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Part 4 - Spells and Equipment - “What should I wear today....!”
Part 4 - Spells and Equipment - “What should I wear today....!”Whitemage, the king (or Queen) of healing, no other job in game can really cure as well, as fast, as high or as cheaply as Whitemage at this time. In this section I will outline the different types of spells and the various sets can use, please note I will show alternative sets but I will not provide a list of every single piece of gear available for "less than perfect" sets, I'll leave that to your judgement. Fundamentals for any Whitemage should be, Cap cure potency while using one of the HP > MP convert legs. After that its all about Healing skill and Stacking MND and VIT. Cure (Single Target) Now as in the original guide, a cure calculator was provided by Furen, this is still up to date with the latest cure formula's: Cure Calculator Made Easy For those wondering how the maths works, see below. BG Wiki Link Quote: Power = floor(MND÷2) + floor(VIT÷4) + Healing Magic Skill Base = floor( (Power - Power Floor) ÷ Rate ) + HP Floor Note: Power caps at 700, more power equals more cure, but its affected by each spell, the link above for BG shows you how it all works. Curaga's still follow the old Cure formula so keep this in mind. Tier 1 Level 1 8 MP Tier 2 Level 11 24 MP Tier 3 Level 21 46 MP Tier 4 Level 41 88 MP Tier 5 Level 61 135 MP Tier 6 Level 80 227 MP Some beginner sets:
HQ Cure sets: (Aka you better kidnapp a crafter or make a bazillion ton of gils) Capped JP WHM
Uncapped JP WHM
Obtainable Sets:
A set for the Console User/Encumbrance/Inventory Saving:
Lets talk about scholar subjob awesomness Having scholar as a subjob means we grant access to a spell named Aurorastorm. If you can spare the time, you should deffinitly keep this effect on you and make use of the following sets. This breaks the cure potency limit and will turn you into an holy god of the unlimited MP whm as the amount healed will surpassed by far the spell cost. Keeping a party healed only using Cure 3, impossible you say? Not anymore. Unobtainable QQ Weather sets Capped Job Points Cure
Curaga
Obtainable sets!
Full Cure Oh Sh*t Button! To obtain Full Cure, you must get the 1200 Job Point gift. This spell consume all MP (requires a minimum of 1), Heal the target based on the Mp consumed, cures most status ailments (Except the most annoying ones and requires 30 mp at least to remove most), have a 3 minute recast that can be shorten by haste, fastcast and quickcast gears and give a stoneskin effect similar to the effect with Afflatus: Solace. This spell potency is affected by Cure potency gears and his stoneskin effect can be enhanced by ebers bliaud +1. This is a last resort cure spell and the maximum stoneskin effect still need to be tested. Curaga Cure's for everyone! Curaga works off the old cure formula, meaning MND is more important than skill is on these, and have a lower Cap.
Tier 1 Level 16 60 MP Tier 2 Level 31 120 MP Tier 3 Level 51 180 MP Tier 4 Level 71 260 MP Tier 5 Level 91 380 MP Notes: ■ Please note that Afflatus: Solace Stoneskin does not work with Curagas. Cura: Why would I ever use this.... This healing spell is the black sheep of the cure family. This spell is centred around the caster and hits all party members who are within 10 Yalms of the caster. Because of the nature of the spell, it can be potentially very dangerous to use, and at the same time, can also be one of the best spells possible to use in very select instances. Cura’s hard cap is very low but also has a very low MP cost as well. What makes Cura interesting is that it is enhanced by Afflatus Misery, namely by how much damage the White Mage has taken in their last hit of damage. It does not take very much damage to cap out the “Misery” potency of this spell - my own observations being that Cura III seems to cap out when the White Mage has taken around 250 damage. You can use Potency received items on this as it hts the WHM as well and its easily the lowest MP cost Cure spells a WHM has, although its not very strong and why would you ever be close to the mob?? (Useful for Melee WHM sets but we will touch on those later) Notes: ■ Casting Cura while Afflatus Misery is activated grants a potency bonus to the spell based on the most recent damage you sustain. ■ The bonus from Afflatus Misery resets upon cast. ■ Appears to soft cap at 175 HP with a sufficient bonus value from Afflatus Misery. ■ Cura is calculated on the same principle as Curaga, so you can use the same sets on Cura as in Curaga ■ This spell is affected by "Cure" related equipment (e.g. Light Staff, Cure Clogs) Taking this from the last guide: Alternative Potency Equipment - This section will be focussing on potency pieces as those are the most important pieces a White Mage should be aspiring for. Though Power pieces are important, capping potency is even more important. -na + Erase These spells remove debilitating effects from allies in your group and one of the most important aspects of a White Mage. Your damage dealers cannot kill efficiently if they are paralyzed, blinded, or have their stats reduce. Plague is the bane of any damage dealers existence and bio can greatly reduce the damage output. Curse can cause the next powerful attack to wipe your front line off the field. As such, it is imperative for a White Mage to pay attention to their allies and the foes and know what effects they need to remove quickly, as this can be the difference between life or death in an event. Combined with the Job Trait Divine Benison, White Mages has the fastest cast and recasts for any -na and Erase spell possible. Unfortunately for White Mages, the most ideal -na and Erase set revolves around owning an extremely expensive piece of gear. The benefit is apparent in the current meta of massive Area of Effect status ailments, and if one is a career White Mage at heart, they will be making an effort to build this item. Note that between Divine Benison and the pieces of equipment that provide a Divine Benison bonus, a White Mage’s recast is incredibly low. As such, it may be more prudent for a White Mage to stack Conserve MP gear versus Haste and Fast Gear. This gearing decision is completely based on the individual player’s style.
Sets Using Yagrush
Sets without Yagrush:
Cursna The doom removal effect chances is based on Cursna + gears and healing magic skill. For more info, heres the link from the Devs: Cursna commented by the Devs Translation: "Cursna (2016/9/14) In the past, we had made posts regarding the effectiveness of the spell Cursna. However, some of that information was inaccurate, so we wish to correct the record. The success rate of the spell varies with Healing Magic Skill, and at 500 skill, it has a 26% chance of removing the status effect. It should be noted that there is no cap on how much Healing Magic Skill can affect the spell. Equipment that increase the effects of Cursna will multiply with the base removal rate rather than simply adding to the percentage value. This effect is 1% for every +1 effect on equipment. With this, it is possible to raise the removal rate to 100%. The more you boost the effect, the more effective the spell will be. We hope players take advantage of this! "
Raises White Mages gain access to four forms of Raise including a Raise that only has a three minute weakness timer and grants a Reraise III buff on the target. Heaven forbid if you get into a wipe recovery mode, but it is times like those where a White Mage with enough Refresh can get up an entire party by themselves. Due to the heavy MP expenditure of these spells, it is best to combine these casts with Penury and a Conserve MP set to maximize their efficiency. One exception is Arise when it may be more prudent for a White Mage to stack recast gear so the two to three damage dealers that fell can recover in an expedient manner. Base your decision on the current situation.
Author:
onagh
Collaborators:
disregardhope
Date Created: 2014-10-25 05:52:11
Date Last Modified: 2016-12-29 20:22:45
Updates: 69
Bytes: 17984
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