter builds and here goes a chance to specialize your character as the WS varieties also allow for some classes to use their subweapon more effectively. Stuff like Archery SAM, Staff MNK, Scythe BST, Gswd WAR, Club BLU etc etc. I don't find myself agreeing with SEs decisions often but this one is a good thing even if it means I won't be shooting Suzakus from my fists ;; On that note, I just realized they gave hexa to a lot of jobs.
/rage! >.> lol na Quetzalcoatl.Brayenn
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Lakshmi.Sparthosx said: » The WS limitation forces you to specialize which is overall a good thing and helps to separate the leeched classes from stuff you enjoy playing. Everyone complains about the cookie-cutter builds and here goes a chance to specialize your character as the WS varieties also allow for some classes to use their subweapon more effectively. Stuff like Archery SAM, Staff MNK, Scythe BST, Gswd WAR, Club BLU etc etc. I don't find myself agreeing with SEs decisions often but this one is a good thing even if it means I won't be shooting Suzakus from my fists ;; How is this going to change anything except make you have to choose between 3 weapons only? You wont have anyone using their "sub weapons" sub weapons are by default inferior, and will not be used ever as a legitimate weapon. Cookie-cutter will remain unchanged by this. Only thing this will do is add specialization to job and force you to gimpify other jobs. Which is HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE due to the fact the game has always gave the player the option to switch jobs and still play it to the fullest. Oh my Galka acrobatics xD
Carbuncle.Wulfshadow
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Quetzalcoatl.Brayenn said: » Lakshmi.Sparthosx said: » The WS limitation forces you to specialize which is overall a good thing and helps to separate the leeched classes from stuff you enjoy playing. Everyone complains about the cookie-cutter builds and here goes a chance to specialize your character as the WS varieties also allow for some classes to use their subweapon more effectively. Stuff like Archery SAM, Staff MNK, Scythe BST, Gswd WAR, Club BLU etc etc. I don't find myself agreeing with SEs decisions often but this one is a good thing even if it means I won't be shooting Suzakus from my fists ;; How is this going to change anything except make you have to choos between 3 melee jobs only? You wont have anyone using their "sub weapons" sub weapons are by default inferior, and will not be used ever as a legitimate weapon. Cookie-cutter will remain unchanged by this. Only thing this will do is add specialization to job and force you to gimpify other jobs. Which is HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE due to the fact the game has always gave the player the option to switch jobs and still play it to the fullest. Quetzalcoatl.Brayenn said: » Lakshmi.Sparthosx said: » The WS limitation forces you to specialize which is overall a good thing and helps to separate the leeched classes from stuff you enjoy playing. Everyone complains about the cookie-cutter builds and here goes a chance to specialize your character as the WS varieties also allow for some classes to use their subweapon more effectively. Stuff like Archery SAM, Staff MNK, Scythe BST, Gswd WAR, Club BLU etc etc. I don't find myself agreeing with SEs decisions often but this one is a good thing even if it means I won't be shooting Suzakus from my fists ;; How is this going to change anything except make you have to choose between 3 weapons only? You wont have anyone using their "sub weapons" sub weapons are by default inferior, and will not be used ever as a legitimate weapon. Cookie-cutter will remain unchanged by this. Only thing this will do is add specialization to job and force you to gimpify other jobs. Which is HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE due to the fact the game has always gave the player the option to switch jobs and still play it to the fullest. I disagree and while for you it might not change things, there are now options where previously there were none. Funny how quick you've arrived at the conclusion that the weaponskills will 'never be used' and are 'inferior by default' before testing has been done, sets built and compared or new situations analyzed. Same ideas spouted off when Emp WS were introduced and Nyzuls before it. PLD now boasts a viable club WS and blunt damage at that to pair with its previously wasted A- club skills. If you didn't have Chant du Cygne (inb4 all real PLDs have Almace already), you currently lacked a good WS to make up for it and Realmrazer could be your answer or the new sword WS - the choice is yours. Get both if you're gung-ho about PLD. SAM has a viable ranged WS, BLU can now also use Club, BST has the ability to use a realistic 2h weapon etc etc. Specialization is what this game needs. Everyone's running around with an Emp and here comes a decision to specialize your jobs rather than have everything and thus be as interchangeable as manufactured car parts. I could be wrong but until we see the viability of these new WS, writing them off before anyone has done the tests is foolhardy. Quetzalcoatl.Brayenn
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Lakshmi.Sparthosx said: » Quetzalcoatl.Brayenn said: » Lakshmi.Sparthosx said: » The WS limitation forces you to specialize which is overall a good thing and helps to separate the leeched classes from stuff you enjoy playing. Everyone complains about the cookie-cutter builds and here goes a chance to specialize your character as the WS varieties also allow for some classes to use their subweapon more effectively. Stuff like Archery SAM, Staff MNK, Scythe BST, Gswd WAR, Club BLU etc etc. I don't find myself agreeing with SEs decisions often but this one is a good thing even if it means I won't be shooting Suzakus from my fists ;; How is this going to change anything except make you have to choose between 3 weapons only? You wont have anyone using their "sub weapons" sub weapons are by default inferior, and will not be used ever as a legitimate weapon. Cookie-cutter will remain unchanged by this. Only thing this will do is add specialization to job and force you to gimpify other jobs. Which is HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE due to the fact the game has always gave the player the option to switch jobs and still play it to the fullest. I disagree and while for you it might not change things, there are now options where previously there were none. Funny how quick you've