In Need Of AMAZING War Spellcast Q.q

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In need of AMAZING war spellcast q.q
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 Bismarck.Olebisque
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By Bismarck.Olebisque 2011-08-17 12:11:09
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i have a spellcast for my war now but I'm sure there is a better one out there. If anyone could help me id truly appreciate it :)
 Odin.Daemun
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By Odin.Daemun 2011-08-17 12:51:59
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Lern2play

Then there's no need.

Was obligatory, sorry.
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 Ragnarok.Sekundes
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By Ragnarok.Sekundes 2011-08-17 12:54:37
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Bismarck.Olebisque said: »
i have a spellcast for my war now but I'm sure there is a better one out there. If anyone could help me id truly appreciate it :)

If you post your current xml people will be able to offer some better advice or give you an XML that is actually better than what you have now.
 Bismarck.Olebisque
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By Bismarck.Olebisque 2011-08-18 17:55:29
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Code xml
<?xml version="1.0" encoding="utf-8"?>
<spellcast>
  <config RequireVersion="2.22" HideErrors="false" ShowGearSwaps="false" Debug="true" ShowSpellInfo="false" />
  <variables></variables>
  <sets>
    <group Name="main" Default="Yes">
      <set Name="Standard">
        <ammo>Ravager's Orb</ammo>
        <head>Twilight Helm</head>
        <neck>Orochi Nodowa</neck>
        <lear>Brutal Earring</lear>
        <rear>Ravager's Earring</rear>
        <body>Twilight Mail</body>
        <hands>Rvg. Mufflers +2</hands>
        <lring>Rajas Ring</lring>
        <rring>Blitz Ring</rring>
        <back>Atheling Mantle</back>
        <waist>Goading Belt</waist>
        <legs>Rvg. Cuisses +2</legs>
        <feet>Hermes' Sandals</feet>
      </set>
      <set Name="Engaged" BaseSet="Standard">
        <ammo>Ravager's Orb</ammo>
        <head>Zelus Tiara</head>
        <neck>Ravager's Gorget</neck>        
        <body>Adaman Hauberk</body>
        <back>Atheling Mantle</back>
        <feet>Rvg. Calligae +2</feet>
      </set>
      <set Name="Utsusemi">
        <head>Zelus Tiara</head>
        <waist>Bullwhip Belt</waist>
        <legs>Rvg. Cuisses +2</legs>
        <feet>Rvg. Calligae +2</feet>
      </set>
      <set Name="FastCast">
        <neck>Jeweled Collar</neck>
        <rear>Loquac. Earring</rear>
        <body>Nuevo Coselete</body>
      </set>
      <set Name="RR1" BaseSet="Engaged">
        <ammo>Ravager's Orb</ammo>
        <head>Ravager's Mask +2</head>
        <body>Grim Cuirass +1</body>
        <hands>Heafoc Mitts</hands>
        <rring>Strigoi Ring</rring>
        <back>Atheling Mantle</back>
        <waist>Snow Belt</waist>
        <feet>Rvg. Calligae +2</feet>
      </set>
      <set Name="RR2" BaseSet="RR1">
        <body>Zahak's Mail</body>
        <neck>Ravager's Gorget</neck>
        <waist>Beir Belt +1</waist>
      </set>
      <set Name="FC" BaseSet="Engaged">
        <ammo>Ravager's Orb</ammo>
        <head>Ravager's Mask +2</head>
        <body>Grim Cuirass +1</body>
        <hands>Heafoc Mitts</hands>
        <rring>Strigoi Ring</rring>
        <back>Atheling Mantle</back>
        <waist>Breeze Belt</waist>
        <legs>Hachiryu Haidate</legs>
        <feet>Clout Boots</feet>
      </set>
      <set Name="UF1" BaseSet="Engaged">
        <ammo>Ravager's Orb</ammo>
        <head>Ravager's Mask +2</head>
        <body>Grim Cuirass +1</body>
        <hands>Heafoc Mitts</hands>
        <rring>Strigoi Ring</rring>
        <back>Atheling Mantle</back>
        <waist>Breeze Belt</waist>
