GearSwap - Re-enabled

Language: JP EN DE FR
users online
Forum » Windower » News » GearSwap - Re-enabled
GearSwap - Re-enabled
First Page 2 3 4 5 6
 Asura.Cambion
Offline
Server: Asura
Game: FFXI
user: Cambion
Posts: 415
By Asura.Cambion 2015-06-27 03:46:18
Link | Quote | Reply
 
Just saw a friend have a Crash to Desktop while in the Auction House.
Everything is smooth for me so far, but if I run into anything I'll be sure to share.

Byrth (and Arcon I think?) I'd like to buy you guys a beverage of your choice, shoot me a PM with your paypal info!
 Ragnarok.Akkarinn
Offline
Server: Ragnarok
Game: FFXI
user: Camosan
Posts: 101
By Ragnarok.Akkarinn 2015-06-27 03:58:14
Link | Quote | Reply
 
Cerberus.Lasareth said: »
I guess that would be consistent with this message I keep getting:


Still getting this saddest of pandas. Unloading GearSwap resolves...my life.
 Leviathan.Arcon
VIP
Offline
Server: Leviathan
Game: FFXI
user: Zaphor
Posts: 666
By Leviathan.Arcon 2015-06-27 04:34:48
Link | Quote | Reply
 
Did you make sure you updated your files? What plugin gives you that error message?
 Odin.Tamoa
Offline
Server: Odin
Game: FFXI
user: Tamoa
Posts: 197
By Odin.Tamoa 2015-06-27 05:26:19
Link | Quote | Reply
 
Everything in perfect working order for me. Thank you all SO much!
 Fenrir.Moldtech
Offline
Server: Fenrir
Game: FFXI
user: Moldtech
Posts: 574
By Fenrir.Moldtech 2015-06-27 18:31:21
Link | Quote | Reply
 
So far so good for me on everything! Much appreciated! :)
 
Offline
Posts:
By 2015-06-27 18:34:59
 Undelete | Edit  | Link | Quote | Reply
 
Post deleted by User.
[+]
 Odin.Brahk
Offline
Server: Odin
Game: FFXI
user: Brahk
Posts: 46
By Odin.Brahk 2015-06-27 20:36:29
Link | Quote | Reply
 
Thank you guys so much for all the troubleshooting and hardwork you put into making Windower function. I couldn't play this game without your superb support. Once again, deepest gratitude. :-)
By ithorien 2015-06-28 01:17:42
Link | Quote | Reply
 
Byrth;

Lua runtime on 216 of refresh.lua attempting to index field '?'

While sitting down in a chair.
 Asura.Sechs
Offline
Server: Asura
Game: FFXI
user: Akumasama
Posts: 10065
By Asura.Sechs 2015-07-06 04:16:04
Link | Quote | Reply
 
They just announced for the August patch that you will be able to "see status effects applied to party members".
That's a bit generic, but I was wondering if the additional bytes they added to the packets could've been in preparation for this sort of information?

Maybe now there will be data about current buffs/debuffs been sent between server<>client and you'll be able to manually check those with a specific command? Like dunno /checkstuff <playername> ?

Byrth is this a likely scenario or completely unrelated to those additional bytes?
 Lakshmi.Byrth
VIP
Offline
Server: Lakshmi
Game: FFXI
user: Byrthnoth
Posts: 6184
By Lakshmi.Byrth 2015-07-06 06:22:19
Link | Quote | Reply
 
Probably completely unrelated. It's the wrong direction for extra information (client->server) and an unrelated packet (action instead of something character-info related).
 Bismarck.Snprphnx
Online
Server: Bismarck
Game: FFXI
user: Snprphnx
Posts: 2704
By Bismarck.Snprphnx 2015-07-06 06:50:20
Link | Quote | Reply
 
Maybe that will be in the extra hex code that was added this last updates?
 Lakshmi.Byrth
VIP
Offline
Server: Lakshmi
Game: FFXI
user: Byrthnoth
Posts: 6184
By Lakshmi.Byrth 2015-07-06 06:51:46
Link | Quote | Reply
 
Nope, that's what Sechs just suggested.
 Asura.Sechs
Offline
Server: Asura
Game: FFXI
user: Akumasama
Posts: 10065
By Asura.Sechs 2015-07-06 08:02:18
Link | Quote | Reply
 
I can't picture them showing party buffs and debuffs on screen with the current ui, and I don't see a new ui coming either.

I'm thinking of them using a specific command like /targetinfo <t>
Or can someone think of other more SE-like solutions?

A command like that could work both client side and server side in two possible scenarios I see
1) client - data is pulled from the server through other communication packets and then stored temporarily in the client cache. When you execute the command, it pulls data from there.
2) server - when you execute the command a request is sent to the server which will reply with the requested data in a few secs.

1) is how checkparam works, more or less? Or not. The requested data is only relative to the client, it just isn't normally displayed.
Yeah I guess 1) is unlikely, but 2) could be a possible scenario?
 Lakshmi.Byrth
VIP
Offline
Server: Lakshmi
Game: FFXI
user: Byrthnoth
Posts: 6184
By Lakshmi.Byrth 2015-07-06 08:24:45
Link | Quote | Reply
 
I bet they just expand the PC update packet and add it to the UI somehow.
 Asura.Isiolia
Offline
Server: Asura
Game: FFXI
user: Isiolia
Posts: 455
By Asura.Isiolia 2015-07-06 08:55:00
Link | Quote | Reply
 
Asura.Sechs said: »
I'm thinking of them using a specific command like /targetinfo <t>
Or can someone think of other more SE-like solutions?

It'd be more generally useful if it were visual, like icons on the party list or HP bar when you target them. Or just next to the name. That'd be similar to what XIV does right?

Making a text command like that would diminish the general usefulness. Not that it wouldn't be useful to see as well, but the "at a glance" angle of having that information displayed is what'd make it great.


Kinda wonder if the extra packet data might be consolidating things server side? Like if it's storing macros there instead of just backing up/restoring them, maybe it'll be sending commands referencing it directly?
Offline
By Luminohelix 2015-07-06 09:10:06
Link | Quote | Reply
 
Odin.Brahk said: »
Thank you guys so much for all the troubleshooting and hardwork you put into making Windower function. I couldn't play this game without your superb support. Once again, deepest gratitude. :-)
:3
 Asura.Sechs
Offline
Server: Asura
Game: FFXI
user: Akumasama
Posts: 10065
By Asura.Sechs 2015-07-06 09:27:14
Link | Quote | Reply
 
Of course having it on screen would be more useful, but how can you do that in FFXI? We're talking about an insane amount of possible buffs/debuffs icons.
There's no way they're gonna find a place on screen to visualize real-time the buffs of all party members.

And I agree the manual command would be much less useful, altough not completely useless either.


If that kind of information gets imbued into packets, it means it can be manipulated by add-ons, which kinda means that addons like Timers or other new, similar ones, could have very detailed and exact ways to track buffs/debuffs instead of relying on chat messages.
In this scenario it could be an awesome improvement, supposing anybody would ever find the will and/or time to develop around this new key feature.
necroskull Necro Bump Detected! [30 days between previous and next post]
 Fenrir.Moldtech
Offline
Server: Fenrir
Game: FFXI
user: Moldtech
Posts: 574
By Fenrir.Moldtech 2015-08-05 11:44:02
Link | Quote | Reply
 
Is broken again :(
[+]
Log in to post.