FFXIAH.com |
||
|
RDM Gearswap Details
In depth functionality
Weapon handling. With ALT-F8 for main weapon and CTRL-F8 for sub weapon you can cycle through the weapons you have listed in the RDM.lua modes. In the templates it will look like this: Code mainWeapon = M('Crocea Mors', 'Naegling', 'Maxentius') subWeapon = M('Ammurapi Shield', 'Machaera +3', 'Kaja Knife') Those will select what main and sub weapon you will be going back to after casting (idle and engaged) providing you haven't locked weapons (ALT_F9). also, all of the engaged sets will be defined ending in either dw for dual wilding sets or sw for single wield sets like so: sets.me.melee.normaldw sets.me.melee.accdw sets.me.melee.dtdw sets.me.melee.mdtdw or sets.me.melee.normalsw sets.me.melee.accsw sets.me.melee.dtsw sets.me.melee.mdtsw All of the "sw" sets combine from the "dw" corresponding set. So you only need to put the things that change in single wield sets (remove dual wield gear and such) I have yet to rebalance my single wield sets so in the templates you'll find the "sw" sets mostly empty and combined from "dw". That and I don't have a Reiki Yotai and/or a Store TP ambu cape yet so not much to swap for me but the functionality is there. Because of this, when you cycle through off hands, regardless of subjob, if you have something shield (or bulwark or buckler) equipped then the lua will use "sw" set automatically. If not, then it will use the "dw" set. SC and element matching When a SC occurs on the target you have currently selected the UI in the lua will show what SC it was and how long the burst window is open. If you have turned on Match SC element (F10) then the nuking element will be change during the burst window, to the following: 1) If the current selected element by you is burstable, no change 2) Swap to the burstable element matching day / weather and set and nuke element while burst window is open. 3) Swap to the stronger element that is burstable (EX: Thunder over Wind for Fragmentation) as long as the day/weather makes doesn't make that element weak while burst window is open. 4) Swap to the neutral non weak sronger element that can burst while burst window is open. Note: Enspells do not react to this and the Enspell cycle is mainly convenience for you to cycle as needed to use with the single macro "/console gs c nuke enspell" in order to (re)cast any Enspell of the currently selected element. (I usually pick wind or ice unless day weather shenanigans cause my merits cat1 and wind / ice: 5/5) Auto down tiering nukes If you use the "/console gs c nuke t5" macro to cast a Tier V MB of whatever element was deemed best according to the Matching SC element function, you can re-press it and if the T5 spell is on recast it will down rank to T4, and so on and so forth. DO NOT Spam that macro try to push the macro as needed to cast to avoid some weird things (Gearswap doesn't like macro spam) Auto Carmine Cuisses +1 while moving It's hardcoded to +1 so just make those, its worth it. But if you must have NQ, It's in RDM_Lib.lua (line 876) in the updateRunspeedGear function. Enfeebling Sets The Enfeeble sets are based on Boshi's ABCDEF spread: Link TypeA = macc TypeB = mndpot TypeC = intpot TypeD = skillpot TypeE = skillmndpot TypeF = potency The spell mapping to which sets are as follow: Let me know if these mapping are incorrect or if changes are needed. Crocea Mors / Vitiation Sword check If you main hand Su5 or Su4 sword, then we run an additional check to optimize your belt slot. Basically if the weather matches your enspell and its a double weather, we swap to Obi, if the weather is single and also matches the day, we swap to Obi, otherwise we use Orpheus. If you don't have one or te other leave the following set empty or comment the gear out like I did: Code -- Just go make it, inventory will thank you and making rules for each is meh. sets.midcast.Obi = { waist="Hachirin-no-Obi", } sets.midcast.Orpheus = { --waist="Orpheus's Sash", -- Commented cause I dont have one yet } Author:
Elizabet
Date Created: 2019-08-15 16:03:34
Date Last Modified: 2019-08-25 20:55:27
Updates: 7
Bytes: 5206
|
|
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|