|
Rift
Ramuh.Krizz
Server: Ramuh
Game: FFXI
Posts: 23561
By Ramuh.Krizz 2011-03-03 17:26:47
I like actually getting responses to PMs to community team members. Zann typically responds to me within 30 minutes. Usually less than 5 minutes though.
Valefor.Prothescar said: Ran Foul Cascade for the first time just now, jesus christ. I have one recommendation: Don't. I just tanked Deepstrike Mines on my Cleric yesterday. It was awesome.
[+]
Server: Bahamut
Game: FFXI
Posts: 379
By Bahamut.Evilswine 2011-03-04 09:43:51
20 mins left till the official start of rift! (and till servers are up again and i can continue my quests >,>)
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2011-03-10 00:40:36
ScottHartsman said: Hey, everyone.
As you’ve probably noticed -- We launched! Last week was four retail launches in four different territories. By and large, everything went extremely well. Nothing exploded, and we’re rapidly adjusting to the pace of being a live game.
Now that we’ve all collectively survived the process of taking a game from Beta to Live, it’s time to resume focusing on what’s coming up in the future.
In the next day, you’re going to see our first real update. (8AM PST Thursday for the NA servers, 2AM UTC Friday for the EU servers)
This first update does have some new content, and also includes a rather large collection of tweaks, fixes, and updates that come from a few different sources.
They’ve been picked out of what people have been reporting in game, as well as a number of beta-reported polish items that didn’t make it in time for head start, and also some further refinement and tuning after seeing what happens when people finally get the chance to play characters that’ll be around forever.
Some of the things to expect tomorrow are…
• Raid rifts!
• Improvements to Rift, Invasion, and Foothold experience gains
• See more quests at once in the tracker if you choose
• Better item stack management
• PvE end-game difficulty better suited to the power of real end-game characters
Making sure that we can do an update like this successfully is an important step on the road to doing even larger scale content and systems additions in the not-too-distant future.
Our team will be right here while this first update is going on. We’ll be checking out the servers alongside you, and will be here to respond to any surprise issues that do occur.
We also have a lot more in development than the first look you’ll be seeing tomorrow.
On top of ongoing new content and large feature development, many of which you’ll be hearing about on our site and others, there are some other, smaller improvements we’re working toward – I wanted to call these out specifically since they’re pretty frequently commented on.
• Mages. Yes, we’re both listening to you and paying attention to the post-launch gameplay data on our servers. While a well-played mage does do extremely well, and mages are very well represented in the overall number of active characters, there are issues with competitiveness in some low and mid level ranges and certain combinations of souls, due largely to mages’ overall fragility and cast times.
• Mail Spam. Chat spam protection has been going really well on the whole, which, predictably, pushed spammers into mail. We’ll be putting more protection in place there soon.
• Event Contribution. This system is being reworked to be more in line with the idea of events being massively social occurrences, and the focus on abilities themselves will be going away entirely.
• Anti-Hacker Protection. As a very high priority, we’re working on new and interesting ways to help you make sure your account is protected from password phishing and keyloggers. In the short time since head start, we’ve already banned a couple thousand spammers, hackers, farmers, and thieves. We’ll continue improving our detection and ability to take action on them well into the future.
• Dismount and Exposed. Expect some changes here as well.
Thank you all for your dedication so far – We look forward to this first small update, and a host of even larger ones in the future!
- The RIFT Development Team
Looking really bright for the future of the game.
Ramuh.Krizz
Server: Ramuh
Game: FFXI
Posts: 23561
By Ramuh.Krizz 2011-03-10 09:38:19
Glad you posted that. I haven't had a chance to check it out yet.
Quote: • Improvements to Rift, Invasion, and Foothold experience gains
• See more quests at once in the tracker if you choose
• Better item stack management
• PvE end-game difficulty better suited to the power of real end-game characters
Glad they're adjusting rift XP. Maybe I'll quit running around them as much while questing.
Glad for more quests in tracker. It can get a bit tedious remembering which quest you had to bump off, or accidentally bumped off, for another. I'm actually constantly at my 25 quest max right now. I've already removed a few of the PvP ones that wouldn't give XP anymore.
Curious as to what it means about item stack management. Hopefully it's an increase to stack amounts for things like cloth that quickly fill the inventory. Probably going to make it so you have more options than splitting stacks in half (slidebar / number input).
This to me says "Wow, you guys are better than we thought. We need to beef up the difficulty." Personally, I can't wait for end game raids.
Server: Asura
Game: FFXI
Posts: 382
By Asura.Tristean 2011-03-10 13:37:39
I just did IT expert on my 50 rogue.
THEY'RE STEPPING UP THE DIFFICULTY?! WTF!!!
We were in that dungeon for 7 hours and STILL DID NOT COMPLETE IT!
omg... they're crazy lol
By Wombat 2011-03-10 13:39:21
Asura.Tristean said: I just did IT expert on my 50 rogue.
THEY'RE STEPPING UP THE DIFFICULTY?! WTF!!!
We were in that dungeon for 7 hours and STILL DID NOT COMPLETE IT!
omg... they're crazy lol I couldn't tell if they were stepping it up, or down. I think it just said it was being adjusted to fit the actual abilities of endgame players.
Server: Asura
Game: FFXI
Posts: 382
By Asura.Tristean 2011-03-10 13:46:52
Wombat said: Asura.Tristean said: I just did IT expert on my 50 rogue. THEY'RE STEPPING UP THE DIFFICULTY?! WTF!!! We were in that dungeon for 7 hours and STILL DID NOT COMPLETE IT! omg... they're crazy lol I couldn't tell if they were stepping it up, or down. I think it just said it was being adjusted to fit the actual abilities of endgame players.
Well I definitely don't want them to step it down. it's been a long time since I've felt challenged in a game. I was having fun wiping constantly!
I just don't see how it would scale to the players capabilities? Would the mob get easier the more you wipe or something?
