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Ambuscade Volume 1 Discussion - January 2017
By kishr 2017-01-17 06:54:35
Hello,
Here's how I do it with a few jp pickups I've joined.
F boss
F small mob
S small mob
Use tank, dps, geo, healer.
2 pet type jobs. Bst smn pup (my turns were bst bst, or bst smn.
If you kill any small mob before boss die, it will respawn.
Bst or smn lure small mob F to a far corner out of healer range from hate.
Knock it down to 20% HP.
Wait for boss to die from dps attacking it. Then kill F small mob.
S small mob only need back turned to avoid stoned.
Example: bst attack then ready move, after heel and turn your back also.
Repeat.
Groups use azure experiments from assault for KI
If you don't have then a 7min trek through perikia also fixes that.
By Darksparksnot 2017-01-17 07:50:27
Those who tried pup method, can one puppet supertank all 3?
By hobo 2017-01-17 09:20:26
No, one puppet can not hold all 3 of them. Even if hate mechanics were not weird this fight, puppets don't excel at holding multiple mobs.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 9921
By Asura.Sechs 2017-01-17 10:17:56
* Got draw in almost every fight Happened to me three times, with more or less the same setup as all the other times when it didn't happen.
I have no clue what procs it but I suspect it's not random...
Sylph.Ice
Server: Sylph
Game: FFXI
Posts: 305
By Sylph.Ice 2017-01-17 17:26:07
* Got draw in almost every fight Happened to me three times, with more or less the same setup as all the other times when it didn't happen.
I have no clue what procs it but I suspect it's not random...
One thing I noticed is that we'd get drawn in a lot when we brought 2 GEO, and the drawin would occasionally occur as soon as the 2nd GEO bubble hit the main. We dropped down to only 1 GEO for the past few runs and haven't seen drawin since.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 9921
By Asura.Sechs 2017-01-18 01:13:58
I never had a GEO with me the 3 times I got drawn in =/
By Calinar 2017-01-18 01:19:20
Couple things I just want to add in here
For the people getting on pup that don't really know what they're doing, you don't need to go full on tank puppet. Everyone I get that joins me goes completely full on tank mode and does basically zero damage. please don't do that. you really don't need more than armor plate 4 and auto repair kit 4 optic fiber maybe one more defensive piece and the rest can be dd attachments. You also don't need rao 5/5. or taeon 5/5. (but please cap it's skills!)
Draw in... I've done this 10 times, none of which had a geo, but the cor cast dia2 and everyone was drawn in one time. and the other time i have no idea what happened. 2/10 draw ins.
By geigei 2017-01-18 02:15:24
Could be actions on nm's taken from a certain distance cause draw in move, it isnt new.
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Asura.Sechs
Server: Asura
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Posts: 9921
By Asura.Sechs 2017-01-18 02:31:45
For the people getting on pup that don't really know what they're doing, you don't need to go full on tank puppet. Yes I said it before, you can tank them with the VEhead/SSbody setup I posted above.
Altough nobody stops you from holding them with a tank setup, and then quickly switching to DD setup (thanks to Acon) once the party is ready to start damaging the NM that you're currently holding.
What is really important to me regardless of the approach you choose, is to have at least one strobe.
Hate is very wonky, without Strobe it's gonna be a mess if you have non-PUP (like SMNs!) in your party.
Also, while irrelevant for Friggs, I found a specific tanking setup (with Resisters, Flashbulb, both strobes) to be very helpful while holding Skathi.
Last but not least, a trick I was using to ensure fast amounts of enmity on my PUP during the pull is the following.
Prebuff Stoneskin and Blink. Pull your target with flash.
Then use Ventriloquy to swap hate with your non-deployed pet (granting the enmity of Flash to your automaton).
THEN use Deploy with at least one Firemaneuver up, and your pet will use Provoke, adding even more enmity.
At that point you can retrieve and position yourself wherever you want, and it's gonna be much safer.
Previously I had people do the pull & hold method and we were having lots of issues with Skathi coming back for other people and basically messing up the whole run.
Oh also, unless you're 2100 Job Master and have good pet acc gear, make sure to equip Target Marker and eat Shiromochi, or your acc will be ***if you're doing VD, trust me on this!
