Crafting Stalls

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crafting stalls
 Siren.Moonflowyr
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By Siren.Moonflowyr 2011-06-11 12:17:50
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im woundering if the crafting stalls that give +2 to the craft work with the other moghancement so i know if i can get a total of +3 skill ty for any info :)
 Lakshmi.Galith
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By Lakshmi.Galith 2011-06-11 12:54:54
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iirc the stalls just make you lose less materials when you blow things up.
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By Hsieh 2011-06-11 12:57:12
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Siren.Moonflowyr said:
im woundering if the crafting stalls that give +2 to the craft work with the other moghancement so i know if i can get a total of +3 skill ty for any info :)
I believe Megamoglification is +2.
 Sylph.Lorax
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By Sylph.Lorax 2011-06-11 13:02:40
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The skill + amount depends on how many of the other furnishings you have. If you have the 150k/200k items, the stall boosts you up to +5 skill. So +7 total in gear/furnishings, +3 from HQ support, totaling +10 skill.

If you only have the stall, no other furnishings, it's believed to be +3, then +1 for each furnishing you have. That isn't 100% confirmed though. But the +5 example listed in the first paragraph is.

Hope this helps, I'll try to dig up the testing source if you are still skeptical.
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 Cerberus.Saboro
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By Cerberus.Saboro 2011-06-11 13:03:18
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from my own testing of the stall, it overwrites any other enhancements u could receive from other GP items, ie the guild sign, sign and Veteran item combo, or Veteran item.
 Bismarck.Hsieh
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By Bismarck.Hsieh 2011-06-11 13:41:23
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Cerberus.Saboro said:
from my own testing of the stall, it overwrites any other enhancements u could receive from other GP items, ie the guild sign, sign and Veteran item combo, or Veteran item.
I don't think it overwrites from what I experienced and read on wiki.
I think to get the +2 you need the stall and another GP item.
 Cerberus.Saboro
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By Cerberus.Saboro 2011-06-11 17:22:21
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well ive tried with the stall alone and the stall with other GP items, and either way your gonna end up having mega moglification. now whether or not other having other GP items along with the staff will add a bonus to the mega im unsure there.
 Sylph.Lorax
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By Sylph.Lorax 2011-06-11 18:06:53
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http://www.bluegartr.com/threads/94286-Amazing-Crafts-V-Zouri-accidently-the-whole-crafting-forum/page31

Post #602 there has great info. Overall the sample size is ample enough to be pretty definitive. 150k item + 200k item + stall = +5 skill.

I think the testing starts several pages back on that link, but you can dig through it lol.
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 Ragnarok.Ozment
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By Ragnarok.Ozment 2011-12-03 23:45:14
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I'm still not 100% convinced that skill reaches 110, and yes I have read through all the threads with tests. I mean, I was convinced at first so I prepared enough ingredients to attempt 72 Cursed Cuirasses, a 98 synth. I went 0/72 on HQs. I'm 100 GS and I have the smock, shades, advanced synth support, fools gold, signboard, stall, & gemscope. When I escape out of my layout tab, I definitely have the mega moglification key item. Oh, and I was not wearing the ring, I even had to double-check once after getting no HQs.
 Siren.Thoraeon
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By Siren.Thoraeon 2011-12-04 00:03:57
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Has an Alchemy sub of 55, so unless you had 66 Alchemy and 109 Smithing, you were still Tier 0.
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 Ragnarok.Ozment
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By Ragnarok.Ozment 2011-12-04 11:40:48
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Siren.Thoraeon said: »
Has an Alchemy sub of 55, so unless you had 66 Alchemy and 109 Smithing, you were still Tier 0.

I've wondered if the sub craft needs to be at T1, but I don't think so. Prior to the cursed Cuirass synths, I did 72 cursed schaller synths at went 5/72 on HQ (with all the same items/gear mentioned above). That has a smithing sub of 51, and I'm at 60 so still the T0, no different than the cursed cuirass having a smithing sub at 60.
 Bismarck.Altar
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By Bismarck.Altar 2011-12-04 11:47:20
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Ragnarok.Ozment said: »
I've wondered if the sub craft needs to be at T1, but I don't think so.
You think wrong.
Also, eyeballing etc.
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