Ramuh.Krizz
Server: Ramuh
Game: FFXI
Posts: 23561
By Ramuh.Krizz 2011-03-10 16:26:07
Quote: Burning Down the Hill: Increased the number of tents that can be set on fire, and decreased the respawn of kerosene urns. Decreased general frustration level by 80%. That quest was VERY frustrating.
Asura.Tristean said: I just did IT expert on my 50 rogue.
THEY'RE STEPPING UP THE DIFFICULTY?! WTF!!!
We were in that dungeon for 7 hours and STILL DID NOT COMPLETE IT!
omg... they're crazy lol What was causing the problem? Sheer number of mobs? Raid setup?
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2011-03-10 16:33:48
I remember them saying at one point that some raids could initially take a very long time, but that we'd eventually get the hang of them such that they could be cleared in a few hours. I think it was in the video where they introduced the rift raids. I like the idea, though I could see it being problematic for less determined/skilled groups.
Ramuh.Krizz
Server: Ramuh
Game: FFXI
Posts: 23561
By Ramuh.Krizz 2011-03-10 16:36:11
One of the podcasts I listened to said the raids would take no more than 2 hours. With the 'right' setups, I see this as plausible for everything prior to the expert raids. I'm not there yet so I can't comment.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2011-03-11 05:17:12
If anyone's interested in the full patch notes and you don't read the official forums:
Amary said: Rift 1.01 - [NA] 3/10/11 8:00am PST
3/10/11
== FEATURED ==
* Experience for appropriately sized groups relative to the difficulty of Rift, Invasion, and Foothold content has been returned to higher amounts as seen previously in Beta.
* Water, Life, Death, and Air Raid Rifts are now available.
* You can now set how many quests to track on-screen at once (up to 10) by changing the setting in the Interface -> Display category.
* Shift-clicking to split stacks of items now works in your bank or bank bags.
* Fixed issues causing player armor to appear the wrong colors after respawning or Soul Walking.
GENERAL GAMEPLAY
* You can now link locations in chat! Just like other links, shift-right-click your map or minimap while entering chat text. Clicking someone's location link in chat will place a waypoint on your own map.
* You can swim up using the jump key while also in mouselook mode (default: right mouse button to look around).
* Added a custom error if you cannot use a questgiving item.
* Raid groups roaming across the lands to destroy non-Rift/Invasion content will see lowered experience rewards.
* Experience for appropriately sized groups relative to the difficulty of Rift, Invasion, and Foothold content has been returned to higher amounts as seen previously in Beta.
* Cash loot is now auto-split in all group loot modes, including Free-for-All.
* Players are now automatically bound to the Soul Recall point of the first Porticulum Master they speak to.
* Achievement: Seeking Solace: Fixed an issue causing the achievement to grant early and prevent you from looting the other objects.
RIFTS AND INVASIONS
* Fixed a bug during Major Rifts where low ranking contributors wouldn't get Planarite. All contributors should receive at least some Planarite.
* Reduced the amount of zone event participation required to earn the rare Sourceshards.
* Experience for Rift, Invasion, and Foothold content now scales down from these increased levels when very oversized groups are participating – with the net result being that very large groups should see experience values similar to the amounts granted prior to this update. Smaller groups will see increased experience reward.
* Reduced Notoriety gained from Invasions from 75 to 50 total.
* Increased the bonus health given to Rift NPCs when nearby player population is high. Also added increased damage based on population.
* Added additional fail-safes to ensure Colossi bosses appear at the end of events.
CULT SAGA
* The Care and Imprisonment of Changelings: Changed to not require you to have claimed the colossi mob. You only need to participate in the kill.
* Links in the pages of the book 'Clever Kehmeh' have been fixed so all seven pages are readable.
* Anthousa Mona and Kaspar Massi have updated character models. Kaspar also has a new voice!
* The necklace rewards for the Epic Cult Saga have had their power increased.
ANCIENT WARDSTONES
* Quests for Ancient Wardstones are now labeled as such in your quest journal.
* After turning in quests at some Ancient Wardstones, a Rare Planar Goods Merchant might appear so you can purchase sweet gear with the currency you just earned.
GUILD PERKS
* Journeyman has been fixed and will now work as described.
COMBAT
* Abilities and other effects that increase the duration of other effects now do so before that duration calculation is modified by diminishing returns.
* You can no longer cycle between ranged and melee weapons while casting an ability.
* Fixed several maintained buffs that would cause non-offensive polymorphs to break (ex: troll disguise in Stonefield, etc).
SOUL
* Clerics: Fixed a bug causing some procced heals to consume effects that modify next heal.
ARCHON
* Ashen Defense: Corrected the debuff tooltip to match the ability description.
* Mental Flare: The cooldown reduction provided by Swift Thoughts is now reflected in the ability tooltip.
* Pillaging Stone: Rank 9 and 10 now give the correct buff values when cast.
* Searing Vitality: Damage can now critically hit.
* Consuming Flames: The self-damage portion of this ability will no longer critically hit the caster.
* Burning Purpose: Polymorph, Confuse, Root, and Fear effects will not trigger the damage proc.
ASSASSIN
* Expose Weakness: Fixed a bug so that the charges of this ability are only consumed by physical damage effects. Also fixed so it correctly adds extra damage.
* Poison Malice: Removed from global cooldown. Now costs 25 Energy to activate.
BARD
* Deafening Music: This ability now updates the tooltip damage numbers for Coda of Fury and Coda of Wrath.
* Coda of Cowardice: Debuff should now be in the same stacking group as the Archon's Ashen Defense and the Shaman's Vengeance of the Piercing Cold.
BEASTMASTER
* Backhanded Blow: Now gives an Attack Point and triggers the global cooldown.
BLADEDANCER
* Dancing Steel: Fixed so that it includes immunity to knockback when active.
* Blade Tempo, Blade and Soul Parity, Dualism, Double Coup: Removed from global cooldown. These now cost 25 Energy to activate.
CABALIST
* Nebulous Haze: Now only increases cast time by the 20% shown in the tooltip.
CHLOROMANCER
* Entropic Veil: Will no longer be overwritten by less effective buffs.
* Nature’s Touch: Rank 2 now gives 22 Charge when cast.