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Asura.Sechs
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Posts: 9921
By Asura.Sechs 2017-01-18 02:33:34
Could be actions on nm's taken from a certain distance cause draw in move, it isnt new. It's gotta be something else.
Because I've been casting Dia2 on the NM regularly and that never procced Draw in (because I was already in the enmity list? I wonder).
Whereas when the COR did it in Calinar's group, Draw-in procced (maybe because the COR wasn't in the enmity list already?)
Just saying it's not related to casting spells at distance, because trust me I was casting dia2 from 20+ yalms every bloody run and I never procced Draw In myself.
Asura.Hitome
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Game: FFXI
Posts: 59
By Asura.Hitome 2017-01-18 04:04:00
Draw in occurred tonight when I went to reapply a GEO bubble that had died (frailty). It didn't occur when I cast dia 2.
I'm guessing it's either application of consecutive GEO debuff bubbles, applying two debuffs in a row (dia doesn't seem to count?), or something else to do with magic cast on the main boss. Should be easy to test.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 9921
By Asura.Sechs 2017-01-18 04:17:40
I dunno, we never had anybody attempting to cast debuffs on them, other than Dia2, and we never had GEOs either, so uhhmm... :x
Bismarck.Keityan
Server: Bismarck
Game: FFXI
Posts: 323
By Bismarck.Keityan 2017-01-18 04:25:32
Back, sorry for not following up with VD strats. Here's the best one that we came up with that makes pretty quick kills for pick up groups:
1x PLD (Or RUN)
1x GEO
1x RNG
1x RNG (or COR)
1x Healer (Anything that can cast stona/poisona)
1x PUP
RNG's and GEO's stay at start. Healer moves away from the RNG's and GEO and go towards the open area. PUP pulls Frigg to left wall. PLD pulls Freyja and Skathi to right wall. We used Fury/Precision/Frailty.
-Get Skathi down to 5% (It's more spammy with Divine Retribution if Freyja is dead)
-Kill Freyja
-Kill Skathi
-Kill Frigg (the one that is on the puppet)
~5 minute kill. All of this strategy involves never trying to react to the gaze/countergaze moves. Just tank face on and remove the status debuffs.
Things to worry about: Freyja and Skathi does Divine Retribution. This is hate reset. Only RNG's and GEO is at risk, but should never die as long as WHM keeps >16 distance from the mob.
Asura.Jkun
Server: Asura
Game: FFXI
Posts: 96
By Asura.Jkun 2017-01-18 06:22:21
Draw in occurred tonight when I went to reapply a GEO bubble that had died (frailty). It didn't occur when I cast dia 2.
I'm guessing it's either reapplication of the GEO debuff bubble, applying two debuffs in a row (dia doesn't seem to count?), or something else to do with magic cast on the main boss. Should be easy to test.
We noticed something similar last night with GEO and COR debuffing the mob. COR applying Dia2+Light Shot seemed to cause draw-in during at least 2 of our runs, while my Dia2 followed shortly by Geo-frailty never did. Probably has something to do with how fluid hate control can be for these mobs (and *not* Dia2 specifically)
By Ruaumoko 2017-01-19 12:03:45
Finally got this video done.
Pet strat on VD.
YouTube Video Placeholder
EDIT: I've formulated and tested a far superior setup. I recorded one of our many runs where we got the fight, from entry to exit, down to five minutes. I will format and upload the video sometime tomorrow.
Suffice to say you do not need x3 PUP if you're having trouble finding them. You do need a PUP to hold Frigg however to deal with the Charmga. You can tank Skathi with any tank job and I suspect you can do the same for Freyja, so you can really get away with using a mixed setup.
By Ruaumoko 2017-01-20 04:46:40
Revised the strategy/setup featured in the previous video for a vastly superior result.
YouTube Video Placeholder
Going to work on a melee setup next and upload that, just in time for people when they finish CP...
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Asura.Sechs
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By Asura.Sechs 2017-01-20 05:10:35
You can tank Skathi with any tank job and I suspect you can do the same for Freyja, so you can really get away with using a mixed setup.[/i] Yeah totally doable. But then again you won't be able to use those jobs to deal damage to Friggs though.
Plus I rarely get a chance to let my PUP shine so I kinda enjoyed the pet setup! And it synergized well with COR rolls (pet rolls for all!)