      </set>
      <set Name="UF2" BaseSet="UF1">
        <body>Zahak's Mail</body>
        <neck>Ravager's Gorget</neck>
        <waist>Beir Belt +1</waist>
      </set>
      <set Name="Cataclysm" BaseSet="Engaged">
        <head>Twilight Helm</head>
        <lear>Hecate's Earring</lear>
        <rear>Novio Earring</rear>
        <neck>Artemis' Medal</neck> 
        <body>Twilight Mail</body>
        <hands>Rvg. Mufflers +2</hands>
        <rring>Spiral Ring</rring>
        <waist>Warwolf Belt</waist>
        <legs>Hachiryu Haidate</legs>
        <feet>Clout Boots</feet>
      </set>
      <set Name="Other" BaseSet="Engaged">
        <ammo>Ravager's Orb</ammo>
        <head>Ravager's Mask +2</head>
        <body>Grim Cuirass +1</body>
        <hands>Heafoc Mitts</hands>
        <rring>Strigoi Ring</rring>
        <back>Atheling Mantle</back>
        <waist>Beir Belt +1</waist>
        <legs>Hachiryu Haidate</legs>
        <feet>Clout Boots</feet>
      </set>
      <set Name="Enmity">
        <head>Hero's Galea</head>
        <body>Warrior's Lorica</body>
        <neck>Ritter Gorget</neck>
        <waist>Warwolf Belt</waist>
        <feet>Dornen Schuhs</feet>
      </set>
      <set Name="PDT" BaseSet="Engaged">
        <head>Darksteel Cap +1</head>
        <neck>Twilight Torque</neck>
        <body>Grim Cuirass +1</body>
        <hands>Heavy Gauntlets</hands>
        <lring>Dark Ring</lring>
        <rring>Dark Ring</rring>
        <back>Metallon Mantle</back>
        <waist>Nierenschutz</waist>
        <legs>Dst. Subligar +1</legs>
        <feet>Askar Gambieras</feet>
      </set>
      <set Name="MDT" BaseSet="Engaged">
        <head>Coral Visor +1</head>
        <neck>Twilight Torque</neck>
        <lear>Merman's Earring</lear>
        <rear>Merman's Earring</rear>
        <body>Coral Scale Mail</body>
        <hands>Coral Fng. Gnt. +1</hands>
        <lring>Merman's Ring</lring>
        <rring>Merman's Ring</rring>
        <back>Lamia Mantle +1</back>
        <waist>Nierenschutz</waist>
        <legs>Coral Cuisses +1</legs>
        <feet>Askar Gambieras</feet>
      </set>
    </group>
  </sets>
  <rules>
    <!-- WAR :: Handle equipment sets -->
    <action Type="Equip" when="Idle|AfterCast|Resting" set="Standard" />
    <!-- DD -->
    <if Status="Engaged">
      <if BuffActive="Restraint">
        <action Type="Equip" When="Engaged|AfterCast" Set="Engaged" />
      </if>
      <else>
        <action Type="Equip" When="Engaged|AfterCast" Set="Engaged">
          <hands>Rvg. Mufflers +2</hands>
        </action>
      </else>
    </if>
    <!-- Job Ability Handling -->
    <if Type="JobAbility">
      <if NotSpell="Boost" BuffActive="Amnesia|Sleep|Stun|Terror">
        <!-- Cancel JA if unable to cast -->
        <action Type="CancelSpell" />
      </if>
      <elseif Spell="Boost">
        <if Status="Engaged">
          <if BuffActive="Restraint">
            <action Type="Equip" When="Precast" Set="Engaged" />
          </if>
          <else>
            <action Type="Equip" When="Precast" Set="Engaged">
              <hands>Rvg. Mufflers +2</hands>
            </action>
          </else>
        </if>
        <else>
          <action Type="Equip" set="Standard" />
        </else>
        <action type="CancelSpell" />
        <action type="Return" />
      </elseif>
      <else>
        <if Spell="Provoke">
          <action Type="PreCastDelay" Delay=".1" />
          <action Type="Equip" When="PreCast" Set="Enmity" />
        </if>
        <elseif Spell="Restraint">
          <action Type="Equip" When="PreCast">
            <hands>Rvg. Mufflers +2</hands>
          </action>
        </elseif>
        <elseif Spell="Berserk">
          <action Type="Equip" When="PreCast">
            <feet>Warrior's Calligae</feet>
          </action>
        </elseif>
        <elseif Spell="Aggressor">
          <action Type="Equip" When="PreCast">
            <body>Warrior's Lorica</body>
