Hi, I'm
NOT in the Beta. But that doesn't mean I'm not curious as to how the game mechanics will work, and how various things will work. I previously created 2 threads about various news that those of us not in the Alpha or beta won't know.
I know for some of you who have this information will be pissed because I'm breaking the NDA. But quite frankly I don't care. If there are any players like me out there, you'll be itching to find out information, and I'll try to help with all the info I'm getting from my sources and various websites.
Well after all that, let's get going.
Bazaar system:
A retainer is a character which comes freely with your main. This character can only have one name, and will sit in the marketplace when you are offline, or are otherwise indisposed. I assume all money will be kept on the character. You may pay 100 gil a day to get a proper stall, and you can decorate this to look like a weapon shop, or a craft shop etc.
Ability System:
For those of us who aren't in the Beta, here's a bit of information on the Ability system.
The system seems reminiscent of IX's ability set system, and Seems to have a lot of similarities to BLU magic setting.
Crafting
So the crafting seems to be some sort of mini-game. I know currently, synthing is like XI, but gathering materials when you're a miner or another class, works like a mini-game. Better you do, more resources you get apparently.
Classes:
Along with the standard classes, other classes have been found in the dat files Some of these are:
Musketeer, Fencer, Shepherd, Mystic.
There are more, but I'm having a hard time finding info.
General fluff
Just general little things.
Like
MOUSTACHE TARU
Size difference :o
Real players play Brogadyn
Coolest Miqo'te ever
Clippers sure have changed.
Feel free to let me know if I've missed anything, and I'll be sure to add it to the OP.