Omen Findings

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Omen Findings
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 Shiva.Siviard
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By Shiva.Siviard 2016-12-16 23:26:37
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So, a LS mate and I discovered something a bit interesting earlier today while I was moving gear between mules on the same account.

Paragon <insert job here> Cards are same account sendable. My group and I are now leveling up mules on our accounts in order to do two runs a day instead of just one.
 Fenrir.Tarowyn
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By Fenrir.Tarowyn 2016-12-16 23:28:31
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Fenrir.Snaps said: »
Odin.Llewelyn said: »
Strange how Jinpu didn't give any credit for physical WSs. I vividly remember me saying in Skype "wonder why my WSs aren't giving credit" then someone pointed out it was physical WSs for the floor (not to mention my logs show Jinpu not crediting physical WSs).

Yeah. I don't disbelieve you. Maybe it's case by case per weaponskill or some other weird thing.

Kinda sounds like it's counted the same way as abyssea procs. I remember sam ws's being some special case where they could proc yellow when other hybrids coudln't.
 Leviathan.Stamos
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By Leviathan.Stamos 2016-12-17 00:54:04
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Seems it has been edited! Omen things
 Asura.Ladyofhonor
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By Asura.Ladyofhonor 2016-12-17 01:31:26
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Unfaltering Bravado is reduced by RUN SP.
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By sudsi 2016-12-17 02:01:27
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Shiva.Siviard said: »

Paragon Cards are same account sendable.

That is very good to know!
 Asura.Ladyofhonor
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By Asura.Ladyofhonor 2016-12-17 05:38:46
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Do we have more information on some of the fights? Like Kin in the OP says his special move is Malign Invocation, but that's a normal Caturae move. Is it just stronger? Or is it another move? I've only done Gin and Kyou so far, and not using a mage-strat for the one that appears to be mage-focused, so not sure if I should go after Fu (still raging at certain buffs?) or Kin.
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By Bahadir 2016-12-17 06:16:58
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Asura.Ladyofhonor said: »
Like Kin in the OP says his special move is Malign Invocation, but that's a normal Caturae move. Is it just stronger?
Yea sorry that was my fault. Didnt realize until after it was put in the OP that Malign Invocation is a normal Caturae move. But he ll use it a lot and it can and will one-shoot ppl in range which are not prepared.
I think for Kin the thing is just that he absorbs Phys dmg during Abilites and magic dmg during spell casts. Otherwise I didnt notice anything special. But please, any1 correct me if I forgot something.
 Asura.Kasandea
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By Asura.Kasandea 2016-12-17 06:21:46
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Sylph.Shadowlina said: »
Also it seems your given omens just for entering,

Everyone in our group got the card on entry, because we've always entered together.

Maybe we get omen points just for entering? that's "maybe" what happenned to ur group? just guessing at all.
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By Lyramion 2016-12-17 06:35:59
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Sylph.Shadowlina said: »
Also it seems your given omens just for entering,

Asura.Kasandea said: »
Maybe we get omen points just for entering?

drink more morning coffee !
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 Sylph.Shadowlina
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By Sylph.Shadowlina 2016-12-17 06:40:35
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Or we got points for not Killing Kei
 Asura.Ladyofhonor
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By Asura.Ladyofhonor 2016-12-17 07:03:20
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Maxing out at 3 cards a run (did two runs tonight, full cleared trash, got as many objectives done as we could). We just falling short of a 4th from objectives or is that the most points you can get in a run?
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By Ruaumoko 2016-12-17 07:29:19
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Asura.Ladyofhonor said: »


Unfaltering Bravado is reduced by RUN SP.
This is interesting.

If RUN SP eats Unfaltering Bravado it stands to reason that it eats Dancing Fullers. By this reasoning One for All will also take the edge of the latter, One for All won't let you survive Unfaltering Bravado but it will take a good 500-600 damage off Dancing Fullers.
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 Asura.Ladyofhonor
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By Asura.Ladyofhonor 2016-12-17 07:35:04
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Ruaumoko said: »
Asura.Ladyofhonor said: »


Unfaltering Bravado is reduced by RUN SP.
This is interesting.

If RUN SP eats Unfaltering Bravado it stands to reason that it eats Dancing Fullers. By this reasoning One for All will also take the edge of the latter, One for All won't let you survive Unfaltering Bravado but it will take a good 500-600 damage off Dancing Fullers.

I'm curious how the mechanics of it all works though. What type of damage is going to ignore MDT/DT but not SP? Also first time I did it we had a PLD, and he always took 99xx damage from that move. The RUN straight up got hit for exactly 10000 damage. I feel like that's a weird difference in damage taken...

I know my practical application is anytime I do Kyou the RUN is going to SP at 27% and I'll just burn it down in that time frame.
 Sylph.Jeanpaul
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By Sylph.Jeanpaul 2016-12-17 08:50:04
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Arcane Circle can reduce fixed damage moves as well.
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 Sylph.Shadowlina
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By Sylph.Shadowlina 2016-12-17 10:09:09
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Dancing Fullers can be ranged if you time it right. (This is Kei).
We just spammed Thunder with a solo SCH. Brought down the shield as the SCH was setting up Skillchain. This made sure the shield was down before the Skillchain went off, thus was not healing.
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 Sylph.Braden
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By Sylph.Braden 2016-12-17 10:30:43
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Asura.Ladyofhonor said: »
I'm curious how the mechanics of it all works though. What type of damage is going to ignore MDT/DT but not SP? Also first time I did it we had a PLD, and he always took 99xx damage from that move. The RUN straight up got hit for exactly 10000 damage. I feel like that's a weird difference in damage taken...

