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A Scholar's Education
A Scholar's Education ![]() Contents Biology:Job Abilities, Merits, Stratagems Economics: Weapons, Idle & Precast World Religion: Light Arts sets Physics: Dark Arts sets Physical Fitness: Job Progression Home Room & History Class To learn of how scholars came to be, please refer to the following text, Martial Magicians. At present, you are looking to begin your journey into the realm of the scholarly? Start with, A Little Knowledge Wikia BG. Once you have journeyed for a time and reach at least level 66, you may attempt Survival of the Wisest Wikia BG. First Class: Biology In an effort to keep this guide shorter, I linked all the JAs & Stratagems to BG wiki since almost all of them have gear that augments them in different ways the guide would take several pages in legnth to list them all here. Job Abilities
Stratagems Stratagems are used by consuming a "charge". At level 99 1 charge is restored every 48 seconds and you can store up to 5 of them. You can use any of these in combination (assuming they are from the same school) but can not use 2 of the same stratagem on a single spell. The effects of the stratagems in either art are almost parallel; each gaining a stratagem with the same affect on its respective art. For these we will use (LA) and (DA).
Immanence is one of the more difficult stratagems to employ effectively due to the way skill-chains work. What Immanence does is it makes your spell count like a WS w/ 1 property of the specific element. This works with all WS's. So if you commonly play with the same people, it is a fun to set up skill chains with them. Immanence spell>WS>sc(lvl 2 60% dmg)>WS>(SC light/drk 150% dmg) is a very nice way to get a lot of damage out of a very cheap nuke. You also may find that you are basically solo and want to MB off yourself. It takes at least three stratagems to get the full use out of it. Imm > Imm > Ebul. If you want to MB w/ a T5, It will need to be Alacrity'd(stratagem) to reduce the casting time. Although this is only really something I would do for Kaustra, I'm including some you might want. immanence aero > immanence noctohelix >Gravitation> Kaustra (MB) immanence blizzard > immanence water4 >Fragmentation> Ionohelix (MB) immanence fire > immanence Thunder4 >Fusion> Luminohelix (MB) immanence Luminohelix > imm+ebul+alac stone5 >Distortion>(parc+ebul) Shattersoul >Darkness> Kaustra (MB) got infinite strats anyway, why not? Merits Enhancing Magic 8/8 is your priority here. MP, MND, INT, Enfeebling, Elemental, Dark, Healing are all good bonuses for whatever your situation calls for. Group 1: Grimoire Recast: If you find both arts on cooldown, probably just sit in light arts. keep people alive > deal dmg. Modus Veritas Duration: would be better if it didn't miss all the time. Helix Magic Acc./Atk.: Very nice, 5/5 this. Max Sublimation: Very nice, 5/5 this. Group 2: Focalization(DA): Next spell has a bonus to m.acc. Useful for sticking enfeebles like Impact on harder content like Delves & high tier battlefields. Enlightenment: is nice for getting 500 skill without as much gear. Stormsurge: Up to +12 stat with gear & 5/5 merits. Highly suggested. Second Class: Economics Weapons ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Nuking Staves, ordered from weakest to strongest. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Idle: the set you wear when you aren't doing anything. Prioritize Refresh > Damage Reduction > Regen. When Sublimation is active "Enhances Sublimation" gear is basically equivalent to refresh. ![]() ![]() Last, you should try to acquire some movement speed gear: ![]() ![]() ![]() ![]() ![]() Defensive sets:similar to Idle, but to be worn when you specifically know you are in mortal danger from something. 3~4%PDT/MDT Augment on the Hagondes+1 and Gendewitha+1. Preferring the Gendewitha feet+1 as they can be multi-role in your Healing set as well. Not sure about other servers, but augment stones for NQ hagondes/Gendewitha gear are about the same price as augment stones for the HQ gearsets. Therefore, HQ sets before attempting to augment. Defense No TP Loss was made with Tupsimati in mind. Gendewitha+1 has 1~2 more defense per piece and usually more vitality. Also has only 5 possible secondary augments compared with the 11 of hagondes+1. It's possible to get -2PDT from the Black earring but extremely rare so getting two would be extremely time consuming. The set has a possible -15%DT, -36%PDT & -22%MDT. which gets over both the PDT & MDT cap. decent play room with MDT but very little play with PDT. Precast - To maximize efficiency you want your spells to get off as