A few addition to your video, some of which I already covered in my previous post
1) 1200 JPs is not mandatory. I'd say 550 JP is though, really need that gift. Having lower JPs/Gear means you might want Drachen Roll instead of Beast from the COR, but still works.
2) Beacause of zone ally enmity (Legion) bringing adds away at start can be nasty, especially if there are non-PUPs in your party. Say a SMN casting a spell, summoning an avatar etc can get hate from Skathi while you try to get her away. Once Skathi is positioned nobody is gonna take her away (except for when your Automaton gets petrified) but getting her in position at start can be problematic. A good solution I've found to work with this is using Ventriloquy. Don't Deploy the pet but keep Fire an Light maneuvers up with Flashbulb and Strobes equipped. Use Flash (from /WHM) on your target, then quickly Ventriloquy to transfer that enmity to your pet, then proceed with a fast deploy. Your pet will use Provoke and shortly after Flashbulb. That will be a massive amount of enmity, after which you can retrieve and position Skathi wherever you want. Similarly the PUP tanking main NM with Overdrive can use Heady Artifice as well to get a big boost of initial enmity.
3) For Skathi while you're just holding her waiting for the other PUP tu burn down the main NM, I've found that other setups (like VE/VE) work really nice if you can manage to equip 2x Resisters and keep up 2x Water 1x Light. You're gonna resist the petrification a lot of the times. Eyeballing I'd say 66%? Maybe a bit less, but still relevant. Once the other PUP kills main NM and joins you on Skathi, you can use Autocontrol to swap your automaton to a default VE/SS and burn Skathi down.
4) If JPs/gear are ***, Overdrive alone might not be enough to burn main NM down. If you're in such a situation have one more of the players who joined you on main NM use their SP as well (so another Overdrive if a PUP, or an Astral Conduit if a SMN)
Again, not sure this is the absolute best strategy for this month, but it's for sure the easiest/more relaxing, leaving you with a high margin of possible errors.
I lost count of how many times something bad happened and we still managed to recover through deaths and appearent wipes.
It doesn't require top-knotch PUPs either, can compensate for their lack of JPs/Gear in many ways.
(altough no, I don't think under 550JPs would be very efficient)
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9792
By Asura.Saevel 2017-01-20 09:39:31
Yeah totally doable. But then again you won't be able to use those jobs to deal damage to Friggs though
Was able to damage her while on BLU by just having my back turned and casting. People tend to forget that BLU doesn't need to face it's target to cast it's spells, especially the physical damage ones like Sinker.
Bring both adds to under 20%, preferably 5%, then bring main NM down to 5% and before you kill it have a BLU locked onto Friggs with their back turned. The moment Freyja is dead CA Efflux (should pop these ahead of time) Sinker Drill which should finish her off instantly. Then finish off Skathi.
Note these NM's don't hit hard and Occultation is amazing. They only get insane after Freyja dies which is why they need to be at low HP before that happens.
Asura.Sechs
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Posts: 9921
By Asura.Sechs 2017-01-20 10:13:36
Was able to damage her while on BLU by just having my back turned and casting. Is the charmga gaze bazed? Thought I read the charm took effect regardless of the direction you gazed upon? Guess it's not.
Asura.Saevel
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Game: FFXI
Posts: 9792
By Asura.Saevel 2017-01-20 10:17:31
Was able to damage her while on BLU by just having my back turned and casting. Is the charmga gaze bazed? Thought I read the charm took effect regardless of the direction you gazed upon? Guess it's not.
Yes it's gaze based like the other dance moves. If your facing her when she does it your charmed, if your facing away then your not. Of course Imperial Disregard works the opposite, if your facing away it drops like a hammer.
That mechanic is what makes this fight so difficult because your people need to face her to prevent disregard but then become susceptible to her add's gaze attacks. The key here is to not pull hate, let them all stare at the tank for as long as possible. Obviously once the main NM is dead hate goes out the door but that's why you bring the adds to low HP and have someone prepared to immediately kill the charmga NM.
By geigei 2017-01-22 08:00:41
Leaden - trueflight with bubble work on these?
Server: Shiva
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By Shiva.Siviard 2017-01-22 12:19:44
Finally got this video done.
Pet strat on VD.
YouTube Video Placeholder
EDIT: I've formulated and tested a far superior setup. I recorded one of our many runs where we got the fight, from entry to exit, down to five minutes. I will format and upload the video sometime tomorrow.
