Power Rangers: A Guide To Pewing |
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Power Rangers: A Guide to Pewing
Mad props to this guy's effort and dedication to the RNG community. Thank you Helel!
Also requesting EES, Refulgent and QD sets >:3 Should have reserved posts! D: unless you plan to use a node!
Was wondering if/when you were going to do this- can't think of anyone more RNG-crazy around here.
Valefor.Sehachan said: » Should have reserved posts! D: unless you plan to use a node! I REALLLY wanted to post this when the thread first popped up.. but I didnt want to steal the 2nd post >.< Valefor.Sapphire
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Don't forget to add
Best pulling/claiming/skilling bow ever :3 I will never toss mine! Bahamut.Justthetip
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Very Nice guide I thought I was RNG crazy seems you take the cake very helpful to community. Gotta read second half when im back from gym.
You've got Anni in some of your bow sets but the guide looks great otherwise! ^^
This just in (translated):
For the D value, although there is the assumption up and down from here because it is being adjusted, I assume the following as the approximate number of. Arrow: D74 (content level 14) Bullet: D196 (content level 14) Bolt: D93 (content level 20) With that said, damascus is over. Sylph.Washburn said: » This just in (translated): For the D value, although there is the assumption up and down from here because it is being adjusted, I assume the following as the approximate number of. Arrow: D74 (content level 14) Bullet: D196 (content level 14) Bolt: D93 (content level 20) With that said, damascus is over. Great stuff! Definitely looking forward to this guide being further fleshed out :D
Been wanting you to write a RNG guide for ages! Looking good :D
Sylph.Washburn said: » This just in (translated): For the D value, although there is the assumption up and down from here because it is being adjusted, I assume the following as the approximate number of. Arrow: D74 (content level 14) Bullet: D196 (content level 14) Bolt: D93 (content level 20) With that said, damascus is over. Damn, that's a huge upgrade for bullets. +11 for arrows, +51 (O_o) for bullets, -1 for bolts...? That seems off to me lol. I don't know why they would bother adding new bolts with one lower base damage, especially if they are supposed to be content level 20. Oh wait, damascus bolts are 94 not 92. wtf? Maybe they'll have an additional effect on them like holy bolts or something. Bahamut.Darkone
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Sylph.Washburn said: » This just in (translated): For the D value, although there is the assumption up and down from here because it is being adjusted, I assume the following as the approximate number of. Arrow: D74 (content level 14) Bullet: D196 (content level 14) Bolt: D93 (content level 20) With that said, damascus is over. I hope that is incorrect, it still puts gun+bullets being lower damage than bow+arrow. And unless bolts have some sort of extra effect they aren't stronger at all. One small error I notice in the group 2 merits conclusion, you mention rapid shot instead of recycle.
Bahamut.Darkone said: » Sylph.Washburn said: » This just in (translated): For the D value, although there is the assumption up and down from here because it is being adjusted, I assume the following as the approximate number of. Arrow: D74 (content level 14) Bullet: D196 (content level 14) Bolt: D93 (content level 20) With that said, damascus is over. I hope that is incorrect, it still puts gun+bullets being lower damage than bow+arrow. And unless bolts have some sort of extra effect they aren't stronger at all. I don't hope it's incorrect. The base damage is hardly much lower, and last stand obliterates every bow WS at this point in time. Things will change when JR is unlocked though. The bolt must have an additional effect to it, otherwise this makes no sense. I'm changing everything over to nodes, so formatting might be weird for a bit. Bahamut.Darkone
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Bismarck.Helel said: » Bahamut.Darkone said: » Sylph.Washburn said: » This just in (translated): For the D value, although there is the assumption up and down from here because it is being adjusted, I assume the following as the approximate number of. Arrow: D74 (content level 14) Bullet: D196 (content level 14) Bolt: D93 (content level 20) With that said, damascus is over. I hope that is incorrect, it still puts gun+bullets being lower damage than bow+arrow. And unless bolts have some sort of extra effect they aren't stronger at all. I don't hope it's incorrect. The base damage is hardly much lower, and last stand obliterates every bow WS at this point in time. Things will change when JR is unlocked though. The bolt must have an additional effect to it, otherwise this makes no sense. I'm changing everything over to nodes, so formatting might be weird for a bit. The normal none boss delve weapons. It's not just bow vs gun it's everything. You go from a 221 dmg gun+bullet to a 292 gun+bullet. That is a 32% increase in damage. 