          </action>
        </elseif>
        <elseif Spell="Blood Rage">
          <action Type="Equip" When="PreCast">
            <body>Rvg. Lorica +2</body>
          </action>
        </elseif>
        <elseif Spell="Spectral Jig">
          <if BuffActive="Sneak">
            <action Type="Command" When="PreCast">cancel 71</action>
          </if>
        </elseif>
      </else>
    </if>
    <!-- WAR :: Weapon skill handling -->
    <elseif Type="WeaponSkill">
      <if Mode="OR" BuffActive="Amnesia|Sleep|Stun|Terror" TPLT="100">
        <!-- Cancel WS if unable to cast -->
        <action Type="CancelSpell" />
      </if>
      <else>
        <if Spell="Ukko's Fury">
          <if BuffActive="Blood Rage">
            <action Type="Equip" When="PreCast" Set="UF2">
              <feet>Clout Boots</feet>
            </action>
          </if>
          <else>
            <if BuffActive="Berserk">
              <action Type="Equip" When="PreCast" Set="UF2" />
            </if>
            <else>
              <action Type="Equip" When="PreCast" Set="UF1">
                <neck>Rancor Collar</neck>
              </action>
            </else>
          </else>
        </if>
        <elseif Spell="Raging Rush">
          <if BuffActive="Blood Rage">
            <action Type="Equip" When="PreCast" Set="RR2">
              <feet>Clout Boots</feet>
            </action>
          </if>
          <else>
            <if BuffActive="Berserk">
              <action Type="Equip" When="PreCast" Set="RR2" />
            </if>
            <else>
              <action Type="Equip" When="PreCast" Set="RR1">
                <neck>Rancor Collar</neck>
              </action>
            </else>
          </else>
        </elseif>
        <elseif Spell="Fell Cleave">
          <action Type="Equip" When="PreCast" Set="FC">
            <neck>Breeze Gorget</neck>
          </action>
        </elseif>
        <elseif Spell="Cataclysm">
          <action Type="Equip" When="PreCast" Set="Cataclysm">
            <neck>Agasaya's Collar</neck>
          </action>
        </elseif>
        <else>
          <action Type="Equip" When="PreCast" Set="Other" />
        </else>
        <action Type="AfterCastDelay" Delay=".5" />
      </else>
    </elseif>
    <elseif Type="Ninjutsu" NotBuffActive="Silence|Sleep|Stun|Terror" SubJob="NIN">
      <if Spell="Utsusemi*">
        <action Type="Equip" When="PreCast" Set="FastCast" />
        <action Type="Equip" When="MidCast" Set="Utsusemi" />
        <if Spell="Utsusemi: Ichi" BuffActive="Copy Image*">
          <if BuffActive="Copy Image (3)|Copy Image (2)" Status="Engaged">
            <action Type="CancelSpell" />
            <action type="Return" />
          </if>
          <else>
            <action Type="MidCastDelay" Delay="3.0" />
            <command when="midcast">cancel 66</command>
            <!--command when="midcast">cancel 444</command>
                                                <command when="midcast">cancel 445</command-->
          </else>
        </if>
      </if>
      <elseif Spell="Monomi*" BuffActive="Sneak" SpellTargetType="Self">
        <action Type="Equip" When="PreCast" Set="FastCast" />
        <action Type="MidCastDelay" Delay="2.2" />
        <action Type="Command" When="MidCast">cancel 71</action>
      </elseif>
    </elseif>
  </rules>
</spellcast>
 Fenrir.Niniann
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By Fenrir.Niniann 2011-08-18 17:59:26
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First off they have tags for code now. It's just [*code=xml*][*/code*] without the *. Secondly, what exactly are you looking for a new XML to do? I can try to assist in additions to your current one.
 Cerberus.Vaness
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By Cerberus.Vaness 2011-08-18 18:07:34
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Odin.Daemun said: »
Lern2play

