A Scholar's Education (Guide) |
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A Scholar's Education (Guide)
Fun note/repost. Went out this morning for fun and ended up soloing all 6 Caturaes on SCH. Not a true solo (used trusts Star Sibyl, Apururu, and August for procs). The other 2 members were just fillers to pop the NMs. What I did was popped, slow/paralyze, then SC > ionohelix. Kept Blink/Stoneskin up to prevent some TP gain from Caturaes. Then, finished them off w/ thunder SCs (bliz > thunder = thunder MB, or shattersoul > thunder = thunder MB). If tab gambit were to pop up and proc wasn't me (ice/thunder/staff), I'd engage and let August hopefully proc while healing him. The easiest NMs that just fell over within 5 mins were Bia, Khon, and Met. Ma's unchivalrous stab (AoE HP/MP down) forced me to either engage for apururu to erase or pop a myrkr. Rhea has too high of magic evasion to land slow/paralyze, so just spammed thunder SCs. It seemed to have more MDT -% as its HP went down. Thunder V MBs went from 8k to 4-6k near the end. As for the toughest one Khun, He pops a TP move in the beginning, which was tab gambit for me. His tab gambit had a doom aura, so I engaged and moved myself away while letting August tank. Luckily proc was thunder but my NPCs did die. Rest of the fight went smooth, continued to helix MB, then thunder SC til it died within 5 mins. Definitely some luck involved but just a fun idea in case anybody knows a veteran SCH. Also, SCH can solo all the other T1s in Ru-Aun and Zitah even w/o trusts.
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Shiva.Hiep said: » Fun note/repost. Went out this morning for fun and ended up soloing all 6 Caturaes on SCH. Not a true solo (used trusts Star Sibyl, Apururu, and August for procs). The other 2 members were just fillers to pop the NMs. What I did was popped, slow/paralyze, then SC > ionohelix. Kept Blink/Stoneskin up to prevent some TP gain from Caturaes. Then, finished them off w/ thunder SCs (bliz > thunder = thunder MB, or shattersoul > thunder = thunder MB). If tab gambit were to pop up and proc wasn't me (ice/thunder/staff), I'd engage and let August hopefully proc while healing him. The easiest NMs that just fell over within 5 mins were Bia, Khon, and Met. Ma's unchivalrous stab (AoE HP/MP down) forced me to either engage for apururu to erase or pop a myrkr. Rhea has too high of magic evasion to land slow/paralyze, so just spammed thunder SCs. It seemed to have more MDT -% as its HP went down. Thunder V MBs went from 8k to 4-6k near the end. As for the toughest one Khun, He pops a TP move in the beginning, which was tab gambit for me. His tab gambit had a doom aura, so I engaged and moved myself away while letting August tank. Luckily proc was thunder but my NPCs did die. Rest of the fight went smooth, continued to helix MB, then thunder SC til it died within 5 mins. Definitely some luck involved but just a fun idea in case anybody knows a veteran SCH. Also, SCH can solo all the other T1s in Ru-Aun and Zitah even w/o trusts. Hmmmm.... Thought you forgot how to sch. Offline
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Okay so Amalric +1 is pretty much a pipe dream for most people. If the NQ costed something like 10 mil which pieces of the set would be worth buying?
Ulthakptah said: » Okay so Amalric +1 is pretty much a pipe dream for most people. If the NQ costed something like 10 mil which pieces of the set would be worth buying? Hands = must have
Body = best MAB/MACC combo piece, only a few MAB behind perfect Witching Robe Head = Utility piece for Aquaveil/Refresh/Stunning Legs = good combo mab/macc piece or best damage unless you jump into the insane areas of Hagondes Pants+1 (MAB25+) Feet = most damage for off-weather nukes Offline
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Path D on the body would give the same MAB as perfect witching but with 5 more magic acc. How hard is it to get a perfect witching?
Not unlikely like getting perfect Augs with Skirmish stuff but still fully luck based. Friend of mine had 3 perfect robes in a row this week. I never had one.
