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In-Game Bestiary
Server: Odin
Game: FFXI
Posts: 828
By Odin.Karusan 2009-06-10 23:53:51
Moved this out from a seperate thread because I was going off topic from the threads OP. I would absolutely love a Bestiary in my online FF. It would be a record of all the things I've seen and experienced in game. It would encourage me to explore to collect data on the things I haven't seen. It's not something that -has- to be done but is something that someone who would be interested in finding out more of the game Lore, including the monsters that inhabit the world, would be able to spend time on. To learn things in your bestiary you could have to do something similar to FFX where you needed to equip a weapon to "Capure" the mob. Either that or have Libra/Scan magic which would obviously have resist rates applied.
Server: Pandemonium
Game: FFXI
Posts: 4261
By Pandemonium.Eternaltriumph 2009-06-10 23:58:05
WHO'S THAT POKEMON?! ...doesn't seem like a grand idea to me. It'll make things like Wiki more broken, and take away from the experience of people going our and taking more time to figure it out than one kill going into a Pokedex. SE tries to make the games with longetivity. That would kill a larger portion of that.
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Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2009-06-11 00:02:05
/sigh thread number 23434 today of how to take all thought experience and skill out of the game
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Server: Odin
Game: FFXI
Posts: 828
By Odin.Karusan 2009-06-11 00:04:01
FF had them long before pokemon were around. And I'm not saying the Bestiary would have "how to kill this mob", hell, you already killed the mob to obtain the information.
And it's the opposite, Wiki makes things like trying to find things out yourself broken. Wiki is there to supplement the information you don't have in game. If you have the option to go find that information in game yourself, would you, or would you go to wiki for it?
People are going to use wiki with or without this anyway.
I also think that having this sort of thing increases the longevity of the game because it's something that you personally want to achieve in collecting the data on all the world monsters.
People always have these goals with gear and stuff, very little is actually put in place for things like this.
Server: Odin
Game: FFXI
Posts: 828
By Odin.Karusan 2009-06-11 00:11:16
Dasva said: /sigh thread number 23434 today of how to take all thought experience and skill out of the game Serious question, why do you even play FFXI? Everything you could possibly do is on Wiki already so the thought process and skill has been taken away.
Gilgamesh.Alyria
VIP
Server: Gilgamesh
Game: FFXI
Posts: 13080
By Gilgamesh.Alyria 2009-06-11 00:16:00
Making the game easier because ppl are to lazy to look it up, press a few buttons, etc. is not what alot of FF fans want really. I personally like how we play ffxi atm, if you want it to be easy like WoW I suggest ppl go there. That's why many are against a few of these suggestions.
Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2009-06-11 00:18:36
Karusan said: Dasva said: /sigh thread number 23434 today of how to take all thought experience and skill out of the game Serious question, why do you even play FFXI? Everything you could possibly do is on Wiki already so the thought process and skill has been taken away. Not everything. And I started way before that. And you still have to figure things out... oh and looking things up while getting beat on yeah no thanks. And that was a serious response. I've seen a good 8+ threads today by the same 2 people that consist of how to oversimplify the game. If this is what you really want why do you play?
Server: Ifrit
Game: FFXI
Posts: 1541
By Ifrit.Thunderz 2009-06-11 00:26:39
Alyria said: Making the game easier because ppl are to lazy to look it up, press a few buttons, etc. is not what alot of FF fans want really. I personally like how we play ffxi atm, if you want it to be easy like WoW I suggest ppl go there. That's why many are against a few of these suggestions. There is nothing wrong with this its not taking away or adding something to break anything its pretty much telling you the lore of the mob and some additional info maybe some added perks for doing it also this IS a suggestion plz don't be a negative nazi instead of bashing it add something or discuss it not blaming you aly I just quoted the green people need 2 get off the high horse Also FFXI wiki shouldn't be the main source of info you should be able 2 understand the game w/o doing 3hrs of research on how the game mechanic works that IMHO is whats wrong with FFXI everything is a secret "WTH does Asure Lore actually do...lets play around with it" thats wrong
Gilgamesh.Alyria
VIP
Server: Gilgamesh
Game: FFXI
Posts: 13080
By Gilgamesh.Alyria 2009-06-11 00:29:47
Well I'm not being negative, I'm just giving an insight of what some ppl think too of why they are against these suggestions. People are going to give bad and give good. Just gotta take it and hope your suggestions gets somewhere.
