Oberon's Knuckles Vs. Destroyers |
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Oberon's knuckles vs. destroyers
Alexander.Socrates
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Friend has ACC+8 delay-11% and additional effect light dmg+10 on his knuckles. so he NPC'd his broken destroyers bcuz he said he never used them after he got knuckles. Was he HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE?
yes he has mental issues.
DMG: +5 Delay: +48 Latent effect: DMG +18 Critical hit rate +6% plus crit. merits capped is just lovely. light dmg+10 is pointless and everyone should have acc capped out elsewhere.. acc on h2h does not justify the loss of what destroyers offers you. shenlongs > destroyers > everything else is ***
Alexander.Socrates
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Shiva.Xellith said: shenlongs > destroyers > everything else is *** well not true at all. you have to put spharai in there as well. they aren't ***by any means lol.
and you can also put in Glanzfaust as well: http://wiki.ffxiclopedia.org/wiki/Glanzfaust Alexander.Socrates said: Shiva.Xellith said: shenlongs > destroyers > everything else is *** And I can't imagine Glanzfaust even coming CLOSE to Destroyers. Unless you get some sort of crazy bonus from Focus. Wiki says 5-10% Attack bonus and crit rate bonus, which can only be up 40% of the time. Not worth the double delay. Alexander.Socrates
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Siren.Enternius said: Alexander.Socrates said: Shiva.Xellith said: shenlongs > destroyers > everything else is *** Alexander.Socrates said: Siren.Enternius said: Alexander.Socrates said: Shiva.Xellith said: shenlongs > destroyers > everything else is *** there are lengthy debates about h2h on other forums with alot of testing and you can also throw in Faiths in the discussion.
Forgive my Monkly noobishness, but what about Hades?
I mean I know the +7 Enmity kind of negates the +7 Evasion, and the +7 Subtle Blow, but 6 percent crit increase just doesn't seem like a massive number, and the ACC+7 should at least bring it up as a contender shouldn't it? Someone help me see the flaws of the Hades vs the Destros. Destroyers are about 13% better than Spharai from a purely DPS standpoint. 20 Attack is superior to 6% crit, especially considering Asuran doesn't crit, but that's a lot of ground to make up even with 3x damage procs and a higher Weapon Rank. If you can make use of that Counter boost though, Spharai will pull ahead for sure. It's a tanking weapon.
Lots of people ignoring Faiths, which is a mistake. Glanzfaust blows, Shenlong's are *** awesome, Hades Sainti have their place considering higher Weapon Rank and Accuracy but it really depends on your ability to make use of the accuracy and what kind of swaps you could make if you don't need it. Fairy.Phatdade said: Forgive my Monkly noobishness, but what about Hades? I mean I know the 7 Enmity kind of negates the 7 Evasion, and the 7 Subtle Blow, but 6 percent crit increase just doesn't seem like a massive number, and the ACC 7 should at least bring it up as a contender shouldn't it? Someone help me see the flaws of the Hades vs the Destros. yes
tell him/her to slap himself Remora.Lynnminmay
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Quote: Destroyers are better than Spharai, as long as you don't need the Counter+. Quote: That's an appropriate response. Coming from someone who can't see why 18 DMG, 48 delay, and Crit+6% is better than 19 DMG and 85 delay? Clearly, you know a lot about MNK. Destroyers fan boy ? Saying that spharai outdo destroyers is 100% wrong, they never outdo it. The minimal damage difference will be about 5%, assuming the hidden tripple attack proc only affects main hand. You don't need a lot of good augment to beat destroyers. Since the +6% crit doesn't affect asuran fists, 6% crit is equivalent to +2 DMG. The global rating of H2H weapon is the following : uncapped accuracy : Shenlongs > spharai > Hades Sainti+1 > Hades Sainti > wagh baghnaks > Destroyers. Include augmented Oberon's K. in this list, depending on your luck. Faith should also rank 3rd here. Capped accuracy Spharai > shenlong > destroyers ... Same remark, you can insert faith and oberon's K. here. Quote: A contender, yes. But 6% crit rate is still 6%. 7 ACC is only 3.5% increase in hit rate. And the higher delay doesn't help it at all. Even if it is only +3 delay, that's still a 7~% delay increase from Destroyers. (300+51)/(300+48)=1.0086 or a 0.86% increase in delay and thus loss in DoT. Looks like Phatty got a new thing to go and get.