Then there's no need.

Was obligatory, sorry.
You are an idiot to think that using spellcast means you don't know how to play.

It's called: Learn what the program do before doing a comment and looking like a tard in front of the entire ffxi community
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 Midgardsormr.Markers
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By Midgardsormr.Markers 2011-08-18 18:11:56
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Cerberus.Vaness said: »
Odin.Daemun said: »
Lern2play

Then there's no need.

Was obligatory, sorry.
You are an idiot to think that using spellcast means you don't know how to play.

It's called: Learn what the program do before doing a comment and looking like a tard in front of the entire ffxi community

It's called: Canadians are awesome :D
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 Siren.Mcclane
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By Siren.Mcclane 2011-08-18 18:14:39
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Can someone PM me a TERRIBLE war spellcast? kthx
 Bismarck.Olebisque
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By Bismarck.Olebisque 2011-08-18 18:27:55
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well i wrote most of this one myself. but i wanted to see if anyone had a better one that i could compare to maybe have different sets for inside and outside abyssea and so forth. i dont understand why people have to be smart a's. i asked for help not for u to be a *****
 Cerberus.Kelhor
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By Cerberus.Kelhor 2011-08-18 18:30:28
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I guess my question is, what is it you want it to do, that yours doesn't currently do? Modifying what already works is usually a better route to go than starting from ground zero with something.

[edit: I should read the thread, Niniann said the same thing. Point stands, though; tell us what you want it to do]
 Bismarck.Olebisque
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By Bismarck.Olebisque 2011-08-18 19:07:07
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like have different sets if i can to switch between like if im in abyssea and out of abyssea. like a tp set and ws set 1 and then set 2. and i wanted to have people tell me if they saw something i was missing or would help better
 Alexander.Vivicide
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By Alexander.Vivicide 2011-08-18 22:03:00
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just need to make the inside abyssea have the visant status and the normal set outside... that's done the same way that you would have berserk up and down sets
 Bismarck.Olebisque
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By Bismarck.Olebisque 2011-08-18 22:12:51
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i would probably need help or an example if you could
 Odin.Sawtelle
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By Odin.Sawtelle 2011-08-19 05:33:48
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not spellcast related, but that mdt set has 9 more mdt than it needs assuming you have a good whm. could switch some out for some mdb or haste.
 Bismarck.Olebisque
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By Bismarck.Olebisque 2011-08-19 10:44:23
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Thanks saw! I'll see what I can do to make it better
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By Eijii 2011-08-25 07:18:33
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I like this one its pretty neat, just can't get it to use ravager's mitts +2 for WS when restraint is up.
 Sylph.Gredival
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By Sylph.Gredival 2011-08-26 16:40:45
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Cerberus.Vaness said: »
You are an idiot to think that using spellcast means you don't know how to play.

It's called: Learn what the program do before doing a comment and looking like a tard in front of the entire ffxi community

Using Spellcast isn't indicative that you don't know how to play, however once you start automating things you start to inch towards the deep end of the pool. Automating things by default means you remove interaction and that always makes things easier. The question is whether what you remove truly matters.

It's like what Cancel once was. For a good tank it's merely convenience, but for a bad tank it removed a major aspect of shadow juggling that would have otherwise

Fish botters always point out that they are automating a chore that doesn't have any significance. The other side of the coin is the idea that the whole point of fishing or any farming is time investment and that automating it removes that key element.
 Bahamut.Serj
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By Bahamut.Serj 2011-08-26 16:50:18
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Sylph.Gredival said: »
Cerberus.Vaness said: »
You are an idiot to think that using spellcast means you don't know how to play.

It's called: Learn what the program do before doing a comment and looking like a tard in front of the entire ffxi community

Using Spellcast isn't indicative that you don't know how to play, however once you start automating things you start to inch towards the deep end of the pool. Automating things by default means you remove interaction and that always makes things easier. The question is whether what you remove truly matters.

It's like what Cancel once was. For a good tank it's merely convenience, but for a bad tank it removed a major aspect of shadow juggling that would have otherwise

Fish botters always point out that they are automating a chore that doesn't have any significance. The other side of the coin is the idea that the whole point of fishing or any farming is time investment and that automating it removes that key element.

Suck less etc. I never knew having to hit 3 macros to gear swap was *truly* a needed key element.

Not having to worry about 6 macros for ws means you can do other things to make yourself better.
 Bismarck.Moonlightespada
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By Bismarck.Moonlightespada 2011-08-26 16:50:30
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You don't Need spellcast, idc if it makes it "easier".. Learn to play without it
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 Bahamut.Danthebk
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By Bahamut.Danthebk 2011-08-26 17:13:18
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You don't need to suck at this game, yet you choose to. Probably because you're HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE.
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 Bahamut.Bizarro
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By Bahamut.Bizarro 2011-08-26 17:56:04
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I started the game on PS2, then moved to PC without windower. Then once I used windower I still used my same broke *** 3 macros for chakra etc. Then I discovered windower macros/scripts, cut it all to one macro and I suddenly had room for a lot more stuff.