fast as possible. This set should be as much fast cast and casting time reduction as possible. If using wait timers, Occasionally quickens spell casting is going to actually be a negative trait for this set as you do not want to ever have a spell cast in this set (Except for Nonskill-dependent buffs like haste/etc.) All X-Precast-sets use "Precast" as a base set.Third Class: World Religions Cure - potency up to 50%>healing skill>mnd>vit for amount cured. One could worry about enmity and such, but in almost any situation you have 2+ DDs that should hold hate off of you. Chatoyant is better than any other staff if you have 38+% cure potency or more including the 10% on the staff assuming weather is maintained. If using Rapture: equip ![]() Cursna - Gear for Enhances Cursna effect and quick Recast equipment. Enhancing - An ideal set consists of 500+ skill while wearing af3+2 hands. It helps stuff like enspell/phalanx/barspells and embrava. Kirin's gets an augment of 4-12 w/ a genbu scrap. Basic set has only relatively easy to obtain equipment, try for at least +30 skill in gear for a total of 450. Bookworm's Capes obtained from Incursion can have Regen augments. Enfeebling -Stats: magic acc/enfeebling skill. In addition, use mind for para/slow. Fourth Class: Physics Nuking - Some times you just gotta zap a bitch with lightning bolts ya know? To learn about how magic damage is calculated: Magic Damage. The following calculator allows for gear/merits/mob and several other variables: here The following sets will not be the best in all situations, please use the above mentioned calculator to figure that out. The magic accuracy set is more or less a bunch of pieces to choose from to help get enough magic accuracy so you will not have issues bringing down auras and is in itself over the top. The list is of non-weapon magic potency gear. The Obi should of course vary based on what you are casting. If the day matches the nuke replace a ring with: Zodiac Ring. Stun - This should be one of the first sets you attempt to finish. Aim for recast reduction and magic acc. You of course want to have a good land rate, but going for that over the top acc to make sure you are capped vs shaving off that extra second or 2 on recast is largely based on the situation. Impact - That's right. I'm telling you to get a twilight cloak. Impact gives an amazing -20% stat effect that lasts for up to 3 minutes. Use w/ ES on very strong mobs to make them much easier. I also would use Parsimony w/ AF3+2 legs to try to deal w/ the 666mp cost. The rest of the slots can be filled with MaB or macc/elemental skill depending on how hard your target is. Helix - Helices have a lower base damage than normal nukes AND a low dINT modifier benefitting highly from Magic Damage. Drain/aspir - The following enhance the potency of drain & aspir spells directly. Aside from them, put dark magic skill anywhere possible to increase the ammount recovered and recast gear everywhere else. Kaustra - Very good for soloing BCNM/KSNMs as it is a ridiculously strong especially at lower levels. dINT modifier based on level making it slightly less than a highest tier nuke at any given level, low base damage and not affected by the 'magic damage' stat. Depending on the target, Moepapa > Eddy neck | Ombre > Erlene's Notebook ammo | Strophadic > Novio ear. The rest likely only needs to be swapped out when more magic accuracy is necissary. Inventory While we can now use more than 80 slots for gear, it would be prudent to keep the gear use to a minimum so one could still job change within 30 minutes... so much gear. Physical Fitness: Job progression 1: SKILLUPS!! get your enhancing/enfeebling/elemental/dark magic skills cap'd. Also mildly useful to get 300+ staff skill for cataclysm & 1 merit into shattersoul for solo content. 1.5: A full set of sparks gear?! This is your baby set. If you can, get yourself a better staff otherwise this will do fine for your next step. 2: Yorcia / Ra'Kaznar Skirmish: This is going to get your base gear that can be used in multiple situations(pdt/mdt/nuke/refreshidle) until you can obtain/afford optimal sets. 3: Stun practice: go into the wilds with a friend and practice stunning by animation. You will need this skill if you want to be able to progress through delve. 4: Delve: In the first three delves your role will be mostly just to stun, in the others you will likely be doing more nuking or taking the role of the whm. Update version: 4 September 2014; v0.9 Author:
tooheyv
Collaborators:
Chimerawizard
Date Created: 2013-05-12 10:36:01
Date Last Modified: 2015-05-02 21:08:57
Updates: 45
Bytes: 24077
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