* Essence Surge: Reduced aggro generated by this ability.
DOMINATOR
* Instant-cast spells no longer consume Quick Thinking proc effects.
* Improved Mana Wrench: Now correctly affects the energy drain of Mana Wrench rank 4.
* Transmogrify will no longer land on the Dominator if it is reflected.
DRUID
* Satyr: Reduced size of the model; it's now approximate in size to a Bahmi.
* Faerie’s Favor: Now limited to one stack per caster, instead of one stack total.
ELEMENTALIST
* Icy Carapace: Fixed an issue with the ability description and debuff tooltip. They now correctly show damage values. This is also correctly modified by all effects that apply to Water damage.
INFILTRATOR [PvP]
* Fixed a number of ability tooltip issues.
INQUISITOR
* Soul Drain: No longer applies Clinging Spirit without the caster having spent any points on that ability. Changed tooltip to better indicate that this is a player-based area of effect ability.
* Bolt of Judgment: Fixed the Spell Power contribution on ranks 1-9.
* Clinging Spirit: Fixed the tooltip to reflect that this only increases magical damage taken.
* Life and Death Concord: Description now properly indicates that the effect may not occur again for 6 seconds, rather than 8.
JUSTICAR
* Righteous Mandate: No longer blocks itself from being recast on the same target.
* Doctrine of Loyalty: Rank 5 now properly removes a Conviction.
MARKSMAN
* Hit and Run, Controlled Fire, Close Quarters Combat, and Fire and Forget: Removed from global cooldown. Now cost 25 Energy to activate.
* Quick Reload: Removed from global cooldown.
* Retreat: Should now put you 20 meters back from your current location at use.
* Lightning Fury: Fixed a tooltip error so it properly indicates that this reduces armor by a fixed value, instead of a percentage. Tooltip also now updates when spending points in Collateral Damage.
* Fan Out: Tooltip now updates when you add points into Collateral Damage.
* On the Double, Gateway: The additional effect making you immune to Snares and Roots (when you've purchased Gateway) is now displayed on On the Double.
NECROMANCER
* Skeletal Zealot: Fixed ranks 1, 2, 4, and 5 to properly respawn if it was alive when the owner died in a Warfront.
* Lich Form: Fixed a tooltip issue.
NIGHTBLADE
* Fell Blades: Healing debuff should now be in the same stacking group as the Druid's Spiteful Spirit.
* Ebon Fury: Taken off of global cooldown. Now costs 25 energy to activate.
PALADIN
* Balance of Power, Tip the Balance: Fixed an issue where these were being additionally affected by Attack Power, making the heal amount greater than it should have been.
* Paladin’s Reprisal: Now has icons that match between the ability and the Soul Tree.
* Aegis of Salvation: Now stacks correctly with other Endurance buffs.
PURIFIER
* Searing Transfusion: Will no longer consume effects that don't actually modify it, such as Flashover, Enflamed Rejuvenation, or Greater Empowerment.
* Life of the Era: Fixed the tooltip to clear up confusion with the radius appearing to be the buff value.
* Fiery Blessing: No longer triggers the global cooldown, as the tooltip already claimed it did.
PYROMANCER
* Heat Wave, Internalize Charge: Will no longer be overwritten by less effective buffs.
* Withering Flames: Increased damage.
* Wildfire: Procs now appear in the reactive abilities UI.
* Backdraft: Rank 1 tooltip now lists the correct damage values.
RANGER
* Fleeting Instinct: Fixed so that it doesn't cause stealth to break when active.
* Master Huntsman: Fixed a spelling error in ability description.
* Track Beasts, Track Humanoids: Updated the tooltips to indicate that only one tracking ability can be active at a time.
REAVER
* Crest of the Abyss: Now properly applies its armor buff.
RIFTSTALKER
* Boosted Recovery: The incoming healing bonus has been reduced to 2-6%, down from 10-30%, to be in line with the Warlord ability Figurehead.
* Ruthless Stalker, Rift Barrier, Freedom of Movement, Hasted Time: No longer causes Stealth to break when using Shadow Shift, Shadow Stalk, Shadow Warp, and Flashback.
* Stalker Phase: No longer causes Stealth to break when using Shadow Stalk.
* Track Air Rifts: Updated the tooltip to indicate that only one tracking ability can be active at a time.
* Fixed a bug allowing Riftstalker teleports to cause them to occasionally fall through the world.
SABOTEUR
* Carpet Bombing: Taken off of global cooldown. Now costs 25 Energy to activate.
* Annihilation Bomb: Should now deal damage if the enemy is immune to stuns instead of failing both damage and stun components.
* Track Constructs: Updated the tooltip to indicate that only one tracking ability can be active at a time.
SHAMAN
* Frozen Earth: No longer stacks with other snares.
* Courage of the Bear: Fixed the tooltip to include restriction of only maintaining one Courage at a time.
* Bitter Wind: Tooltip now explains that this ability does not trigger a global cooldown.
* Lightning Hammer: Fixed Rank 7's tooltip.
* Endless Winter: Will now show the icon with Show Ability Icons option enabled.
* Brutalize: Updated the icon to actually look like a bleed effect instead of using the same icon as Massive Blow.
STORMCALLER
* Arctic Blast: Now has a 20 second cooldown.
* Improved Electrocute: Now properly affects the cooldown of Electrocute.
TEMPLAR [PvP]
* Echoes of Ascension: Now also restores 20% mana.
* Blessing of the Stone, Creeping Remedy, Little Off the Top: All of these will now correctly appear with Show Ability Icons setting enabled.
VOID KNIGHT
* Discharge: To better fit with desired usage, Discharge has a few new changes. Cooldown has been changed to 8 seconds. Damage reduced to come in line with other large-hit abilities. The Damage effect is now increased by Attack Power, to scale better with characters and gear.
* Singularity: Tooltip now displays the correct durations for each Attack Point.
* Rift Summon: Fixed tooltip.
* Quality Care: Clarified the tooltip on this ability to help explain it better.
WARDEN
* Healing Cataract: Fixed a bug causing the mana cost to be calculated as a single-target heal rather than a raid heal.
