The Pirates' Lair: A Guide To Corsair |
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The Pirates' Lair: A Guide to Corsair
Peacekeeper coalition.
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Posts: 27
Thankyou
Valefor.Sehachan said: » Racc influencing QD accuracy has been noticed since the advent of Adoulin only. Admittedly absolutely nothing resisted QD before, even in Legion you didn't need that much macc to land a Light shot. QD shots are basically treated just like ranged attacks of magic nature. Anyone know how much Racc compares to how much Macc? 1 Macc = 2 AGI 1 Racc = 2 AGI 1 Markmanship skill = 0.9 Racc = ??? Macc 1 Racc = ??? Macc Does that mean a Longshot ring is better than Sangomas for light shot? Offline
Posts: 21
Donar blows Vanir out the water
wat?
Less damage, less skill, no ratt e mab relegated to an irrelevant element. +27 racc +5 agi and -3 enm aren't all that great to compensate. Donar is absolute garbage, no idea how you're finding it better than Vanir.
Donar is literally the "Let's finally give THF and NIN more guns" gun. Only exists for those jobs to have an option, not even worth considering if you can equip almost literally any other 119 gun.
OMG we getting two new rolls in may!
Hopefully they're actually useful. Poor PLD roll.
Considering the theme of the jobs possibilities are status resistance and haste.
I don't trust SE to give us anything useful, considering our second 1 hour and how we were left out of the skill buffs.
Run roll is gonna be parry+. Cause we got A.
What's the best you can get on a cape like this?
This only took about 5 tries, but I feel like I got really lucky here. Max for each stat is 5 I think. I have separate capes for separate situations. I have a MAB+5 one for QD, PR Delay -5 one for PR, and WSD+3% MAB+3 one for Weaponskills. I've spent probably 1-2m gil trying to combine them but no luck so far.
My money says RUN roll is magic evasion. No clue about GEO unless it's something like magic crit rate, or magic burst damage.
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Posts: 367
Hello there!!
So I'm trying to be a good Cor, but I have a burning question and would really appreciate a definitive answer. -Does Magic Crit affect Ele WSs and/or Magic based JAs like Quick Draw? The BG wiki page says it only affects Blu, Divine, and Ele magic, but I didn't see any testing to confirm. I was just wondering if anyone could say otherwise personally. Perhaps there has been info on this but I didn't manage to find it. I'm mostly wondering what Leaf- augment I should do for Wildfire/Leaden set on Taeon and noticed dim could get Magic Crit. Thank you! >.< Magic Crit doesn't affect Quick Draw, not sure about Elemental WS, but I'm willing to bet it doesn't affect those either.
Bismarck.Baalthus said: » Valefor.Sehachan said: » Racc influencing QD accuracy has been noticed since the advent of Adoulin only. Admittedly absolutely nothing resisted QD before, even in Legion you didn't need that much macc to land a Light shot. QD shots are basically treated just like ranged attacks of magic nature. Anyone know how much Racc compares to how much Macc? 1 Macc = 2 AGI 1 Racc = 2 AGI 1 Markmanship skill = 0.9 Racc = ??? Macc 1 Racc = ??? Macc Does that mean a Longshot ring is better than Sangomas for light shot? Noone knows? Sorry we don't. It's assumed 1 racc equals 1 macc.
@Cree: magic crit is useless for corsair. Doesn't apply to anything. When you see fluctuating damage is simply cause the lower end had a degree of resist. Valefor.Sehachan said: » Sorry we don't. It's assumed 1 racc equals 1 macc. Then the guide prbly. needs to be updated. Best in Slot / Alternatives Head: Blood Mask / Laksamana's Hat (+1) Body: Mirke Wardecors / Mekosu. Harness, Chasseur's Frac (+1) Hands: Chasseur's Gants +1 / Alruna's Gloves +1, Buremte Gloves Legs: Feast Hose / Mirador Trousers +1, Thur. Tights +1 Feet: Chasseur's Bottes +1 / Vanir Boots, Shneddick Boots +1 Neck: Waylayer's Scarf +1 / Ej Necklace (+1) Waist: Flax Sash / Elanid Belt, Aquiline Belt Ears: Gwati + Enervating Earring / Lifestorm & Psystorm Earring, Enchntr. Earring +1 & Navarch's Earring Fingers: Hajduk Ring +1 x2 / Longshot Ring & Paqichikaji Ring Back: Gunslinger's Cape Is there a better/bigger example of SE's spaghetti code than Quick Draw accuracy?
Meanwhile we do all this fretting to get pieces just right, just to get resisted without a GEO bubble half the time anyhow... I leave Adoulin rings out of every set since each person has one based on the various jobs they play.
That's why I posted alternative downgrades. But for the same reason I leave Skirmish augments out.
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o wow i thought that was an error the marksmanship being lower. i just figured there is no way a 119 weapon would have less marksmanship then the others. i always like ranged accuracy more then attack but not if the skill is lowered that much. thats just costing more accuracy. still would rather have my doomsday
Valefor.Seranos said: » Valefor.Sehachan said: » They just mentioned snapshot and added Rapid shot is separate. So no clarification on Snapshot values? While it has been believed that Snapshot+1=2%, some gear doesn't seem to follow that. I read a long thread on BG about Snapshot, but there isn't a lot of agreement and there is much equipment missing from that. Last night I got Snapshot+5 on my Taeon boots, so curious if that's +10%, +5% or some odd number. Bumping this. Have there been any developments? I want to know how much snapshot I need from gear to cap. Certain gear is as it says, other is double...it's hard to pinpoint them. I think the rule is that if there is % is as you read it, otherwise you have to assume it's double.
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Posts: 367
Hi there, I'm back with a couple more questions mostly regarding Cor's AF3.
1. Do the AF3 Boots' enhancement to Quick Draw work like a window where ALL of the matching element get the enhanced dmg? To elaborate on this, I've been playing around with the 109 Emp boots and Wildfire, and when playing around with this doing Fire Shot -> Wildfire -> Fire Shot, the second Fire shot doesn't get the dmg boost. I've been doing this fairly quickly, so I think it should still be within the window of the first QD, but I'd really love other confirmation on this. 2. Does the the AF3 body only need to be worn when first activating Triple Shot to receive the Triple Shot % boost, or worn while shooting after using Triple Shot? Thank you! Body needs to stay on for the boost to TS.
Boots enhance all magic and abilities of matching elements, but it's a debuff so it can occasionally be resisted. I'm 99% sure the boots only boost the NEXT spell.
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