By fillerbunny9 2016-07-04 12:03:38
I've not done any parsing or anything like that (oh no, he's using the feels!) but I personally prefer to go /WAR. I have a Ryunohige, and I likes my Berserk. in a party situation where I am getting the appropriate Haste buffs, TP gain is ridiculous after the first AM3, provided you know how to keep your rat alive. you can transfer your attack buffs to it with a well timed Spirit Link, and these days should be rocking 5/5 Empathy merits to get it to max level at the start of any level capped content. the 1% Haste afforded by Hasso is pretty underwhelming at that point, as is the uselessness of Meditate. DRG has got quite possibly the easiest AM3 management of any job in the game at this point provided you are playing correctly at all. if you are using a Gungnir or Trishula, it might become a more interesting debate since you are not constantly swinging and more TP overflow will help make your Stardivers stronger. (this is actually a very interesting question with the new AM attached to Gungnir 119-III: is stacking berserk going to get you further, or is the additional sTP going to do better overtime with WS usage)
any time you are going to be in a low buff situation, then sure, I would say go for /SAM, (honestly, I would also say to go for it in events like Incursion where you are likely to have your weapon stripped as well....) but if you are actually getting to take a DRG somewhere to fight something remotely relevant and getting the appropriate buffs, then /WAR is likely going to get you a little more mileage depending on your gear and weaponry.