arrived at the conclusion that the weaponskills will 'never be used' and are 'inferior by default' before testing has been done, sets built and compared or new situations analyzed. Same ideas spouted off when Emp WS were introduced and Nyzuls before it. PLD now boasts a viable club WS and blunt damage at that to pair with its previously wasted A- club skills. If you didn't have Chant du Cygne (inb4 all real PLDs have Almace already), you currently lacked a good WS to make up for it and Realmrazer could be your answer or the new sword WS - the choice is yours. Get both if you're gung-ho about PLD. SAM has a viable ranged WS, BLU can now also use Club, BST has the ability to use a realistic 2h weapon etc etc. Specialization is what this game needs. Everyone's running around with an Emp and here comes a decision to specialize your jobs rather than have everything and thus be as interchangeable as manufactured car parts. I could be wrong but until we see the viability of these new WS, writing them off before anyone has done the tests is foolhardy. Yes cuz people will pick a lower skill lvl weapon over their highest skilled one? Forgive me for doubting that. Not to mention most jobs don't even have a decent option if it is outside their main weapon. Remind me, what is SAM's best bow at the moment? i think it is muri bow? again this specialization was done away with at the start when they allowed you to lvl other jobs, it seems really silly to dump it now so late in the game and at such a high cost(cost being gimping other jobs, and to a lesser extent the merits assossiated with them). Carbuncle.Wulfshadow said: » Quetzalcoatl.Brayenn said: » Lakshmi.Sparthosx said: » The WS limitation forces you to specialize which is overall a good thing and helps to separate the leeched classes from stuff you enjoy playing. Everyone complains about the cookie-cutter builds and here goes a chance to specialize your character as the WS varieties also allow for some classes to use their subweapon more effectively. Stuff like Archery SAM, Staff MNK, Scythe BST, Gswd WAR, Club BLU etc etc. I don't find myself agreeing with SEs decisions often but this one is a good thing even if it means I won't be shooting Suzakus from my fists ;; I think that applies to his point though. I think if you were going to "pigeonhole" your "main dd job" and seperate it from "burned jobs" you'd use empyreans to define that. Granted a handful of players have many empyreans but the average player is content to work on 1/2 and move on (especially now with heavy metal stage). The problem is that SE acknowledging the problem the weakness system caused with some jobs becoming excuded is that now they are trying to diversify the system. Voidwatch has brought on the advent of me being asked to come every single one of my jobs at one time or another. Now they're going to say that they're adding another reason to gimpify the back string jobs? You can't have it both ways. Either way I'm probably going to get scythe/gsword regardless of their usefullness. I wanted to get polearm too, having been DRG main from NA release, until abyssea killed drg. However, now I have to decide if i want some dove wing jumpy thing for the thf I use everyday to farm for apoc, or if i want a baller *** archery multihit that ignores defense. I'm rng 33% of the time for voidwatch. I guess we'll see which skills are good but I think most of us who play MMO's, longer than getting burnt out in the trial period, play because of the "I wanna be the very best, like no one ever was" syndrome. I WANNA CATCH ALL THE WS'S D: Carbuncle.Wulfshadow
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Lakshmi.Sparthosx said: » Quetzalcoatl.Brayenn said: » Lakshmi.Sparthosx said: » The WS limitation forces you to specialize which is overall a good thing and helps to separate the leeched classes from stuff you enjoy playing. Everyone complains about the cookie-cutter builds and here goes a chance to specialize your character as the WS varieties also allow for some classes to use their subweapon more effectively. Stuff like Archery SAM, Staff MNK, Scythe BST, Gswd WAR, Club BLU etc etc. I don't find myself agreeing with SEs decisions often but this one is a good thing even if it means I won't be shooting Suzakus from my fists ;; How is this going to change anything except make you have to choose between 3 weapons only? You wont have anyone using their "sub weapons" sub weapons are by default inferior, and will not be used ever as a legitimate weapon. Cookie-cutter will remain unchanged by this. Only thing this will do is add specialization to job and force you to gimpify other jobs. Which is HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE due to the fact the game has always gave the player the option to switch jobs and still play it to the fullest. I disagree and while for you it might not change things, there are now options where previously there were none. Funny how quick you've arrived at the conclusion that the weaponskills will 'never be used' and are 'inferior by default' before testing has been done, sets built and compared or new situations analyzed. Same ideas spouted off when Emp WS were introduced and Nyzuls before it. PLD now boasts a viable club WS and blunt damage at that to pair with its previously wasted A- club skills. If you didn't have Chant du Cygne (inb4 all real PLDs have Almace already), you currently lacked a good WS to make up for it and Realmrazer could be your answer or the new sword WS - the choice is yours. Get both if you're gung-ho about PLD. SAM has a viable ranged WS, BLU can now also use Club, BST has the ability to use a realistic 2h weapon etc etc. Specialization is what this game needs. Everyone's running around with an Emp and here comes a decision to specialize your jobs rather than have everything and thus be as interchangeable as manufactured car parts. I could be wrong but until we see the viability of these new WS, writing them off before anyone has done the tests is foolhardy. I'm not going to start breaking out a club and using the club weaponskill for 1k on a skeleton over an ukon because it has a blunt bonus. I'd much rather stick to the 2k white damage hits and over 5k weaponskills. If you have only 1 job leveled that can use only like 3 weapons, great. But that's not what's being discussed. Quetzalcoatl.Brayenn said: » Remind me, what is SAM's best bow at the moment? Siren.Kalilla said: » the UI should be updated.... so tparty is broken eh? dang I'm just gonna get the weapon skills for the jobs that I don't have an Emp for and don't intend to get.
