that statement is only valid if your defenition of a intact RDM is a OP one.
No. This is how RDM has always been. Ever since RoZ RDM has had the exact same toolkit and has solo'd in the exact same ways as back then. The only differences now are better gear, Distract/Frazzle, 2x Dispel, Tempers and an Enspell Sword. So trying to call this "OP" is ludicrous this late in the game.
i agree RDM should be able to land its debuffs but if he should also be able to do so reliably solo vs the most difficult content without real player or even trust support is questionable.
No. I will remind you that MAcc is a hard-check; you either land the spell or it's shot. There is no in between. And as any upcoming RDM will tell you, you can't land anything other than Dia/Bio and probably Dispel/Stun without Top-Notch gear. So pulling that away even a little will make it mandatory to pair RDM with a GEO using Focus. The entire point of RDM is to allow it to do it's job so the other members can do theirs more effectively, not the other way around. Distract Aids the Melee, Frazzle aids the mages, it helps
everyone.
Of course rdm can solo certain wave 2 bosses, but damn you guys have to realize that rdm can't get to wave 2 boss solo. They need some support to clear statues to get there, so they are not these GodAlMightyOmfgWtfBBQISoloEverythingKillingMachines. Also I been assisting Hiep's wave 2 boss solo challenges, and damn it is painfully slow seeing those w2 bosses get whittled down.
Yes it can solo but so what? Like Mrgrim just said, it's not invincible, it takes forever and it takes trial/error and a lot of luck. There were multiple times in Mischief's solo there where he could very easily have gotten decked when Hundred Fists popped but was saved by a Para proc to buy him enough time to bind and get away; that's LUCK.
RDM has a multitude of strengths right now so there are many screws you can fine tune to get the job back in a balanced position. maybe its macc, maybe its en spell damage, maybe acc, buff/debuff duration or maybe to force them make trade offs like other jobs have to.
for instance you could let frazzle II and distract II share the same debuff slot like bio and dia does.
MAcc? No, already talked about that.
Enspell Damage? Sure I guess, that's not really helping or hurting except it messes with the people that like to do Odin. Also it's a kill-joy? It is a video game after all, the fun-element is still a thing.
Acc? It's already low and just made up for with Distract so you'd have to return Distract to pre-buff but there's penalties: Distract being good allows a lot more inclusion to DPS contribution for other "Oddball" jobs or undergeared players that just need a little extra umph to contribute. It also helps keep the DDs from using pure-acc sets as a crutch so hurting this hurts the group.
Buff/Debuff duration? Sure but why? This is one area of progression that's good across the board. As has been stated before, more jobs need more buff duration as a whole just for simple QoL. Besides, It's only the buffs that last 15 minutes, Debuffs only last about 3 minutes or so, so hurting this hurts the group again especially when you need to do multiple casts to get an important debuff back onto the mob.
Making Frazzle/Distract share the same slot? You can? but it's hurting the group for not benefiting from both.
I'm just not seeing any way to "Fix" RDM the way you seem to desire without throwing it back into Obscurity again. It's biting your nose to spite your face, I don't get it.