You'll Shoot Your Eye Out! - New FFXI RNG Guide |
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You'll Shoot Your Eye Out! - New FFXI RNG Guide
Can windower actually detect which flurry is active? I use ashita and I dont believe it can differentiate between which flurry is active.
Or are people just toggling through sets based on what they know is active? Asura.Outlawbruce said: » Can windower actually detect which flurry is active? I use ashita and I dont believe it can differentiate between which flurry is active. Or are people just toggling through sets based on what they know is active? Toggles I handle mine similar to haste/haste II modes. It's off by default, unless I specifically turn it on. Leviathan.Celebrindal
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My lua functions like the above as well. Windower can detect IF flurry is present, not which level. So standard toggle will equip flurry 1 gear if you have any flurry on, hit the toggle and it will equip flurry 2 gear if any flurry is on.
I name mine .ANY for "any mage cast flurry on me" or .RDM if "a RDM cast flurry on me". Probably because I played mage jobs first. Asura.Outlawbruce said: » Can windower actually detect which flurry is active? I use ashita and I dont believe it can differentiate between which flurry is active. Or are people just toggling through sets based on what they know is active? You'll need to make a toggle for ashita My lua has this code:
Code function get_custom_ranged_groups() classes.CustomRangedGroups:clear() -- Flurry I = 265, Flurry II = 581 if buffactive[265] then classes.CustomRangedGroups:append('F1') elseif buffactive[581] then classes.CustomRangedGroups:append('F2') end -- relic aftermath is just "Aftermath", while empy + mythic are numbered if buffactive.Aftermath then classes.CustomRangedGroups:append('AM') elseif buffactive['Aftermath: Lv.1'] then classes.CustomRangedGroups:append('AM1') elseif buffactive['Aftermath: Lv.2'] then classes.CustomRangedGroups:append('AM2') elseif buffactive['Aftermath: Lv.3'] then classes.CustomRangedGroups:append('AM3') end end Code sets.precast.RA = {} sets.precast.RA.F1 = set_combine(sets.precast.RA, {}) sets.precast.RA.F2 = set_combine(sets.precast.RA.F1, {}) sets.precast.RA.Gastraphetes = { } sets.precast.RA.Gastraphetes.F1 = set_combine(sets.precast.RA.Gastraphetes, {}) sets.precast.RA.Gastraphetes.F2 = set_combine(sets.precast.RA.Gastraphetes, {}) sets.precast.RA.Sharanga = {} sets.precast.RA.Sharanga.F1 = set_combine(sets.precast.RA.Sharanga, {}) sets.precast.RA.Sharanga.F2 = set_combine(sets.precast.RA.Sharanga.F1, {}) Also this requires the code to have different weapon sets for what weapons equipped so on and so forth. The source lua can be found Here Asura.Gotenn said: » My lua has this code: Code function get_custom_ranged_groups() classes.CustomRangedGroups:clear() -- Flurry I = 265, Flurry II = 581 if buffactive[265] then classes.CustomRangedGroups:append('F1') elseif buffactive[581] then classes.CustomRangedGroups:append('F2') end -- relic aftermath is just "Aftermath", while empy + mythic are numbered if buffactive.Aftermath then classes.CustomRangedGroups:append('AM') elseif buffactive['Aftermath: Lv.1'] then classes.CustomRangedGroups:append('AM1') elseif buffactive['Aftermath: Lv.2'] then classes.CustomRangedGroups:append('AM2') elseif buffactive['Aftermath: Lv.3'] then classes.CustomRangedGroups:append('AM3') end end Code sets.precast.RA = {} sets.precast.RA.F1 = set_combine(sets.precast.RA, {}) sets.precast.RA.F2 = set_combine(sets.precast.RA.F1, {}) sets.precast.RA.Gastraphetes = { } sets.precast.RA.Gastraphetes.F1 = set_combine(sets.precast.RA.Gastraphetes, {}) sets.precast.RA.Gastraphetes.F2 = set_combine(sets.precast.RA.Gastraphetes, {}) sets.precast.RA.Sharanga = {} sets.precast.RA.Sharanga.F1 = set_combine(sets.precast.RA.Sharanga, {}) sets.precast.RA.Sharanga.F2 = set_combine(sets.precast.RA.Sharanga.F1, {}) Also this requires the code to have different weapon sets for what weapons equipped so on and so forth. The source lua can be found Here Not sure your flurry code would work, celen said it above flurry 1/2 shows up with buffactive as the same ID. I wrote incoming spell code for my lua to just set the current level. Unless something changed recently. Leviathan.Comeatmebro
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The flurry1/flurry2 are talking about Flurry(Salvage/Nyzul buff that is basically haste) and Flurry(Flurry1/Flurry2 rdm spells). Neither windower or ashita can tell in real time, with 100% accuracy, what level flurry is. The way that lua actually works is;