Server: Odin
Game: FFXI
Posts: 828
By Odin.Karusan 2009-06-11 00:31:48
Alyria said: Making the game easier because ppl are to lazy to look it up, press a few buttons, etc. is not what alot of FF fans want really. I personally like how we play ffxi atm, if you want it to be easy like WoW I suggest ppl go there. That's why many are against a few of these suggestions. Yeh but people are caught in such a ridiculous concept that they can't see that they're actually caught in it. People like not knowing what to do, looking it up on wiki, then following it step by step to achieve their goals. Sorry but the only people making this "easier" and "lazy" are the people doing things the way they currently are. I suggest if people are so against being lazy and making things apparently easy, they should stop looking every single thing up on wiki and stop being hypocritical. To respond based on my initial suggestion, an in-game bestiary is something that accumulates over a long period of time that a person needs to put a lot of time and effort into to complete. And stop trolling with the WoW excuse, it's old and lame. I played WoW and didn't like it, get over it, everyone else has.
Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2009-06-11 00:32:21
And I'm just saying if you want something that is in other games... play those games
Server: Ifrit
Game: FFXI
Posts: 1541
By Ifrit.Thunderz 2009-06-11 00:37:18
Im just saying I shouldn't need to be glued to FFXI wiki for all my info
It never hurts to have some in~game mechanics to help them out and I'm sorry if this
comes out rude BUT since when is it lazy when the guy clearly has to go out and find
the mob then kill or w/o needed to do then receive the beasty thing info.
It would give wiki less work if there was more info in the game 2 start off with and
that npc actually tell you where and what to do. etc etc
This isn't making the game Easy its making it convenient there is a slight difference
Server: Odin
Game: FFXI
Posts: 828
By Odin.Karusan 2009-06-11 00:40:27
It's an FFXIV suggestion thread of things we would like to see in FFXIV, not a lets be a negative nancy about anything that changes the way FFXI is and lets assume that everything that's said has something to do with WoW.
I'm quite happy to acknowledge that suggestions aren't good or need working but you haven't even presented anything like that. All your comments are based on is your own view that "if anything changes the way you play the game then it obviously makes the game easier GTFO".
Server: Pandemonium
Game: FFXI
Posts: 4261
By Pandemonium.Eternaltriumph 2009-06-11 00:57:25
I'll agree to this is a good idea of it doesn't add things like HP, level, weakness or pop areas. Adding something like "flash cards" of info on mobs are nice. For instance:
Forest Rarab; Rabbit Family These Rabbits are native to just outside the San'd Oria area. Fairly weak, they are often hunted for their precious hides and slain by new adventurers starting out on their new journey. Although not much of a threat, sometimes they will catch an adventurer off guard and chalk one up for the rabbit race.
Or
Adamantoise; Tortouse Family Known for their hard shells, Adamnatoise once roamed far and wide. However, over time due to their slow nature they could not catch prey and are now much rarer. These foes are formiddable but not impossible to be bested. Adamantoise is the name of a young, but strong member of the Tortouse family, and as such can be found sometimes where fiercer ones roam rarely. (little hint for Aspid)
Or maybe for things like Odin give a brief historical background of him in Norse mythology. That seems fair enough to go out and kill every mob for.
Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2009-06-11 01:10:31
Well yeah but you forget that no matter what your lvl no matter how experience you are theres always a cute little bunny that will pwn you. Seriously they are rather strong especially considering theyre looks. I'd never fight one past lvl 9ish for xp if I had a choice.
Server: Asura
Game: FFXI
Posts: 36553
By Asura.Ludoggy 2009-06-11 01:13:38
ET...you sound exactly like a pokedex xD I think I kind of asked for a Bestiary but called it a monster notebook ;~;
Carbuncle.Sterling
Server: Carbuncle
Game: FFXI
Posts: 1050
By Carbuncle.Sterling 2009-06-11 01:16:01
We do have a Pokedex, its called FFXIclopedia. USE IT!
