The Black Sacrament -- A Guide To Black Mage |
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The Black Sacrament -- A Guide to Black Mage
if you want me to use a worse set for your neck, then sure.
Well, considering I didn't multiply by all the other factors which remain consistent between the two sets, no, it isn't a problem. when one set has the higher result and both are multiplied by the same factors, the higher one will still be higher.
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I didn't even realized two pieces were swapped out for the comparison. I agree this is not a good test. Makes me wonder what these people saying they "tested" their credibilities are... Not trying to offend anyone here but those that uses +2 neck for everything or the extra MACC see results better are most likely in a subpar party having issues with resistance, buffing, and debuffing. When you have a group that clears V20 Ongo over and over, killing it with 6min time remaining. You can tell Quanpur beats +2 neck. Lilllith said: » I didn't even realized two pieces were swapped out for the comparison. I agree this is not a good test. Makes me wonder what these people saying they "tested" their credibilities are... Not trying to offend anyone here but those that uses +2 neck for everything or the extra MACC see results better are most likely in a subpar party having issues with resistance, buffing, and debuffing. When you have a group that clears V20 Ongo over and over, killing it with 6min time remaining. You can tell Quanpur beats +2 neck. Lilllith said: » You can tell Quanpur beats +2 neck. Siren.Akson said: » • Akson minus Earthday —> 72,719 MB Stoneja • Akson w/ Earthday —> 78,536 MB Stoneja • Akson R15 w/ Affinity —> 76,562 MB Stoneja • Akson R15 Earth + Affinity —> 82,687 MB Stoneja —Vs— • Yuu R15 minus Earthday —> 75,684 MB Stoneja • Yuu R15 w/ Earthday —> 81,739 MB Stoneja • Yuu R20 w/ Earthday —> 84,942 MB Stoneja Which I fully detailed from Start to Finish on the current Topic I created. Simply swapping JSE+2 for Quanpur increased my MBD from 72,719 MB Stoneja to 76,562 MB Stoneja Offline
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Ramuh.Austar said: » Lilllith said: » I didn't even realized two pieces were swapped out for the comparison. I agree this is not a good test. Makes me wonder what these people saying they "tested" their credibilities are... Not trying to offend anyone here but those that uses +2 neck for everything or the extra MACC see results better are most likely in a subpar party having issues with resistance, buffing, and debuffing. When you have a group that clears V20 Ongo over and over, killing it with 6min time remaining. You can tell Quanpur beats +2 neck. I understand your logic but your results don't isolate the benefits of only +2 neck vs quanpur neck which was the whole point. If in the future quanpur gets a better foot piece than agwu and we put that into your calculation then are you telling me quanpur is better because it was solely the benefits of quanpur? Your comparison is horrible even though i know where you're coming from. Also again this whole thing could have been avoided if you account for buffs/debuffs. seriously in which case does a blm MB by himself without 5 others helping. Your examples were not thought out thoroughly and was just a basic copy paste simple example on BG. Siren.Akson said: » —> My Method shows Yuu being capable of hitting 99,999 MBD via Accumulative Bonus &/or plus Gambit —Vs— —> BGwiki Method + Geriond’s statement that Ongo has MDB+100 shows Yuu as being incapable of hitting such MBD via doing 99,999 Give me a Formula that Relates w/ Reality Does anyone else wish to try to Explain the Discrepancies found via the BGwiki Method NOT matching in Game Magic Burst Damage? I offer anyone & everyone included to scrutinize my Mathematical Equation. The Reason behind sharing on FFXIAH — Maybe someone familiar w/ Spreadsheet creation can use such to give everyone an actual….. BLM or SCH Magic Damage Spreadsheet If NOT then whatever. So be it. I know now I have BiS Gear via Mathematical Proof to back up my Claims. I also now know why Yuu is doing more MBD than myself. — Mission Accomplished !! — Lilllith said: » I understand your logic but your results don't isolate to the benefits of only +2 neck vs quanpur neck which was the whole point. If in the future quanpur gets a better foot piece than agwu and we put that into your calculation then are you telling me quanpur is better because it was solely the benefits of quanpur? Your comparison is horrible even though i know where you're coming from. Also again this whole thing could have been