If salvage buff flurry is active, use flurry 1 set If flurry or flurry2 are active, use flurry 2 set otherwise use normal set.. so basically screwing yourself into not using enough snapshot whenever you have flurry1. However, as an addendum to a gearswap file or a sidecar lua file in ashita, you could track the last flurry spell cast on you and remain relatively accurate. It would only be wrong if the spell complete packet was dropped. Leviathan.Comeatmebro said: » The flurry1/flurry2 are talking about Flurry(Salvage/Nyzul buff that is basically haste) and Flurry(Flurry1/Flurry2 rdm spells). Neither windower or ashita can tell in real time, with 100% accuracy, what level flurry is. The way that lua actually works is; If salvage buff flurry is active, use flurry 1 set If flurry or flurry2 are active, use flurry 2 set otherwise use normal set.. so basically screwing yourself into not using enough snapshot whenever you have flurry1. However, as an addendum to a gearswap file or a sidecar lua file in ashita, you could track the last flurry spell cast on you and remain relatively accurate. It would only be wrong if the spell complete packet was dropped. Yup exactly what I'm currently doing for flurry and haste levels. Thanks for the more detailed explanation. Leviathan.Comeatmebro
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Wrong person, derp. Asura.Erupt said: » Asura.Gotenn said: » My lua has this code: Code function get_custom_ranged_groups() classes.CustomRangedGroups:clear() -- Flurry I = 265, Flurry II = 581 if buffactive[265] then classes.CustomRangedGroups:append('F1') elseif buffactive[581] then classes.CustomRangedGroups:append('F2') end -- relic aftermath is just "Aftermath", while empy + mythic are numbered if buffactive.Aftermath then classes.CustomRangedGroups:append('AM') elseif buffactive['Aftermath: Lv.1'] then classes.CustomRangedGroups:append('AM1') elseif buffactive['Aftermath: Lv.2'] then classes.CustomRangedGroups:append('AM2') elseif buffactive['Aftermath: Lv.3'] then classes.CustomRangedGroups:append('AM3') end end Code sets.precast.RA = {} sets.precast.RA.F1 = set_combine(sets.precast.RA, {}) sets.precast.RA.F2 = set_combine(sets.precast.RA.F1, {}) sets.precast.RA.Gastraphetes = { } sets.precast.RA.Gastraphetes.F1 = set_combine(sets.precast.RA.Gastraphetes, {}) sets.precast.RA.Gastraphetes.F2 = set_combine(sets.precast.RA.Gastraphetes, {}) sets.precast.RA.Sharanga = {} sets.precast.RA.Sharanga.F1 = set_combine(sets.precast.RA.Sharanga, {}) sets.precast.RA.Sharanga.F2 = set_combine(sets.precast.RA.Sharanga.F1, {}) Also this requires the code to have different weapon sets for what weapons equipped so on and so forth. The source lua can be found Here Not sure your flurry code would work, celen said it above flurry 1/2 shows up with buffactive as the same ID. I wrote incoming spell code for my lua to just set the current level. Unless something changed recently. That's my code, but it's outdated. I used buffid for a short time, before realizing it doesn't work. If you check the link now, you'll see it uses a toggle instead. (as I linked above) Code if buffactive['Flurry'] then if state.FlurryMode.value == 'Hi' then classes.CustomRangedGroups:append('F2') else classes.CustomRangedGroups:append('F1') end end Cerberus.Shadowmeld
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This isn't 100% reliable based on packets, but here is how I do it.
Code windower.register_event("action", function(act) local playerId = windower.ffxi.get_player().id local isTarget = false for _,target in pairs(act.targets) do isTarget = isTarget or target.id == playerId end if isTarget == true then if act.category == 4 then if act.param == 845 and flurryMode ~= "Flurry II" then -- Flurry cast on me flurryMode = "Flurry" elseif act.param == 846 then -- Flurry II cast on me flurryMode = "Flurry II" end end end end)
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Just started gearing up ranger after not touching it for more than a decade. Lots has changed it seems. I recently started gearing it up and have a spin with it, and so far it's coming along good, but the only thing is that I'm missing a ranger lua. Is there anyone that can provide me with their ranger lua please? I made a Gandiva for funs n giggles, also I'm wondering if that lua has a condition that switches to AM3 crit when its active.
