SPellcast Help For Mdt And Pdt Set Triggers |
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SPellcast help for mdt and pdt set triggers
Fenrir.Bricent
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I have come back from a long break from the game. I am really new to spellcast and was wandering if anyone can offer some help for spellcast triggers for mdt and pdt sets for pld?
please explain more of what you want these triggers to do
I assume you want to be able to toggle them as your default TP set, so that when you use an ability or WS etc, it will return to that set? You need to use variables, and there are several ways to do that. I'd suggest reading the FAQ on Windower.net and look at examples of PLD XML's posted by people.
Asura.Blackmagus
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Easiest way to do it is to have a set in your spellcast called PDT and MDT or whatever and make a macro to change to that set. "/sc set PDT". If you're wanting what jassik said, I have no idea. You could use TP groups but I have no idea how to explain it, might be best to find a good pld spellcast and mess with it.
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Posts: 1754
I personally like to do groups.
Code <group name="dps" default="yes"> <set name="Engaged">....</set> <set name="Idle">...</set> <set name="WS">...</set> </group> <group name="pdt" inherit="dps"> <!--Creating a set named engaged will overwrite dps' engaged, so you ahve to redefine each piece of the set. Because I named it Engaged|Idle, it overwrites both Engaged and Idle.---> <set name="Engaged|Idle">...</set> <!--I didn't create a WS set, so it's inherited from the dps group--> </group> <group name="mdt" inherit="dps"> <set name="Engaged|Idle">...</set> </group> Your macros to switch need to look like this Code DPS: //sc group DPS //sc set %Status PDT //sc group dt //sc set %Status (Some people have to use /sc rather than //sc. For some reason, I can't use /sc, so I use //sc. Same result though, once you find one that works) After that, when you ws, it will switch to your full ws gear and then back to Engaged for the set you want to be in, as long as you have the rules set.. Frankly, I don't even use %Status, I just use Engaged. Sometimes spellcast screws up with the initial load (of the dll) and can't read Status. Also, after SE udpates the game, that issue can arise. Asura.Blackmagus
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^ this. My mnk spellcast has that stuff in it, just didn't know how to explain is properly.
Fenrir.Bricent
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Well that is where I am not sure I was trying to figure out if triggering through spellcast or using window scripts would be better for mdt and pdt builds
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Posts: 1754
Triggers are a bit of a mess.. I mean you can do things like use "Blizzard IV" on jobs that can't use it, to change group, set, etc, but there's no reason to.
Here's how that would look Code <if skill="ElementalMagic" spell="* IV"> <if spell="Fire IV"> <command>sc group dd; sc set engaged</command> </if> <elseif spell="Water IV"> <command>sc group mdt; sc set engaged</command> </elseif> <elseif spell="Stone IV"> <command>sc group PDT; sc set engaged</command> </elseif> <elseif spell="Thunder IV"> <command>sc group Supertanking; sc set engaged</command> </elseif> <return /> <cancelspell /> </if> Trying to execute each spell would set your sc to use each group and auto switch to the engaged set of that group. Fire IV: dd Water IV: mdt Stone IV: PDT Thunder IV: Supertanking |
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