* Crushing Wave: Range reduced to 20 meters.
* Overflow: Now with more actual heals!
WARLOCK
* Reconstruct: Reduced aggro generation of this ability.
WARLORD
* Intercept: Can now be used on allies that are behind the Warlord.
* Aspect of the Elements: Power cost changed to match with other Aspects.
* Empowering Strike: Threat generation has been increased to match Leader's Mark.
ZONES
DROUGHTLANDS
* The Stray One: Podovaxus should now properly give quest credit.
* Podoxavus is no longer quite so spammy on death.
* Tampering With the Well: Fixed an issue causing this quest to not update correctly.
* Splitmouth Shamans have changed to Splitmouth Elementalists and regained their casting class, including more pew pew!
FREEMARCH
* There is a new porticulum at Knight's Stand to make travel around Freemarch easier. We also added a path from one side of Smith's Haven to the other.
* Washed Away: Reduced Mayor Jerrin's respawn time.
* I Heard a Storm Was Coming: Reduced the Fathomlord's respawn time.
* No Mercy for the Merciless: Reduced Iriri the Merciless' respawn time.
* Burning Down the Hill: Increased the number of tents that can be set on fire, and decreased the respawn of kerosene urns. Decreased general frustration level by 80%.
*The Living and The Dead: Fixed an issue that could cause innocent bystanders to be teleported to Scarlet Gorge during this quest.
* A Rift location close to Meridian that spawned NPCs inside of rocks should no longer do so.
IRON PINE PEAKS
* Fixed a missing quest - Protector of Your Weak - in the Guardian quest flow.
* Dagda Skullthumper, the Redsnow bandit, should no longer return to life instantly when slain.
MERIDIAN
* Removed the obsolete reagent vendor. These were not the items you were looking for.
MOONSHADE HIGHLANDS
* Hammerlord Post has more generally 'interesting' things going on in it.
* Polish to loot tables for Rift events.
SCARLET GORGE
* The Living and the Dead: Now with voiceover!
* A Failure of Leadership: Fixed an issue that caused this quest to take a long time to reset.
SCARWOOD REACH
* In the Blighted Pit, characters with pets should no longer aggro Gnarlbone while he is still behind his energy field.
* Crushing Chitin: Total amount of Bloodsilk Mageweavers has been increased, which should make this quest less frustrating.
* Friend to Nature: Tamed Beast no longer auto-flags Defiants for PvP when they defend themselves.
* Rift - Eaters of the Dead: The Sable Broodmother should now be killable.
SILVERWOOD
* The Uncovered Grave that can occasionally be found in Treant's Grove is now home to some Undead who don't particularly like their crypt being disturbed.
* Rift: Gedlo Supply Drop should be dropping more fun now!
STILLMOOR
* Death faction NPCs are now friendly with their buddies, the Death Rift NPCs.
* The Stillmoor defenders that shout for help during Zone Events no longer shout all the way to Moonshade Highlands.
STONEFIELD
* Fatal Distraction: Using the control collar now increments that quest objective for the entire party.
* Bad for Business: Quest now allows more types of trolls to count toward the objectives.
* Rift - Deepstrike Summons: Skarn in this Rift event no longer have extra health and damage boosts.
DUNGEONS AND RAIDS
* Fixed an issue where Expert Dungeons and Raid lockouts would sometimes reset a day later than intended.
* Water, Life, Death, and Air Raid Rifts are now available.
* Made the failure messages for Raid Rift lures more consistent with why the lure failed.
* Fixed Raid readycheck behavior. Indicators will now clear properly when leaving a group. Failing a readycheck now has a sound effect.
* Fixed a bug with parties disbanding and reforming inside an instance not being properly joined to that instance.
* Expert: Abyssal Precipice and King’s Breach bosses now drop the correct type of Rift lure components.
ABYSSAL PRECIPICE
* Iceclaw Skuttler's Shell Shock no longer crits, and has reduced damage.
* Expert: Kaler Andrenos now has a Frenzy ability.
CHARMER’S CALDERA
* Expert: Xaeiel and Sanwusu are no longer required to be killed to gain credit for defeating Gronik.
* Expert: Smouldaron now has a Frenzy ability.
DARKENING DEEPS
* Standard: Gatekeeper Kaleida’s health reduced.
* Standard: Rotted Dredgers on Overseer Markus’ platform no longer give loot or experience.
DEEPSTRIKE MINES
Overseer Markus: Fixed a bug where his Frenzy could be cleansed.
Expert: Overseer Markus: Frenzy now stacks.
FALL OF LANTERN HOOK
* Rorf's Infected Wound should now properly remove when the target reaches full health.
* Expert: Flamebringer Druhl’s Molten Instability is no longer cleansable.
FOUL CASCADE
* Expert: Queen Vallnara’s hatchlings should no longer despawn after appearing.
GREENSCALE’S BLIGHT [Raid]
* Increased Damage of Duke Letareus, Infiltrator Johlen, Oracle Aleria, and Prince Hylas.
* Increased Health of Johlen, Hylas.
* Enraged bosses now have increased movement speed.
* Increased Damage of Blighteaf Hexmasters, Blightleaf Guards, Voracious Bloodletters, Blighted Sentries, and Blightleaf Protectors.
* Increased Health of Blightleaf Shamblers.
Duke Letareus
Decreased the amount of time before Letareus Enrages.
Infiltrator Johlen
* Damage from Furious Wisps and Swarming Wisps now report properly in the combat log.
* Lowered the health of Concussion Bombs.
* Reduced the damage of Swarming Wisps.
* Decreased the amount of time before Johlen Enrages.
Oracle Aleria
* Necrotic Boon now increases run speed.
* Decreased the amount of time before Aleria Enrages.
* Necrotic Eruption can no longer be cast on pets.
* Lowered the health of Invigorating Wisps.
* Invigorating Pollens no longer continue channeling after they are killed.
* Killing one Invigorating Pollen will not disrupt the channel of another.