Shiva.Samanosuke
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new gear preview looks good for RNG and COR, translation courtesy of Funkworkz
Gloves - Marignos Gloves DEF 108, HP+57, MP+36, STR+25, DEX+56 VIT+32, AGI+24, INT+11, MND+42, CHR+21 Accuracy+50, Ranged Accuracy+50, Magic Accuracy+50, Evasion+80, Magic Evasion+112 Magic Def Bonus+4, Haste+4%, Store TP+12 Physical Damage Limit+4%, Damage Taken-5% Body - Marignos Tabard DEF 143, HP+68, MP+44, STR+19, DEX+49 VIT+25, AGI+42, INT+19, MND+24, CHR+24 Accuracy+50, Ranged Accuracy+50, Magic Accuracy+50, Evasion+102, Magic Evasion+139 Magic Def Bonus+8, Haste+6%, Store TP+11 Physical Damage Limit+6%, Damage Taken-9% Offline
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How's jishnus radiance with yoichi AG dream tier ws set compared to gandiva ag?
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kunami said: » Did we just get some actual DT/Meva gear? More like best in game meva/dt gear (it has highest meva among all sets and -31%DT on top of that). The meva and DT on this is so huge that with that huge ranged accuracy and stp it might actually let you range TP from sweet spots. 6.5 yalms for gun should be now possible for most fights. Offline
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I am going to have to update the node when the items get put in the DB.
Is it really just 5/5 every slot bing bang boom? Our MDT set was pretty pitiful before. Cerberus.Shadowmeld
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I would think that you'd still want Relic Head at least, other pieces as you want ranged attack as well. The new set has 0 attack, and low str, but generally, yeah, it all has much more STP than other pieces.
Yeah, white damage isn't really a factor when you're spamming trueflight.
Idk about the legs though. Is it worth losing 16%recycle that's helping the relic head? Lose 16% recycle for 2 more STP? if you did that you'd want to use digner(sp?) Ring to midshot in. Then you lose more stp in a ring Offline
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I'm not sure how it plays into a regular midshot set, but for mdt/pdt situations it is probably at least 4/5, the relic head is important for sure. Malignance set has 50 STP on a full set.
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Asura.Outlawbruce said: » Yeah, white damage isn't really a factor when you're spamming trueflight. Idk about the legs though. Is it worth losing 16%recycle that's helping the relic head? Lose 16% recycle for 2 more STP? if you did that you'd want to use digner(sp?) Ring to midshot in. Then you lose more stp in a ring Nothing is helping relic head. RNG has 55% Recycle base with merits. 38% from head already puts you at 90% cap. Recycle from other sources is irrelevant. kunami said: » I'm not sure how it plays into a regular midshot set, but for mdt/pdt situations it is probably at least 4/5, the relic head is important for sure. Malignance set has 50 STP on a full set. I was also thinking about 4/5 for regular shooting. 5/5 if you take hate or you really want to avoid debuffs and stay in range. SimonSes said: » Asura.Outlawbruce said: » Yeah, white damage isn't really a factor when you're spamming trueflight. Idk about the legs though. Is it worth losing 16%recycle that's helping the relic head? Lose 16% recycle for 2 more STP? if you did that you'd want to use digner(sp?) Ring to midshot in. Then you lose more stp in a ring Nothing is helping relic head. RNG has 55% Recycle base with merits. 38% from head already puts you at 90% cap. Recycle from other sources is irrelevant. kunami said: » I'm not sure how it plays into a regular midshot set, but for mdt/pdt situations it is probably at least 4/5, the relic head is important for sure. Malignance set has 50 STP on a full set. I was also thinking about 4/5 for regular shooting. 5/5 if you take hate or you really want to avoid debuffs and stay in range. Good looking out! Never caught that before. Ty! Bahamut.Celebrindal
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For a DT/MDT set, I can easily agree with 4/5 or even 5/5, certainly. But considering we can TP and WS without being engaged, meaning the total time I'm in "danger" gear (gear that allows me to get one-shotted by a nasty AoE) is incredibly small. I guess I'm looking at this set and a way to take advantage of SOME of the +pdl MOST of the time, rather than ALL of the +pdl once in a while.
