The Sealed Dagger: A Ninja Guide

Language: JP EN DE FR
users online
Forum » FFXI » Jobs » Ninja » The Sealed Dagger: A Ninja Guide
The Sealed Dagger: A Ninja Guide
First Page 2 3 ... 255 256 257 258
 Phoenix.Capuchin
Offline
Server: Phoenix
Game: FFXI
user: Anza
Posts: 3584
By Phoenix.Capuchin 2024-05-06 18:27:02
Link | Quote | Reply
 
jubes said: »
tp bonus is just as good for hybrids as it is for savage or ten. if you're happy with those numbers cool, but they go a lot higher.

i will amend that to say though that with aeonic it might be overkill if you're stuck holding tp for any reason.

Yeah, I have generally had better results in practice with Heishi/Kunimitsu as opposed to Heishi/Hitaki. The TP Bonus does add some damage, but katana hybrids are no Savage Blade in that respect: Chi and Teki have fTP mods of 0.5/1.375/2.25, Blade: To is 0.5/1.5/2.5. Big difference from Savage Blade's 4.0/10.25/13.75, so more TP Bonus is certainly not "just as good" for hybrids as it is for Savage.

Considering you're already WSing in a minimum of +750 effective TP if using Heishi and a Moonshade earring, as a practical matter you WILL waste a whole lot of TP if also using an offhand TP Bonus +1000. Even just getting a triple attack proc can easily push you above 1250tp and cause some of that TP to be wasted.

Kunimitsu's no slouch either, tons of great stats for hybrids: WSD+5%, lot of attack, MAB/Macc/Mdmg. And of course, STP+5 and a lot of Acc for TP purposes, versus non-ilevel offhand that can become a liability on harder targets.

I just haven't found Hitaki worth it for hybrids most of the time. Was a bit better for me with Nagi mainhand, since that means 500 less TP Bonus and less likelihood of inadvertently going over on TP, but even then I think I've settled into preferring Kunimitsu.

Now, Savage Blade is a different animal, so Naegling/Hitaki is pretty good and that's my go-to if no accuracy concerns. But that's really the clear best use case for Hitaki.

Blade: Ten has similarly strong fTP mods as Savage, so Hitaki is pretty strong for that too - but again, there is a significant risk of overkill on TP when you're adding 1500-1750 TP Bonus to each WS. That leads me to tend to go Kunimitsu for Ten as well.
[+]
Offline
By K123 2024-05-07 03:38:23
Link | Quote | Reply
 
jubes said: »
tp bonus is just as good for hybrids as it is for savage or ten. if you're happy with those numbers cool, but they go a lot higher.

i will amend that to say though that with aeonic it might be overkill if you're stuck holding tp for any reason.
I'm sure they go higher with actual buffers and not just trusts. Alas, I am using 5 trusts only.
Offline
Posts: 327
By jubes 2024-05-07 04:06:43
Link | Quote | Reply
 
seems i'm misremembering, tried to emulate your gear and buffs (used +0 chaos/fighters) and did come out almost exactly at 30k avg. i do remember multi-hit procs hitting closer to 50-60k though, guess it was less often than i thought.

Offline
By Kadokawa 2024-05-07 04:16:29
Link | Quote | Reply
 
You have to remember that these Hybrid WS are mostly used on Monster that weak to the WS element, and that not calculated by the Emulator.
Offline
By K123 2024-05-07 07:12:40
Link | Quote | Reply
 
My gear is a bit different to that but realised I didn't have mantle and dingir ring in. My aeonic is R1, no o sash, dex with wsd , but I'm averaging much higher than that on apex bats now
Offline
Posts: 9069
By SimonSes 2024-05-07 09:04:49
Link | Quote | Reply
 
Phoenix.Capuchin said: »
Chi and Teki have fTP mods of 0.5/1.375/2.25, Blade: To is 0.5/1.5/2.5. Big difference from Savage Blade's 4.0/10.25/13.75, so more TP Bonus is certainly not "just as good" for hybrids as it is for Savage.

