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Random Question thread (FFXI related)
Shiva.Arana said: » <If Subjob="/dnc"> Is this done correctly?
Code <if spell="Autoset"> <if status="idle"> <action type="equip" when="idle" set="Idle" /> </if> <if status="engaged"> <if subjob="dnc"> <action type="equip" when="idle" set="Melee" /> </if> </if> </if> Code <if spell="Autoset"> <if status="idle"> <equip when="idle" set="Idle" /> </if> <if %SubJob="DNC"> <equip when="engaged" set="Melee" /> </if> </if> I'd have to test this later, but this should be the right syntax. Ok, figured I messed it up :p thank you.
Why /dnc only, though? If you're engaged, there's nothing wrong with being in TP gear, since shooting/rolling/etc should swap you around anyway.
edit: nevermind I don't have a rule that sets me back into idle after actions, I must have imagined that! This at the top of your rules section will Do The Right Thing:
Code <if spell="autoset"> <equip when="idle" set="Idle" /> <equip when="resting" set="Resting" /> <if SubJob="DNC"> <equip when="engaged" set="Engaged" /> </if> <else> <equip when="engaged" set="Idle" /> </else> </if> <if status="idle" > <equip when="aftercast" set="Idle" /> </if> <if status="engaged"> <if SubJob="DNC"> <equip when="aftercast" set="Engaged" /> </if> <else> <equip when="aftercast" set="Idle" /> </else> </if> edit: after seeing your reason, made it work just with /dnc Quetzacoatl said: » to be more specific, here's what my entire branch of dark magic stuff is (TPGear2 is my GS set btw): Code <if Skill="DarkMagic"> <if spell="Absorb-TP"> <equip when="precast" set="Absorb-TP" /> </if> <if spell="Drain*|Aspir*|Endark|Absorb-STR|Absorb-DEX|Absorb-VIT|Absorb-AGI|Absorb-INT|Absorb-MND|Absorb-CHR|Absorb-ACC|Absorb-Attri|Dread Spikes"/> <equip when="Precast" set="FastCast"/> <equip when="Midcast" set="DarkMagic"/> <if EquipMain="Apocalypse" BuffActive="Aftermath"> <equip when="Aftercast" set="ApocAftermath"/> </if> <else> <equip when="Aftercast" set="TPGear"/> </else> <else> <equip when="Aftercast" set="TPGear2"/> </else> </if> and by player/NPC statuses, do you mean the buffID stuff I'm hearing about with spellcast crashing or is that totally different? I'm still kinda newb-level with it since I started using it about month and few weeks ago. Quetzacoatl said: » and by player/NPC statuses, do you mean the buffID stuff I'm hearing about with spellcast crashing or is that totally different? Seha/Kelhor - Kelhor's code is mostly correct, except that you don't need the % (that's for predefined variables in advanced rules). Fenrir.Nightfyre said: » Seha/Kelhor - Kelhor's code is mostly correct, except that you don't need the % (that's for predefined variables in advanced rules). Yeah, I removed that. I never write subjob specific code, and completely brainfarted on there being a SubJob method in addition to the var, and on the fact that the <if> construct can't just evaluate stuff like that. Derrrrrp. Fenrir.Nightfyre said: » Quetzacoatl said: » and by player/NPC statuses, do you mean the buffID stuff I'm hearing about with spellcast crashing or is that totally different? Ah, okay. I figured having a second sequential <else> rule would not have worked, from what I was fiddling around with it. As for Absorb-TP/Dread Spikes, would i have to make separate rules for my Bale+2 pieces to swap in for each spell? Have there been a spellcast fix yet?
I haven't heard of a fix yet. It's gonna be rough redoing all my smn spellcast/macros though. I'm trying to hold out for a patch.
Don't see anything on the windower site, so I assume no.
I feel like this issue is a bit bigger than normal changes... I wouldn't be surprised if it took a long time to fix. However, as long as you can manage without buffactive rules on the affected statuses, you can still use spellcast. Is there a list of which statuses are affectd?(are they all known?)
Not sure how 100% complete the list is but there's one posted here.
Cerberus.Diabolique
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Quote: Actual Buff / statustimer display sphere=sirvente Hasso = enstone Relic AM =Charm AM1 = Charm AM2 = Doom AM3 = Amnesia solace = Sprint Misery = Enchantment light arts = baraero Addendum:White = Max MP down Sekkanoki = magic shield Seigan = Enthunder celertiy = barsleep Auspice = Sleep Bio = Amnesia dex boost(fenrir) = trance blood rage = hum (wtf?) Atma = Plague Visitant = Mute edit: I should maybe actually refresh pages at some point... Martel and I did testing but we only have so many jobs so if you want to test your own you can.
