Monster Jackcoat +2 |
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Monster Jackcoat +2
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Posts: 530
Just seeing if anyone figured out what the reward III augment is yet.
Augments "Reward" III
Removes Weight, Slow and Silence from pet Also, questions that can easily be wiki'd for the answer should be posted here http://www.ffxiah.com/forum/topic/29127/random-question-thread-ffxi-related/ for future reference :D Merry X-mas. Offline
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You can remove more than those 3.
Both beast jack coat +1 and monster jack coat +2 can remove the 6x enfeebles you can apply w/ /rdm. Wasn't really able to test more. Of course you can remove more than those 3 but the "III" removes these 3. So w/o the III these 3 cannot be removed. Which was what the OP's question was.
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Sylph.Rebo said: » Augments "Reward" III Removes Weight, Slow and Silence from pet Also, questions that can easily be wiki'd for the answer should be posted here http://www.ffxiah.com/forum/topic/29127/random-question-thread-ffxi-related/ for future reference :D Merry X-mas. Ya umm the +1 already removes those 3 plus the 3 others from the nq with just augment reward. Also the wording changes between +1 and +2 from enhances to augments. http://wiki.ffxiclopedia.org/wiki/Monster_Jackcoat_%2B1 Can anyone else confirm this Monster Jackcoat info? The note about not removing any status ailments.
And you could remove those three ailments even before Augments Reward III was introduced, so I'm not sure what you're saying, Rebo. Edit: Heimdel beat me to the punch! Monster Jackcoat +2 Reward augment III are as follows:
Removes Paralyze, Poison, Blind, Slow, Weight, and Silence from pet. hope thats some help to you Ok, I discovered that I have a spare Monster Jackcoat NQ on a Storage Slip - gonna see if the list of status ailments has changed...
Edit: Wow, it's true. Monster Jackcoat isn't removing any status ailments when using Reward. o.o Definite glitch! (Turns out this is really old news, whoops!) And I re-confirmed that Paralysis, Slow, Poison, Weight, Silence, and Blind are still removed when using the Monster Jackcoat +2. Offline
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Phoenix.Grimoireheart said: » Monster Jackcoat +2 Reward augment III are as follows: Removes Paralyze, Poison, Blind, Slow, Weight, and Silence from pet. hope thats some help to you Why does everyone keep saying this when it was already known the +1 did this with just the enhances reward. +2 has augments reward III... Wow srsly made the simplest question a thread. This is why I don't post often anymore. Merry x-mas
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Quetzalcoatl.Falkirk said: » Ok, I discovered that I have a spare Monster Jackcoat NQ on a Storage Slip - gonna see if the list of status ailments has changed... Edit: Wow, it's true. Monster Jackcoat isn't removing any status ailments when using Reward. o.o Definite glitch! (Turns out this is really old news, whoops!) And I re-confirmed that Paralysis, Slow, Poison, Weight, Silence, and Blind are still removed when using the Monster Jackcoat +2. Ya it has been a problem for a year and still has not been fixed. Also no one seems to know what the augments reward III actually improved on. Legacy was:
Beast Jackcoat/+1 = Reward removes Paralysis, Poison, and Blind. Monster Jackcoat/+1 = Reward removes Silence, Weight, and Slow. Logic is that they tried to combine the two for Monster Jackcoat +2, then messed up the implementation and ended up giving it to both Jackcoat +1 and +2 while deleting everything from the NQ. Heimdel said: » Phoenix.Grimoireheart said: » Monster Jackcoat +2 Reward augment III are as follows: Removes Paralyze, Poison, Blind, Slow, Weight, and Silence from pet. hope thats some help to you Why does everyone keep saying this when it was already known the +1 did this with just the enhances reward. +2 has augments reward III... my bad only looked over it briefly thought asked what the augments where gunna assume a better success rate at removal or a more potent effect |
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