189 bow+arrow to 295 bow+arrow. 56% damage increase the boss weapons are even more in favor of bow/arrow. Plus if you look at the other weapons you have upgrades of similar percentage to the bow/arrow. axe about 50% dagger 65%, with the boss weapons being much stronger. I think none boss gun+bullet should be around 50% upgrade so it stays in line with other weapon upgrades. Which would ether mean raise base damage on delve guns, or update so bullets are around 235 dmg. Bismarck.Helel said: » I'm changing everything over to nodes, so formatting might be weird for a bit. Unfortunately, you're going to lose your itemsets and any spoilers (though you don't use that right now): bug report If it wasn't for those bugs, I would have switched the THF guide to nodes by now. Bismarck.Helel said: » Certainly the most powerful ranged weapon in the game right now. It currently doesn’t currently beat gun in weapon skill numbers, but TP damage will be drastically higher. Bahamut.Darkone said: » Bismarck.Helel said: » Bahamut.Darkone said: » Sylph.Washburn said: » This just in (translated): For the D value, although there is the assumption up and down from here because it is being adjusted, I assume the following as the approximate number of. Arrow: D74 (content level 14) Bullet: D196 (content level 14) Bolt: D93 (content level 20) With that said, damascus is over. I hope that is incorrect, it still puts gun+bullets being lower damage than bow+arrow. And unless bolts have some sort of extra effect they aren't stronger at all. I don't hope it's incorrect. The base damage is hardly much lower, and last stand obliterates every bow WS at this point in time. Things will change when JR is unlocked though. The bolt must have an additional effect to it, otherwise this makes no sense. I'm changing everything over to nodes, so formatting might be weird for a bit. The normal none boss delve weapons. It's not just bow vs gun it's everything. You go from a 221 dmg gun+bullet to a 292 gun+bullet. That is a 32% increase in damage. 189 bow+arrow to 295 bow+arrow. 56% damage increase the boss weapons are even more in favor of bow/arrow. Plus if you look at the other weapons you have upgrades of similar percentage to the bow/arrow. axe about 50% dagger 65%, with the boss weapons being much stronger. I think none boss gun+bullet should be around 50% upgrade so it stays in line with other weapon upgrades. Which would ether mean raise base damage on delve guns, or update so bullets are around 235 dmg. Echidna's bow +1 with new arrows = 322. Donderbuss +1 with new bullets = 304. Considering that the plasm gun already beats echidna's bow in weapon skill numbers, this closes the gap between them substantially. You're also probably forgetting that echidna's bow +1 has the same delay as the gun. The only difference between them is their weapon skills, and the lower TP generation of bow. If we're talking about yoichi/annihilator, then it's 199 (yoichi) vs. 272 (annihilator), at least until they implement REM update. I'm not really seeing the bow favoritism here, unless I'm missing something. JR will change things. Good work, Helel. Thanks for taking the time to do this.
One error: Quote: Group Two: Stealth shot/Flashy shot: See JA section please. These job abilities aren’t necessarily bad, it’s just you absolutely need to merit both recycle and snapshot to 5/5. Snapshot: 5/5. Free haste. Enjoy it. Your delay for ranged attacks will be permanently reduced by 10%. Recycle rate: 5/5. See job trait section. This is an absolute necessity with scout’s beret +2. Conclusion: No combination other than snapshot 5/5 and rapid shot 5/5 makes any sense for this category. Recycle? Sylph.Malizia said: » Bismarck.Helel said: » I'm changing everything over to nodes, so formatting might be weird for a bit. Unfortunately, you're going to lose your itemsets and any spoilers (though you don't use that right now): bug report If it wasn't for those bugs, I would have switched the THF guide to nodes by now. I just put the link to the node at the top. People can either click on that or just use the itemset hyperlinks for now. Gonna take a break for now, and will add more itemsets later tonight. Added some more item sets. I'll have to play around with the bow store TP options a bit to figure out a more ideal set, since you're obviously not going to be WSing in 30+ store tp. Will hopefully finish most of the sets tomorrow, and will then start working on the other sections.
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