To tell someone that you have no idea the background of "learn to play" simply shows a lack of intelligence or comprehension on your part.

In a game that is all about maximizing potential through gear swaps for a near infinite amount of situations SE really screwed the pooch when it comes to the limits of 6 lines per macro.
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 Ramuh.Austar
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By Ramuh.Austar 2011-08-26 18:00:52
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Bismarck.Moonlightespada said: »
You don't Need spellcast, idc if it makes it "easier".. Learn to play without it
Yeah, spellcast doesn't fix your idiotic moonshade augment.
 Shiva.Flionheart
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By Shiva.Flionheart 2011-08-26 18:02:24
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Bismarck.Moonlightespada said: »
You don't Need spellcast, idc if it makes it "easier".. Learn to play without it

shut up.
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 Sylph.Wolfebane
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By Sylph.Wolfebane 2011-08-26 18:03:02
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Talent w/ Spellcast > Talent w/o Spellcast
It doesnt take much talent to play this game anyway
just some common sense.
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 Sylph.Gredival
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By Sylph.Gredival 2011-08-26 18:08:15
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Bahamut.Serj said: »

Suck less etc. I never knew having to hit 3 macros to gear swap was *truly* a needed key element.

Not having to worry about 6 macros for ws means you can do other things to make yourself better.

You don't need Spellcast to make a Windower macro to override the archaic line limits on macros. Reducing the amount of button pressing isn't the issue I pointed out.

I pointed out that automating your play reduces interaction and *can* in turn remove elements of skill (reaction, decision making, etc.)

Much like Cancel, the actual effects of automating things are dependent on the player. It can be about convenience for some players, but for others automating compensates for deficiencies as players.
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By Asura.Leonlionheart 2011-08-26 18:12:04
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Maybe I don't understand what a spell cast does but

does
/console exec war/uf.txt
/ws "Ukko's Fury" <t>
/wait 2
/console exec war/tp.txt
not work?

The only hassle I really see is needing to switch back into either a Restraint down or a Restraint up set...
 Bahamut.Bizarro
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By Bahamut.Bizarro 2011-08-26 18:13:48
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Sylph.Gredival said: »


Much like Cancel, the actual effects of automating things are dependent on the player. It can be about convenience for some players, but for others automating compensates for deficiencies as players.

And suck players are and always will suck. It doesnt matter how many tools you give an idiot they will still smash their thumb driving that screw into the concrete.
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 Bahamut.Serj
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By Bahamut.Serj 2011-08-26 18:16:28
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Sylph.Gredival said: »
Bahamut.Serj said: »

Suck less etc. I never knew having to hit 3 macros to gear swap was *truly* a needed key element.

Not having to worry about 6 macros for ws means you can do other things to make yourself better.

You don't need Spellcast to make a Windower macro to override the archaic line limits on macros. Reducing the amount of button pressing isn't the issue I pointed out.

I pointed out that automating your play reduces interaction and *can* in turn remove elements of skill (reaction, decision making, etc.)

Much like Cancel, the actual effects of automating things are dependent on the player. It can be about convenience for some players, but for others automating compensates for deficiencies as players.

My bad, then, misinterpreted what you said.

But still, spellcast for things like day/nighttime and moon phase is something I wouldn't remember in a hundred years. It can do it to optimize my gear sets.

I personally keep all pdt/mdt/eva sets on windower macros and just use spellcast for situation things and cancel. As you said, it's more of a convenience, but it's still excessive stuff you don't have to do.
 Sylph.Gredival
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By Sylph.Gredival 2011-08-26 18:26:56
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Bahamut.Bizarro said: »
Sylph.Gredival said: »


Much like Cancel, the actual effects of automating things are dependent on the player. It can be about convenience for some players, but for others automating compensates for deficiencies as players.

And suck players are and always will suck. It doesnt matter how many tools you give an idiot they will still smash their thumb driving that screw into the concrete.

WAR is not hard, so it could be said that the difficulty that Spellcast does remove actually takes away a significant bit.
 Bismarck.Moonlightespada
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By Bismarck.Moonlightespada 2011-08-26 18:41:22
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played for 3 years on xbox without it and tried the other day with it the 1st time.. couldnt get it to work right and got a 72h ban for 3rd party crap.. only had that and my media player out so idk wtf was going on.. thats wat i was irritated about. sorry if i came off wrong.
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