Generic low-DEX set, a few slots will vary depending on hitrate and cRatio. Tempted to use Attack+4/TP Bonus+25 Moonshade Earring instead of Centaurus, within ~2 damage of Centaurus and saves me an inventory slot but I haven't fully committed to that augment yet either...
Varangian is an option but if your hitrate can support it you're likely better off using a crit set.
Building this set was actually pretty interesting, did a slot-by-slot comparison of damage options to see exactly how far I could push a crit set before non-DEX options or even a full non-DEX set would overtake building around crits. This was about as far as I could push the set even tailoring mob AGI to precisely match the DEX of the crit set, anything beyond here is at best no worse than a noncrit set. In practice I'd drop some of the lossier pieces (Iga hands, Iga back, Jupiter's Pearl) and focus on a range where the gains are more significant, which is more in line with my current setups. Potentially suboptimal in the waist slot if you have a good Warwolf Belt augment.
Ocelomeh Headpiece +1 is about even with a Shura +1 outside Abyssea with just a basic WSDMG+3% augment; if you can get attack+ or another favorable augment in addition to the WSDMG then Shura +1 should consistently match or outperform Ocelomeh +1 in situations where you're not getting a lot of critrate from the latter. The margin is small enough that it's a great choice for minor DEX tweaking if you're just outside the dDEX sweet spot.
Still playing around with offhand options for 95. Kamome is due for a replacement, at least outside Abyssea. Ban's delay is excellent and the enfire is decent (5-15 damage from what I've seen, high procrate) so it's a potential contender; STR Sekka +3 should match or beat it as long as the STR and attack are relevant. DEX Sekka +3 is obviously the way to go for accuracy. Anybody have stats for the DA path at 95? Not expecting it to do too well unless they lowered the delay but I figure I should at least check it out.