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[dev1049] New weapon skills (yes, all of them)
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Server: Siren
Game: FFXI
Posts: 14,552
By Siren.Kalilla 2011-11-30 05:12:30
Mithra make all those WSs look the best, just throwing that out there. D:<
So true!!!
I noticed one thing that all these new WS seem to have in common. The mobs are still standing. SE has total control over the monsters. :x
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Server: Siren
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By Siren.Kalilla 2011-11-30 05:13:25
I wanna play vrtra ; ; I know it can fly! Just that stupid cave :\
By Darkzeru 2011-11-30 05:30:38
I'm already playing out scenarios of which 3 I want to take to the highest tier. I have a feeling the dagger WS is going to suck. If it does, I'll do archery (for SAM lol), GK, and marksmanship.
Which ones do you guys think you'll do based on your jobs? Dagger for my dnc...and lol DNC can only use only one of the WS while other can used two :P
And probably GS and scythe for my dark....
Hello front flipping mithra :)
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10,346
By Asura.Sechs 2011-11-30 05:42:34
You probably forgot about when, through a trick, people were bringing Vrtra out of her cave :p
Quetzalcoatl.Brayenn
Server: Quetzalcoatl
Game: FFXI
Posts: 306
By Quetzalcoatl.Brayenn 2011-11-30 05:46:40
that is rather lame, so you can either max out 3 or unlock them all and be gimp? that is really lame if you ask me.
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Server: Siren
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By Siren.Kalilla 2011-11-30 05:49:03
You probably forgot about when, through a trick, people were bringing Vrtra out of her cave :p I saw it myself outside, someone did it on caitsith and shut the zone down (think it was one of the first, our server got a lot of attention for a few weeks because of it lol)
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By Siren.Kalilla 2011-11-30 05:49:39
Club: Realmrazer Seven-Hit WS. Accuracy varies with TP.
>.> omg! lol
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Cerberus.Rayik
Server: Cerberus
Game: FFXI
Posts: 924
By Cerberus.Rayik 2011-11-30 05:50:31
Well now, RDM gets a new Sword WS :) I might come back after I finish binging on Skyrim, lol.
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Server: Siren
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By Siren.Kalilla 2011-11-30 05:52:40
Uptempo hope you don't mind but going to quote that post in the OP.
Asura.Yoyou
Server: Asura
Game: FFXI
Posts: 88
By Asura.Yoyou 2011-11-30 06:01:28
Quote: Scythe: Entropy Four-Hit WS, restores MP based on damage dealt. Damage varies with TP.
Brb subbing blm.
Server: Siren
Game: FFXI
Posts: 85
By Siren.Mcmurdles 2011-11-30 06:01:39
Scythe: Entropy Four-Hit WS, restores MP based on damage dealt. Damage varies with TP
lol'd
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Asura.Ina
Server: Asura
Game: FFXI
Posts: 17,912
By Asura.Ina 2011-11-30 06:04:34
Quetzalcoatl.Brayenn said: »that is rather lame, so you can either max out 3 or unlock them all and be gimp? that is really lame if you ask me. This way gives them the freedom to make them powerful... if we could just get them all at full power they are kinda bound into making them weaker than empy/relic WS since the WS are the main reason to get those. It's just a balance thing.
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By Siren.Kalilla 2011-11-30 06:04:50
Quote: Scythe: Entropy Four-Hit WS, restores MP based on damage dealt. Damage varies with TP.
Brb subbing blm. Scythe: Entropy Four-Hit WS, restores MP based on damage dealt. Damage varies with TP
lol'd /joke
Entropy does 6,000 damgage @100% tp, recovered 3 mp
200% 4 mp
300% 9 mp just cause
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Phoenix.Sehachan
Server: Phoenix
Game: FFXI
Posts: 13,352