Prince Hylas
* Hylas now summons Blightleaf Guards during Invocation of Life after a period of time has passed.
* Hylas’ lieutenants now cast Shared Purpose, an aura effecting Hylas and other lieutenants.
* Soul Fracture: Increased Life damage significantly.
* Contagious Cottontail: The wandering effect range has been reduced.
* Landmine: Warning time slightly increased.
IRON TOMB
* Standard: Shadowed Fiends and Shadowed Renders no longer respawn indefinitely.
* A number of Iron Tombs quests were rewarding items from the Realm of the Fae item list. These are corrected and these quests now offer unique items.
KING’S BREACH
* Flesheater Autoch’s Wounding Charge now deals less damage.
REALM OF THE FAE
* Fae Lord Twyl can no longer be reset after being killed.
RUNIC DESCENT
* A number if item drops in this zone were set to an incorrect level. These have been corrected and items upgraded to match with their new, proper level requirement.
* Eliam the Corrupted: Fixed a bug where Wretched Souls were not casting Wretched Union during this encounter.
* Expert: Atrophinius the Fallen’s Death Rite now has a warning message. It can also be cast during Atrophinius’ Charge state.
* Expert: Atrophinius the Fallen: Reduced the duration of Deathly Draught and Staggering Blitz. Tick values have been adjusted so the net effect is the same.
* Expert: Rictus now has a Frenzy ability.
PVP/WARFRONTS
* Warfronts: Deserters will not be tolerated! If you leave a Warfront before the match has finished you will not be allowed into additional Warfronts for 15 minutes.
* Whitefall Steppes: If you manage to get the other team's Sourcestone into your own starting area, it will return to its spawn point.
* Black Garden: Applied more physics to prevent double-jumping up walls. Darn gravity!
* Port Scion: Increased the power of bosses and mini-bosses in this Warfront. There are also more benefits for defending objects in this map! Ascended Defender buff increases Favor gain by 5% when near certain important objectives or NPCs.
* Rewards from Warfront quests no longer have a required level to use.
* Embrace the End: Quest now rewards The Moribund notoriety, instead of Eldritch Seekers.
* Quests that require winning 5 matches of a given Warfront no longer give multiple updates for each member of the raid who is on the quest.
* Guards will pay more attention to stopping PvP attacks.
* Fixed a bug where player kills in open world PvP would sometimes not give credit or rewards for the kill.
CRAFTING
* Increased the range of skillups given from refining a tier of hide, ore, and wood. These recipes should award a few more points and stay green longer.
* Expert Dungeons now drop recipes for Apothecary and Runecrafting.
* Parchment and Vellum recipes are once again available from any Artificer Trainer.
* Planar faction merchants now have new Runecrafting recipes. These include Planar resistance runes and, in some cases, unique-flagged Planar runes.
* Crafting Quest: Pure Distillate: Defiants can now complete the second step. Craft on, McCrafty!
* Recipes purchased from Planar faction merchants can no longer be resold for silver.
* The Runecrafting Artisan Store now offers some new Master level recipes. Pure stat runes for weapons and three unique Planar runes have recipes for sale.
* Fixed a number of Artisan Store end-game runes that were applying incorrect enhancements.
* The Apothecary recipes offered by the Arcane Hand, Dragonslayer Covenant, Order of Mathos, and Icewatch have been changed. Heroic Manasurge Vial, Heroic Fortified Vial, and Heroic Enduring Vials have been removed. New recipes for Heroic Warding Potion, Heroic Philter of Power, Sheepish Concoction, and Exalted Bottle of Tricks have been added in their place.
* Removed faction requirement to purchase Runecrafting and Apothecary Artisan recipe scrolls.
* Fixed an issue where the Light Seafoam Dye recipe scroll required 90 skill to use instead of 110, which was the recipe's actual requirement to craft.
* The Favor quartermasters in Meridian and Sanctum now offer Runecrafting recipes for Valorous Runes.
* Fixed an issue where Rugged Fabric was not combining properly into Processed Cloth.
* A large number of Weaponsmith-crafted items were marked as ‘Unique’. Some of these should have been Unique-Equip meaning you can make many of them but only have one equipped at a time. Some should not have been Unique at all. These are now updated so you can craft as many as you’d like!
* Updated Riding Chaps, Insoles, Padding, and Whetstones. All of these temporary items now have a duration of four hours, rather than 5-30 minutes.
* Brilliant Tough Rune and Blazing Tough Rune: Changed from Toughness increase to Dodge and Endurance increase.
* Recipe for Ceremonial Visage now requires Stillmoor-appropriate drops instead of Iron Pine drops.
* Soft Tissue Boots can now be Runebroken.
* Werewolves can now be Butchered.
* Renamed Icebound Tear to Icebound Heart.
* Recipe: Fireworks: Now teaches the intended recipe.
* Removed a Kingswood Log node from Shimmersand that would respawn repeatedly.
* Fixed rare cases where you could be double-charged when learning a new recipe from a trainer.
* All items sold from Vendors can no longer be Salvaged or broken down with Runebreaking.
* Previously, skinnable animals would show red or white text in the skill requirement tooltip. Now it shows appropriate skill level coloration based on your Butchering level.
* Raised the spawn rate of Copper in level 12+ and 15+ areas of Freemarch.
* Added more harvest nodes to Gloamwood, particularly ore. Iron should be more abundant.
* Added more harvest nodes to Stonefield, covering a number of gaps. Like Gloamwood, a specific focus was given to increasing Iron nodes.
ITEMS
* Toughness is now available on four item slots: Shoulders, Chest, Legs, and Feet. Toughness is only available on items at and above level 50. The amount of Toughness per each item has been reduced as a result of this change.
* Fixed a bug causing some items to reset their cooldowns when teleporting or logging out and in.
* Potions that grant Charge now display what they're modifying in the combat log.
* Iron Claw Shooter: Fixed so it boosts Attack Power instead of Spell Power.
* Amphibious Brew: Corrected duration to 8 minutes.
* The PvP reward, Diminishing Helm: This was improperly set as a breastplate. Fixed it to go on your head instead.
