Blade: Hi WS Set.

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Blade: Hi WS Set.
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 Ramuh.Austar
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By Ramuh.Austar 2011-05-20 15:12:06
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Bismarck.Rinomaru said:
F*Ck ninja im going to PLD
Cya
Why not Samurai?
 Bismarck.Kuroganashi
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By Bismarck.Kuroganashi 2011-05-20 15:13:03
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Ramuh.Austar said:
Bismarck.Kuroganashi said:
Ramuh.Austar said:
Ramuh.Lorzy said:
i don't understand why people are in this thread, asking the same questions that have already been answered.
It's Kuroganashi. Welcome to Bismark.

hahahahahahah

RENAME the SERVER from BISMARK ~> Kuroganashi
I'd transfer immediately.

>.>

then we might not want to ^^;

i imagine 99% of the server move or quit XD
 Shiva.Msthief
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By Shiva.Msthief 2011-05-20 17:04:36
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After a lot of testing, that's what I'm using. Notes:

- I might be able to do better on the neck and waist slots, but I really like these pieces and they're easy to get. I usually go /war and zerk with RCB's so my attack is already 800. I might test out with anguinus, but the double attack on top of what I have is negligible and 800>815 might not be worth it.
- Head piece is +4 dex, +4 agi, +2% crit damage, +2% weapon skill damage. Do MKD for this piece alone - before this I was using a bersail cap.
- Legs MIGHT be outdone by augmented byakko's with crit damage.
- I use a suppa over a 3 agi earring because I'll usually get an attack round out before my spellcast changes back. Therefore, I'd say one agi is worth 8~10% of my delay during those times.
- It's a 90 kannagi and against some mobs you'll hit 4.5-5k EASY while others you'll struggle to make 3k.
 Alexander.Chaosbringer
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By Alexander.Chaosbringer 2011-05-20 20:51:37
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Why are some Kannagi level 80 and some level 85 and some lvl 90? What makes the different levels on the weapon?
 Fenrir.Shishiza
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By Fenrir.Shishiza 2011-05-20 20:53:30
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Alexander.Chaosbringer said:
Why are some Kannagi level 80 and some level 85 and some lvl 90? What makes the different levels on the weapon?

Stat/dmg increases, level 80 has no WS, stat increase or aftermath.
 Bismarck.Keityan
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By Bismarck.Keityan 2011-05-21 23:45:55
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Shiva.Msthief said:

This looks close to my setup and I believe that this is the most effective set in abyssea. The only difference is that I use a maat cap for head and shadow gorget/belt (which is basically the same). The mini-expansion head might be better than maat but I personally didn't get them XD.

Kuro's Evasion set:
-It's nice to evade, but I would never advise to replace kannagi with an evasion katana.
-Optical hat is an outdated evasion gear set for ninja. It offers no defense. Ninja Hatsuburi +1 is much better with +8 Evasion, +8 Agility, + 22 DEF. (+12 evasion and more DEF).
-Koga Legs is halftime only. I usually use Ambusher's for the +10 agility (+5 evasion) for the sake of inventory. Koga legs will also decrease your TP gain because of the dual wield, not sure how that will affect how many hits it takes to get to 100% TP.
-Feet: Hachiryu Sune-Ate is the way to go, and is space efficent. +10 agility +5 Evasion = +10 evasion and you'd use it for WS set anyway.
-Hands: Usukane Gote is a better option, but if you didn't have it and it was up to me, I'd use seiryuu's kote for the inventory. +7.5Evasion with +50 HP and 26 DEF is a better option than Raesetsu for inventory and stats imo.
-Belt: Evasion belt is nice.
- Ring: Heed ring is also a nice ring for the raja's place.

Also, Makenshi's idea with +8 agility earring is a nice idea, but the +5 DA from brutal earring is most likley going to outperform the 8% agility. The offhand with Kamome is definitely the way to go because the +10% crit damage applies to kannagi and its WS also. Kikoku is regrettably town gear if you own both =/. Finally, your TP set with full AF3+2 is blueborder syndrome awesomeness, except you don't hit the 25% Haste cap with it. (6 Head 7 Legs, 4 Feet, 7 Waist= 24). With SE's flooring calculations, you need 26% to hit the 25% cap so you're 2 haste off. You're also losing 5% Dual Wield. You are however are gaining the "Set Augments Dual Wield". I'm going to make an educated guess, but 2% haste from haste cap +5 dual wield will be equivalent to 6-8% DA or more. (If someone can numbercrunch this instead of me, I'd be grateful because I don't wanna anymore!). I really doubt that 2 more pieces will give you that much more DA so I'd say that the AF1+1Body/Ocelot gloves will do better.
 Shiva.Msthief
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By Shiva.Msthief 2011-05-21 23:55:16
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Bismarck.Keityan said:
The mini-expansion head might be better than maat but I personally didn't get them XD.