Spharai are better than destroyers, sorry.
Destroyers aren't even in the top 3 when it comes to h2h Spharai > Shenlongs > Faith baghs > hades+1 ≥ Destroyers Looking at 5 fstr 18 vs 23 DMG = 58 vs 63 DMG 63/58 = 8.62% increase in dmg/hit Delay 1/(386/348) = 90.1% as fast 90.1 x 1.0862 = 97.8% the dmg of destroyers. Then you have to factor in the 6% crits (about 5% increase to DoT only) and 20 attack (about 5% increase to DoT and WS dmg), the fact that destroyers will get more tp/hit, take less attack rounds to 100, and the counters. The only way destroyers would beat spharai is if you never ws, it had no attack, no counter+, ect. Edit: also, triple damage procs. sad thing out allthis is mnk still useing same weapon from 5-7 years ago while every other job has had several reasonable new options to use.
Here's more detailed math from Kinematics
Quote: Edit: Making some adjustments and corrections based on miscellaneous objections over time since this post was made. ~~~~ Use of 75/25 split for melee/weaponskill isn't the best choice. 70/30 is closer for attentive players, pushing 65/35 with Usu feet and 60/40 with Faiths. As such I'm going to do a slightly more calculated variant. WSC will tend to be approximately 12 for Asuran. I'm going to assume 20 melee hits per weaponskill (average of about 110 TP per weaponskill). The ratio can then be calculated from: BD = Base Damage (including fStr) Melee further adjusted by crit rates. Thus BD * (crit rate * 20) * crit rate enhancement (ie: 2.0 cRatio critting to 3.0 pDiff gives a 3.0/2.0 = 1.5x enhancement multiplier) is added to the total. Melee = (20 * BD) + (BD * (20 * Crit%) * (CritPDiff/BasePDiff - 1)) Weaponskill = 8 * (BD + 12) Accuracy and pDiff amounts (as long as they don't change between melee and weaponskill) will cancel out, so we can ignore them. Later posts need to more properly account for Focus in the value of accuracy. ~~~~ Caveat: This is based purely on our (my) understanding of the math of the game. Any flaws in our combat model would directly impact the validity of these estimates. That said... Are Destroyers really our best weapon? I know that it's long been held to be a truism for mnk, and I know the mathmatical reasoning for it, but I also know that the math that was used was... 'sloppy' in some ways. Certain things were simply assumed in order to simplify the math when we weren't sure of some of the specifics. As our understanding of some of the intricacies of the damage formulas has improved, I thought I'd look at how Destroyers fair now, from a theoretical standpoint. First I want to know how much Destroyers actually improve our damage. For this series of comparisons I'm only looking at d18 weapons, so the improvements will mainly be in the additional bonuses on each weapon. For Destroyers, that's Crit Rate. I want to know what potential range of improvement +6% crit rate is. We know that the higher your base crit rate the less value additional crit rate has, and we know that the higher your cRatio the less value crits in general have, so I want to look at those two aspects. Worst Case for Destroyers: Base crit rate is capped at 20%. We know that this is possible from the crit rate thread. I'll use greater colibri as the targets as they also have relatively low defense, and we can use the high cRatio to further limit the gain of Destroyers. To affect cRatio, I'll take the base attack provided in the crit thread for the Osode setup (351), add Minuet 4 (+65), Coeurl Sub (+75), Chaos Roll w/Drk (+30%), and Dia III (-15% defense). Level 81 birds: 322 Defense w/Dia III: 274 Defense Attack: 638 total Base punch damage: 60 