Carbuncle.Wulfshadow
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The same case can be made for non-empyrean weaponskills as well, instead of using that club weaponskill for 1k damage, do raging rush and do 2.5k damage instead, all the while managing a greater dps, and conserving inventory space by not having to lug around a set oriented around 1-handed weapons. It's extremely unpractical, quit trying to be a unique snowflake.
But but, no snow flakes are the same anyway! D:
Quetzalcoatl.Brayenn
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Carbuncle.Wulfshadow
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Quetzalcoatl.Brayenn said: » So does that mean riding the Pole for drgs?
Carbuncle.Wulfshadow said: » Lakshmi.Sparthosx said: » Quetzalcoatl.Brayenn said: » Lakshmi.Sparthosx said: » The WS limitation forces you to specialize which is overall a good thing and helps to separate the leeched classes from stuff you enjoy playing. Everyone complains about the cookie-cutter builds and here goes a chance to specialize your character as the WS varieties also allow for some classes to use their subweapon more effectively. Stuff like Archery SAM, Staff MNK, Scythe BST, Gswd WAR, Club BLU etc etc. I don't find myself agreeing with SEs decisions often but this one is a good thing even if it means I won't be shooting Suzakus from my fists ;; How is this going to change anything except make you have to choose between 3 weapons only? You wont have anyone using their "sub weapons" sub weapons are by default inferior, and will not be used ever as a legitimate weapon. Cookie-cutter will remain unchanged by this. Only thing this will do is add specialization to job and force you to gimpify other jobs. Which is HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE due to the fact the game has always gave the player the option to switch jobs and still play it to the fullest. I disagree and while for you it might not change things, there are now options where previously there were none. Funny how quick you've arrived at the conclusion that the weaponskills will 'never be used' and are 'inferior by default' before testing has been done, sets built and compared or new situations analyzed. Same ideas spouted off when Emp WS were introduced and Nyzuls before it. PLD now boasts a viable club WS and blunt damage at that to pair with its previously wasted A- club skills. If you didn't have Chant du Cygne (inb4 all real PLDs have Almace already), you currently lacked a good WS to make up for it and Realmrazer could be your answer or the new sword WS - the choice is yours. Get both if you're gung-ho about PLD. SAM has a viable ranged WS, BLU can now also use Club, BST has the ability to use a realistic 2h weapon etc etc. Specialization is what this game needs. Everyone's running around with an Emp and here comes a decision to specialize your jobs rather than have everything and thus be as interchangeable as manufactured car parts. I could be wrong but until we see the viability of these new WS, writing them off before anyone has done the tests is foolhardy. I'm not going to start breaking out a club and using the club weaponskill for 1k on a skeleton over an ukon because it has a blunt bonus. I'd much rather stick to the 2k white damage hits and over 5k weaponskills. If you have only 1 job leveled that can use only like 3 weapons, great. But that's not what's being discussed. Because everyone has an Empyrean for the jobs they profess to have right? I don't recall having all my Emp WS unlocked from the start. Cool story about your Ukon though. Like I said before, the 3 WS limit gives you options. You can choose to make a class you like more powerful or you can spread around the weaponskills for variety and stick to the currently available weaponskills tied to various aftermaths and call it day. If you don't have an Emp for the class, these WS just gave you a good reason to pull the classes you like out of obscurity and back into some level of viable play. Corsair for example is looking at a good WS to pair off with Wildfire which may be powerful but has issues against certain magic resistant mobs. Do I unlock Last Stand and subject myself to not being able to unlock something else? Do I enjoy COR enough to round it out? Here's where the fun decisions and some variety amongst players begins. |
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