Server: Odin
Game: FFXI
Posts: 828
By Odin.Karusan 2009-06-11 01:16:05
Ludoggy said: ET...you sound exactly like a pokedex xD I think I kind of asked for a Bestiary but called it a monster notebook ;~; I was trying to seperate that discussion to a different topic because it wasn't relevant to the OP of that thread.
Server: Odin
Game: FFXI
Posts: 828
By Odin.Karusan 2009-06-11 01:20:31
Sterling said: We do have a Pokedex, its called FFXIclopedia. USE IT! Shouldn't have to.
Server: Odin
Game: FFXI
Posts: 6473
By Odin.Blazza 2009-06-11 07:49:02
The response I made in other said thread: Blazza said: I also like the idea of Libra, and/or the pokedex that fills its information the more you fight. Some things I think would be good for it to tell you: Mob DEF: After attacking the mob a certain amount of times. Mob MDEF: After using magic on the mob a certain amount of times. Drops and percentage: Based on the drops you've acquired from that mob type. Elemental Resistance: For each element only after using that element on that mob. Detects by: After agroing the mob a few times. Links: After pulling from around other mobs a few times. HP/MP: After killing the mob several times. Estimated # is fine. Movement Speed Adjustments: A few kills, or making the mob travel a certain distance via pulling or kiting. Special Notes: Has regen/refresh/regain/sleeps at night or day/tracks by scent (can be discovered after losing agro in water or with deodorise) Immune to bind/sleep/etc.
All of this information we know about most mobs in the game by examining all of these actions manually, and there's probably more I can't think of. The pokedex (for lack of a better name), isn't giving us any real information we shouldn't already know by the time it's in there, but just helping our memory if we haven't killed that mob in a while.
I also think it would be great if this pokedex could fill with incorrect information given the right circumstances. Like if the mob spams attack down, you could get the wrong DEF reading, or if your enfeebling gear sucks, it could tell you it's immune to certain stats when really you just suck. My response to the OP: I really like this idea, and what you reminded me of just now even more than the pokedex was Metroid, where you have to scan not just mobs, but items and certain geological things. What you brought up that I didn't mention was lore on mobs, I think that's an awesome addition to the thoughts I just quoted myself on. My response to the negative Nancys: We really shouldn't have to rely on wiki and windower. Yes, wiki will still be there if you want it, but if you have the opportunity to work for all this mob info then it's your decision whether you want to put in the time and effort, or just skip it and look up wiki. It doesn't HAVE to be in the form of libra, that's just one suggestion. It also doesn't have to be a one time scan, but could be information gleaned from the mob in many ways (see my quote above). Once you've got this info, you could look it up through a menu system, or using libra/poledex (which could be a spell, a ja, an item or something else) on a mob would bring up the info for you again, so obviously if you already know what the mob is weak to etc. you wouldn't need to use it. Libra/pokedex could be used on any mob you can target from any distance, and would only bring up the information that you've so far learnt as described in my post. All this basically does is remind you what you learnt about that mob ages ago. So for example, you level off bunnies from 1-5 in ronfaure, get a bunch of info, then forget about bunnies until level 50. You see a higher level bunny and realise you've forgotten everything about them, you use libra, and it brings up all the information you have about bunnies. However, this is obviously a different sub-section of bunny, it's higher level, so your pokedex will realise this and only show you general bunny info such as elemental weaknesses and special notes, and not things like HP/MP, DEF etc. If you've killed a few different levels of bunnies, the next bunny you scan you might get an estimated HP/MP and DEF level based on the other levels. But this could still be wrong! Basically, EVERYTHING in the pokedex would be information that you could have worked out for yourself if you ignored wiki and painstakingly recorded how much damage you dealt on each mob with different attacks, how much HP the mob had, what spells it resisted etc. etc. That's all wiki is anyway, it's just that it's thousands of peoples pokedex's combined, and I for one would rather collect that information myself if given the opportunity. It also opens up a window for a heap of quests, instead of "go get me 4 bat wings so I can make a new hat", it could be "I was attacked by bats, go and find out what their weakness is so I can get some revenge!" or whatever. Honestly, I'm shocked at how closed-minded a lot of you guys are being at new ideas. Yes, this game is Final Fantasy, but it's FOURTEEN, not ELEVEN, if you want everything to be exactly as it is in FFXI, then keep playing it and leave FFXIV to people that are actually interested.
