I'll be playing some Freedom Planet tonight. TLDR: It's basically Sonic, but not.
I've never played a Sonic game (...sorry), so just know that. I know very little about the game, but I do know that the voice acting is a little amateurish (not in a bad way, but you can definitely tell).
You can watch me play here:
http://www.twitch.tv/kalilaviolette stop by and say hi and stuffs, stay around if you like the game etc. Just a warning, I'm an explorer in games, so... I'll probably be doing that a lot :P Trying to make jumps, secrets, and stuff.
Quote:
Jahanzeb Khan of Hardcore Gamer felt that it was a worthy successor to the 1994 game Sonic 3 & Knuckles—which he considered the series' pinnacle—and that it was "perhaps the most Sonic game to have come out since 1994, one that feels like a true evolution and more importantly a resounding step forward." Jonatan Allin of the Danish version of Eurogamer, who had not enjoyed any Sonic games since the Genesis era, concurred with Khan. Polygon's Griffin McElroy argued that Freedom Planet successfully performs "a difficult balancing act, borrowing and transforming elements from games like Sonic the Hedgehog and Rocket Knight Adventures without coming off as derivative". McElroy and Pablo Taboada of the Spanish-language website MeriStation both compared the game to the work of developer Treasure. Taboada lamented the game's obscurity and suggested that, had Treasure obtained the rights to Sonic and released Freedom Planet as an official sequel, it would have been more popular.
Khan commented that the levels "never feel like they're over too soon nor do they drag on unnecessarily", and he appreciated the setpiece moments such as "explosive chase/escape sequences, maze like labyrinths, traps, and even SHMUP style shooting segments". Taboada was mixed on the game's brevity: he thought it was suitable for speedrunning but unsatisfying for those seeking a deeper experience. By contrast, Japanese website 4Gamer stated that the game's quirks allowed one to play extensively without boredom, and Taboada enjoyed the large, Metroidvania-style levels.
Regarding the game's visuals, Taboada exclaimed, "Técnicamente es excelso" (technically, it is excellent). He praised the colorful and detailed backgrounds, expressive character animations, sound effects, and music. Khan agreed: he commented that "every inch of it exudes artistic diversity with high resolution sprites that resemble the quality of yesteryear". He called the audio a "nice mix of catchy chip-tune style melodies with infectious synthetic beats". Both Khan and 4Gamer were intrigued by the game's East Asian visual style. Taboada believed that each character was likeable and interesting to play. Allin found himself unexpectedly captivated by the story, which he guessed many players would miss due to impatience with cutscenes.