What you have posted means that TP bonus is BETTER for hybrids than for Savage.

For :Chi and :Teki it's +275% damage from 1000TP to 2000TP and +63% damage from 2000TP to 3000TP. :To scales even better.

Now Savage is +256% from 1000TP to 2000TP and "only" +34% from 2000TP to 3000TP.

Hitaki is only decent and not "omg the best" for hybrids, not because TP bonus works worse for it, but more because that Heishi has 500TP Bonus and Kunimitsu has mab/macc etc. which has much bigger impact for hybrid than for Savage. Hitaki is still bis for Hybrids assuming it doesn't uncap your macc and acc.
[+]
Offline
By Godfry 2024-05-07 11:13:23
Link | Quote | Reply
 
SimonSes said: »
Now Savage is +256% from 1000TP to 2000TP and "only" +34% from 2000TP to 3000TP.

OH ***... Simonses is back. Now we are saved from the con-artists and their pseudo-knowledge.
[+]
Offline
Posts: 9069
By SimonSes 2024-05-07 15:46:13
Link | Quote | Reply
 
Godfry said: »
SimonSes said: »
Now Savage is +256% from 1000TP to 2000TP and "only" +34% from 2000TP to 3000TP.

OH ***... Simonses is back. Now we are saved from the con-artists and their pseudo-knowledge.

I couldn't resist to nitpick that, but I'm generally still on hiatus (playing Predecessor almost exclusively) with no intention of coming back anytime soon.
Offline
Posts: 15
By Yurks 2024-05-31 20:58:05
Link | Quote | Reply
 
K123 said: »
I have Heishi/Kuni (not wasting RP on this any time soon) and R25 Nyame. Only Chi was doing good damage vs crabs, maybe 30k average while SB was 20k average. Don't think I will make TP bonus offhand any time soon, just decided to ML it to 20 because my MNK is at 32 and it is slow as hell to ML after that solo.

I did up to 15 on crabs in Dho Gates, not sure where I wanna do 15-20 but I think Bibiki Bay would be too hard.


KRT bats melt vs. hybrid ws. Bats also have much smaller spawn areas making it faster to get chains. I was able to hit 40k pretty regularly, spiking up to about 86k on those. Fun stuff for NIN.
Offline
Server: Asura
Game: FFXI
user: Raytheon
Posts: 491
By Asura.Clintbeastwood 2024-06-11 16:10:16
Link | Quote | Reply
 
Sorry in advance if this was super obvious and I missed it.

Do Daken procs give the same TP as a normal melee hit?
 Carbuncle.Maletaru
Offline
Server: Carbuncle
Game: FFXI
user: maletaru
Posts: 2514
By Carbuncle.Maletaru 2024-06-11 16:35:48
Link | Quote | Reply
 
Asura.Clintbeastwood said: »
Sorry in advance if this was super obvious and I missed it.

Do Daken procs give the same TP as a normal melee hit?

They give the same TP as a normal ranged hit, but yeah there's no reduction AFAIK. It will depend on STP on your gear, spells, rolls, traits, etc. but if you throw a shuriken you should get a good idea what it's worth. I'd say 50~100 but I haven't tested it recently. It's pretty significant if you've got it proccing every round and have the racc to hit it.
[+]
Offline
Server: Asura
Game: FFXI
user: Raytheon
Posts: 491
By Asura.Clintbeastwood 2024-06-11 17:25:52
Link | Quote | Reply
 
Carbuncle.Maletaru said: »
but if you throw a shuriken

I must be losing it. The thought of just throwing a shuriken as a /ra never even crossed my mind lol.... Thanks Male!

I want to build a 100% Daken set and see how it compares to standard/risky TP sets.

Thanks!
Offline
Posts: 2501
By Nariont 2024-06-11 17:34:20
Link | Quote | Reply
 
It means using relic body with its nice chunk of dw and af gloves which doesnt offer much of anything aside from daken.
 Carbuncle.Maletaru
Offline
Server: Carbuncle
Game: FFXI
user: maletaru
Posts: 2514
By Carbuncle.Maletaru 2024-06-11 17:35:10
Link | Quote | Reply
 
Asura.Clintbeastwood said: »
Carbuncle.Maletaru said: »
but if you throw a shuriken

I must be losing it. The thought of just throwing a shuriken as a /ra never even crossed my mind lol.... Thanks Male!

