Was a discussion in discord about monster VIT which triggered me to go find the VIT of a couple Sortie mobs, which will be useful info whenever we get the Stage3 weapons to test for their stat values.
I tested Abject Leeches (good for piercing) and Abject Hecteye (good for slashing+piercing). Nothing for blunt/h2h, might get something for those another time. Would have to be something like fomors or pixies. Have data on slugs too but I need to check something else before I commit to those. I'll list them for now though.
Lv119 Abject Leech - 184VIT
Lv119 Abject Hecteye - 189VIT
Lv134 Esurient Slug - 311VIT
Things to consider for aspiring testers:
-Sortie is a generally unfriendly test environment due to the time limit.
-There is no easy way to test for fTP replication in Sortie. We can fudge it by manipulating ACC so that the first hit often misses but getting something to happen like only 1 of the last 3 hits landing would be hard. Much easier when you can go hit a NIN mob.
-Multihit weaponskill testing will be complicated because of the last point. We can't say whether fTP replicates or not, therefor we can't know specific fTP of each hit without spending a lot of plates. Getting the first hit fTP and full WS fTP would be 'easier' but still a pain in the ***.
-What Sortie will be good for is getting general data such as WS mods (unlikely to get exact WSC but will know what affects which WS at least) and a general idea of http://fTP. For ranged and single hit melee WS we can get much closer to an accurate set of values assuming the people testing are properly documenting all of the necessary information so that we can pool results into bigger sample sets.
What you'll need as a tester:
-Ruspix Plates to spare.
-Patience, and a lot of it.
-The ability to, without uncertainty, cap attack on your target mob for your job. For most jobs on ground floor enemies this means having a GEO to go with you for Frailty+Fury. For higher PDL jobs you likely need a bit more than that, and for basement mobs you'd need more support such as a BLU, and/or COR, and/or BRD, etc. especially for high PDL jobs.
-Stat flexibility. You want to be able to adjust your stats by a bit at a time to determine and pinpoint WSC values. Pieces of gear that adjust more than 1 stat can potentially be unreliable because you're affecting more than 1 component of WSC at a time on WSs that have more than 1 stat that affects its WSC. Accessories are usually the easiest pieces to use for this, but a lot of them can be tough to source.
-Good work ethic. Your data is meaningless if you can't document everything properly. Keeping track of your stats, buffs, debuffs, etc. can be important to getting a clear idea of what's happening with a WS. Keeping accurate accounting of your damage numbers, TP values, etc. is also very important. If your data can't be confidently tracked and mathed out then it is useless. These weaponskills could also be potentially complicated by other things such as ratio bonuses and the PDL aftermath, making healthy data even more important.
Ultimately only the dumbest among us (me) will try to test in there at all since it becomes significantly easier to test things when we can use the weaponskill anywhere we want. But this post is still important since there'll still be some people who are ignorant of how these things work who will want to "test" things in Sortie without a clear understanding of what they need or what they have to do. Just know that finding these numbers is a precise science and Sortie is a bad test environment for it, but not an impossible one.