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test server findings.
Asura.Planet
Server: Asura
Game: FFXI
Posts: 145
By Asura.Planet 2011-08-29 17:21:56
anyone test parry/guard rates? They said they were looking to adjust parry/guard
im actually going to test this out in a few. (guard i mean)
By Foldypaws 2011-08-29 17:34:37
Valefor.Prothescar said: »So far I've ascertained:
2.0fTP 50%STR 50%something (most likely CHR, double checking) and auto crits. Sick spell.
I don't think those mods are right. Plugging in my STR and CHR, it gives me ~1000 damage, and I'm hitting regularly for 1100-1170
I think 2.25 is a more likely fTP
(2.0 requires I have 212 combined wSC mods and I don't have over 200 of any two stats.)
150 TP gives ~3 http://fTP.
Server: Cerberus
Game: FFXI
Posts: 2269
By Cerberus.Wolfshadow 2011-08-29 17:35:33
Otw home >.>!
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2011-08-29 17:36:26
Cerberus.Wolfshadow said: »Otw home >.>! School must suck. Sleeping in until 2 PM, you're missing out.
[+]
Hades.Cheyne
Server: Hades
Game: FFXI
Posts: 9469
By Hades.Cheyne 2011-08-29 17:39:58
Cerberus.Wolfshadow said: »Otw home >.>! School must suck. Sleeping in until 2 PM, you're missing out.
Wow, I have to leave my house by 7:10. :(
Sylph.Kwate
Server: Sylph
Game: FFXI
Posts: 137
By Sylph.Kwate 2011-08-29 17:43:23
Any 2HR testing with Heavy Strike in it? Or have SC properties not been determined yet?
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2011-08-29 17:47:32
expanded my sample sizes considerably for every stat and I feel that I'm ready to conclude that:
Heavy Strike
2.25fTP 75%STR Autocrit
Carbuncle.Aeonknight
Server: Carbuncle
Game: FFXI
Posts: 155
By Carbuncle.Aeonknight 2011-08-29 17:48:16
Quick question in regards to the Triple attack trait.
Did you try subbing WAR and setting the spells for TA anyway? I'm curious if it'd be possible to obtain TA and DA this way.
Or if the spells themselves will convert a non-native job trait to the new one.
Server: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2011-08-29 17:53:00
Carbuncle.Aeonknight said: »Quick question in regards to the Triple attack trait.
Did you try subbing WAR and setting the spells for TA anyway? I'm curious if it'd be possible to obtain TA and DA this way.
Or if the spells themselves will convert a non-native job trait to the new one.
the set spells give TA.. /war gives DA, why wouldn't you have both? That would be entirely ***-backwards if SE did it that way.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2011-08-29 17:55:09
Heavy Strike: Damage varies with TP.
92BLU
STR+2
32MP
Type: Physical
Element: N/A
2 Set Points
Casting Time: 1 second
Recast Time: 30 seconds
Notes: 2.25fTP 75%STR Autocrit
Severe accuracy penalty.
Sudden Lunge: Damage varies with TP. Additional effect: "Stun."
95BLU
HP-5 MP-5 DEX +1 AGI +1
18MP
Type: Physical
Element: N/A
4 Set Points
Casting Time: 1 second
Recast Time: 12 seconds
Notes: 1.0 fTP 40% AGI
Stun effect is exceptionally strong and accurate. (5-25 seconds)
Does not reduce caster's HP.
White Wind: Restores HP of all party members within the area of effect.
94BLU
HP+5 AGI +1
145MP
Type: Magical
Element: Wind
5 Set Points
Casting Time: 7 seconds
Recast Time: 20 seconds
Notes: floor(HP/7)*2, also augmented by cure potency
Barrier Tusk: Reduces the amount of damage you take.
91BLU
HP+15 MP-15 VIT +3
41MP
Type: Magical
Element: Earth
3 Set Points
Casting Time: 6 seconds
Duration: 60 seconds
Recast Time: 60 seconds
Notes: Reduces damage taken by 15%, calculated after PDT and MDT gear. (Multiplicative)
Water Bomb: Deals water damage to enemies within area of effect. Additional effect: Silence.
92BLU
MP +20 INT+4 MND+2 STR-3 VIT-3
67MP
Type: Magical
Element: Water
2 Set Points
Casting Time: 3 seconds
Recast Time: 32 seconds
Notes: dINT*1.5, 20% INT 10% MND, 2fTP
The silence effect lasts for 60 seconds.
Mortal Ray: Inflicts Doom upon an enemy.
91BLU
STR +2 MND +2
267MP
Type: Magical
Element: Darkness
4 Set Points
Casting Time: 8 seconds
Recast Time: 2 minutes 30 seconds
Notes: Gaze attack with low accuracy, the doom effect appears to take 60 seconds to kill the target and will wear off if you venture too far from the foe that is afflicted.
Dark Orb: Deals dark elemental damage to an enemy.
93BLU
AGI+2 MND+2
123MP
Type: Magical
Element: Darkness
3 Set Points
Casting Time: 9 seconds
Recast Time: 1 minute 12 seconds
Notes: dINT*2, 40% INT, 4.5fTP
Thunderbolt: Deals Lightning damage to enemies within the area of effect. Additional effect: "Stun."