Base kick damage: 42 cRatio = (638 / 274) - .3 = 2.03, capped at 2.0 Assume capped Kick Attack merits and Brutal Earring. Crit rate is 20% + 4% (merits) = 24% 100 attack rounds = 200 punches + 10 DA punches + 17.5 kicks Baseline: - punches: 50.4 crit, 159.6 non-crit - kicks: 4.2 crit, 13.3 non-crit Base damage: (159.6 * 2.0 * 60) + (50.4 * 3.0 * 60) + (13.3 * 2.0 * 42) + (4.2 * 3.0 * 42) = 29,870 w/Destroyers: - punches: 63 crit, 147 non-crit - kicks: 4.2 crit, 13.3 non-crit Destroyer damage: (147 * 2.0 * 60) + (63 * 3.0 * 60) + (13.3 * 2.0 * 42) + (4.2 * 3.0 * 42) = 30,626 Now, Destroyers have no effect on weaponskill damage (except Ascetic's Fury, but not considering that here). Edit: New Melee/WS ratio. Ignoring Feather Tickle as a modifying factor. Melee = (20*60) + (60 * (20 * 24%) * (3/2-1)) = 1,344 WS = 8 * (60+12) = 576 1344/(1344+576) = 70% Melee/WS split: 70%/30% Total base damage: 29,870 / .7 = 42,671 Weaponskill damage from that: 12,801 Total Destroyers damage: 30,626 + 12,801 = 43,427 Total improvement with Destroyers: 1.8% This is the minimum improvement you can expect while using Destroyers (relative to a flat d18/+48 weapon). Best case for Destroyers (XP): Body: scorpion harness (no +attack) Legs: no byakko's haidate (no +dex/crits) Overall unmodified attack set to 375 No food No Minuet No Chaos Roll No Dia vs Lvl 82 birds: cRatio = (375 / 327) - .35 = 0.80 Base punch damage: 56 Base kick damage: 38 Crit rate: 5% (no merits) Brutal earring, no Kick Attack merits 100 attack rounds = 200 punches + 10 DA punches + 12.5 kicks Baseline: - punches: 10.5 crit, 199.5 non-crit - kicks: .625 crit, 11.875 non-crit Base damage: (199.5 * 0.80 * 56) + (10.5 * 1.80 * 56) + (11.875 * .80 * 38) + (.625 * 1.80 * 38) = 10,400 w/Destroyers: - punches: 23.1 crit, 186.9 non-crit - kicks: .625 crit, 11.875 non-crit Destroyers damage: (186.9 * 0.80 * 56) + (23.1 * 1.80 * 56) + (11.875 * .80 * 38) + (.625 * 1.80 * 38) = 11,105 Edit: New Melee/WS ratio. Ignoring Feather Tickle as a modifying factor. Melee = (20*56) + (56 * (20 * .05%) * ((1.8/.8)-1)) = 1,190 WS = 8 * (56+12) = 544 1190/(1190+544) = 68.6% (melee percentage) Total base damage: 10,400 / .686 = 15,160 Weaponskill damage from that: 4,760 Total Destroyers damage: 11,105 + 4,760 = 15,865 Total improvement with Destroyers: 4.7% So now we know the possible range of improvement from the +crit rate of using Destroyers (1.8% - 4.7%). I want to add one more data set in a moderate range, fairly good gear (my own) with a 'typical' meat + minuet config. My own case for Destroyers: Lvl 82 GColibri: Attack: 400 + 60 + 65 = 525 Defense: 327 - 10% (Dia II) = 295 cRatio = 1.43 Crit rate: 7% + 4% = 11% Base punch damage: 57 Base kick damage: 39 Brutal earring 2 KA merits 100 attack rounds = 200 punches + 10 DA punches + 14.5 kicks Baseline: - punches: 23.1 crit, 186.9 non-crit - kicks: 1.595 crit, 12.905 non-crit Base damage: (186.9 * 1.43 * 57) + (23.1 * 2.43 * 57) + (12.905 * 1.43 * 39) + (1.595 * 2.43 * 39) = 19,305 w/Destroyers: - punches: 35.7 crit, 174.3 non-crit - kicks: 1.595 crit, 12.905 non-crit Destroyers damage: (174.3 * 1.43 * 57) + (35.7 * 2.43 * 57) + (12.905 * 1.43 * 39) + (1.595 * 2.43 * 39) = 20,023 Edit: New Melee/WS ratio. Ignoring Feather Tickle as a modifying factor. Melee = (20*57) + (57 * (20 * .11%) * ((2.43/1.43)-1)) = 1,228 WS = 8 * (57+12) = 552 1190/(1190+544) = 69% (melee percentage) Total base damage: 19,305 / .69 = 27,978 @weaponskill damage = 8,673 Total Destroyers damage: 20,023 + 8,673 = 28,696 Total improvement with Destroyers: 2.6% So, any weapon that can improve damage by at least 2% relative to a d18/+48 weapon