Suffice to say you do not need x3 PUP if you're having trouble finding them. You do need a PUP to hold Frigg however to deal with the Charmga. You can tank Skathi with any tank job and I suspect you can do the same for Freyja, so you can really get away with using a mixed setup.
I watched the 1st video, and very well done by the way.
I think what happened when your SMN pulled hate on one of the Lamia was his resummoning Ramuh. Whoever it was that was holding that particular Lamia needed to pull it a bit further away, at least 25+ in order to avoid a SMN gaining enmity from using summoning magic.
But other than that, the fight looked to go very smoothly.
By geigei 2017-01-22 12:34:13
Keityan's strategy worked for us. Tank geo healer cor rng pup.
We didnt lower skathi hp just kill them in order: Freyja>skathi>frigg. Only issue with this is the draw in but can recover fast from it and after hate reset tank might get hit by disregard or backline while turning their backs to reset hate.
Server: Bismarck
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By Bismarck.Cloudstrafie 2017-01-22 13:57:05
YouTube Video Placeholder
Went with Keityan last night was very productive, No drawin, Few hate resets but other then that was pretty clean.
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Server: Asura
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Posts: 9
By Asura.Vdoubleo 2017-01-23 16:13:40
YouTube Video Placeholder
This is my first ever forum post, but this is how we've been spamming this month's ambuscade, with Cutting Cards, 3 PUPs who can overdrive the boss is all you need, 2 if its a busy time on the server with long queue times
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By trinironnie 2017-01-23 20:03:17
Thought i would be in it Q__Q
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Server: Asura
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By Asura.Vdoubleo 2017-01-25 03:48:48
Quote: Thought i would be in it Q__Q You're totally in it lol, check the buffing section, you're all over it
Fenrir.Snaps
Server: Fenrir
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Posts: 1139
By Fenrir.Snaps 2017-01-27 14:35:03
Not sure if this has been posted yet, but it seems like the auras come up if you fail to make eye contact with the Lamia for more than a few seconds. We had several runs where Frigg was always getting the aura up before any TP moves were used. Once we realized this, we didn't have any more issues. Keep in mind that it's kind of hard to have one tank keep eye contact with all of them as they don't line up very nicely.
By trinironnie 2017-01-27 16:17:50
Quote: Thought i would be in it Q__Q You're totally in it lol, check the buffing section, you're all over it I must be blind Q_Q
Server: Shiva
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By Shiva.Arislan 2017-01-30 14:04:34
Since campaigns are about to end and ppl will be turning their attention back to Ambu, thought I'd share a few helpful tips for Vol. 1:
Getting KI: The best place is the Azure Experiments Assault in Leujaoam Sanctum. There's exactly 10 Lamia on the map but they pop in groups of 2-3... talk to the NPC after you kill each group to spawn the next group. There's relatively little running around in this one compared to other assaults/areas. Use wide scan to find where the next group pops.
Draw-in: This used to be a problem, and could cause a wipe, if it happened. We noticed it happened either while a GEO-debuff bubble was active and/or recast, or if we took one of the adds down to 5-10% and then changed to Freyja.
Now we stopped using Frailty (Fury/Precision/AGI for RNG strat), just kill the NMs 100-0% in order (Freyja > Skathi > Frigg), and haven't seen a draw-in since.
Hate Mechanic: Aura up means the person at the top of the hate list has looked away for too long and the NMs will begin to ignore hate altogether (basically aggro the last person to take any action at all). Whoever gets aggro should pull the NM back into the tank's field of view to re-establish eye contact... wait a couple of seconds for aura to drop, then get back into regular position.
We've had our PLD hold Skathi and Freyja with no problems on VD. Even if something happened and the tank got hit w/ Terror and lost hate, we were able to recover quickly by following the above. Having your RNGs decoy their white damage on the PLD or GEO is really helpful in this fight, too.
It's helpful to have a PUP hold Frigg on VD... charm hitting your main tank is really not fun, and unlike D, Frigg will use charm at any time during VD, not just after Freyja dies.
In an attempt to break away from the megathread we have stickied which has become quite long, I'd like to start creating two separate threads each month.
Here is the data from the other thread that has been gathered thus far. Sorry if I missed something but feel free to reiterate/quote below.