I want to build a 100% Daken set and see how it compares to standard/risky TP sets.

Thanks!

NP. It's not hard to make a Dakken 100% set btw, Kunimitsu (with augs), JSE neck, AF hands, relic body, done.
[+]
Offline
Server: Asura
Game: FFXI
user: Raytheon
Posts: 491
By Asura.Clintbeastwood 2024-06-11 17:36:23
Link | Quote | Reply
 
Carbuncle.Maletaru said: »
Asura.Clintbeastwood said: »
Carbuncle.Maletaru said: »
but if you throw a shuriken

I must be losing it. The thought of just throwing a shuriken as a /ra never even crossed my mind lol.... Thanks Male!

I want to build a 100% Daken set and see how it compares to standard/risky TP sets.

Thanks!

NP. It's not hard to make a Dakken 100% set btw, Kunimitsu (with augs), JSE neck, AF hands, relic body, done.

That's why I wanted to try, looked easy to build and I'd "only" be sacrificing adhemar hands and tatenashi body to do it.
 Asura.Saevel
Offline
Server: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2024-06-11 17:41:01
Link | Quote | Reply
 
Asura.Clintbeastwood said: »
Do Daken procs give the same TP as a normal melee hit?

It gives the TP of a shuriken attack. So whatever the delay of those stars are.
Offline
Server: Asura
Game: FFXI
user: Raytheon
Posts: 491
By Asura.Clintbeastwood 2024-06-11 17:42:38
Link | Quote | Reply
 
Asura.Saevel said: »
Asura.Clintbeastwood said: »
Do Daken procs give the same TP as a normal melee hit?

It gives the TP of a shuriken attack. So whatever the delay of those stars are.

Seki Shuriken actually has a higher delay than Kannagi and Kunimitsu, so that means higher TP return from daken procs than melee swings?
 Carbuncle.Maletaru
Offline
Server: Carbuncle
Game: FFXI
user: maletaru
Posts: 2514
By Carbuncle.Maletaru 2024-06-11 17:57:45
Link | Quote | Reply
 
Asura.Clintbeastwood said: »
Asura.Saevel said: »
Asura.Clintbeastwood said: »
Do Daken procs give the same TP as a normal melee hit?

It gives the TP of a shuriken attack. So whatever the delay of those stars are.

Seki Shuriken actually has a higher delay than Kannagi and Kunimitsu, so that means higher TP return from daken procs than melee swings?

Seki Shuriken has 192 delay, Kannagi has 210 and Kunimitsu has 227. Are you sure you're alright? Lol.

Also please don't use Kannagi, it's terrible.
[+]
Offline
Server: Asura
Game: FFXI
user: Raytheon
Posts: 491
By Asura.Clintbeastwood 2024-06-11 18:08:22
Link | Quote | Reply
 
Carbuncle.Maletaru said: »
Asura.Clintbeastwood said: »
Asura.Saevel said: »
Asura.Clintbeastwood said: »
Do Daken procs give the same TP as a normal melee hit?

It gives the TP of a shuriken attack. So whatever the delay of those stars are.

Seki Shuriken actually has a higher delay than Kannagi and Kunimitsu, so that means higher TP return from daken procs than melee swings?

Seki Shuriken has 192 delay, Kannagi has 210 and Kunimitsu has 227. Are you sure you're alright? Lol.

Also please don't use Kannagi, it's terrible.

lol I must be tired, was looking at DMG instead of delay.....
Offline
Server: Asura
Game: FFXI
user: Raytheon
Posts: 491
By Asura.Clintbeastwood 2024-06-11 18:09:10
Link | Quote | Reply
 
Carbuncle.Maletaru said: »
Also please don't use Kannagi, it's terrible.

