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The 6th Ministry's Secret: A Summoner's Guide (v2)
Bismarck.Dekusutaa
Server: Bismarck
Game: FFXI
Posts: 497
By Bismarck.Dekusutaa 2017-05-08 12:29:20
Been away for a few months. Is Convoker's +3 the best for Mgk BPs or just Phys BPs? Looks like both but just to be sure... Just physical and possibly Flaming Crush. Even NQ Apogee should beat Convoker's +3 for magical BPs.
I dunno man...that's a ton of magic accuracy (45) to give up for what is going to amount only just a small amount of damage.
You also have to take into account -hp :)
Apogee +1 is BIS for magic, but for physical Convoker's +3 is good. The big change really is it has narrowed the gap for magical bps for a fraction of the price of apogee +1, you just need to find a group that will get you the scale from omen.
plus it gives you a bunch of magic acc. that you didn't have previously.
For min-maxing Apogee +1 for magic, Convoker's +3 for physical.
For all around awesomeness, Convoker's +3 is nice, it's one of the most well-rounded bp piece in a long while. And it actually has +HP instead of taking it away which can offset the -hp from the other apogee pieces, very helpful in some situations.
Bismarck.Dekusutaa said: »
I thought DA was only desirable for the multi-hit BPs as the extra hit will get boosted. If DA procs on single hit Lvl 70 bps like Spinning Dive, does the modifier apply on the 2nd hit too? The notes only mentioned
Eclipse Bite / Double Punch / Predator Claws / Rush / Chaotic Strike / Volt Strike
Nope, but it's not like we should be using those pacts outside of skillchain properties. Its been pretty much "volt strike all the things" ever since november.
Yeah that's true ^_^ Though I still use the other bps to close different scs.
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By Asura.Pergatory 2017-05-09 10:23:37
Honestly I started using Convoker's Doublet +3 for magic BPs as well.
16bp vs. 10bp 35mab comes up to be a fairly small loss in damage, the 6 bp dmg makes up for the loss of roughly half of the MAB. So you are effectively losing ~18 MAB. And if you use Regal Belt already, you're gaining 60 MAcc. That's a trade-off I'm willing to make.
Same for Flaming Crush, I use Convoker+3 for that too. Not only do you benefit from 60 magic acc there, but also 60 phys acc.
Apogee Dalm +1 is literally just an idle body for me now. I'm thinking about changing to the 20 skill path.
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Server: Asura
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Posts: 10
By Asura.Kizachi 2017-05-09 12:51:06
Body+1 SMN Lv99 Su3
DEF142 HP+83 MP+123 STR+23 DEX+24 VIT+39 AGI+25 INT+42 MND+39 CHR+30
EVA+55 MEVA+122 MDB+9 Haste+3%
Summonerskill+37 FastCast+12%
Summoning Magic: 100% Spell interruption Down
Taken from the Developer tracker thread.
Server: Asura
Game: FFXI
Posts: 616
By Asura.Avallon 2017-05-09 13:25:42
Body+1 SMN Lv99 Su3
DEF142 HP+83 MP+123 STR+23 DEX+24 VIT+39 AGI+25 INT+42 MND+39 CHR+30
EVA+55 MEVA+122 MDB+9 Haste+3%
Summonerskill+37 FastCast+12%
Summoning Magic: 100% Spell interruption Down
Taken from the Developer tracker thread.
Look at all that Summoning Magic. My guess is Perfect Defense will last 61 seconds now instead of just 60. :S
Bismarck.Dekusutaa
Server: Bismarck
Game: FFXI
Posts: 497
By Bismarck.Dekusutaa 2017-05-09 15:52:59
Will get the NQ foe max skill build but unlikely to spend more than a 10 mil for HQ
Which is fine. We got the really awesome su2 sachet last time
Asura.Frod
Server: Asura
Game: FFXI
Posts: 1,213
By Asura.Frod 2017-05-09 16:11:14
Body+1 SMN Lv99 Su3
DEF142 HP+83 MP+123 STR+23 DEX+24 VIT+39 AGI+25 INT+42 MND+39 CHR+30
EVA+55 MEVA+122 MDB+9 Haste+3%
Summonerskill+37 FastCast+12%
Summoning Magic: 100% Spell interruption Down
Taken from the Developer tracker thread.
