Waltz Potency

Language: JP EN DE FR
users online
Forum » FFXI » Jobs » Dancer » waltz potency
waltz potency
 Asura.Yunalaysca
Offline
Server: Asura
Game: FFXI
Posts: 1292
By Asura.Yunalaysca 2011-02-03 15:32:25
Link | Quote | Reply
 
has anyone checked to see if the potency caps at 25%?

with the af1 body, af2 head, earring and phurba you can get 30% potency.

i was wondering since if 25% is the cap you could probably do the dagger, earring, body and use the -delay head piece.


also as a side note, what is you opinion on the best off hand weapon to use with twashtar? i was going to go with a crit dmg augmented yataghan since dnc can't hit crit dmg cap if they were to use the af3 body with rudra, and using yata would let me use the af3 body for evisceration as well.
 Bahamut.Dasva
Offline
Server: Bahamut
Game: FFXI
user: dasva
Posts: 13835
By Bahamut.Dasva 2011-02-03 15:38:10
Link | Quote | Reply
 
Why would it cap so low? Idk what you have but there are a couple of waltz potency atmas that could help you test it. Both rather easy to get.

If you mean what would help your ws dmg it would probably be str/att or dex one.
 Asura.Yunalaysca
Offline
Server: Asura
Game: FFXI
Posts: 1292
By Asura.Yunalaysca 2011-02-03 15:41:08
Link | Quote | Reply
 
would str/dex kila compare to 6% crit dmg though?
 Bahamut.Dasva
Offline
Server: Bahamut
Game: FFXI
user: dasva
Posts: 13835
By Bahamut.Dasva 2011-02-03 15:43:10
Link | Quote | Reply
 
Does that even work offhand? What other +crit gear you wearing?
 Quetzalcoatl.Dawnn
Offline
Server: Quetzalcoatl
Game: FFXI
user: Dawnn
Posts: 1041
By Quetzalcoatl.Dawnn 2011-02-03 15:46:14
Link | Quote | Reply
 
why wouldnt it work in offhand? x.X
 Bahamut.Dasva
Offline
Server: Bahamut
Game: FFXI
user: dasva
Posts: 13835
By Bahamut.Dasva 2011-02-03 15:46:45
Link | Quote | Reply
 
Because +crit rate doesn't :)
 Quetzalcoatl.Dawnn
Offline
Server: Quetzalcoatl
Game: FFXI
user: Dawnn
Posts: 1041
By Quetzalcoatl.Dawnn 2011-02-03 15:47:37
Link | Quote | Reply
 
well i spose it would be fairly simple to test lmao
 Asura.Yunalaysca
Offline
Server: Asura
Game: FFXI
Posts: 1292
By Asura.Yunalaysca 2011-02-03 15:48:14
Link | Quote | Reply
 
yeah it's just like thf's X's knife, they even work with ranged attacks (really nice for dual wielding on a procwhore/DDing rng)

dnc gets
8% from trait
30% from RR
5% from feather
 Quetzalcoatl.Dawnn
Offline
Server: Quetzalcoatl
Game: FFXI
user: Dawnn
Posts: 1041
By Quetzalcoatl.Dawnn 2011-02-03 15:52:20
Link | Quote | Reply
 
so thats 43% crit hit damage, assuming you get a 6% dagger, your like one away from cap

awesome
 Titan.Lillica
Offline
Server: Titan
Game: FFXI
user: Lillica
Posts: 1612
By Titan.Lillica 2011-02-03 15:52:35
Link | Quote | Reply
 
What about trying it in campaign if you got the earring/dagger already.

sonia's plectrum = 10% in campaign

I don't have the earring or the waltz dagger or I would try it out.

*edit*I didn't notice a cap in campaign @28% using dance shoes with 3% w/AF's and plectrum. If I had more to make it clear cut I would, maybe someone who has all the goodies could try in campaign as the difference would be more pronounced.
 Bahamut.Dasva
Offline
Server: Bahamut
Game: FFXI
user: dasva
Posts: 13835
By Bahamut.Dasva 2011-02-03 15:54:01
Link | Quote | Reply
 
Well X's knife is kinda special... I mean according to wiki it does any of number things to crit dmg.

Anyways in that case it will only increase the dmg of your crit hits by 4%ish. And of course does nothing for non crit hits. Pretty sure +24 att will do more to all your dmg especially with drinks/food.

1hds tend to get shafted with attack so yeah decent amounts can do alot. Just eat some crap attack food and see the diff. I've been building my zorro slash lately and yeah dex is easy but the att is making huge differences
 Asura.Yunalaysca
Offline
Server: Asura
Game: FFXI
Posts: 1292
By Asura.Yunalaysca 2011-02-03 15:56:24
Link | Quote | Reply
 
im only looking out for rudra/evisceration dmg so yeah it would be for critting (not to mention with the incredibly high rate of crits to begin with, i dont know the exact math but after 600 something attack your attack+ really doesnt help as much as it used to.
 Lakshmi.Byrth
VIP
Offline
Server: Lakshmi
Game: FFXI
user: Byrthnoth
Posts: 6187
By Lakshmi.Byrth 2011-02-03 16:00:56
Link | Quote | Reply
 
I can test Waltz potency when I get home, but I'm fairly sure it doesn't cap that low. I know I was doing Waltz 3 with a full potency build in Jeuno for 560+ HP per Waltz with +33% potency.