Regarding skillsets
Carbuncle.Papesse said: »Beat Difficult Intense but it was a PD/Conduit zerg with Mewing Lullaby spam... certainly not the intended way to win. These mobs have low hp, one single Volt Strike can remove 25~65% of their life but they have a ton of awful attacks :
Raqs Baladi Dance : AoE Gaze Charm + Burn
Blight Dance : AoE Gaze Petrification + 200~300 HP/tick Poison
Petrifying Dance : AoE Gaze Terror
Chastening Disregard : AoE Gaze Amnesia
Imperiling Disregard : AoE Petrification + 5 seconds Doom
Divine Retribution : AoE that reduces HP to 1, cannot kill. PDT and EA/Scherzo work, it's pretty much the physical version of Zero Hour.
Frigg and Skhati will quickly repop after being killed if Freyja is still alive, Freyja doesn't repop.
They EES at the same time.
Geo debuffs work.
Also, for people that were trying to figure out if GEO can be used to Attunement/Vex through the gaze moves. Our PLD used Fealty, and all gaze status effects were _still_ applied on the PLD. Even tried charm resist gear. Nothing works that we have tried but let us know if you were able to find anything.
With better latency, we believe that any 3 DPS and 3 supports can win if they reacted to the gaze/countergaze moves. (Probably an easy BC for JP players).
I can consistently turn away from all TP moves. The issues occur when the "countergaze-disregard" moves where the server registered me to be still away even though I already turned back to its face. I've only been able to pull it off turning back to a disregard move <20% of the time. My teammates reported the same.
killing main nm caused both sub nms to spam charm so they will need to be killed close to each others time since main NM can resummon the sub nms.
It seems like charm can only be used either if aura is up, or if the MB is dead.
Charm seems to be around 16 range.
Regarding strategy
Here we go! Complete D (Melee Version). Thank you all (Going to enter list here when I'm not so sleepy) that contributed to this strategy. This is a culmination of all findings and nuances of the battle found on FFXIAH as well as our own findings.
We made a generic strategy so that everyone can win. I will comment on our job choices so it is more clear to understand what we wanted to strategically achieve.
The Setup:
1. Tank (We used NIN or PLD)
2. Melee Piercing DPS (We used DNC/WAR)
3. DPS (We used NIN/WAR)
4. Healing Job with Stona (We used SCH/RDM)
5. BRD/WHM
6. Attack buffing support of your choice (We used GEO/WHM but something like a COR/WHM would also work)
General Battle Strategy:
Buffs: Protect/Shell/Phalanx/RegenV/March/March/Madrigal/Scherzo/Ballads
(Comments: Phalanx and Regen V aren't necessarily required but they are used to counter the Skathi's Poison/Petrify Gaze. Scherzo is for sudden hate changes during EES and would proc on DPS if caught off guard. It is not necessary with melees with good DT sets. A 3 song brd would probably work but for reference, we had a 4 song, Gjaller/Carn/Daurb/HonorMarch BRD.
Battle Layout
A triangle so that all mobs are ~20 distance away. You want to separate the mobs. This is the reason why a GEO is not preferred in this fight (We say BRD is the best choice) but we did use one as our #6th slot because it still provided enough debuffs and most importantly poisonas and stonas. We had one mob on the left pillar, one mob on the right pillar, and one mob was pulled to the start corner. The mages will be in the middle of it all and be >16 distance from all mobs. The Freyja must be faced away from the center of the triangle.
Battle Plan:
Freyja: Will be tanked and damaged by your top Melee Piercing DPS. We used DNC because of a combination of Fan Dance, skill-chains and survavibility. I could imagine a well geared THF can take this role or even a DRG. This player will be responsible for killing Freyja in increments of 25%. At 75%, 50%, and 25%, it will cause all mobs to use EES simultaneously. Only push the percentages when you are sure the other players will survive.