* Fixed a bug causing Lesser Scrolls to be unusable until level 5. They can now be used at level 1.
* Reduced effectiveness of Indomitable Runeshards, Thin Planar Lenses, and Reinforced Planar Lenses.
* Book: ‘The Bahmi: A Study’ can now be read.
* Dichrom’s ‘Eternal Breastplate’, which is a helm, has been renamed to Eternal Helm. Not to be confused with Plutonus’ Eternal Breastplate, which is, in fact, chest armor.
* Granite Falls Spaulders now properly sort as Shoulder items in the Auction House.
* Starting equipment can no longer be sold to vendors.
GRAPHICS AND AUDIO
* Fixed issues causing player armor to appear the wrong colors after respawning or Soul Walking.
* Changed overhead PvP Quest icons to be color coded based on faction.
* Added new PvP mouse cursors.
* Fixed missing projectile effect on Flame Spear.
* Improved lighting for more natural-looking character skin.
* Updated sky and ambient lighting scheme for more ‘3D’ feel.
* More ghostly ghosts!
* Updated a bunch of Soul ability sounds.
* Updated visual effects for Marksman soul abilities for a new unified look.
* The 'UI Volume' slider no longer affects non-environmental background noise anymore.
* Additional volume mix tuning for relative loudness/quietness of audio.
* The camera should work better with underwater clipping, making it so you aren't seeing above and below water at the same time.
* Adjusted the swim height of female Dwarves so their heads are above water.
COMMANDS AND MACROS
* /leave (channel name) now works! This used to only allow channel numbers.
* Macro tooltips now show all lines of the macro.
* When replying to a tell, you can now hit Tab to cycle through names of people you’ve recently received /tells from.
* The macro system now supports the /suppressmacrofailures command, which will block the "Can only cast one ability per macro" and other messages generated by any commands following the /suppressmacrofailures entry.
* A macro's #show will now work after training up ranks in a #show'n ability.
* Fixed mousebutton 3, 4, and 5 + a keyboard modifier key (SHIFT, ALT, CTRL) not working very well when bound to an action bar.
* Also fixed mousebutton 3, 4, and 5 + Shift not working when replacing an existing keybinding.
* /wink correctly prints the wink emote text, rather than /flirt's.
* Substitution tokens such as %t, %R, etc, now work in /tweets.
* You can now shift-click to split stacks of items in your bank or bank bags.
* Destroying items now works from the character sheet, even if your inventory is full.
CLASS MECHANIC UI
* Fixed a bug that would remove the Class Mechanic UI when resetting the UI.
* Class Mechanic UI: Fixed a bug causing the current number of stacks to carry over to new targets that didn’t actually have them.
* Class Mechanic UI: Now displays time remaining for each effect.
* Class Mechanic UI: Fixed a bug that could allow Saboteur charges displayed to increase beyond 5.
UI/SETTINGS
* You can now set how many quests to track on-screen at once (up to 10) by changing the setting in the Interface -> Display category.
* The mouse cursor should now correctly change to the glowing or greyed out gauntlet to indicate whether you can cast a spell on a ground target, Salvage, or Runebreak.
* Mouse cursor also changes when you are selecting an item to preview (ctrl-click).
* Soul Tree shortcut button in the icon tray will now glow when you have unspent Soul Points. The tooltip for this button will also update to indicate this.
* Usable items in quest tracking stickies are now 50% easier to click on (because they’re 50% larger)!
* The Quest Complete reward selection now has a visual effect on the entire reward background if a choice is required.
* The pet bar is now always visible when a pet is summoned, including when mounted. Using a pet ability while on a mount will cause you to be dismounted.
* Hovering over raid members in the raid frame will highlight that character in the game world.
* The Auction House now properly saves and displays the duration of the last posted auction.
* Removed ‘Survival’ search category from the Auction House.
* Planar Augments are now removed from the Crafting display after they’ve been used to create an item.
* Moved quest log indicators to the correct location for quests that group members are also on.
* Friend login/logout messages are now displayed in the chat window. Added an option under Social settings to toggle these notifications.
* The guild roster now supports right clicking on member names to select a ‘send tell’ option.
* Guild logs will correctly show Server First achievement names if they are listed.
* Edit Layout mode: It's now possible to enter decimal points into the scale/alpha setting boxes.
* Additional Edit Layout improvements.
* Mount icons on toolbars will now properly grey out when inside instances.
* We also display a better error message when you're blocked from mounting in an area, rather than 'Invalid Target'.
* Right-click context menus are not allowed to display outside of the edges of the game window.
* New characters show minimap tracking for Healers and Calling Trainers by default.
* Added support for additional Turkish chat characters.
CLIENT
* Added a Delete Character popup requiring you to type confirmation text before a character is deleted.
* Added new categories for contacting a GM, ‘Report Spam’ and ‘Hacked Account’.
* The ‘I’m Stuck’ button will stop getting stuck after 24 hours has passed. The irony of this is not lost on us, either.
Source
There's an entire forum section for every set of patch notes since Head Start began: Patch Notes
Also, the fix to the Guardian epic quest saga would have been nice when I was still on that section of it. T~T My god the saga quests are tough.
Ramuh.Krizz
Server: Ramuh
Game: FFXI
Posts: 23561
By Ramuh.Krizz 2011-03-12 08:44:19
Pro, are you on Gnarlwood? I thought I saw you yesterday.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2011-03-12 16:42:17
Yeah you waved at me, but by the time I noticed I didn't know where you were lol. Was looking for snakes in the Droughtlands.
Ramuh.Krizz
Server: Ramuh
Game: FFXI
Posts: 23561
By Ramuh.Krizz 2011-03-12 17:08:05
lol, good stuff
I didn't know if my wave went through quick enough.