If you don't have status timer, get it, load it and then type: //statustimer toggleextinfo It will show you a list, each buff it sees will be listed, but if a buff is messed up it'll say the wrong buff name on the list. Depending on what slot it's in though, it may work, so be sure to test and then slowly add buffs or take away buffs so the questionable buff moves positions. Generally from what I've seen if it's not messed up on a few, then it won't be at all but that's not a hard fact. Is it possible that the game itself is reading AM3 from my Masamune as Amnesia? I decided to try to comment out the little bit of code in my xml for SAM that stopped me from WSing when under amnesia effect etc like I saw in Yugi's post on BG. Seems to work fine since it also stops me from WSing from more than 7 yalms away, which I was and it let me WS. But for some reason with AM3 up I can't WS, tried to use Hasso with AM3 up to try and confirm this as well as Meditate, Provoke, Seigan, and Third eye. None of which worked.
Edit: Note that I still get the ODD from AM3. Edit#2: Tried again with an Amnesia screen(From Abyssea not VW if that matters) because, well, you never know lol. Still functions as Amnesia. But hey, at least we still get the ODD! GF just got Euxine Nails +3. Just wondering if they're better than any of her current WS pieces. On BLU she WS's in Athos' Boots, on THF she uses Relic +2 for Rudra's/Evis, and on NIN she uses Relic +2 for Hi as well.
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how much stp needed for Uko war and /sam for 5hit/6hit?
Blazed1979 said: » how much stp needed for Uko war and /sam for 5hit/6hit? 5hit=48 Assuming ws with Brutal/Rajas. Need 1 more if not Rajas in ws. Offline
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Ragnarok.Erikthecleric
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For Up in Arms as RNG, what food should I use? I remember some food that had 3 words was supposed to be a good food back at 75ish cap >.>;;
Ragnarok.Erikthecleric said: » For Up in Arms as RNG, what food should I use? I remember some food that had 3 words was supposed to be a good food back at 75ish cap >.>;; When you get your chocobo whistle, do the stats of the chocobo automatically update when they get stronger? (For example my chocobo is currently at 'Better than Average' for SPD and STA and I will be getting my whistle. When it eventually changes to First Class, will it be First Class speed when I call it or do I need another whistle to update the changes?)
Just for curiosity's sake. Is this rule ok for cure or is the midcast delay too low/high?
Code <if spell="Cure*|Cura*"> <equip when="precast" set="fc" /> <action type="MidcastDelay" delay=".4"/> <action type="equip" when="Midcast" set="cure" /> <action type="AftercastDelay" delay=".1"/> <action type="equip" when="AfterCast" set="idle"/> </if> Shiva.Arana said: » Is this rule ok for cure or is the midcast delay too low/high? Code <if spell="Cure*|Cura*"> <equip when="precast" set="fc" /> <action type="MidcastDelay" delay=".4"/> <action type="equip" when="Midcast" set="cure" /> <action type="AftercastDelay" delay=".1"/> <action type="equip" when="AfterCast" set="idle"/> </if> At capped FC with light arts up though, you're probably gunna have a pretty small window, if you can get it to work at all, and in those cases, a small cast delay might help. Not too much as that defeats the purpose of fastcast but if a .1 or .3 can let you put full fastcast on it and still get full potency, then it's worth it. Bahamut.Bojack said: » GF just got Euxine Nails +3. Just wondering if they're better than any of her current WS pieces. On BLU she WS's in Athos' Boots, on THF she uses Relic +2 for Rudra's/Evis, and on NIN she uses Relic +2 for Hi as well. Sorry to quote my own post but I'm really not well versed in the whole FFXI math stuff so was hoping someone could help me out. I mean, They look better than Athos's for CDC since she doesn't have any other Athos's pieces for the set bonus: 2DEX and 5Acc vs. 12 Attack and 2 DA. For Blade: Hi I'm not sure cause it seems really close: 7STR and 1AGI vs. 1DEX, 12 Attack, and 2 DA. For THF I'm not sure, Assassin's Feet +2 seems better for Evis, but thinking Euxine Nails +3 for Rudra's but I have no idea if I'm right or not. |
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