Server: Ifrit
Game: FFXI
Posts: 1541
By Ifrit.Thunderz 2009-06-11 07:59:05
QFT ^
I enjoy open~mindedness :O
Server: Odin
Game: FFXI
Posts: 6473
By Odin.Blazza 2009-06-11 09:26:22
Quoted from another thread: Rowland said: Tbest said: A libra/scan spell/ability would be nice. The Monster Encyclopedia within the game would be useful as well. Several FF's/DQ's have had it, there wouldn't be any harm in adding it to FFXIV. Also, if you used libra/scan the info acquired would automatically be added to your database within the game. And for those people without libra/scan that info could fill out gradually as others have mentioned.
However... If this were the case, I'd want mobs to be the same level for a given type of mob. No more 2+ level range for certain mobs. All tunnel worms would be lvl 2, all wild rabbits would be lvl 2... There's really no reason to have varying level ranges for mobs imo. If it was a magic spell, would you have to be engaged to use it, and what about those mobs that aggro to magic? In other/recent final fantasy games (Final Fantasy Fables: Chocobo's Dungeon for the Wii comes to mind) you could unlock the job Scholar. SCH really sucks in this game btw mostly because it doesn't have any good abilities but I digress.. Basically the only useful ability it had was Libra. My point being give Scan/Libra to one maybe two jobs. I've already expressed my thoughts on most of this above, but I think libra (or scan or whatever) should be available to all jobs/levels in the way I mentioned above. In older FF games where it appeared there was no such thing as solo-ing so this was always available to you from an early level, I think it should also always be available to you in FFXIV.
Server: Odin
Game: FFXI
Posts: 456
By Odin.Aramina 2009-06-11 10:46:42
I have 2 computers, and I run in the built-in windowed mode, so I can access Wiki and other sites while I play, but I started out on 360 and didn't have access to a computer at the time, so I used to have to ask people to look stuff up for me.
Then I had to run in fullscreen on PC so I had to logout to look stuff up also, or again, ask someone else to do it.
I like the ideas of having more in-game information available, as long as we are not drowned in it.
Think of Maps. Some you get when you start, some you buy, and some you have to earn through quests or coffers. They could make an heirarcy for other information in similar fashion.
I'm sure that we all like our maps, and some people have a "Gotta Catch 'em All" approach to them where they have all the Promy Maps and other oddball ones like Phomiuna Aqueducts, just to have them in their collection.
Not sure if I'd use an in-game bestiary or not, but I am in favor of adding more in-game information sources.
Something like a Morrowind/Oblivion type journal would also be handy so that if you forgot what an NPC said, you could go back and check it. Sometimes the Mission/Quest information updates as you progress steps in the task, and sometimes it does not. I have many open quests from ages ago that I basically HAVE to ask someone or look up online to remember what I need to do next.
Server: Siren
Game: FFXI
Posts: 29
By Siren.Wiccaan 2009-06-11 20:14:04
Karusan said: If you have the option to go find that information in game yourself, would you, or would you go to wiki for it? Most will still Wiki regardless because if it were added into the game, it wouldn't be something just in you inventory, SE would find some absurd way to implement it that would either require you to be at 'x' position in 'x' zone, possibly cost money to use (in-game currency), etc. Where as, with the wiki, you just alt+tab, and you are done.
Server: Odin
Game: FFXI
Posts: 828
By Odin.Karusan 2009-06-11 20:54:08
Wiccaan said: Most will still Wiki regardless because if it were added into the game, it wouldn't be something just in you inventory, SE would find some absurd way to implement it that would either require you to be at 'x' position in 'x' zone, possibly cost money to use (in-game currency), etc.
Where as, with the wiki, you just alt+tab, and you are done.
And people complain about an in-game bestiary being easy? I know exactly what your point is and I agree, people are so used to using wiki that it's one of the first places they will check instead of trying to find out the information themselves. You're making a good point in that you can create something amazing but unless the accessibility is there the player base simply wont use it. I'm going to hope that SE won't approach FFXIV stupidly and will consider these things. I'm trying to reiterate that people use wiki because of the way FFXI is. If you think about it, we've all been trained to use wiki as a preventative measure to the grinding that is in existence within FFXI. If however you could use your own brain to work out what next to do in a quest/mission I think you would at least attempt to do something yourself before going to wiki. On topic though, the collection and exploration that would be involved in the bestiary would be huge and such a big experience for a player, especially a hardcore player, that it would be worth the implementation.