138MP
Type: Magical
Element: Lightning
Casting Time:
Notes: dINT*2, 30% INT 20% MND, 4fTP
5-25 second stun duration
Harden Shell: Enhances defense.
20MP
Type: Magical
Element: Earth
Casting Time: 3 seconds
Duration: 90 seconds
Notes: +100% Defense
Heavy Strike = Double Attack
Water Bomb = Conserve MP
Mortal Ray = Dual Wield
Barrier Tusk = Max HP Boost
Dark Orb = Counter
White Wind = Auto Regen
Sudden Lunge = Store TP
There, that should be a close to complete compendium on the new spells. Some values may be slightly off.
[+]
Carbuncle.Aeonknight
Server: Carbuncle
Game: FFXI
Posts: 155
By Carbuncle.Aeonknight 2011-08-29 17:58:19
Carbuncle.Aeonknight said: »Quick question in regards to the Triple attack trait. Did you try subbing WAR and setting the spells for TA anyway? I'm curious if it'd be possible to obtain TA and DA this way. Or if the spells themselves will convert a non-native job trait to the new one. the set spells give TA.. /war gives DA, why wouldn't you have both? That would be entirely ***-backwards if SE did it that way. Considering the results of Unbridled Knowledge, ***-backwards is a very real possibility. hence the question.
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2011-08-29 17:58:56
Recast on Harden Shell?
Carbuncle.Axle
Server: Carbuncle
Game: FFXI
Posts: 742
By Carbuncle.Axle 2011-08-29 18:01:39
Valefor.Prothescar said: »Heavy Strike: Damage varies with TP.
92BLU
STR+2
32MP
Type: Physical
Element: N/A
2 Set Points
Casting Time: 1 second
Recast Time: 30 seconds
Notes: 2.25fTP 75%STR Autocrit
Sudden Lunge: Damage varies with TP. Additional effect: "Stun."
95BLU
HP-5 MP-5 DEX +1 AGI +1
18MP
Type: Physical
Element: N/A
4 Set Points
Casting Time: 1 second
Recast Time: 12 seconds
Notes: 1.0 fTP 50% STR 50% AGI
Does not reduce caster's HP.
White Wind: Restores HP of all party members within the area of effect.
94BLU
HP+5 AGI +1
145MP
Type: Magical
Element: Wind
5 Set Points
Casting Time: 7 seconds
Recast Time: 20 seconds
Notes: floor(HP/7)*2, also augmented by cure potency
Barrier Tusk: Reduces the amount of damage you take.
91BLU
HP+15 MP-15 VIT +3
41MP
Type: Magical
Element: Earth
3 Set Points
Casting Time: 6 seconds
Duration: 60 seconds
Recast Time: 60 seconds
Notes: Reduces damage taken by 15%, calculated after PDT and MDT gear. (Multiplicative)
Water Bomb: Deals water damage to enemies within area of effect. Additional effect: Silence.
92BLU
MP +20 INT+4 MND+2 STR-3 VIT-3
67MP
Type: Magical
Element: Water
2 Set Points
Casting Time: 3 seconds
Recast Time: 32 seconds
Notes: dINT*1.5, 20% INT 10% MND, 2fTP
The silence effect lasts for 60 seconds.
Mortal Ray: Inflicts Doom upon an enemy.
91BLU
STR +2 MND +2
267MP
Type: Magical
Element: Darkness
4 Set Points
Casting Time: 8 seconds
Recast Time: 2 minutes 30 seconds
Notes: Gaze attack with low accuracy, the doom effect appears to take 60 seconds to kill the target and will wear off if you venture too far from the foe that is inflicted.
Dark Orb: Deals dark elemental damage to an enemy.
93BLU
AGI+2 MND+2
153MP
Type: Magical
Element: Darkness
3 Set Points
Casting Time: 9 seconds
Recast Time: 1 minute 12 seconds
Notes: dINT*2, 40% INT, 4.5fTP
Thunderbolt: Deals Lightning damage to enemies within the area of effect. Additional effect: "Stun."
138MP
Type: Magical
Element: Lightning
Casting Time:
Notes: dINT*2, 30% INT 20% MND, 4fTP
~10 second stun duration
Harden Shell: Enhances defense.
20MP
Type: Magical
Element: Earth
Casting Time: 3 seconds
Duration: 90 seconds
Notes: +100% Defense
There, that should be a close to complete compendium on the new spells. Some values may be slightly off.
What's recast on Harden Shell?
By olyard 2011-08-29 18:06:34
Have to do something in real FFXI but would be interesting if you can do doom on a slept mob, useful for dealing with adds maybe idk.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2011-08-29 18:07:22
Given that the JA to cast HNM spells is 5 mins I figured that was kinda self explanatory.
[+]
Hades.Cheyne
Server: Hades
Game: FFXI
Posts: 9469
By Hades.Cheyne 2011-08-29 18:07:41
Isn't it 5 minutes since it's used with that JA?