Bismarck.Misao
Server: Bismarck
Game: FFXI
Posts: 22620
By Bismarck.Misao 2011-03-14 14:24:20
got the game and rolling as an elf, Marksman/Assasin/Ranger
was playing on an off, found (tried) pvp yesterday for the 1st time on this game, and was hooked. went 16-20 from pvp'ing alone xD
Double poison coated arrows is soooo nice for dmg :D
(and a knife to the face if they think they won just because they got pass inside my bow range)
-still too unsure about Ranger sub, mainly used for the pet, but might change it to soemthing that grants more stat bonus
Server: Asura
Game: FFXI
Posts: 382
By Asura.Tristean 2011-03-14 14:33:24
@Krizz, the boss battles are just hard. The amount of mobs was the exact same except they were 52 elites. They were also pretty hard lol.
King's Breach expert is stupid hard too on the third boss. There's a melee manticore and a caster manticore. You have to tank both or have someone offtank while the other gets killed asap. I tried to tank the other with riftstalker but I didn't have any toughness on my gear so that didn't go over so well :/
But yep, working on my second 50 now! I have a 30 mage already haha.
Chloromancer + Main healing dungeons = FUN TIMES TO BE HAD!!!
Ragnarok.Hotkarl
Server: Ragnarok
Game: FFXI
Posts: 520
By Ragnarok.Hotkarl 2011-03-15 03:59:50
due to FF being gone for who knows how long, im gonna go grab rift. I was wondering how the solo aspect of the game is, or is a party necessary to gain levels like 11?. 11 was my 1st and only mmo so i dont really know what top expect lol. whats a good job to start on,if any?(rogue jobs seemed the most interesting to me). and ill most likely be going to a PvE server.
Server: Asura
Game: FFXI
Posts: 382
By Asura.Tristean 2011-03-15 04:09:52
Ragnarok.Hotkarl said: due to FF being gone for who knows how long, im gonna go grab rift. I was wondering how the solo aspect of the game is, or is a party necessary to gain levels like 11?. 11 was my 1st and only mmo so i dont really know what top expect lol. whats a good job to start on,if any?(rogue jobs seemed the most interesting to me). and ill most likely be going to a PvE server.
Well. Take a look at the majority of your capped jobs on XI and then compare it to FFXI.
Rogue = Thief, Dancer, Ninja, Ranger, Corsair(and bard lol)
Cleric = Paladin, White Mage, maybe a little Black mage
Warrior = Paladin, Warrior, Ninja, Dragoon, Samurai, beastmaster
Mage = Red Mage, White mage(seriously), Black mage, Bard
This is a pretty solo oriented game however you will always be grouped with people. IMO, that's much better than any other MMO I've ever played. I'm not forced to group nor am I forced to solo. If I get tired of questing, I go rifting or form a dungeon group. Vise versa for solo.
for PvE server, I'd suggest faeblight. It is a RP server but typically, everyone is super nice and helpful :)
Ragnarok.Hotkarl
Server: Ragnarok
Game: FFXI
Posts: 520
By Ragnarok.Hotkarl 2011-03-15 04:15:00
ty =) , very helpful answer.
Ramuh.Krizz
Server: Ramuh
Game: FFXI
Posts: 23561
By Ramuh.Krizz 2011-03-17 16:40:22
Quote: Hotfix #8 - 3/17/11
COINLOCK FEATURE -- Account Security
* If your account is logged in from a significantly different location, your characters will be 'Coin Locked' until an additional ownership verification is made.
* A Coin Locked account will receive an e-mail to their registered account address containing a code to enter in-game to unlock the account.
* A Coin Locked icon will appear on the bottom center of your screen if your account is in this state.
* While you are Coin Locked, characters on your account cannot:
- Access the Auction House.
- Send Mail (can still receive and view mail or remove items).
- Sell to vendors.
- Salvage, Runebreak, or destroy items.
- Trade.
- You can continue to play and gain coin and items, but cannot get rid of them.
* If you are Coin Locked, click on the Coin Lock icon and enter the code found in your e-mail from Trion.
* You can also have Coin Lock emails re-sent to your email address by clicking the button on the Coin Lock interface.
* Once you have verified ownership from a new location, that location is whitelisted for future account access.
* If you cannot access your email or are otherwise unable to change your Coin Locked status, contact Customer Service.
MAIL SPAM FILTERING
* Reporting mail as Spam now works a lot more like the chat and /tell spam system.
* Sending mail that the game filter recognizes as spam results in an additional coin charge.
* Mail you receive that has been flagged as spam will go to the Spam tab of your mailbox UI.
GENERAL
* Made a number of changes to how NPCs react to higher level characters:
- Characters under the effect of Exposed no longer have an additional chance to be dismounted.
- Reduced the minimum aggro range of monsters significantly below a character's level.
- Increased the rate at which aggro range reduces as a character's level increases relative to a mob.
* Fixed Forest Disruptor companion so his footsteps are not as loud as a full-size Treant.
ZONES
* Runic Descent: Expert: Corrected an issue where this instance could end with players still inside.
* As a result of the above change, the Captured Soul NPC will be re-enabled after this update.
* Moonshade Highlands: Rational Ward: Fixed issues with quest not updating.
RAIDS
* Greenscale's Blight: Ongoing tuning for Duke Letareus, Infiltrator Johlen, Oracle Aleria, and Prince Hylas.
* Greenscale's Blight: Prince Hylas is immune to player abilities that reduce healing taken.
* Greenscale's Blight: Fixed an issue that could cause Greenscale's protective Life Aura to occasionally not spawn.
* Akala: Reduced health of Stone Wardens in the Akala outdoor raid to make the first phase possible with 10 players.
* Akala: Akala's Aegis of Stone and Gift of Laethys buffs can no longer be purged.
=============================
Technical Assistance
For help with account or installation issues, please contact Customer Support at http://trionworlds.custhelp.com.
You can also contact support through the help button (marked with a '?') in-game. I think the coin lock thing is pretty cool.
Ramuh.Krizz
Server: Ramuh
Game: FFXI
Posts: 23561
By Ramuh.Krizz 2011-03-17 16:41:24
"Reduced the minimum aggro range of monsters significantly below a character's level."
Hopefully that'll quiet down a LOT of QQing over on the official forums.