I know, but gdamnit I wish it felt like using Twash on THF ;;;;;;;;;;;

It's still a dope lockstyle though >.>
 Asura.Saevel
Offline
Server: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2024-06-11 18:58:49
Link | Quote | Reply
 
Asura.Clintbeastwood said: »
Carbuncle.Maletaru said: »
Asura.Clintbeastwood said: »
Asura.Saevel said: »
Asura.Clintbeastwood said: »
Do Daken procs give the same TP as a normal melee hit?

It gives the TP of a shuriken attack. So whatever the delay of those stars are.

Seki Shuriken actually has a higher delay than Kannagi and Kunimitsu, so that means higher TP return from daken procs than melee swings?

Seki Shuriken has 192 delay, Kannagi has 210 and Kunimitsu has 227. Are you sure you're alright? Lol.

Also please don't use Kannagi, it's terrible.

lol I must be tired, was looking at DMG instead of delay.....

Seki would give 63 TP per throw, multiplied by Store TP. Ninja can get ridiculous Daken rates and it's proc is completely independent of other multi-attacks. Think of it as free TP.
Offline
Server: Asura
Game: FFXI
user: Raytheon
Posts: 491
By Asura.Clintbeastwood 2024-06-11 19:03:55
Link | Quote | Reply
 
Asura.Saevel said: »
Asura.Clintbeastwood said: »
Carbuncle.Maletaru said: »
Asura.Clintbeastwood said: »
Asura.Saevel said: »
Asura.Clintbeastwood said: »
Do Daken procs give the same TP as a normal melee hit?

It gives the TP of a shuriken attack. So whatever the delay of those stars are.

Seki Shuriken actually has a higher delay than Kannagi and Kunimitsu, so that means higher TP return from daken procs than melee swings?

Seki Shuriken has 192 delay, Kannagi has 210 and Kunimitsu has 227. Are you sure you're alright? Lol.

Also please don't use Kannagi, it's terrible.

lol I must be tired, was looking at DMG instead of delay.....

Seki would give 63 TP per throw, multiplied by Store TP. Ninja can get ridiculous Daken rates and it's proc is completely independent of other multi-attacks. Think of it as free TP.

The question is, is chasing 100% daken worth giving up STP/MA in 2 other slots though?
 Asura.Saevel
Offline
Server: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2024-06-11 19:13:58
Link | Quote | Reply
 
Asura.Clintbeastwood said: »
Asura.Saevel said: »
Asura.Clintbeastwood said: »
Carbuncle.Maletaru said: »
Asura.Clintbeastwood said: »
Asura.Saevel said: »
Asura.Clintbeastwood said: »
Do Daken procs give the same TP as a normal melee hit?

It gives the TP of a shuriken attack. So whatever the delay of those stars are.

Seki Shuriken actually has a higher delay than Kannagi and Kunimitsu, so that means higher TP return from daken procs than melee swings?

Seki Shuriken has 192 delay, Kannagi has 210 and Kunimitsu has 227. Are you sure you're alright? Lol.

Also please don't use Kannagi, it's terrible.

lol I must be tired, was looking at DMG instead of delay.....

Seki would give 63 TP per throw, multiplied by Store TP. Ninja can get ridiculous Daken rates and it's proc is completely independent of other multi-attacks. Think of it as free TP.

The question is, is chasing 100% daken worth giving up STP/MA in 2 other slots though?

The body and hands generally aren't worth giving up in most situations. Base + neck is 79% and that's usually good enough.
[+]
Offline
Server: Asura
Game: FFXI
user: Raytheon
Posts: 491
By Asura.Clintbeastwood 2024-06-11 19:28:05
Link | Quote | Reply
 
Asura.Saevel said: »
Asura.Clintbeastwood said: »
Asura.Saevel said: »
Asura.Clintbeastwood said: »
Carbuncle.Maletaru said: »
Asura.Clintbeastwood said: »
Asura.Saevel said: »
Asura.Clintbeastwood said: »
Do Daken procs give the same TP as a normal melee hit?

It gives the TP of a shuriken attack. So whatever the delay of those stars are.