For us SCHs these two pieces of info are pretty important:
Indi-Focus (Increased magic accuracy) Highest value (Total skill of 900): 50 Geomancy +: 5 Indi-Languor (Amount of reduced magic evasion) Highest Value (Skill total of 900): 50 Geomancy +: 5 For a normal Dunna GEO this works out to 75 Magic Accuracy gained per GEO spell used or 50 Magic Accuracy if Focus is entrusted. Having an Idris GEO will increase this to 100 Magic Accuracy per buff but entrust will stay the same. For some perspective: - Our current Gifts are offering a total of 27 Magic Accuracy and 23 Elemental skill. - Psycloth Manillas B) offer +27 Magic Accuracy and +20 Elemental Skill. - Tupsimati AM1 is thought to have 30~39 Magic Accuracy. So I am throwing some thoughts out here: Aiming to Manaburn 135 T3 NM in Sky this now leads to some interesting fringe scenarios when only using 1 GEO. If your nukers are well geared, have Jobpoints, lots of vorseal and use some options of losing small amounts MAB for MACC (like Amalric Body over Witching) you can get away with Focus and Malaise. However if you are fighting alongside not so well prepared nukers boosting Magic Accuracy 2x seems a must for them to land their spells. So if you are forced into 2x MACC buffs with your decked out SCH I'd propose an MB set along the lines of: ItemSet 337762 Augments: Akademos: Path A or C Hagondes +1: very high MAB 26+ Amalric Hands: Path D But if you are lowmanning/only have decked mages I'd aim at focus + malaise and go towards this: ItemSet 337763 Augments: Akademos: Path A or C Helios Head: MAB/MACC+20 INT+10 Amalric Hands: Path D Amalric Body & Legs: Path A So I now basically ended up with 2 MagicBurst sets. One for weekend LS event gangbang where things are not optimized and one for lowmanning during the week. Second set is very useful when killing Vir'ava with the 5 player + Trust tank tactic as the space in the party is precious: https://www.youtube.com/watch?v=Zo7hn927xzc Everything I said is basically my train of thought at the moment. There is lots of grey area and room for options in there. Feel free to give your input. Bahamut.Tychefm said: » For us SCHs these two pieces of info are pretty important: Indi-Focus (Increased magic accuracy) Highest value (Total skill of 900): 50 Geomancy +: 5 Indi-Languor (Amount of reduced magic evasion) Highest Value (Skill total of 900): 50 Geomancy +: 5 For a normal Dunna GEO this works out to 75 Magic Accuracy gained per GEO spell used or 50 Magic Accuracy if Focus is entrusted. Having an Idris GEO will increase this to 100 Magic Accuracy per buff but entrust will stay the same. For some perspective: - Our current Gifts are offering a total of 27 Magic Accuracy and 23 Elemental skill. - Psycloth Manillas B) offer +27 Magic Accuracy and +20 Elemental Skill. - Tupsimati AM1 is thought to have 30~39 Magic Accuracy. ... Everything I said is basically my train of thought at the moment. There is lots of grey area and room for options in there. Feel free to give your input. RDM Frazzle (Change in reduced magical evasion effect) Highest value (skill of 135): 25 dMND(100):+10 Frazzle II (Change in reduced magical evasion effect) Highest value (skill of 365): 40 dMND(100):+10 Frazzle III (Change in reduced magical evasion effect) Highest value (skill of 625): 80 dMND(100):+10 BRD Quote: I tested by casting on a gnat and having it transfer it to me with pandemic nip with a barspell on. The elemental resist counter in the game doesnt display past -99. Base is 160. Thenody +4 increases it by 20 so I'd assume each +1 is 5 same as tier I. With G.horn 180 Is affected by Marcato and Soul Voice. So ya... Frazzle II can replace one GEO MACC buff... IF it the enemy isn't immune to it or loves debuff removal spam.
Or someone /RDM and can use entrust m.acc bubble instead of a full potency one. (when it's available)
again IF the enemy isn't immune to it or loves debuff removal spam. Not attacking you but I have to ask, why do you only MB once per SC? Is August not capable of tanking in that situation? MP is definitely not an issue with Myrkr and in that situation, a BRD. I usually do MB T5 with T3, then T4 with T3 while T5 cools down unless I have a BRD/GEO/Embrava.
Shiva.Hiep said: » Not attacking you but I have to ask, why do you only MB once per SC? Is August not capable of tanking in that situation? MP is definitely not an issue with Myrkr and in that situation, a BRD. I usually do MB T5 with T3, then T4 with T3 while T5 cools down unless I have a BRD/GEO/Embrava. How do you have time to get off a T5 and a T3 or T4 and T3 in the MB window? Bismarck.Snprphnx said: » Shiva.Hiep said: » Not attacking you but I have to ask, why do you only MB once per SC? Is August not capable of tanking in that situation? MP is definitely not an issue with Myrkr and in that situation, a BRD. I usually do MB T5 with T3, then T4 with T3 while T5 cools down unless I have a BRD/GEO/Embrava. How do you have time to get off a T5 and a T3 or T4 and T3 in the MB window? Edit: Tho personally I'm not even sure if SCH can >< thinking BLM.... maybe w/ strats? iono Quote: Frazzle III (Change in reduced magical evasion effect) Highest value (skill of 625): 80 dMND(100):+10 Bismarck.Snprphnx said: » Shiva.Hiep said: » Not attacking you but I have to ask, why do you only MB once per SC? Is August not capable of tanking in that situation? MP is definitely not an issue with Myrkr and in that situation, a BRD. I usually do MB T5 with T3, then T4 with T3 while T5 cools down unless I have a BRD/GEO/Embrava. How do you have time to get off a T5 and a T3 or T4 and T3 in the MB