Look at all that Summoning Magic. My guess is Perfect Defense will last 61 seconds now instead of just 60. :S
we can already reach 640, which means 62s PD. dunno if this means 660, but i don't think we're there yet.
As for a smn nerf. If they change or alter conduit, We can still burn down all or almost all T4s with just apogee and cors. it would take modifying mob HP totals, Introducing a cumulative resist system or severely nerfing BP damage to stop it.
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By Asura.Kingnobody 2017-05-09 16:11:58
severely nerfing BP damage to stop it. Don't give them ideas.
Bismarck.Dekusutaa
Server: Bismarck
Game: FFXI
Posts: 497
By Bismarck.Dekusutaa 2017-05-09 16:39:24
My humble ideas
Everytime smn bp we lose 25% health with possibility of dying. (No 1hp safeguard)
Also bps now cause pol to crash and automatically sends a pt invite to the out of work dps complaining about smns.
Lakshmi.Byrth
VIP
Server: Lakshmi
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Posts: 6,219
By Lakshmi.Byrth 2017-05-09 17:01:53
I changed Apogee Dalm +1 to the skill path over a month ago, and now it looks like it's even being replaced in that role!
Also, I don't really need it for idle and I find the massive HP loss unappealing. It might be tossed into storage if I can get my hands on that new body.
Bismarck.Dekusutaa
Server: Bismarck
Game: FFXI
Posts: 497
By Bismarck.Dekusutaa 2017-05-09 17:04:52
100% spell interrupt down might be useful since well be back to soloing ;)
By jopa 2017-05-09 18:12:15
And I was just telling someone how I'm afraid to dump Leaforbs into Siphon augments because they might release something that beats perfect Telchine.
Server: Asura
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By Asura.Kizachi 2017-05-10 01:35:28
Baayami Hat +1 Su3
DEF:112 HP+49 MP+64 STR+15 DEX+16 VIT+34 AGI+19 INT+33 MND+30 CHR+20 Evasion+48 Magic Evasion+106 "Magic Def. Bonus"+6 Summoning magic skill +31 Haste+6% Avatar: "Regain"+4
Baayami Robe +1 Su3
DEF:142 HP+83 MP+123 STR+23 DEX+24 VIT+39 AGI+25 INT+42 MND+39 CHR+30 Evasion+55 Magic Evasion+122 "Magic Def. Bonus"+9 Summoning magic skill +37 Haste+3% "Fast Cast"+12% Summoning magic interruption rate down 100%
Baayami Cuffs +1 Su3
DEF:100 HP+21 MP+55 STR+7 DEX+30 VIT+42 INT+30 MND+43 CHR+20 Evasion+37 Magic Evasion+93 "Magic Def. Bonus"+5 Summoning magic skill +33 Haste+3% "Blood Pact" ability delay -7 Avatar: "Regen"+6
Baayami Slops +1 Su3
DEF:124 HP+76 MP+73 STR+26 VIT+29 AGI+23 INT+47 MND+34 CHR+20 Evasion+47 Magic Evasion+139 "Magic Def. Bonus"+8 Summoning magic skill +35 Haste+5% "Blood Pact" ability delay -8 Avatar: "Regen"+7
Baaya. Sabots +1 Su3
DEF:82 HP+30 MP+49 STR+12 DEX+14 VIT+29 AGI+37 MND+30 CHR+35 Evasion+66 Magic Evasion+139 "Magic Def. Bonus"+6 Summoning magic skill +29 Haste+3% "Refresh"+3 Avatar: "Regen"+5
Welp, looks like I don't need dark matter boots anymore.
Bismarck.Dekusutaa
Server: Bismarck
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Posts: 497
By Bismarck.Dekusutaa 2017-05-10 01:56:23
The set is great for Ward from the skill
I'm torn on the rest. Regain is probably the best new stat we get. With possibly 100% spell interrupt down being a close 2nd for SMN solo shenanigans.