I'm expecting a standard midshot set to include 1-3 pieces eventually as more testing of combinations happens. Hands seem like a no-brainer with that level of STP, feet and legs also seem to likely work in a myriad of combinations. Obviously, the head slot is unbeatable, and we have several excellent body pieces. For empyrean users, losing any +crit hit rate/+crit damage in Aftermath sets is a huge no-no, and really hurts. For all weapon users, you're not gonna give up Relic+3 body and Oshosi gear for your Doubleshot sets. In the end, I want to build sets that encourage the white damage depending on weapon choice, and this set outside of zerg-style 1hour buffs (crooked chaos, soul voice'd 3 Minuets and Honor March, Bolstered Fury/Frailty) does nothing for helping white damage- with zero Ranged Attack and lower STR numbers, its gonna take all those boosted +ATK buffs to take advantage of the +pdl. It certainly can help with TP overflow, and may as a set be great for Gastraphetes users. But all other weapon options would be remiss to ignore the white damage completely. Offline
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I agree but tbh there are several scenarios for ranged fights involving RNG:
1. You focus on white damage and Last Stand with Armageddon and you doesnt care about hate. 2. You focus on Coronach damage and you care not to get hate hate. This include shooting with low damage bullets or melee with low damage weapons. 3. You focus on white damage and Coronach damage with no intention to get hate, because fight will be too short to get to hate cap. 4. You focus on Trueflight with Gastra or Last Stand with Fomal and you doesnt care about white damage and hate. You mentioned DT/MDT. I personally think DT on this set is less important than MEVA. When you have enough MEVA you can just stand in AoE range of TP moves because most of them are magical and will be resisted to laughable numbers. Even more important tho, you will resist almost all debuffs. Now for scenario 2. and 4. this set is good even as 4/5, because you either doesnt care about white damage or you intentionaly want to lower it. Now lets look for scenario 1. and 3. when you want to focus on white damage. Guns have sweet spot at 6.5 yalms. Being in that range increase damage quite a lot (afaik at least by 16%). So you need to ask yourself if being in the sweet spot isn't more beneficial, than some crit rate or crit damage on some pieces. I personally think that Ohoshi feet +1 is still good option for white damage with this set, because it's also a high MEVA piece. Now relic body +3 might drop your MEVA too low sometimes, so it will depend what you are fighting. Ahahaha, i win.
http://forum.square-enix.com/ffxi/threads/53692-Hot-shot-breaks-damage-cap http://www.playonline.com/ff11us/polnews/news25729.shtml I would like to thank the people who messaged me while i was on I-90 east just to point this out, Eiyrl and Spicy. Please proceed to spread salt in an orderly fashion, i will not be able to read this thread for several hours. Bahamut.Celebrindal
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Asura.Frod said: » Ahahaha, i win. http://forum.square-enix.com/ffxi/threads/53692-Hot-shot-breaks-damage-cap http://www.playonline.com/ff11us/polnews/news25729.shtml I would like to thank the people who messaged me while i was on I-90 east just to point this out, Eiyrl and Spicy. Please proceed to spread salt in an orderly fashion, i will not be able to read this thread for several hours. yeah yeah yeah thanks for taking away our screenshot tool where we find mobs that don't resist it more than do and get lucky with a screenie vs an entire class of content that y'all get to make go boom! We're still comin for smn burns this doesn't make anything end!!!! ;) Bahamut.Celebrindal said: » Bahamut.Celebrindal
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for the case of public record only, I'm sure Frod got the mood of what I was saying but merely enjoyed a good gif moment)-
I did tag a little wink on the end of that^^ I've always been a proponent in this game of "You do You". Whatever your goup's strengths allow, and/or you and your friends enjoy, make it work. If y'all are a pack of a SMNs, blow ***up, SMN all the things! (that ya can hehe). If your group is heavy DD, standard melee zerg the world into submission! And, as is appropriate in this forum, if your group likes to pewpew, RNG strats for all! Its how I started doing them in the first place- as a way to play jobs I enjoy and kill stuff. So SMNs, you keep doing you, but know the better SE makes COR the less likely they're gonna wanna roll for you guys vs us! ^^ --edit-- Oh and Frod, due give me the respect of a Himalayan Pink Rock Salt over that processed ***. |
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