I know my practical application is anytime I do Kyou the RUN is going to SP at 27% and I'll just burn it down in that time frame.

"Fixed" moves like Mercurial Strike or Bannaret Charge are still affected by Phalanx, Barrier Tusk, Stoneskin, Circles, augmented Killer effects, damage annulment/absorb, Dematerialize, and probably Manawall.
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By aisukage 2016-12-17 12:27:46
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Shiva.Siviard said: »
So, a LS mate and I discovered something a bit interesting earlier today while I was moving gear between mules on the same account.

Paragon <insert job here> Cards are same account sendable. My group and I are now leveling up mules on our accounts in order to do two runs a day instead of just one.

Nice idea to be able to do multiple runs a day but this sounds like a lot of effort starting from scratch and will take time to do. Not only will you have to get to 99 and gear which will require doing limit breaks every 5 levels. You have to do all of rhapsodies. This requires doing missions up to a certain point to do so.

Unlocking the wings of the goddess areas and getting to the mission required will take like 4-5 hours straight. The biggest wait will be when you have to wait about 2-4 weeks to do enough coalitions to be able to progress to Adoulin Mission 2-7-1 Behind the Sluices before you can finish rhapsodies. It's all annoying and unless you already have one done it just doesn't seem like it's worth the effort for an extra run a day

Reminds me of when people did this for Salvage II for the plans.
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 Asura.Inuyushi
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By Asura.Inuyushi 2016-12-17 13:22:25
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Sylph.Shadowlina said: »
Dancing Fullers can be ranged if you time it right. (This is Kei).
We just spammed Thunder with a solo SCH. Brought down the shield as the SCH was setting up Skillchain. This made sure the shield was down before the Skillchain went off, thus was not healing.

So when you say "just spammed Thunder" do you mean the Tier 1 Thunder? Doesn't Kei absorb all magic except for the opposite of his spikes?

Once the shield is down, what skillchain would you use?
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By Sylph.Shadowlina 2016-12-17 13:56:24
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Asura.Inuyushi said: »
Sylph.Shadowlina said: »
Dancing Fullers can be ranged if you time it right. (This is Kei).
We just spammed Thunder with a solo SCH. Brought down the shield as the SCH was setting up Skillchain. This made sure the shield was down before the Skillchain went off, thus was not healing.

So when you say "just spammed Thunder" do you mean the Tier 1 Thunder? Doesn't Kei absorb all magic except for the opposite of his spikes?

Once the shield is down, what skillchain would you use?
We used Ice and thunder during the build up for the Fragmentation skillchain.
And yes Kei does absorb magic. So this strat would not work if he swapped to thunder but yeah it was working fine for us. Also, I have never seen him use anything other than Fire and wind... for whatever reason.
 Asura.Inuyushi
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By Asura.Inuyushi 2016-12-17 14:17:47
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Same for our run, he only switched between Fire and Wind. So we assumed we could only nuke Water and Ice. How were you able to nuke Thunder? Does that mean he will only absorb water when in wind mode and ice when in fire mode? Wouldn't he always absorb thunder? Or would a better strategy be to ignore his elemental stance and just always nuke thunder?

I'm sorry for so many questions, but it's just not clear to me how to do this after having done it already once and failing horribly.
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By Sylph.Shadowlina 2016-12-17 14:21:13
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Im not sure, but i do feel like his absorb does have something to do with his shield.
I'm sorry D: I was not the party leader and everyone in the group but me is Japanese. :/
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By Asura.Toralin 2016-12-17 14:38:33
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Cleared Kin MB

SMN SMN GEO BLU WHM PLD

Dropped Utu grip and Kin's scale
 Asura.Inuyushi
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By Asura.Inuyushi 2016-12-17 16:26:33
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Sylph.Shadowlina said: »
Im not sure, but i do feel like his absorb does have something to do with his shield.
I'm sorry D: I was not the party leader and everyone in the group but me is Japanese. :/

No problem, thanks for the info you have provided so far. We just couldn't counter his Regen with damage fast enough. Even with dropping his shield.
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By Lexouritis 2016-12-17 16:50:47
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Kin pretty easy cleared with PLD DRG COR GEO GEO WHM
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By Ruaumoko 2016-12-17 17:56:55
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Word of warning to tanks, RUN tanks in particular.

Elemental Szforzo will not prevent damage from Dancing Fullers.

Strongly suggest Max HP Boost equipment for when you see Fullers coming as it's damage seems totally static at 2500 - 5000 etc...

This set will give a RUN about 3200 HP, put it on when Kei approaches 75%, 50%, 25% and 10%.
ItemSet 348306

Kei does not re-use Fullers at 75% and 50% when he uses Benediction and reaches those HP levels again.
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 Fenrir.Snaps
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By Fenrir.Snaps 2016-12-17 20:48:38
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In regards to Glassy THinker, I confirmed today that the damage it does is proportional to the damage it receives while readying the move. It has high regain below 50%, and even higher below 25%. It's an obnoxious fight because you end up wasting a lot of time dealing with this mechanic.
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