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If it's easy to program something to recognize specific types of attacks, skillchain and magic burst usage, I would love to see more job abilities, traits, armor, weapons and even passive benefits to encourage it's use.

Maybe they can create a particular status ailment (or buff) that would in essence lower mob's resistance to SC dmg and lower the bar of resistance against magic.

Anyways, enough deviating from topic, I look forward to seeing what kinda fancy stuff we can get from this new system.

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