Frigg: Will do nothing but attack... until Freyja is dead. Then it will _immediately_ have huge regain and will spam a "Disregard" and Belly dance move. One melee will attack this mob from the start. The job of this melee is to drop the HP% where it will die in one WS and tank it. The other job of this DPS is to hold hate on this mob and eat the incoming EES every 25% increment. We chose NIN for this role because of Migiwari and the lack of slashing resistance on Frigg. This NIN should take 0 damage throughout the battle. Any DPS can do this role. It is just more hectic because three EES will occur simultaneously and all melees are separated (Can't utilize curaga). Once it reaches a low %, ~4%, communication must be made with the Freyja DPSer. Frigg will die 2nd. The moment that Freyja mob is about to be killed, the Frigg DPS player is turn his/her back because it will _immediately_ do a gaze charm move. After dodging the charm move, turn around and WS it to finish the 2nd mob. Disclaimer: If you turn your back too early, lamia will gain aura and go on a rampage. Timing to turn away from the Frigg is _critical_ and is to be minimized.
Skathi: The most important mob. We found that the best way to deal with this mob is to do nothing to it and always face it with a tank. NA latency is not fast enough in which you can react to the gaze vs the disregard move(need to face it). The disregard move on this mob is 5 tick doom and petrify. The gaze is a 300/tick poison and 1 minute petrify. ] If hate is lost on this NM, you will likely wipe. Do this mob last. A PLD or a NIN is best for this slot and we've used both. Once again, they need to eat a EES every 25%.
Mages will be in the middle of the triangle. Main healer should be curing the Main Piercing DPS (Freyja). There will be lots of Terror and Petrify on this mob. The other support players is to Poisona/Stona the player on the Skathi and support the DPS of the Freyja. If hate is reset, mages must look at the Lamia during the aura to remove the aura so that hate can resume to normal.
Quick Guidelines:
1. Position all 3 mobs in a triangle so that they are far away from each other.
2. Start DPSing the Freyja and Frigg. Tank Skathi without hitting it. With all 3, always face the mob (Do not attempt to turn)
3. Communicate with players about the 25% increments of Freyja. Communicate about migiwari timers (or DT sets and HP top off).
4. If Frigg is ~5%, and Freyja is <25%, you may now coordinate the final push. Get Freyja ready for the final WS in which it will die and then have the player with Frigg turn their back to Frigg. Kill Freyja. Frigg will attempt to charm. Once the charm attempt has registered, turn around and WS kill Frigg. If it doesn't die, don't panic. Face this mob only when it is readying a move that is not belly dance. (1 round of TP hits only) It has high regain at this state and will spam moves. Use that fact to avoid Belly dance.
5. At this point Frigg and Freyja are dead. Skathi gains a large attack boost. All 3 melees may now attack this mob. Do not try to avoid the gaze moves, always look towards the mob. The only move that is fearful is the gaze move which does 300/tick poison and petrify. With 3 mages, this is a piece of cake. If melees have remedy/antidotes, a stona removes the petrify and the players can use an antidote/remedy. If your mages are fast, you won't even need that.
@engage to last death = <5 minutes.
I'm too tired right now to write the guide for the VD Melee strategy. We did win on VD as well without SP and I might write that one up tomorrow.
Quetzalcoatl.Trulusia said: »Spamming VD Intense with 5x PUP and COR. Cor mule rolls companions and Beast, then you ignore him. Two pups target each add and a single PUP OD burns the main. It will be dead long before OD is off, so the OD Pup helps finish off the adds. With a good group it takes about five minutes. Switching to COR after the battle to Cutting cards yourself means you don't ever need to reset SPs.
We killed it on Difficult last night a few more times last night and we think have a strategy using similar mechanism as the melee zerg strat that I had described. We are still refining this strategy since it has its kinks, when we make sure it works all the time, I'll post again with a detailed strategy.
Other findings:
1. We're 100% sure that EES is synced to the Freyja(Middle). Once the Freyja(Middle) is pushed to 75%, all 3 will do EES. It will do it again at 50% and 25%. This particular EES is strange as I'm pretty sure it bypasses Utsusemi/Third Eye. Migiwari works however. You need to top off the melees before you push the main one under these %'s. Scherzo works and can be considered. Unfortunately, only Frigg(Left) is weak to slashing so unless your NIN uses daggers, katana damage is sub-optimal.
