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Part 6 - lol Melee WHM What! - “Disgracing the Haters”
Part 6 - lol Melee WHM What! - “Disgracing the Haters”Melee Whitemage! What a concept, ever gotten sick of sitting in the backline just hitting a cure macro? Whitemage was the first job to Solo Avatar Prime fights back in the good ol' Days when things actually mattered. The previous guide went into the intricacies of Melee and tactics, this is something I feel is better learnt in the field than talked about but lets get some basics out there. Most times while you melee you want to keep your TP so you don't want to be swapping weapons constantly this means you need to either use a Cure potency club which isn't the best Melee option available or you need to work "melee Cure sets" around not using a club or shield! I'll leave this up for you to gear as it's very much surrounding upon what you melee against as to how in-depth a set you actually need. First real step is Subjob selection, there are 2 main subjobs in this category, Ninja and Dancer. Each Subjob has it's own unique benefits and do not always work best in every situations so be prepared to change your play style were appropriate. The best Whinja I ever saw was CerberusCorphish, who unfortunately no longer plays. His preference was Dancer Subjob and I can understand why. NinjaNinja provides Whitemages with the ability to equip 2 Clubs to decimate your opponents, it also comes with -25% Delay (Dual Wield III) and as a further tool, Ninjitsu! while most of the spells affiliated will be useless to a Whitemage, the one we're interested in is Utsusemi: Ichi and Ni, both providing 3 shadows with varying cast and recast timers to boot. Overall a very good Sub Job for Enemies that hit hard but don't strip shadows or spam Silencega etc.
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Low Accuracy | Mid Accuracy | High Accuracy |
Chironic with acc/attck/DW, Alaunus's with acc/attk/Haste, Tamaxchi with Occasionnally attack twice augment | Chironic with acc/attck/DW, alaunus's with acc/attk/Haste, if you have good acc augments, you can use tamaxchi instead of Sindri(Fully augmented) | Sindri with full augments, Chironic with acc/attck/DW, alaunus's with acc/attk/Haste |
Haste from gear caps at 25%
Haste from Job Abilities caps at 25% Haste.
Haste from Magic Caps at 43.75%
(1-Dual Wield %)x(1024 - Haste Values) / 1024 = Delay (1-34%)x(1024-256-150-50)/1024