window? Siren.Akson said: » Bismarck.Snprphnx said: » Shiva.Hiep said: » Not attacking you but I have to ask, why do you only MB once per SC? Is August not capable of tanking in that situation? MP is definitely not an issue with Myrkr and in that situation, a BRD. I usually do MB T5 with T3, then T4 with T3 while T5 cools down unless I have a BRD/GEO/Embrava. How do you have time to get off a T5 and a T3 or T4 and T3 in the MB window? Edit: Tho personally I'm not even sure if SCH can >< thinking BLM.... maybe w/ strats? iono Quote: Frazzle III (Change in reduced magical evasion effect) Highest value (skill of 625): 80 dMND(100):+10 It's worth mentioning that magic bursting a Sabotuor'ed Frazzle III will actually give you around 180m.acc down(the numbers are different for NMs, but I'm not totally sure how different.) that last for about 4:30 seconds. Since Sabotuor is on a five minute recast, you can damn near full time it. Asura.Loire said: » Bismarck.Snprphnx said: » Shiva.Hiep said: » Not attacking you but I have to ask, why do you only MB once per SC? Is August not capable of tanking in that situation? MP is definitely not an issue with Myrkr and in that situation, a BRD. I usually do MB T5 with T3, then T4 with T3 while T5 cools down unless I have a BRD/GEO/Embrava. How do you have time to get off a T5 and a T3 or T4 and T3 in the MB window? Does that apply to the SCH who's doing the SC? I might need practice, but the only time I've been able to land 3 MBs in one SC is when someone else does the SC so I can start casting T5 to save time, then ending with T3 and T2. Asura.Loire said: » Bismarck.Snprphnx said: » Shiva.Hiep said: » Not attacking you but I have to ask, why do you only MB once per SC? Is August not capable of tanking in that situation? MP is definitely not an issue with Myrkr and in that situation, a BRD. I usually do MB T5 with T3, then T4 with T3 while T5 cools down unless I have a BRD/GEO/Embrava. How do you have time to get off a T5 and a T3 or T4 and T3 in the MB window? Shiva.Hiep said: » Asura.Loire said: » Bismarck.Snprphnx said: » Shiva.Hiep said: » Not attacking you but I have to ask, why do you only MB once per SC? Is August not capable of tanking in that situation? MP is definitely not an issue with Myrkr and in that situation, a BRD. I usually do MB T5 with T3, then T4 with T3 while T5 cools down unless I have a BRD/GEO/Embrava. How do you have time to get off a T5 and a T3 or T4 and T3 in the MB window? Does that apply to the SCH who's doing the SC? I might need practice, but the only time I've been able to land 3 MBs in one SC is when someone else does the SC so I can start casting T5 to save time, then ending with T3 and T2. Also a major point to keep in mind would be the cumulative build uo to magic dmg reduction you get with each subsequent nuke used in that small time frame window. Albeit fun to do, could lower the overall dmg your group is capable of doing in back to back sc modes.
Asura.Failaras said: » Landing 2 MBs is extremely easy for anyone when you are not making the SC but I can't even reliably MB V and III when I'm the one making it. This pretty much. When you are making your own SCH SC getting 2 MBs in is difficult, the window is narrow. From my experience spamming your spells asap to do so often leads to some pretty ugly packet-f@cking with spells visually not going off but still being on cooldown. Thats tbh not something I want to have in a video really, trying to make it look simple and clean. Other than that Augustus holds hate like a champ. I could however have used Ebullience for the T5 nukes with Tabula UP or even have done the SC with T3-5 spells themself. Shiva.Applesmash
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Are you laggy or something? Because I can usually SC and double burst on both my GEO and SCH, T5>4 for the GEO and T5>3 for the SCH.
Rate of success depends on what my third char is on though :p Do Helix2 share the debuff slot with Helix1?
Are there some rules for overwriting or "last one cast on a target overwrites the previous one" without any other specific potency rules? I assume there's a single slot even for Helix2 but I wonder if anybody bothered to test it. Can only have either Helix2 or Helix1 on a mob. Not both. Helix2 overwrites and can not be overwritten by Helix1.
Last Helix cast overwrites the previous even if it was weaker. Helix2s also can not be used with Immanence unlike Helix1s. Odin.Llewelyn said: » Helix2 overwrites and can not be overwritten by Helix1. Quote: Last Helix cast overwrites the previous even if it was weaker. Quote: Helix2s also can not be used with Immanence unlike Helix1s. Asura.Sechs said: » Was this carefully tested? (it's not that I don't believe you, just trying to make sure) High damage Helix2 > Low damage Helix1. Enemy was receiving high damage DoT from Helix2. "High Damage" being 13-14% HP loss and "Low Damage" being 3% HP loss. Can't really mistake that. Allright, thanks for confirming that.
Results are in:
http://www.bluegartr.com/threads/108196-Random-Facts-Thread-Magic?p=6517163&viewfull=1#post6517163 Amalric Hands +Magic Burst damage IS cap breaking, same as Mujin band. When not using Ebullience this seems to be the best set for now: Akademos +10 Helios Band +10 Mizukage +10 Static Earring +5 Locus Ring +5 Mujin Band +5 (capbreaking) Amalric Hands +5 (capbreaking) = 50 I don't have all of the gear to fully test it, but using the SCH magic DMG Calc, I still have the combo of Seshaw/Barkarole/Friomisi winning over Twilight(or Bookworm)/Friomisi/Static.
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