2. NA latency sucks. While you need to turn _away_ for most of the TP moves, the "disregard" moves need to be done taken facing the mob. The Skathi(Right) seems to give us the most problems. If you had turned away in reaction to the red lines, realize it's s a "disregard move" and turn back towards the mob, it's already too late and you will be hit with 5 count doom/petrify. If you do not turn for the regular moves, you will be hate reset with a petrify and a 300/tick poison. (I personally think that the aura comes up if you do not successfully dodge a gaze-TP move, this needs to be confirmed)
3. In difficult, the Frigg(Left) doesn't do anything until the Freyja(Middle) dies. Then it will spam charm (which can only happen if you're facing the mob). On VE, none of the lamia do anything, not even the 25% increment EES. I suspect that the difficulty is based upon the types of moves that the lamia will do.
4. Confirming Papesse's previous post, Skathi(Right) is simply slashing resistant. All other damage types do full damage. Frigg(Left) has no slashing resistances. We still prefer piercing on the Freyja(Middle) and we run with piercing with the Freyja(Middle)/Skathi(Right) and slashing on Frigg(Left).
Edit: Changed the names.
Also, if you plan on trying this NM, bring antidotes and holy waters.
Also, if you get silenced, it's not silence, it's Mute.
Carbuncle.Papesse said: »Freyja and Skathi (Medusa type mobs) are both very resistant to slashing while Frigg (Merrow) doesn't appear to have any particuliar resistance. In Difficult Volt Strike does the same amount of dmg on all when pdif is capped. In VE Mountain Buster (blunt) does about 18k~ on all and Spinning Dive (slashing) does 9k~ on Freyja/Skathi (these 2 BPs have almost the same power at 0 TP), Crescant Fang (piercing) does 4k~ on all.
Something worth knowing is that Medusa, Gurfurlur and Gulool (the ones in the strongholds, nyzul and PW/TC forms) have all a high damage reduction to slashing, the Gulool and Gurfurlur versions in Ambuscade didn't have it though.
Divine Retribution = needs further testing but...damage done may equate to how many people are hit by the gaze attacks (petrify/terror) or petrifaction. Divine Retribution is a Throat Stab type move.
The only issue I see here is that with the 3 together, it'll be pretty impossible to avoid/look at gazes when you need to/don't need too and you'll suffer from doom/petra/poison applications and nasty terrors.
It has been suggested that between Flabra, barstonra, barpetra and geo vex, that the application on the gaze moves are low.
If it is so, then a tank can ignore the disregards and just stay facing away for the entire fight.
Beat Difficult intense using
SAM
DRK
DNC
GEO
GEO
WHM
DNC: Middle
DRK: Left
SAM: Right
GEO1: Fury/Torpor/Wilt
GEO2: Attunement/Vex/Haste
WHM: Cures/Stona
No two hours used.
We theorized that as long as you keep hitting the mob, the aura stays down. We attacked all 3 individually until they were all around 20-30%. Once ready, the DNC killed the main lamina (Middle) and then within 30 seconds kill the other two links asap. Hate stayed on the 3 melees since they were constantly hitting them.
We also think we notice some sort of weapon type weakness. Right seems to take less slashing damage and we've tested with MNK and we think that blunt/piercing doesn't take such a penalty on the right one. The main one was taking 500 per hit from daggers and 40-60k Rudra's.
Skathi is weak to Blunt, was doing 20K Judgements on my WAR. Also this seems easily done on D/VD but everyone needs to work together, WHM's can't be chilling in the back watching Video's.
Also note, the middle is weak to piercing, our THF was doing 40K Rudra's and 16K Eviscerations on it. We died because the WHM was kinda dumb and very casual about curing people and stood the entire time with their back turned out of cure range of the THF. Also if your using melee don't go running in engaged, let someone aggro and position them first. They don't really do anything until their HP drops under 100%.
I had a rather messy party for D but it was working. 3 pups, 2 smn and a Cor. Each pup took a mob away, didn't ever see the aura being a problem.
Would like to see it being done with a run or pld super tanking instead but that is for another time.
Volt Strike absolutely flattens the Lamia.
Going to try optimize the setup for kill speed but it looks like SMN might be ruling the roost again this month. BLM might be do-able as well so will try that as well.
Regarding Lamia locations
There is a survival guide in Arrapago Reef. To get to it, you can use a VW warp or proceed east from Ilrusi Atoll staging point.
The Survival Guide near Nuhn might work. Don't remember how many Lamia are near the Experimental Lamia pop spot, though.
Lamia supply is to say the least, terrible. Taken to doing Deserter Assault from Ilrusi, there's 12 lamia on that map.
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