aashafox said: »
What's some of the chains people have done to get the most spirit return?
good luck getting an answer to this lol
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Escutcheons final stage
aashafox said: » What's some of the chains people have done to get the most spirit return? good luck getting an answer to this lol Its all here in this thread if you take the time to actually read it....
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Asura.Grievance said: » Shichishito said: » Asura.Grievance said: » You people building shields have a big surprise coming when done....lol. you wont be the hq machine you hoped for you say that as if anyone who finished a shield put any effort into it rather than having bots handle the dirty work for them. if you speaking from first hand experience it sure didn't do much harm to you judging by your profile. And yes, I figured out fast that items needs to be farmed as I cringe and calculate at every break....
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Well, 109 bonecraft and I got a 0.1 skill up from doing a 7-step, as well as 45 total points. Timing doesn't seem all that bad. If I had known I could get skill ups from this, I wouldn't be sitting on 430 cyan orbs right now.
So, realistically, with mules, how many spheres can i net per hour in, like, palborough mine?
Plus, whats the difference between trying spheres from trash drops and cards? About to start last part, but with shortage of spheres checking how viable is farming, or if i will need to send mule to ****ura Pantafernando said: » So, realistically, with mules, how many spheres can i net per hour in, like, palborough mine? Plus, whats the difference between trying spheres from trash drops and cards? About to start last part, but with shortage of spheres checking how viable is farming, or if i will need to send mule to ****ura Spheres seem to be faster kills, but more competition. Cards are less competition but longer kills and more options. They yeld exact same result?
Yes but with longer kills you'll have less overall product from less supply.
Can someone explain this? Regarding the stability meter
Code crystal skillchain gauge movement ------------------------------------------ ice induration none water fragmentation up water distortion down fire fusion down earth grav down ice darkness up dark darkness down Mewk says the stability meter goes down if you use the same crystal or do the same chain. Why did it go down during fire/fusion and earth/gravitation? Those are the first time those crystal/chains were used. Why did the first darkness go up? I've already used ice crystals before. If I had to draw a conclusion, I would assume that it goes up when you jump a chain level and goes down when you stay on the same level, and nothing else matters, but I want to know if anyone else has found anything I'm missing.
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[885 days between previous and next post]
Sylph.Funkworkz said: » Pantafernando said: » So, realistically, with mules, how many spheres can i net per hour in, like, palborough mine? Plus, whats the difference between trying spheres from trash drops and cards? About to start last part, but with shortage of spheres checking how viable is farming, or if i will need to send mule to ****ura Spheres seem to be faster kills, but more competition. Cards are less competition but longer kills and more options. I know this was made a while ago, but where do spheres drop from? I didn't know you could directly farm them :o |
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