By Phoenix.Sehachan 2011-11-30 06:07:04
If this are good as they seem I'm not going to bother making WoE weapons anymore(one empy was enough for me).
Last Stand.
Shinji Spiral.
Requieskitty.
Are probably the ones I'm going to merit :<
Quetzalcoatl.Brayenn
Server: Quetzalcoatl
Game: FFXI
Posts: 306
By Quetzalcoatl.Brayenn 2011-11-30 06:07:19
Quetzalcoatl.Brayenn said: »that is rather lame, so you can either max out 3 or unlock them all and be gimp? that is really lame if you ask me. This way gives them the freedom to make them powerful... if we could just get them all at full power they are kinda bound into making them weaker than empy/relic WS since the WS are the main reason to get those. It's just a balance thing.
I don't see a balance issue when you can't be on multiple jobs at once anyways. and the whole argument about being stronger/weaker then relic/empy is overdone, last i checked metsu and cal torment still suck.
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By Siren.Kalilla 2011-11-30 06:09:54
If this are good as they seem I'm not going to bother making WoE weapons anymore(one empy was enough for me).
Last Stand.
Shinji Spiral.
Requieskitty.
Are probably the ones I'm going to merit :< Only thing I'll worry about meriting is club, then maybe dagger but not sure. Most likely wont unlock all 3 myself. (I'm only on whm, and when I melee I'm on whm or dnc...soooooo yea)
Server: Odin
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By Odin.Eikechi 2011-11-30 06:15:18
5 hits and plague sound so broken.. wonder how Shinji is gonna stack up to VS and SP
Phoenix.Sehachan
Server: Phoenix
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By Phoenix.Sehachan 2011-11-30 06:17:12
5 hits and plague sound so broken.. wonder how Shinji is gonna stack up to VS and SP You know what Shinji is going to do...
Phoenix.Xairu
Server: Phoenix
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By Phoenix.Xairu 2011-11-30 06:18:59
Shinji Spiral is DEX mod.. jfs.. lawl.
Server: Odin
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By Odin.Eikechi 2011-11-30 06:23:03
Shinji Spiral is DEX mod.. jfs.. lawl.
a dex mod would actually be sick for pup lol. their dex is relatively high
Phoenix.Sehachan
Server: Phoenix
Game: FFXI
Posts: 13,352
By Phoenix.Sehachan 2011-11-30 06:23:53
Just saw on test server.
Shijin Spiral: DEX
Exenterator: AGI
Requiescat: MND
Resolution: STR
Ruinator: STR
Upheaval: VIT
Entropy: INT LOL
Stardiver: STR
Blad Shun: DEX
Tachi Shoha: STR
Realmrazer: MND
Shattersoul: INT
Apex Arrow: AGI
Last Stand: AGI
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Server: Odin
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By Odin.Eikechi 2011-11-30 06:24:43
all of those were proven and tested already Seha?
Phoenix.Xairu
Server: Phoenix
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Posts: 38
By Phoenix.Xairu 2011-11-30 06:24:59
Could be worse, I'm just stoked Polearm is STR mod. Dagger is AGI which is quite nice as well.
Phoenix.Sehachan
Server: Phoenix
Game: FFXI
Posts: 13,352
By Phoenix.Sehachan 2011-11-30 06:25:28
Each merit increases the mod by 17%.
Phoenix.Sehachan
Server: Phoenix
Game: FFXI
Posts: 13,352
By Phoenix.Sehachan 2011-11-30 06:26:24
all of those were proven and tested already Seha? It's in the merit description itself.
Server: Odin
Game: FFXI
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By Odin.Eikechi 2011-11-30 06:26:45
jesus thats a huge difference in dmg then, nice
Carbuncle.Crollion
Server: Carbuncle
Game: FFXI
Posts: 221
By Carbuncle.Crollion 2011-11-30 06:26:54
question is can we actually use these NEW WSs on the test server. remember seeing someone say u cant use em yet.
if we can im going to start testing out GS and Scythe see how horrible they are.
Phoenix.Sehachan
Server: Phoenix
Game: FFXI
Posts: 13,352
By Phoenix.Sehachan 2011-11-30 06:27:28
Carbuncle.Crollion said: »question is can we actually use these NEW WSs on the test server. remember seeing someone say u cant use em yet.