But the regen are more situational
Max aug Telchine gives me -4 DT and +3 Regen.
Slops probably makes the most sense as a trade off, but I much rather have regen somewhere else, like a waist or ring piece than crowding out my refresh and -DT pieces which also gives me regen.
Asura.Frod
Server: Asura
Game: FFXI
Posts: 1,213
By Asura.Frod 2017-05-10 02:28:00
Baayami Hat +1 Su3
DEF:112 HP+49 MP+64 STR+15 DEX+16 VIT+34 AGI+19 INT+33 MND+30 CHR+20 Evasion+48 Magic Evasion+106 "Magic Def. Bonus"+6 Summoning magic skill +31 Haste+6% Avatar: "Regain"+4
Baayami Robe +1 Su3
DEF:142 HP+83 MP+123 STR+23 DEX+24 VIT+39 AGI+25 INT+42 MND+39 CHR+30 Evasion+55 Magic Evasion+122 "Magic Def. Bonus"+9 Summoning magic skill +37 Haste+3% "Fast Cast"+12% Summoning magic interruption rate down 100%
Baayami Cuffs +1 Su3
DEF:100 HP+21 MP+55 STR+7 DEX+30 VIT+42 INT+30 MND+43 CHR+20 Evasion+37 Magic Evasion+93 "Magic Def. Bonus"+5 Summoning magic skill +33 Haste+3% "Blood Pact" ability delay -7 Avatar: "Regen"+6
Baayami Slops +1 Su3
DEF:124 HP+76 MP+73 STR+26 VIT+29 AGI+23 INT+47 MND+34 CHR+20 Evasion+47 Magic Evasion+139 "Magic Def. Bonus"+8 Summoning magic skill +35 Haste+5% "Blood Pact" ability delay -8 Avatar: "Regen"+7
Baaya. Sabots +1 Su3
DEF:82 HP+30 MP+49 STR+12 DEX+14 VIT+29 AGI+37 MND+30 CHR+35 Evasion+66 Magic Evasion+139 "Magic Def. Bonus"+6 Summoning magic skill +29 Haste+3% "Refresh"+3 Avatar: "Regen"+5
Welp, looks like I don't need dark matter boots anymore.
that regain is so small. only like.. 27 TP before each pact.
BP timer on anything is useless anymore since AF119+3 body sancus and job master cap it.
***, i just finished dark matter feet.
Huge skill gains, but nothing except HQ body beat telchine for siphon. I'd still use empy 119 for buffs, and a macc set for debuffs.
If we need a large boost in skill to get a new favor tier, this should show it.
Asura.Xijaah
Server: Asura
Game: FFXI
Posts: 97
By Asura.Xijaah 2017-05-10 02:41:40
Maybe with all this skill gear we'll get to the legendary cooldown of 20 secs on bps?
Lakshmi.Byrth
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By Lakshmi.Byrth 2017-05-10 07:06:29
641 skill was the previous max available, I think. The new HQ set raises that by 64 skill (to 705), which is almost the width of another Favor tier.
Head: 12 (Replaces Convoker's +3)
Body: 17 (Replaces Apogee +1)
Hands: 11 (Replaces Lamassu Mitts +1)
Legs: 15 (Replaces Beckoner's +1)
Feet: 9 (replaces Apogee +1)
Durations:
Perfect Defense: 65 seconds
Hastega II/Crystal Blessing/etc.: 585 seconds
Inferno/Crimson Howl: 465 seconds
There's a chance that we'll effectively get more BP Recast- with this set, but it seems unlikely based on tests with Beckoner's Horn +1 and various favor tiers.
