This thread (hopefully to be stickied), is for Mario Maker 2.
Post your codes, ideas, and what's what for this game so it doesn't clutter the lesser important thread about nothing.
What are you waiting for? Get the game already!
If This Thread Is About Anything, It's SMM2 |
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If this thread is about anything, it's SMM2
This thread (hopefully to be stickied), is for Mario Maker 2.
Post your codes, ideas, and what's what for this game so it doesn't clutter the lesser important thread about nothing. What are you waiting for? Get the game already! Let's talk about this one instead! It's technically on topic! Offline
its a little of topic but i think you guys should rather discuss about this game:
Marble Madness 2 finally came out?!?!
Mmmbop 2: Hanson Boogaloo
Asura.Vienner
Offline
He didnt dare to name it SMM2.
Asura.Vienner said: » He didnt dare to name it SMM2. Also, nice to see people already knowingly posting off topic. Anywho: Course ID:36W-WQ4-R5G Offline
Posts: 1129
JPP-G8Q-30G
DaneBlood said: » JPP-G8Q-30G Gave it a like though. Course ID: 3JQ-XH1-P2G having trouble liking this version
control seems a bit off, and the creator is just a mess control wise, unless I am using it like a tablet. havent spent too much time in it yet, since shadowbringers came out the same day Nadleeh Sakurai said: » control seems a bit off, and the creator is just a mess control wise, unless I am using it like a tablet. I should have another level ready tonight. Doing a 2 Condition clear level that should at least net an "Expert" rating. It's not fancy as a kaizo level, but it's tough enough that people will die a lot. So far only 1 powerup for the entire level, may add in another one halfway though. Also, not going to be a ***and hide a lot of hidden blocks around for people to get dunked on. really hate kaizo maps, with all the fancy precision jumps and movements
Nadleeh Sakurai said: » really hate kaizo maps, with all the fancy precision jumps and movements I'm barely good enough for the one I'm currently creating. I got a notebook a little back just to write MM1-2 ideas.
have a map in development, just havent closed it and finished it yet. might in a day or 2, since XIV. (started it while waiting on queue's and server hickups lol) kinda want to make a multiplayer map too YTN-VB0-5VF
Best one made yet. would appreciate some feedback~ 1st MM2 stage Nadleeh Sakurai said: » would appreciate some feedback~ I cleared it twice. I went 1/20 then 1/2. That damn fish at the beginning though! You timed it perfectly! Then the fish at the end sucked too. The fish got caught in the 3rd hook as you went down, so that's a problem. When I did it again I kept the fish from being spawned on my way out, so that helped out a lot, especially since I didn't hit the checkpoint the second time. Love the troll you put up after the switch blocks. "Here, this way looks like a shortcut to the end the creator made, nope, just a bunch of coins and 2 1-ups at the bottom!, right back to where you were pleebs!" Those jumps you had with the torches were tough too, but I only died to the last one once cause I'm not good with one-space jumps like that. You should have added a clear condition, kill the 1 boom-boom to finish. Otherwise the "boss" fight is easily skippable and obvious to it too. I have it a heart. Nadleeh Sakurai said: » Have you tried my "best one made" level yet?
YTN-VB0-5VF will try some stages once I get home
tried 2 of the 3 levels, no clears, they are tough.
Thank you very much for trying them out.
I was hoping they were tough. But here's a hint on the latest level Nadleeh Sakurai said: »
Necro Bump Detected!
[41 days between previous and next post]
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