Using /sch and all mind Atmas and Healing skill gear I ended up with:
89+228 mind
464 healing magic (from sch uncapped on whm)
50 potency
939 cure 4
499 cure 3
214 cure 2
97 cure 1
Cure 4 Now |
||
cure 4 now
Using /sch and all mind Atmas and Healing skill gear I ended up with:
89+228 mind 464 healing magic (from sch uncapped on whm) 50 potency 939 cure 4 499 cure 3 214 cure 2 97 cure 1 I went to try Cure VI with the same set up and ended up getting 1483. This seems a little off for me because I was easily able to hit the 1710 cap even without savior atma on.
Cured for what 700ish? with uncapped healing magic on rdm, yeah I think im done whining about not having cure 5 now
Cerberus.Balloon
Offline
720 with 250 Healing Magic, 820 with 370 healing magic. 555 with a RDM automaton, no vivi-valve.
Haven't really read about the update, what is it like with skill from support job?
Not that it matters that much because the change is extra potency from healing magic skill, tested outside 89+53 mnd, same skill.
873 cure 4 Odin.Dirtyfinger said: » Haven't really read about the update, what is it like with skill from support job? Rdm friend with low potency (22% it think) and 252 skill was only getting 594 to give you an idea. Phoenix.Evildemon
Offline
Cerberus.Maeldiar said: » Odin.Dirtyfinger said: » Haven't really read about the update, what is it like with skill from support job? Rdm friend with low potency (22% it think) and 252 skill was only getting 594 to give you an idea. Even still that's not too bad. makes me bringing my mule rdm over whm for outside abyssea more viable once I finish gearing her refresh pieces and get some of the easier rdm cure potency gear. 1134 c5, 1443 c6. So lame.
Not bad I guess, was hoping to break 1k, but don't feel like swapping out HP at the moment. Carbuncle.Luthian
Offline
Cerberus.Quipto said: » 1134 c5, 1443 c6. So lame. Cerberus.Maeldiar said: » I went to try Cure VI with the same set up and ended up getting 1483. This seems a little off for me because I was easily able to hit the 1710 cap even without savior atma on. I'm pretty sure they said the cure updates wouldnt effect the cures above cure 4. Carbuncle.Luthian said: » Cerberus.Quipto said: » 1134 c5, 1443 c6. So lame. Cerberus.Maeldiar said: » I went to try Cure VI with the same set up and ended up getting 1483. This seems a little off for me because I was easily able to hit the 1710 cap even without savior atma on. I'm pretty sure they said the cure updates wouldnt effect the cures above cure 4. Good to see Healing Skill is now better than MND and VIT.
Believe a formula was worked out here if anyone is wondering: http://forum.square-enix.com/ffxi/threads/17433-Cure-Formula-Changes?p=298563&viewfull=1#post298563 cure 5 nerf was supposed to be very minor, cure 6 a bit more.
But, when do you really use cure 6 anyways? Uses a shitload of mp. 368 skill on rdm 49% pot - C4 841
390 skill on rdm 49% pot - C4 853 (loss of 5MND) Seems to cap on + from skill before 360 or 22 skill wasn't enuff to raise it. Also don't see why whm's with capped healing magic care they just got C5 for the half the price really. 790 Cure IV outside of Abyssea for me, Level 91 WHM with 50% potency, 388 Healing Skill and 108 MND. 400+ Cure III's with the same setup. So far, really awesome.
I plan to test inside Abyssea with only HP buff for easy HP removal and see what my values look like. Having too much fun in Legion ATM. Ariaum said: 368 skill on rdm 49% pot - C4 841 841 with 49% potency = 565 base cure 565 base cure occurs with between 513 and 514 power With 368 skill, that means 145~146 power from mnd and vit I assume this was tested in Abyssea? Would need something like 200 mnd and 180 vit for that. Ariaum said: 390 skill on rdm 49% pot - C4 853 (loss of 5MND) Add 22 skill and drop 5 mind, power should be ~533 Base cure with 533 power is 573 573 * 1.49 = 853 Ariaum said: Seems to cap on + from skill before 360 or 22 skill wasn't enuff to raise it. Not sure what this means; adding skill raised the amount you cured. Power cap on Cure IV is 700. Everything above 400 power (520 base HP cured) raises HP cured by 1 point per 2.5 power. So 2 HP per 5 power, which is 5 skill or 10 mnd or 20 vit. Cure 4 > Cure 5 After update.
