Obscure Enhancing Skill Gear |
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Obscure Enhancing Skill Gear
Is there any obscure enhancing skill gear out there? For instance, stuff from FoV, mini xpac fights, etc? I already know about the Kirin Pole augment, but was curious if there was anything else. Thanks~
Zenith Crown can be augmented with Enhancing Skill as well. (up to 8 on HQ)
Edit: Nevermind, SCH isn't on Zenith Fenrir.Niniann said: » Is there any obscure enhancing skill gear out there? For instance, stuff from FoV, mini xpac fights, etc? I already know about the Kirin Pole augment, but was curious if there was anything else. Thanks~ obviously there's af3+2 head, af2+2 body, af1 legs, augur's gloves (but you'll probably be using perpetuance so that rules these out), kirin's pole, that enhancing +3 grip, af3 ammo, enhancing earring, sea cape, colossus torque, and then the enhancing +5 belt. That leaves our only unfilled slots as feet, rings, and one ear slot :/ for your convenience honestly this is about all I can come up with unless there's enhancing skill rings that I'm not thinking of :/ This is what I want as my set:
weapon: kirin pole + fulcio grip. (need) savant's treatise head: AF3+2 bonnet Neck: colossal torque (w/e the alexander one is called) Earrings: 1 augmenting earring, and i dont think the other matters body: would be sphere one (Ahur Robe I believe its called) Hands: ummm I think auger's has enhancing on them Rings: Don't matter back: sea cape belt: i use cascade, it has +3, but there is a +5 new belt (i think its olympus) legs: AF1 with light arts feet: Rubeus Boots have +10 I think this is basically your max enhancing set. Hope it helped. Yeah, stuff I already knew. There's apparently +2 skill on Aptus Earring from ASA if anyone cares. I guess that's it. :x
Wulf more or less beat me to it, cuz i'm typing it out while doing VW (downtime) lol
Oh yeah forgot about anhur robe, and I didn't know about those boots (shows how meticulously I look over new gear in updates)
I remember the ASA earring, but to the best of my knowledge it never made or broke anything for me in the past, so it wasn't necessarily worth my time of redoing those stupid fights. This would be the top enhancing magic set for SCH at the moment. However, the only thing u might be achieving is next phalanx tier and some higher en/barspells. As far as all the SCH's Ive spoken to- Embrava caps (58HP/tic regen, 5TP/tic regain, and Haste effect (29.17%) @ Enhancing 402.). Hands: Augurs or Af3+2 depends the duration ur aiming for feet: Rubeus > Literae Sabots w/5Enhancing Augment (Dominion Tactician augment) Neck: Colossus/Enhancing Body: Anhur Robe>HQ-AH Version> NQ-AH Version> Argute Gown+2 > Argute Gown+1/NQ Bahamut.Cuelebra said: » This would be the top enhancing magic set for SCH at the moment. However, the only thing u might be achieving is next phalanx tier and some higher en/barspells. As far as all the SCH's Ive spoken to- Embrava caps (58HP/tic regen, 5TP/tic regain, and Haste effect (29.17%) @ Enhancing 402.). Hands: Augurs or Af3+2 depends the duration ur aiming for feet: Rubeus > Literae Sabots w/5Enhancing Augment (Dominion Tactician augment) Neck: Colossus/Enhancing Body: Anhur Robe>HQ-AH Version> NQ-AH Version> Argute Gown+2 > Argute Gown+1/NQ And the only citations I have seen on any of the wikis where 402 has been mentioned is where it's being spread about as only an example, and hasn't been called any sort of cap. Might want to check your facts. Carbuncle.Wulfshadow said: » Might want to check your facts. I listed the haste and regain also. might want to completely rebutt something instead of partially picking it out. considering Embrava is regain/attack speed/regen... just saying... http://wiki.bluegartr.com/bg/Embrava The HP i may be wrong, Ill test it right now . The tp and haste, however, i have yet to see exceed whats listed on BGwiki. So plz show me a set... where the listed 5tp/tick and 30~% haste are exceeded. Cause i havnt seen one. Bahamut.Cuelebra said: » Carbuncle.Wulfshadow said: » Might want to check your facts. http://wiki.bluegartr.com/bg/Embrava The HP i may be wrong, Ill test it right now . The tp and haste, however, i have yet to see exceed whats listed on BGwiki. So plz show me a set... where the Show me a set that exceeds 5tp/tick and 30~% haste. Cause i havnt seen one. Carbuncle.Wulfshadow said: » Bahamut.Cuelebra said: » Carbuncle.Wulfshadow said: » Might want to check your facts. http://wiki.bluegartr.com/bg/Embrava The HP i may be wrong, Ill test it right now . The tp and haste, however, i have yet to see exceed whats listed on BGwiki. So plz show me a set... where the Show me a set that exceeds 5tp/tick and 30~% haste. Cause i havnt seen one. edited. read up Carbuncle.Wulfshadow said: » insert text umm... ok... moving along... not tangenting the point of this thread at all- do it elsewhere... ur right about the regen, end of discussion. I just logged onto test server. 487 Enhancing with gear got me 70hp/tick. the regain was still doing 5tp/tick. the attack speed ughh i could test that tomm morning. Could you please stop attempting to derail this conversation
Anyways, I'll look into my sets in a few and see if that ASA earring will break any tiers, I had totally forgot about it. In the meanwhile I'll try looking into spamming that VNM for those enhancing boots to try them out :) Carbuncle.Wulfshadow said: » Could you please stop attempting to derail this conversation Anyways, I'll look into my sets in a few and see if that ASA earring will break any tiers, I had totally forgot about it. In the meanwhile I'll try looking into spamming that VNM for those enhancing boots to try them out :) >.> (^------- this is a my eyes looking not like a clown) Ok so went back on to test server. The "Enhances Enlightenment" on Argute Gown+2 gives an additional +2/merit to each skill for a total of +10 to each skill when enlightenment/ArguteGown+2 are active. So argute gown+2 with enlightenment is gonna give +19 Enhancing kinda neat actually. Literae Sabots are able to get enhancing magic +5.
Aura caps at 500 skill, like all other enhancing magics giving 72HP regen, 6TP regain, and ~34% haste. Formula for that is: Regen EnhancingMagic/7+1 Regain EnhancingMagic/100+1 Haste% EnhancingMagic/15+1 It's possible to reach 504/511 and 510 skill for the Regen and Haste levels, but because the spell's limit is 500, it does nothing. is that a visual program/cap like attack or is the spell actually set where it cannot function after 500 skill? cause attack can go above 999 i think its just not shown on screen.
No, 500 is the new limit that skill will affect enhancing magic. Barpspells, Phalanx, Aura, Enspells, Gain-, and Add- spells all reach their strongest point at 500 skill. Lv75 the limit was 300, so a new limit for Lv99 is not surprising.
I had 320 enhancing skill as RDM at 75 and I'm pretty sure it did more than 300.
Quetzalcoatl.Kimora said: » Literae Sabots are able to get enhancing magic +5. Aura caps at 500 skill, like all other enhancing magics giving 72HP regen, 6TP regain, and ~34% haste. Formula for that is: Regen EnhancingMagic/7+1 Regain EnhancingMagic/100+1 Haste% EnhancingMagic/15+1 It's possible to reach 504/511 and 510 skill for the Regen and Haste levels, but because the spell's limit is 500, it does nothing. Sorry, but where was the testing for this? It matches up pretty well with all the data I have on it, but I was just wondering if there was testing somewhere. |
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