Server: Siren
Game: FFXI
Posts: 29
By Siren.Wiccaan 2009-06-11 21:11:32
Karusan said: Wiccaan said: Most will still Wiki regardless because if it were added into the game, it wouldn't be something just in you inventory, SE would find some absurd way to implement it that would either require you to be at 'x' position in 'x' zone, possibly cost money to use (in-game currency), etc.
Where as, with the wiki, you just alt+tab, and you are done.
And people complain about an in-game bestiary being easy? I know exactly what your point is and I agree, people are so used to using wiki that it's one of the first places they will check instead of trying to find out the information themselves. You're making a good point in that you can create something amazing but unless the accessibility is there the player base simply wont use it. I'm going to hope that SE won't approach FFXIV stupidly and will consider these things. I'm trying to reiterate that people use wiki because of the way FFXI is. If you think about it, we've all been trained to use wiki as a preventative measure to the grinding that is in existence within FFXI. If however you could use your own brain to work out what next to do in a quest/mission I think you would at least attempt to do something yourself before going to wiki. On topic though, the collection and exploration that would be involved in the bestiary would be huge and such a big experience for a player, especially a hardcore player, that it would be worth the implementation. Yeah, I also agree with you it would make the game a bit more fun. The lack of information given from NPCs for quests and missions is a huge reason the Wiki gets used for stuff like this. Something else that could extend this idea would be a personal in-game journal of some sort, were you could keep notes where you saw 'x' mob, or 'x' NPC. Like the map markers, but with less limitations to how much you could say, mark down, etc.
Phoenix.Emiisuzu
Server: Phoenix
Game: FFXI
Posts: 9
By Phoenix.Emiisuzu 2009-06-11 21:51:32
I like the idea of having something to keep track of the mobs that I have killed and give me a little historical back ground on it. I would probably use it simply to keep track of the different NMs that I have killed would be useful to me since I have a personal goal of Killing/Being a part of a group that has killed every NM in the game.
Bahamut.Atrithk
Server: Bahamut
Game: FFXI
Posts: 284
By Bahamut.Atrithk 2009-06-11 22:20:08
I really like the Metroid Prime - current lore system, but that sort of thing won't work so well... A bestiary would be good, if only for where they are found(And one at a time, so if a particular mob is found elsewhere, you have to kill it in every place to have it list those other places), some information about them, and say...relative HP. ~500 will be fine... I like FFXII's system, too, where if you kill enough of a mob, you get special information about where they were, or perhaps a recipe for a weapon, or something.
Ramuh.Yasko
Server: Ramuh
Game: FFXI
Posts: 625
By Ramuh.Yasko 2009-06-17 12:54:31
I didn't mind the bestiary enhancement they put on re-releases of FF and Chrono Trigger. It enhanced the game, and encouraged the exploration to further depth.
If anything it made easier, it was avoiding frustration of trying to remember things off of memory alone.
Big fan of the lore concept. I love finding where these words come from and what they might symbolically represent.
I'd also like the bestiary to be to be enclosed in a ridiculously red, plastic cased, electronic LCD display; so I could feel like I am playing Pokemon at the same time.
Ramuh.Haseyo
Server: Ramuh
Game: FFXI
Posts: 22442
By Ramuh.Haseyo 2009-06-17 13:02:06
Maybe SE gave a job the ability "Scan" D:
Moved this out from a seperate thread because I was going off topic from the threads OP.
I would absolutely love a Bestiary in my online FF. It would be a record of all the things I've seen and experienced in game. It would encourage me to explore to collect data on the things I haven't seen. It's not something that -has- to be done but is something that someone who would be interested in finding out more of the game Lore, including the monsters that inhabit the world, would be able to spend time on.
To learn things in your bestiary you could have to do something similar to FFX where you needed to equip a weapon to "Capure" the mob. Either that or have Libra/Scan magic which would obviously have resist rates applied.
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