By Naevia 2011-03-17 16:49:51
Since FFXI has been down me and a few friends from Diabolos server have gotten pretty stir crazy and each decided to pick up Rift for ourselves. So far there are about 3 of us who play together, and a husband and wife we met today who are from Siren server who are also trying out Rift to occupy ourselves.
Playing together so far, I definitely reference a lot of things from WoW, as Rift is so similar in comparison. I wouldn't really say it's a bad thing either since WoW really did a lot of things right, and it seems like Rift picked up those things to make their own MMO pretty familiar. I must say, it really is a great change from FFXI (Even though XI will always have a special place in my <3).
My friends and I started up on the PvP shard NYX if anyone would like to come join us while FFXI is down. We have established a low man guild at the moment to familiarize ourselves with the game as a group together, and would be more than happy to welcome any other fellow XI players in with us.
Feel free to send me a PM if you'd like to join us and would like some help with quests/leveling/dungeons!
Ramuh.Urial
Server: Ramuh
Game: FFXI
Posts: 31068
By Ramuh.Urial 2011-03-17 16:57:03
Ramuh.Krizz said: "Reduced the minimum aggro range of monsters significantly below a character's level."
Hopefully that'll quiet down a LOT of QQing over on the official forums. TBH...been one of my few problems with teh game.
"OMG gtfo me stupid level 3 mob wtf"
Gilgamesh.Alyria
VIP
Server: Gilgamesh
Game: FFXI
Posts: 13080
By Gilgamesh.Alyria 2011-03-20 13:21:20
I am playing rift, on Gnarlwood also. Name is Alyora.
Ragnarok.Hotkarl
Server: Ragnarok
Game: FFXI
Posts: 520
By Ragnarok.Hotkarl 2011-03-20 22:50:59
im on gnarlwood too , i could use a guild or somethin....i shouted a few questions,but every1 just ignores me lol <dvalin>eft-rogue-defiant. i wish i could change jobs ;;
Gilgamesh.Alyria
VIP
Server: Gilgamesh
Game: FFXI
Posts: 13080
By Gilgamesh.Alyria 2011-03-22 20:06:22
I got into someone's guild, so far they are pretty active and haven't been ***. I have to kill jakub in this quest but i got raped so gotta grind a bit to get at least to lvl 18 :/
Ramuh.Urial
Server: Ramuh
Game: FFXI
Posts: 31068
By Ramuh.Urial 2011-03-22 20:14:43
I should login but i have to escort some HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE villagers through the middle of burning undead hell.../no motivation
Edit: Also as assassin if there is link I get shredded.
Gnarlwood - Uri
Ramuh.Krizz
Server: Ramuh
Game: FFXI
Posts: 23561
By Ramuh.Krizz 2011-03-22 22:28:33
If you need a guild, toss me a /tell in game. Same char name as here.
Gilgamesh.Alyria said: I got into someone's guild, so far they are pretty active and haven't been ***. I have to kill jakub in this quest but i got raped so gotta grind a bit to get at least to lvl 18 :/ If you're grinding levels, urdoinitwrong. Quests will put you at the appropriate level if you complete them all before moving on. Rifts are an acceptable form of grinding, though I wouldn't call it that with the amount of XP you get now.
Ragnarok.Hotkarl said: im on gnarlwood too , i could use a guild or somethin....i shouted a few questions,but every1 just ignores me lol <dvalin>eft-rogue-defiant. i wish i could change jobs ;; There's so much spam in the shout channels that I ignore my chat tab that has it. I created a tab with guild/party/system messages/xp only so I don't have to sort through garbage and/or miss things.
To both Aly and Uri, if you're having an issue with a quest, boss, zone, etc. you are either underleveled, or should look at a different soul spec. Some of them aren't viable at the lower levels. My tanking build isn't viable until 18, and I didn't start using it until level 23. Just an example.
Catch me on Krizz or Krizzle (crafting alt) and I'll give you a hand with rough spots.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2011-03-23 19:01:45
I love how DIRECTLY after Rift has launched, Blizzard has announced Guild Transfer services, Guild Quests and Dynamic Content (Rifts ._.).
Ramuh.Urial
Server: Ramuh
Game: FFXI
Posts: 31068
By Ramuh.Urial 2011-03-23 19:07:31
I found my issue i had in fact missed a small quest line.
With Rift's Head Start opening up tomorrow, I thought it was time to create a general thread for Rift. It and WoW General will stay stickied in the Arcade section.
If you're a douchebag, you will be topic banned. This isn't a thread for you to troll in. That being said, discussions about the pros/cons of Rift are encouraged and welcome.
Links
Rift Head Start
Telerapedia
Zam's Soul Builder
Other Rift Fansites
My shameless plug: TehKrizz.net (Rift FAQ and beginner's guide)
Server List:
US Servers
Aedraxis PvE
Alsbeth PvE
Belmont PvE
Byriel PvE
Corthana PvE
Deepwood PvE
Dimroot PvE
Gnarlwood PvE
Greybriar PvE
Keenblade PvE
Laethys PvE
Rocklift PvE
Silkweb PvE
Shatterbone PvE
Wolfsbane PvE
Briarcliff PvP
Dayblind PvP
Deepstrike PvP
Emberlord PvP
Faemist PVP
Freeholme PvP
Lotham PvP
Reclaimer PvP
Regulos PvP
Sagespire PvP
Seastone PvP
Snarebrush PvP
Spitescar PvP
Stonecrest PvP
Tearfall PvP
Estrael RP
Faeblight RP
Shadefallen RP
Feenring PvP-RP
Harrow PvP-RP
Sunrest PVP-RP
Europe Servers
Blightweald EN PvE
Icewatch EN PvE
Steampike EN PvE
Bloodiron EN PvP
Cloudborne EN PvP
Shivermere EN PvP
Whitefall EN PvP
Argent EN RP
Firesand EN PVP-RP
Brutwacht DE PvE
Immerwacht DE PvE
Spross-Passage DE PvE
Rhazade DE PvP
Trübkopf DE PvP
Akala DE RP
Brisesol FR PvE
Grimnir FR PvP
Rubicon FR PvP
Tempête FR RP
|
|