Truestory.jpg Offline
Posts: 132
Stupid question: are the base, rate, and constant formula/values still the same? If so/not what are they? What I've found for Cure IV is:
Power = skill + mnd/2 + vit/4 Base = ((power/2)/rate)+const. Rates: .66..., 2, 6.5 Const: 165, 275, 354.66 Are these accurate? Is there some link to accurate and complete up to date formulas? Also, I'm not exactly sure how soft caps work. Can someone explain those quick and dirty like? Cerberus.Quipto said: » Carbuncle.Luthian said: » Cerberus.Quipto said: » 1134 c5, 1443 c6. So lame. Cerberus.Maeldiar said: » I went to try Cure VI with the same set up and ended up getting 1483. This seems a little off for me because I was easily able to hit the 1710 cap even without savior atma on. I'm pretty sure they said the cure updates wouldnt effect the cures above cure 4. This exactly, my cure 5 and 6 seem lower now. Quote: Stupid question: are the base, rate, and constant formula/values still the same? No. They've changed significantly. Quote: If so/not what are they? Check the top of the Formula Numbers page here. Quote: Base = ((power/2)/rate)+const. Power is not divided by 2. That's from the old cure formula. Quote: Also, I'm not exactly sure how soft caps work. Can someone explain those quick and dirty like? "Soft cap" is a term to indicate that increasing your total power can still increase the amount cured, however the rate at which power is converted to +HP has changed. Soft caps can be described either in terms of the amount of HP cured at the soft cap, or the total power at the soft cap. For example, the first soft cap for Cure 1 occurs at 20 power, with 15 HP cured. The scale up to the first cap was such that it increased from the minimum amount cured of 10 to 15 with 20 power (so 4 power for 1 HP). The second soft cap occurs at 40 power, with 30 HP cured. In that case you've increased by another 20 power, and cured for an additional 15 HP, giving you a rate of 1.33 power per HP. Etc. "Soft cap" is a carryover from the original cure formulas, where the rate at which power increased HP decreased (significantly) at each subsequent power segment. That is, the slope of power vs HP always decreased after passing each soft cap. This is not always the case with the new formula; there are points where the slope increases after passing certain soft caps. Quote: And they said they'd be nerfing 5 and 6? I use to hit 1710 c6 and 1400-1500 something c5. Cure 5 has not been nerfed. It tends to be within ~1% of what the original formula would have given, assuming you keep near cap healing magic skill. Cure 6 was nerfed a bit. Typical output will be about 3% lower than previous, given the same skill/mnd/vit. It also has a significantly lower cap, such that max possible cured will be more than 11% lower. Fenrir.Terminus said: » you get back to punching stuff Fenrir.Terminus said: » Basically like this, right? Pretty much, yep. I will do some testing tonight when I get home, I didnt even notice in voidwatch last night as my focus was elsewhere.
Quetzalcoatl.Wakmidget
Offline
Got these numbers with this setup and 479 Healing Magic total(+39 is actually in this gearset): I like it so far, I think it scales better. I feel Cure IV could be a little bit better. But maybe I'm over estimating. Iaso Mitra would help my single target build a lot. Not only would I be able to comfortably cap my Cure Potency, but it has a nice portion of Healing Magic in it as well. Anyone know what VWNM drops the abjuration for that? Fenrir.Motenten said: » Quote: And they said they'd be nerfing 5 and 6? I use to hit 1710 c6 and 1400-1500 something c5. Cure 5 has not been nerfed. It tends to be within ~1% of what the original formula would have given, assuming you keep near cap healing magic skill. Cure 6 was nerfed a bit. Typical output will be about 3% lower than previous, given the same skill/mnd/vit. It also has a significantly lower cap, such that max possible cured will be more than 11% lower. ((1710-1483)/1710)*100)=13.27% cut. Significant imo. Its as if your target must have cure effects received gear now to hit the same cap. |
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|