I'd HIGHLY recommend doing this piece. At the numbers we're talking, it'll add 100-150 damage alone. Not to mention it will give you access to the TH atma, which is always nice. I would definitely put this piece with hachi feet (in that it's one of the last upgrades and least important) and I know that it can do more for other jobs, but don't underestimate it :). I did mkd head the same time I got hachi feet and the difference was noticeable.
 Bismarck.Keityan
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By Bismarck.Keityan 2011-05-22 00:10:54
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Yeah, I didn't even end up buying those expansions, thought they were a total waste of time+money=/ But yeah, if it was as little as 2% WS damage, it would make a huge difference in a WS that does 5k+. I also didn't bother because maat is useful for other things and less of an inventory killer!

I havn't looked at the other things in wiki about this, but I was almost quite certain with just Kannagi, Qirmiz, and Loki,(and atma) you are approaching the 50% cap for crit damage. I also havn't done this calculation in a while, so couldn't tell you with certainly, but you should make sure you don't cap out with an extra +2% crit damage on the head un-necessarily. (Or byakko in that matter)
 Bahamut.Serj
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By Bahamut.Serj 2011-05-22 00:15:12
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Bismarck.Keityan said:
you are approaching the 50% cap for crit damage.

That cap is gone. It's 95% or 100% or something now.
 Shiva.Msthief
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By Shiva.Msthief 2011-05-22 00:23:14
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Crit damage and crit rate caps are higher than they were before - but builds shouldn't change too much. RR is 30, kamome is 10, loki is 5, qirmiz is 5 so technically that would put you over 50 but it's not a problem anymore.

Has anyone here parsed Haidate augmented Agi and Crit dmg % yet?
 Bismarck.Keityan
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By Bismarck.Keityan 2011-05-22 00:27:45
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(Wow, feel entirely out of the loop!) Sorry for the outdated info about crit rate @50%! In this case, I'd vote for crit damage + all the way :p
 Fenrir.Shishiza
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By Fenrir.Shishiza 2011-05-22 08:31:02
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Bahamut.Serj said:
Bismarck.Keityan said:
you are approaching the 50% cap for crit damage.

That cap is gone. It's 95% or 100% or something now.

Has anyone tested this?
I was under the impression the Critical damage cap was removed only to jobs that posessed the trait itself before atma.
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By ddbone 2011-05-24 10:47:36
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So I hope to be finished my Kannagi 85 tonight, 18 skins to go! Trying to put together set, I don't want to have my first few days of Hi to leave a nasty impression.


http://www.ffxiah.com/item-sets/214191

Will probably be my starting point for my set.

My 2-part question is

a) I have alot of offhand options. I see the general consensus is Kannagi/Kamome, but has anyone looked at Enchu+2 double attack katana in off hand?

If they will average out to be close on WS dmg I may go with Enchu+2, love the 10% double attack for TP phase. and b) if the higher delay gives me 10 per regular attack round it may sway me even more.

Anyone with mathy skills wanna chime in or has this been figured out already?

Thaanks
 
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By ddbone 2011-05-24 11:01:19
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Damn oh well, guess I did that double attack kat trial set for nothing. Granted I started it before Kannagi lol.. It does make for some nice Jin numbers.

thanks for the adivce. Looks like i just need to work on ningi+2 for my outside set as well.

Maat's not going to happen, about 5 jobs left and NIN has ruined the fun of any other job tbh.
 Asura.Ina
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By Asura.Ina 2011-05-27 09:05:49
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Reading through the thread I see ambusher's hose seems to be the main option for legs. Now that that BH can get crit dmg +(and with the cap on it being raised) and some agl I was wondering if that would beat it out for a leg peice? If so how much would be needed.

Might be a noob question sorry but idk much when it comes to the math in the game, just trying to figure out whats best to aim for.
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By sefalon 2011-05-27 10:21:38
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Anyone try jingang greaves and if so are the better than lithe boots?
 
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By erroneous42 2011-05-28 09:22:01
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sefalon said:
Anyone try jingang greaves and if so are the better than lithe boots?
This is what i'm curious about.. 2%da vs 6agi.. (given that hachiryu are the way to go but not happening for me anytime soon) would jingang/argona's be an upgrade?

 Asura.Ina
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By Asura.Ina 2011-05-30 12:04:29
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So this is what i currently have...



I know should be agl ring (swaped for rajas) + something agl is for boots and lokis for inside abyssea. Mostly wondering abut legs and belt, Soil/Shadow belt would be an upgrade correct? as for legs I'm still wondering if getting crit dmg + on the BH would be better then ambushers. Any thoughts or suggestions?