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2011-08-29 18:08:06
Valefor.Prothescar said: »Given that the JA to cast HNM spells is 5 mins I figured that was kinda self explanatory. Didn't know it was an HNM only spell.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2011-08-29 18:10:51
Have to do something in real FFXI but would be interesting if you can do doom on a slept mob, useful for dealing with adds maybe idk.
You can, but you can't go far from them.
Server: Cerberus
Game: FFXI
Posts: 2269
By Cerberus.Wolfshadow 2011-08-29 18:12:54
*** *** *** *** ***, car won't start, gunna have to wait for geico to come jump my car. This would happen on the day we can all laugh frolic and hold hands together
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2011-08-29 18:16:52
Cerberus.Wolfshadow said: »*** *** *** *** ***, car won't start, gunna have to wait for geico to come jump my car. This would happen on the day we can all laugh frolic and hold hands together No time to frolic and hold hands, too busy playing on test servers.
Server: Asura
Game: FFXI
Posts: 387
By Asura.Tawhoya 2011-08-29 18:19:57
Any word on SC/MB properties for these spells?
Server: Cerberus
Game: FFXI
Posts: 2269
By Cerberus.Wolfshadow 2011-08-29 18:20:16
Cerberus.Wolfshadow said: »*** *** *** *** ***, car won't start, gunna have to wait for geico to come jump my car. This would happen on the day we can all laugh frolic and hold hands together No time to frolic and hold hands, too busy playing on test servers. Therein lies the means as to which were all going to frolic, what are you, new here?
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2011-08-29 18:21:48
Cerberus.Wolfshadow said: »Cerberus.Wolfshadow said: »*** *** *** *** ***, car won't start, gunna have to wait for geico to come jump my car. This would happen on the day we can all laugh frolic and hold hands together No time to frolic and hold hands, too busy playing on test servers. Therein lies the means as to which were all going to frolic, what are you, new here? No, was too busy out testing the haste proc on the new SCH spell.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2011-08-29 18:23:39
Heavy Strike doesn't appear to have an SC property at all, haven't tried Sudden Lunge.
Server: Asura
Game: FFXI
Posts: 387
By Asura.Tawhoya 2011-08-29 18:25:37
Valefor.Prothescar said: »Heavy Strike doesn't appear to have an SC property at all, haven't tried Sudden Lunge.
Oh that's dissapointing. I was hoping for light on that one
By Starkzz 2011-08-29 18:29:27
Has anyone tested frozen mist? I heard that was being added aswell, would be interesting if the terror lands and/or the phys dmg negation is active on it via BLU
Server: Asura
Game: FFXI
Posts: 387
By Asura.Tawhoya 2011-08-29 18:30:50
Has anyone tested frozen mist? I heard that was being added aswell, would be interesting if the terror lands and/or the phys dmg negation is active on it via BLU
I think that the Heavy Strike animation was mistaken for Frozen Mist since nobody has mentioned anything about.
By Starkzz 2011-08-29 18:31:56
I definately saw frozen mist in the dat mine video, but yeah..
Server: Asura
Game: FFXI
Posts: 387
By Asura.Tawhoya 2011-08-29 18:33:18
I definately saw frozen mist in the dat mine video, but yeah..
Idk... could be right. They may have plans for it on the 95-99 path. Here's hopin ^^
Ragnarok.Sekundes
Server: Ragnarok
Game: FFXI
Posts: 4197
By Ragnarok.Sekundes 2011-08-29 18:33:26
Valefor.Prothescar said: »Heavy Strike doesn't appear to have an SC property at all, haven't tried Sudden Lunge.
Oh that's dissapointing. I was hoping for light on that one light or dark as long as it chained with chant I would have been happy ; ;
New spells:
Heavy Strike: 92BLU STR+2 2 set points 32MP "Damage varies with TP" 2 points
Sudden lunge: 95BLU HP-5 MP-5 DEX +1 AGI +1 18MP " Damage varies with TP Additional affect "Stun"" 4 Points
White wind: 90blu HP+5 AGI +1 145MP "Restores HP of All Party members within affect." 5 points
Barrior tusk: 91BLU HP+15 MP-15 VIT +3 41MP "Reduces the amount of damage you take" (Phalanx effect) 3 points
Water bomb: 92 BLU MP +20 INT+4 MND+2 STR-3 VIT-3 67MP "Deals water damage to enimies within AoE. Additional effect: Silance" 2 points
Moral ray: 91 BLU STR +2 MND +2 267MP "inflicts doom upon enemy" VERY LOW MAGIC ACC like it missed on level 75 mobs in sky 4 points
Dark orb: 93BLU AGI +2 MND+2 153MP "Deals dark damage to an enemy. 3 points
NEW JOB ABILTY MUST BE UP TO USE THESE 5min recast on ability.
Thunder bolt(AoE Thnderdamage+ stun Low damage) 138 MP VERY LONG stun
Hardend shell(+100% DEF) 20MP
these spells are always in your list but are faded out like being in the improper grimor on SCH until using the New ability i cant see if they offer stat boost but i doubt it.
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