People beat dyna before cor had naegling. Doesnt change that it put cor well above most DDs because of it.
Clearing content before a job change doesnt chage the fact that said job can now be more impactful than others post change.
August BST Update |
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August BST Update
People beat dyna before cor had naegling. Doesnt change that it put cor well above most DDs because of it.
Clearing content before a job change doesnt chage the fact that said job can now be more impactful than others post change. Offline
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Bismarck.Nyaarun said: » People beat dyna before cor had naegling. Doesnt change that it put cor well above most DDs because of it. Bahamut.Justthetip said: » This gotta be a troll post. If you think bst is slighty behind a drk in dps. Reading through other posts that person is in has the same results, rants about extremely bizarre claims. just remember, bst is strong (despite the fact it cant cap attack on it's own, even with non geo help) because better jobs are not always on. Spaitin said: » Bismarck.Nyaarun said: » People beat dyna before cor had naegling. Doesnt change that it put cor well above most DDs because of it. Bahamut.Justthetip said: » This gotta be a troll post. If you think bst is slighty behind a drk in dps. Reading through other posts that person is in has the same results, rants about extremely bizarre claims. just remember, bst is strong (despite the fact it cant cap attack on it's own, even with non geo help) because better jobs are not always on. How fast you clear is irrelevant; the important thing is consistency, and what you can do to make up for a mistake. It doesnt matter if i have a job that does 50k/auto attack and capped 9s per WS if that job has 1 HP and dies to a fart in the wind. If it comes down between a geo and a rdm, I'll take a rdm to dyna. there's only 3 fights where you're stationary enough to geo to be fully useful and 1 of those is weak as hell, the other can be done, I've yet to do the last. But not having the debuffs and haste machine, seems folly. But hey, I'm usually after $, so.
Jetackuu said: » If it comes down between a geo and a rdm, I'll take a rdm to dyna. there's only 3 fights where you're stationary enough to geo to be fully useful and 1 of those is weak as hell, the other can be done, I've yet to do the last. But not having the debuffs and haste machine, seems folly. But hey, I'm usually after $, so. My group used to go with 3 geos, then 2 geos, then we did multiple runs with a single geo. But no run would we ever go without a RDM Offline
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Bismarck.Nyaarun said: » How fast you clear is irrelevant; the important thing is consistency, and what you can do to make up for a mistake. Asura.Gotenn said: » Jetackuu said: » If it comes down between a geo and a rdm, I'll take a rdm to dyna. there's only 3 fights where you're stationary enough to geo to be fully useful and 1 of those is weak as hell, the other can be done, I've yet to do the last. But not having the debuffs and haste machine, seems folly. But hey, I'm usually after $, so. My group used to go with 3 geos, then 2 geos, then we did multiple runs with a single geo. But no run would we ever go without a RDM Bahamut.Justthetip
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Jetackuu said: » If it comes down between a geo and a rdm, I'll take a rdm to dyna. there's only 3 fights where you're stationary enough to geo to be fully useful and 1 of those is weak as hell, the other can be done, I've yet to do the last. But not having the debuffs and haste machine, seems folly. But hey, I'm usually after $, so. Offline
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Jetackuu said: » I've yet to do the last Jetackuu said: » Asura.Gotenn said: » Jetackuu said: » If it comes down between a geo and a rdm, I'll take a rdm to dyna. there's only 3 fights where you're stationary enough to geo to be fully useful and 1 of those is weak as hell, the other can be done, I've yet to do the last. But not having the debuffs and haste machine, seems folly. But hey, I'm usually after $, so. My group used to go with 3 geos, then 2 geos, then we did multiple runs with a single geo. But no run would we ever go without a RDM I guess its different for different people, but "good" would be more than required before we let you replace our "amazing" RDMs Bahamut.Justthetip said: » Jetackuu said: » If it comes down between a geo and a rdm, I'll take a rdm to dyna. there's only 3 fights where you're stationary enough to geo to be fully useful and 1 of those is weak as hell, the other can be done, I've yet to do the last. But not having the debuffs and haste machine, seems folly. But hey, I'm usually after $, so. Offline
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Jetackuu said: » lolwut? w3 boss is pretty easy, it's the w2 boss that can get annoying, depending on zone/setup. But I digress. Offline
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i have not read rest of the form post yet, but 2 big underlining issue that also need to address is the fact right the number of items a beastmaster need to carry. the number of jugs, pet food and dawn mulsum(not stacking) needs to be addressed. Would like the see pets switch to learned item called forth by a single universal tool, similar to ninja tool or cor trump cards.
second while the accuracy buff is sorely needed, pets eva and def needs to address, this need to adjust in the same way that the accuracy buff coming. where the master is required to be engaged, other wise reduce chance of becoming over powered of abused. ive taken may of pets into HTMB or end game fights just to see them get one shot by a single AoE even with a decent pet DT or pet PDT set. just as a side note, why are some of the current jug pet missing common abilities, for instants Fleet Reinhard(raptor) is missing "Frost Breath" and few other moves, which are common. i would also like to see single target magic brusting and enfeebling options, to many of times in group content i have had to restrain myself form using pet abilities due to aggroing area or waking slept mobs. Offline
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Spaitin said: » Jetackuu said: » lolwut? w3 boss is pretty easy, it's the w2 boss that can get annoying, depending on zone/setup. But I digress. Offline
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SimonSes said: » Tell me then. When and for what physical setup would you use geo over BRD and COR? Your question isnt clear, do you mean have a geo replace BOTH a cor and bard? Then never? or just one of them? Then quite a few scenarios If replacing the bard only. Bard caps haste and acc by itself and can help with attack (but not cap it). A geo can cap attack and haste by itself and help with acc (can cap on certain fights by itself). So, the short of it, geo is a better replacement anywhere you would not need much acc. So like all of zitah, all but WOC on ruan, t1-3 reis and onychophora. Most omen bosses and zergs. Most ambu you can get just go with geo to cap attack acc and haste. This is really handy imo because 4 song HM bard is a rarer party member to find. Geo is also quicker at shifting from offense/defense. Geo imo generally is better in low buff. The obviouus situations, geo bubbles dont get dispelled. So any fight where dispelga is a thing then geo will do well. GEO is the best buffer for fu imo. If you have to choose between one and the other. The majority of the time geo is a no brainer. As for cor? pretty obvious as well. Any time you need haste/acc/atk then geo will be a better slot. Can get geo to cap acc haste and attack on neak while cor cant. i.e. I have done schah a few times with geo cor whm ddx2 run and found it to be extremely quick and easy that way. Even faster than when I use a bard. Geo is generally the better choice if you are forced to choose. Usually better to go with geo cor bard and forget the tank imo. i almost never use a tank. If you have a bard and cor, replace the bard. If you only have a bard or cor, geo is a better single slot than either. Usually Jetackuu said: » and blocked. |
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