The best offhand dagger is going to depend on the situation. STR/Atk Kila +2 will be better than a perfect Crit damage+6%/D+8 Yata in almost every situation though.
 Asura.Yunalaysca
Offline
Server: Asura
Game: FFXI
Posts: 1292
By Asura.Yunalaysca 2011-02-03 16:02:13
Link | Quote | Reply
 
alright well time to pick that back up then, i got halfway done with it before i got bored and moved on.
 Bahamut.Dasva
Offline
Server: Bahamut
Game: FFXI
user: dasva
Posts: 13835
By Bahamut.Dasva 2011-02-03 16:08:08
Link | Quote | Reply
 
Asura.Yunalaysca said:
im only looking out for rudra/evisceration dmg so yeah it would be for critting (not to mention with the incredibly high rate of crits to begin with, i dont know the exact math but after 600 something attack your attack+ really doesnt help as much as it used to.
Lol my point is that will only help your critting att will help all your dmg.

Actually it does. And it has more to do with Cratio than straight att amount. Assuming mob def of 400 that is say 5 lvls higher than you
25 att will add 4.5-10% on non crits 2.7- 4.2% dmg on crits. If your fstr is uncapped the str will add more.

Also how are you getting to 600 att?

 Asura.Yunalaysca
Offline
Server: Asura
Game: FFXI
Posts: 1292
By Asura.Yunalaysca 2011-02-03 16:11:17
Link | Quote | Reply
 
cruor buffs and red curry
 Lakshmi.Byrth
VIP
Offline
Server: Lakshmi
Game: FFXI
user: Byrthnoth
Posts: 6187
By Lakshmi.Byrth 2011-02-03 16:11:57
Link | Quote | Reply
 
80 CHR + 68 VIT + 42 CHR from gear + 5 VIT from gear = 195 stat total

((195*.75)+270)*1.33 = 553

So it looks like I forgot something or the stats on ffxi stat calculator aren't exactly right. Still, it's close enough to convince me that it doesn't cap.
 Bahamut.Dasva
Offline
Server: Bahamut
Game: FFXI
user: dasva
Posts: 13835
By Bahamut.Dasva 2011-02-03 16:13:25
Link | Quote | Reply
 
Thought so then the att kila is ending up adding more like 30 then
 Asura.Yunalaysca
Offline
Server: Asura
Game: FFXI
Posts: 1292
By Asura.Yunalaysca 2011-02-03 16:13:57
Link | Quote | Reply
 
alright thank you much byrth
 Phoenix.Kirana
Offline
Server: Phoenix
Game: FFXI
Posts: 2025
By Phoenix.Kirana 2011-02-03 16:35:23
Link | Quote | Reply
 
Would the extra TP gain from twilight(quad attacks and drain) be better? I just finished leveling my dancer and I've been using twash/twilight.
 Bahamut.Dasva
Offline
Server: Bahamut
Game: FFXI
user: dasva
Posts: 13835
By Bahamut.Dasva 2011-02-03 16:38:01
Link | Quote | Reply
 
Your ws wouldn't do more dmg but yeah your ws frequency would go up decently. And dps is rather nice on it. Plus stealing tp is rather nice defensively
 Asura.Yunalaysca
Offline
Server: Asura
Game: FFXI
Posts: 1292
By Asura.Yunalaysca 2011-02-03 17:26:15
Link | Quote | Reply
 
if you are the only player on the mob and you have good subtle blow and high agi wouldn't the tp gain from the twilight dagger be rather small?
 Bahamut.Dasva
Offline
Server: Bahamut
Game: FFXI
user: dasva
Posts: 13835
By Bahamut.Dasva 2011-02-03 17:58:23
Link | Quote | Reply
 
Asura.Yunalaysca said:
if you are the only player on the mob and you have good subtle blow and high agi wouldn't the tp gain from the twilight dagger be rather small?
Doubt it would change it much. It's not like it steals rediculous amounts all the time lol. But if you aren't stealing much cause it doesn't have that much that would imply you are constantly stealing it all which can't be a bad thing
 Lakshmi.Byrth
VIP
Offline
Server: Lakshmi
Game: FFXI
user: Byrthnoth
Posts: 6187
By Lakshmi.Byrth 2011-02-03 18:24:02
Link | Quote | Reply
 
If you do the math, in Abyssea Twilight doesn't help nearly as much as +3% Quadruple Attack would imply because of our already-high DA/TA rate. It even comes out behind the DA Parazonium +2. Still not a horrible option, just not in the running for the best.
 Lakshmi.Byrth
VIP
Offline
Server: Lakshmi
Game: FFXI
user: Byrthnoth
Posts: 6187
By Lakshmi.Byrth 2011-02-03 21:32:19
Link | Quote | Reply
 
Repeated the Waltz test and... it either caps at 30% or one of our equipment pieces is mislabeled.
73 VIT, 124 CHR, 33% pot, only 841 HP cured with 860 predicted for Waltz 4 (no rounding because the mod is 1).
841 works for 30% potency

I took off Phurba with the same stats (23% potency) and restored the amount I'd predict for 23% potency (795 HP).

Put Phurba back on and took off Roundel earring (28% potency) and restored the amount I'd predict for 28% potency (828 HP).

141 for Waltz 1
296 for Waltz 2
542 for Waltz 3
841 for Waltz 4
1099 for Waltz 5 as predicted (1.25 mod, 600 base though it isn't listed on wiki)

Soooo.... Potency is capped at 30% for Waltzes.


Well, fortunately most of the time I only run about 18% potency in gear so this isn't an issue, but it's lame that they'd cap it so low.

Well, one good thing I guess. I Waltz IIIed someone who had used a brew the other day and restored 1371 HP. So the CHR and VIT term is uncapped at least.

DNC Brewing and Waltz Ving themselves in a full potency build would cure over 4000HP =p.
 Asura.Yunalaysca
Offline
Server: Asura
Game: FFXI
Posts: 1292
By Asura.Yunalaysca 2011-02-04 05:00:23
Link | Quote | Reply
 
that is kind of depressing that it does cap at 30% but it all pans out to see what we get by 99.
Log in to post.