*fixed something on it
 Siren.Kyte
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By Siren.Kyte 2011-05-30 15:19:39
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I would be more concerned with getting a new neckpiece before anything else.
 Asura.Ina
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By Asura.Ina 2011-05-31 00:43:04
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That's supposed to be a soil gorget, not sure how i missed that one.
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By Kaerin 2011-06-01 11:50:46
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Ambushers beat haidate for Hi inside abyssea until you get agl3+ to go with crit damage 4%. Unless I did the math wrong a month ago when I looked into it, can't find it now, but meh, I was probably right.

Hope torque beats Soil gorget and anguinus belt beats soil belt, unless you are attack capped, which requires 3 of the following buffs active ate the same time: good att food/berserk/minuet/chaos roll/stalwarts, basically. And if attack is capped the 7 agl necklace/belt would beat soil, but I forget their names. artiers and sveltieses or something? (cuchulains belt outside abyssea, if youre stacking dex)

Maat's cap is stupid and sucks, MKD hat with dex/agl ws damage crit damage is best inside, leonine mask outside. Crit damage cap got raised to 100%, makes me sad cause I need to redo my MKD hat and I'm lazy!


[+]
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By hathaway 2011-06-03 07:53:00
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OK, so i've got Hope Torque and was about to farm for Shadow Gorget, but you're saying Hope Torque > Shadow? If that's the case, it will save me time farming awful sea organ drop rates.

Also, in the above post your WS set shows Seiryu Kote (i'm assuming inside) and AF3+2 hands outside. I have both. Is there much of a difference? I was going to use Kote since it has 5 more AGI, but I guess I guess the DEX/Acc + possible extra hit on AF3+2 is better outside...is that right?

I see most people saying also that the MKD head is the best inside too...just curious if anyone had parsed the Varangian Helm since acc really isn't a problem and it adds 30 att. I'm sure this is kind of a stupid question seeing as most folks are using it. I'll have to redo MDK to get it which i don't mind doing...just don't have it atm. Right now, I have both Bersail Cap and Varangian Helm (of those two is Bersail better until I get MKD head)?
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By Kaerin 2011-06-03 14:33:26
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hathaway said:
OK, so i've got Hope Torque and was about to farm for Shadow Gorget, but you're saying Hope Torque > Shadow? If that's the case, it will save me time farming awful sea organ drop rates.

Yes, Hope torque is better until you cap attack.

hathaway said:
Also, in the above post your WS set shows Seiryu Kote (i'm assuming inside) and AF3+2 hands outside. I have both. Is there much of a difference? I was going to use Kote since it has 5 more AGI, but I guess I guess the DEX/Acc + possible extra hit on AF3+2 is better outside...is that right?

The reason for AF3+2 gloves outside is more for the +10 dex as well as +10 agl. capping crit rate through dex is important outside abyssea. BUT, with the new augement system, you can get crit rate+3 (maybe 4, havent seen it yet though) on Seiryus, so provided you can work those into your set and still keep capped ddex, they will be better outside, I just haven't gotten that augement yet so I have no reworked my set.

hathaway said:
I see most people saying also that the MKD head is the best inside too...just curious if anyone had parsed the Varangian Helm since acc really isn't a problem and it adds 30 att. I'm sure this is kind of a stupid question seeing as most folks are using it. I'll have to redo MDK to get it which i don't mind doing...just don't have it atm. Right now, I have both Bersail Cap and Varangian Helm (of those two is Bersail better until I get MKD head)?

If it didn't have the -acc, I would check which is really better, but with a multihit WS, it seems like to much to give up, since you don't really add much acc, and are probably using yonin too.
(Blade: Hi is 1 hit, but since you're dual wielding it makes it 2 hits, and since your 'extra attack' rate is above 50%,(apoc, eponas, brutal, /war, atheling,am I forgetting anything?) it's basically 3 hit)
 Cerberus.Wojo
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By Cerberus.Wojo 2011-06-03 14:39:43
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Kaerin said:

(Blade: Hi is 1 hit, but since you're dual wielding it makes it 2 hits, and since your 'extra attack' rate is above 50%,(apoc, eponas, brutal, /war, atheling,am I forgetting anything?) it's basically 3 hit)

Twilight belt.
 Cerberus.Tikal
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By Cerberus.Tikal 2011-06-03 14:40:46
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On WS?
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2011-06-03 14:41:16
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Sure hope not.
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By Lyonard 2011-06-03 16:42:19
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i apologize in advance for my english :)



i was thinking about using the Varangian Helm outside abyssea, teorically this could help the fstr and the pdif... but , as Kaerin said, the 20 of acc isn't that good... well maybe adding soil/shadow belt for wsing, or Anguinus belt would help the acc... i'd test this out, but i don't have much time atm....
 
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