Seki Shuriken actually has a higher delay than Kannagi and Kunimitsu, so that means higher TP return from daken procs than melee swings?

Seki Shuriken has 192 delay, Kannagi has 210 and Kunimitsu has 227. Are you sure you're alright? Lol.

Also please don't use Kannagi, it's terrible.

lol I must be tired, was looking at DMG instead of delay.....

Seki would give 63 TP per throw, multiplied by Store TP. Ninja can get ridiculous Daken rates and it's proc is completely independent of other multi-attacks. Think of it as free TP.

The question is, is chasing 100% daken worth giving up STP/MA in 2 other slots though?

The body and hands generally aren't worth giving up in most situations. Base + neck is 79% and that's usually good enough.

That's what I intend to find out! I'd like to see actual numbers ideally, but I'll "feel" it out nonetheless to see if I can spam hybrids with heishi faster or not.
Offline
Posts: 2501
By Nariont 2024-06-11 20:59:11
Link | Quote | Reply
 
Frankly wouldnt go beyond aug'd kunimitsu for additional daken, the body is... okay if you need a dw swap but thats not a common nin concern.

Maybe if you couldnt overcap DW but its basically in the same spot as emp+2/3 hat, da boost mixed with dt/acc/atk is nice buuut 7 DW
[+]
 Valefor.Prothescar
Guide Master
Offline
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2024-06-11 21:17:58
Link | Quote | Reply
 
Carbuncle.Maletaru said: »
Asura.Clintbeastwood said: »
Asura.Saevel said: »
Asura.Clintbeastwood said: »
Do Daken procs give the same TP as a normal melee hit?

It gives the TP of a shuriken attack. So whatever the delay of those stars are.

Seki Shuriken actually has a higher delay than Kannagi and Kunimitsu, so that means higher TP return from daken procs than melee swings?

Seki Shuriken has 192 delay, Kannagi has 210 and Kunimitsu has 227. Are you sure you're alright? Lol.

Also please don't use Kannagi, it's terrible.

He technically isn't wrong anyway. The Katana's delays are both reduced by Dual Wield, shuriken delay is not.
[+]
Offline
By K123 2024-06-12 17:38:49
Link | Quote | Reply
 
Is there any way to make Blade Shun even 75% of Savage/Chi?
Offline
Posts: 2501
By Nariont 2024-06-12 18:31:55
Link | Quote | Reply
 
Shun has a hard enough time trying to compete with ten in a high buff scenerio, let alone hybrids

Its atk varies so at some point only way it goes higher is pdl/ma. Not only is hybrids dmg varies but they double dip in wsd, can be boosted by affinity, mdef down/element down debuffs, natural mob ele wraknesses etc.

Its an uphill battle for shun, but atleast its not blade hi
[+]
 Phoenix.Capuchin
Offline
Server: Phoenix
Game: FFXI
user: Anza
Posts: 3584
By Phoenix.Capuchin 2024-06-12 23:44:22
Link | Quote | Reply
 
K123 said: »
Is there any way to make Blade Shun even 75% of Savage/Chi?

The one thing you have going for you with Shun is that it can be pretty useful for skillchains. In a party with a bunch of Savage Blade users and hybrids aren't effective? Heishi with Shun can open or close Light with all those Savages, and that can make Shun worth using over the higher raw damage of Ten (or Savage). You can even Radiance if for some reason you want to bother spending 3k TP for aftermath. Can also be worth it for the sword bros to tack on a double light with Savage->Shun->CdC.

But yeah, my usual mental flowchart for Heishi:

1) Do hybrids work? Use Chi (default), To (for stuff that resists earth), or Teki (in the rare chance water damage is best)

2) Hybrids bad, but physical/slashing damage is OK (and you don't feel like swapping to Naegling)?
(a) If you have solid buffs and don't care much about SC damage, use Blade: Ten
(b) If you have crappy buffs OR you can use Shun for SCs, use Blade: Shun
[+]
First Page 2 3 ... 255 256 257 258
Log in to post.