is worth looking into. At 3% it's at least as good as Destroyers in some typical XP settings. Any weapon that increases damage by 5% or better relative to a d18/+48 weapon is probably better than Destroyers. So much for what we want to compare against. I'll put the other weapon comparisons in separate posts to make things a little more tidy. Quote: As requested, Spharai For this I'm going to have to fudge the 'Triple Proc' damage a little as I don't have solid info on it. From a couple parses I have with a relic holder (not Spharai), I'm putting the proc rate at 7.5%, which is +15% to melee punch damage. I'm uncertain whether it can proc on weaponskill damage, but will treat it as if it does. d23/+86, +20 attack Using the three tiers outlined above for Destroyers: Max Config (worst case): cRatio is capped, +attack on Spharai would have no effect. 20% base crit rate + 4% (merits) +7 fStr Base punch damage = 35 + 23 + 8 = 66 Base kick damage = 42 100 attack rounds = 200 punches + 10 DA punches (Brutal) + 17.5 kicks (5 KA merits) - punches: 50.4 crit, 159.6 non-crit - kicks: 4.2 crit, 13.3 non-crit Melee Damage: (66 * 159.6 * 2.0) * 1.15 + (66 * 50.4 * 3.0) * 1.15 + (42 * 13.3 * 2.0) + (42 * 4.2 * 3.0) = 37,349.76 Assuming 75/25 split for melee/weaponskill, weaponskill damage: 12,449.92 Total damage: 49,799.68 Scaled for delay at 348/386: 44,897.12 Base d18/+48 total: 39,827.2 Difference: +12.7% Moderate Config Attack: 525 (base) + 20 = 545 Defense: 327 - 10% (Dia II) = 295 cRatio = 1.50 Crit rate: 7% + 4% (merits) = 11% fStr: +4 Base melee damage: 35 + 23 + 4 = 62 Base kick damage: 39 [Note: kept the 2 KA merits to make sure it was directly comparable with the Destroyers sample.] 100 attack rounds = 200 punches + 10 DA punches + 14.5 kicks Baseline: - punches: 23.1 crit, 186.9 non-crit - kicks: 1.595 crit, 12.905 non-crit Melee Damage: (62 * 186.9 * 1.5) * 1.15 + (62 * 23.1 * 2.5) * 1.15 + (39 * 12.905 * 1.5) + (39 * 1.595 * 2.5) = 25,017 Assuming 75/25 split for melee/weaponskill, weaponskill damage: 8,339 Total damage: 33,356 Scaled for delay at 348/386: 30,072.25 Base d18/+48 total: 25,739.56 Difference: +16.8% Conclusion: Spharai ends up being around 10%-13% better than Destroyers, which matches some old parses of Destroyers vs Spharai with party damage share of about 30% vs 33%, respectively. Would the faith Baghs still be better @ nin sub with just the Brutal for Double attack?
DA attack isn't like hate. The less DA you have to begin with, the more you have to gain from faiths. The gap would be larger on /nin than it would be on /war.
Fairy.Vegetto said: DA attack isn't like hate. The less DA you have to begin with, the more you have to gain from faiths. The gap would be larger on /nin than it would be on /war. Ah, I see. I've never seen anyone use the Faith bagh's before. Definitely gonna give those a try though If I get my hands on them. Edit: But saying that, I assume you have to keep the Stones in your ammo slot, Would you still be getting a damage increase by removing A tiphia sting, or in some examples a black tathlum? Stones go very fast. I use destroyers for general purposes. I bust out the faiths anytime I want to do some competitive parsing.
Yes, the diff is including ammo slot.
That's pretty damn awesome, you've opened my eyes on this, I was always taught it pretty much went
Spharai > Hades +1 > Destroyers. Didn't even know the Faith's were even up there due to the low dmg and high delay. Thanks for that, Very interesting read. Now I just need to find a shell doing sea gods... And those are extremely rare it seems >.>
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