if we can im going to start testing out GS and Scythe see how horrible they are. I'm meriting them right now, wanna try it out asap! :o
Phoenix.Halbert
Server: Phoenix
Game: FFXI
Posts: 9
By Phoenix.Halbert 2011-11-30 06:28:08
Can't use them on English version. Reported that JP and French clients are working fine.
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11-30-2011 03:50 AM | Gildrein | Community Rep |  |
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[dev1049] New weapon skills
*The following content is still in development. Specific details may differ from the release version.
To unlock these merit point weapon skills and the corresponding menu, players must first complete a quest offered by the Nomad Moogle NPC in Ru'Lude Gardens.
*To undertake this quest, the player's main job must be level 96 or higher. *On the test server, the merit point weapon skill menu will be accessible from the start, with no need to complete the aforementioned quest.
*Added on November 30. |
Kincard posted this info on bg
Quote: H2H: Shijin Spiral Five-Hit WS, Additional Effect: Plague. TP mods chance of Plague.
Dagger: Exenterator Four-Hit WS, Additional Effect: Accuracy Down. Duration of effect varies with TP.
Sword: Requiescat Five-Hit WS, Non-elemental damage. TP mods Attack (Not sure what it means by this)
Great Sword: Resolution Five-Hit WS, Damage varies with TP.
Axe: Ruinator Four-Hit WS, Accuracy varies with TP.
Great Axe: Upheaval Four-Hit WS, Damage varies with TP.
Scythe: Entropy Four-Hit WS, restores MP based on damage dealt. Damage varies with TP.
Polearm: Stardiver Four-Hit WS, lowers enemy critical hit evasion. Damage varies with TP.
Katana: Blade: Shun Five-Hit WS. TP mods Attack (Same characters as sword)
Great Katana: Tachi: Shoha Two-Hit WS. Damage varies with TP.
Club: Realmrazer Seven-Hit WS. Accuracy varies with TP.
Staff: Shattersoul Four-Hit WS. Lowers enemy magic defense. Chance of effect varies with TP.
Bow: Apex Arrow Triple Damage that ignores defense. Amount ignored varies with TP.
Marksmanship: Last Stand 1-2 Hits, based on ammo remaining. Damage varies with TP.
EDIT: In a Perusal of the JP wiki I've found out the descriptions for the new Sword and Katana WS TP mods have only ever been used before for Iron Tempest and Sturmwind in the JP version. It's exactly what it says on the tin: your attack is modded instead of your F.T.P. In the English version of the game, this distinction is not made and it simply says "Damage varies with TP" for those two weapon skills. It seems that they're taking into consideration that PLD and NIN may have hard times against enemies with high defense and thus made TP mod attack this time instead of F.T.P.
Asked Camate about the video and other ws's and when they will be introduced exactly (for an official response since it hasn't been translated yet by the dev team) and this is what he said:
11-29-2011 12:36 PM | Camate | Community Rep |  |
| Yes, all 14 new weapon skills will be on the test server once maintenance is completed tomorrow So you will be able to try each and every one of them out! Hope you are looking forward to it! |
11-28-2011 12:26 PM | Camate | Community Rep |  |
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I am back from a nice Thanksgiving break where I ate way too much, and I have some goodies for you all!
I have a couple of images of some of the new weapon skills that will be implemented. They look pretty impressive if I do say so myself Once all the testing has been finalized, we’ll be putting them onto the test server for you all to try out.
Without further ado...
Great Katana:
Tachi Shoha

Archery:
Apex Arrow

Scythe:
Entropy

Dagger:
Exenterator

*Please note that the English weapon skill names have not yet been finalized and are subject to change. |
Great Sword:
Resolution

Polearm:
Stardiver

Staff:
Shattersoul

Sword:
Requiescat

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