Asura.Ajirha
Server: Asura
Game: FFXI
Posts: 140
By Asura.Ajirha 2017-05-10 07:48:58
Bismarck.Dekusutaa said: » With possibly 100% spell interrupt down being a close 2nd for SMN solo shenanigans.
please correct me if i'm wrong but 100% is still not enough to actually cap spell interrupt. you'll still want another 5 or 6% iirc.
also regain on the head vs favor+3? is that even close to be worth trading for idling in? (will it actually be 4 or 40?)
when you solo and dont need the favor level?
Bismarck.Dekusutaa
Server: Bismarck
Game: FFXI
Posts: 497
By Bismarck.Dekusutaa 2017-05-10 08:37:57
I also have merits into interrupt but im not sure how much i actually need.
As for head. Im still rocking a telchine max aug (-dt and regen) as part of my dt set. I use convokers +3 for my refresh set and empyrean for favour
Lakshmi.Byrth
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By Lakshmi.Byrth 2017-05-10 08:39:04
Back at level 75, 102% Spell Interruption Rate Down was enough to eliminate all interruptions from damage.
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By Asura.Pergatory 2017-05-10 10:21:00
Correct, 102% is still required to eliminate all interruptions.
Server: Leviathan
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By Leviathan.Comeatmebro 2017-05-10 10:31:09
Realistically, I would assume that's due to rounding similar to haste. I can't imagine SE would release a piece that says 100% and then have it give less, just because it'd be a very visible discrepency.
By veddertehtaco 2017-05-10 21:29:21
so i just got the new nq pants from gobbie box , whats the opinion on them and what is a reasonable selling price yall think?
Server: Asura
Game: FFXI
Posts: 10
By Asura.Kizachi 2017-05-11 22:16:53
The gear requires the new shield quests to be completed, there are some on the AH on Asura, but I'm sure most SMNs aren't in a rush to acquire these yet.
Sylph.Oraen
Server: Sylph
Game: FFXI
Posts: 2,087
By Sylph.Oraen 2017-05-12 16:03:44
There was no nerf recently. Depending on when last you played, it's possible there was actually a buff or two since, as SMN has been getting very steadily buffed for a while.
As far as future plans for a nerf, nobody can say for sure. It is entirely possible, given a large community backlash against Astral Conduit zerg strategies. However, nobody but SE knows what SE is going to do, so only time will tell.
I don't want to delve any further into it, as this topic, and the subsequent ***-flinging contest, has destroyed multiple threads on the site already. For now, just enjoy the job.
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Server: Asura
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By Asura.Toralin 2017-05-12 16:20:26
read the last 5 pages of dickswinging, thats great and all but would someone like to post some sets around this place?
Server: Asura
Game: FFXI
Posts: 1,431
By Asura.Pergatory 2017-05-12 17:38:11
Here are the main sets I'm using right now:
ItemSet 333865
ItemSet 94450
Head has BP Dmg +7, Pet: Atk+30, Pet: DA+8.
Legs are path D, feet are path B.
Hands augment is BP Dmg +9, Pet: STR+10, Pet: Atk+24
Cape is Pet: Acc/Atk+20, Pet: Atk+10
ItemSet 319492
Head, Legs, and Feet are all path A. (Edit: Though in my experience, for legs path D produces very similar damage and I'm not really sure which is better.)
Hands augment is BP Dmg +10, Pet: MAcc+13, Pet: MAB+28
Cape is Pet: Acc/Atk+20, Pet: Atk+10
ItemSet 124548
Grioavolr augment is BP Dmg +10, Pet: MAcc+18, Pet: MAB+25
Head and Feet are path A.
Hands augment is BP Dmg +10, Pet: MAcc+13, Pet: MAB+28
Cape is Pet: MAcc/MDmg+20, Pet: MAcc+10
I have some minor variations on these sets for specific BPs, like using less Pet:DA for single-hit physical BPs, and using Apogee Slacks +1 instead of Enticers for certain magic BPs that don't benefit as much from TP.
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Carbuncle.Papesse
Server: Carbuncle
Game: FFXI
Posts: 443
By Carbuncle.Papesse 2017-05-15 14:12:44
There is a new Favor tier at 670 smn skill but I can't reach it yet without sacrificing Beckoner's Horn +1 for more skill.
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