avoided if you account for buffs/debuffs. seriously in which case does a blm MB by himself without 5 others helping. Your examples were not thought out thoroughly and was just a basic copy paste simple example on BG. I did use buffs as well, I did not use impact or burn, though. If those are on, then yes, the quanpur neck will win, and I said that. Ramuh.Austar said: » I'll be sure next time to.... Siren.Akson said: » In FACT I FIXED the Formula since the Formula was suggesting that NOBODY could possibly hit Capped MBD vs Ongo v15 yet Yuu did such repeatedly nonstop..... yet I jus dun understand? I'll take an example high-end set from last page, using maxed out buffs. +552 MAB (145 base, 371 from gear, 40 from trait, 50 from gifts, 30 from bolster entrust acumen, 61 from crooked XI Wizard's roll) +468 MDMG (365 from gear, 23 from gifts, 80 from job points (20 from magic damage category, 60 from manafont category) +40 Magic Burst Bonus (all from gear) +73 Other MBB (13 from trait, 20 from job points, 17 from gear, 23 from gifts +10 earth affinity (from merits) 671 INT (145 base, 350 from gear, 90 from bolster geo-int, 84 from SV etudes, 2 from food) Ongo has both Burn and Impact on, for 425*0.8-63 = 277 INT This gives a D value for Stone VI of 2500 (300 dINT value) + 94*3 (94 times the 300-400 dINT M value) + 468 (MDMG) = 3250. He also has Vidohunir (-10 MDB) and Bolster Malaise (normally -90 MDB, but Ongo cuts GEO debuffs to 1/4, so it rounds down to -22 MDB) on, for 100-10-22 = 68 MDB. The MAB in gear and buffs adds to the 100 native MAB, leading to a MAB/MDB of (100+552)/68 = 9.588. Triple Rayke is on and a 1-step skillchain is active, giving Ongo an earth resistance rank of 70% (30% base, then Rayke lowers it by 3 stages to 60%, then the skillchain itself lowers it another stage to 70%), which means the magic burst base multiplier is 1.75 (1.35 for 1-step SC, +0.4 for the resistance rank being 70%). Total Magic Burst Bonus is 1+0.4 (MBB)+0.73(MBBII) = 2.13. It's earthday and double earth weather is on, for a day/weather multiplier of 1.35. Chasseur's Bottes +3-enhanced Quick Draw is active, as well as Gambit, multiplying damage by 1 + 0.31 + 0.3 = 1.61. Damage Dealt = D × MTDR × Staff × Affinity × Resist × Resistance Rank Reduction × MB × MBB × Day & Weather × MAB/MDB × TMDA × Potency Multipliers Summarizing the values: D = 3250 MTDR = 1 (as there's only 1 target) Staff = 1 (as no elemental staves are being used) Affinity = 1.1 (due to +10 earth affinity) Resist = 1 (we're assuming no resist) Resistance Rank Reduction = 1 (as the current resistance rank is 70% during Rayke, which is not enough to force a 50% cut) MB = 1.75 (due to the base MB bonus and the resistance rank MB addition) MBB = 2.13 (1 + MBB + other MBB) Day & Weather = 1.35 (due to double earth weather and earthsday) MAB/MDB = 9.588 (652/68) TMDA = 0.8 (due to V20 Ongo having -20% MDT) Potency Multipliers = 1.61 (Due to the boost from Quick Draw w/ Chasseur's Bottes +3 and 3-rune Gambit) Flooring between each step, we get: 3250 * 1 * 1 * 1.1 * 1 * 1 * 1.75 * 2.13 * 1.35 * 9.588 * 0.8 * 1.61 = 222138 damage As shown, it's totally possible to hit FAR more than capped damage on Ongo with Stone VI. You can in fact be missing a decent number of the boosts/debuffs and still hit capped damage. Asura.Geriond said: » 3250 * 1 * 1 * 1.1 * 1 * 1 * 1.75 * 2.13 * 1.35 * 9.588 * 0.8 * 1.31 = 180745 damage As shown, it's totally possible.... Your Math is FAKE Did you read my explanations? I tried to be as painstakingly thorough as I could just to prevent such misunderstanding of the math.
The term is called Magic Attack Bonus divided by Magic Defense Bonus; it's NOT called just Magic Attack Bonus. The mob only has 68 Magic Defense Bonus, so a multiplier of 9.588 requires 652 MAB (which I explicitly gave the values of how I came up with them in the write-up above), not 958 MAB. If the player had 958 MAB, then that term would be 958/68 = 14.088, not 9.588. On top of that, with this situation, you could literally cut the player's total MAB in half and STILL hit capped damage. Asura.Geriond said: » The term is called Magic Attack Bonus divided by Magic Defense Bonus. The mob only has 68 Magic Defense Bonus, so a multiplier of 9.588 is 652 MAB, not 952 MAB. Also, with this situation, you could literally cut the player's MAB in half and STILL hit capped damage. Quote: The terms in order (ignoring terms which are 1.0 for this calculation): D: 195 + 350 + (20 * 1) = 565 MAB/MDB: 150 caster MAB, 0 target MDB = (100+150)/(100+0) = 2.5 multiplier | 565 * 2.5 = 1412 (floored) ( Bgwiki Quote via Magic Damage page ) So IF you have MAB of 652 vs target MDB of 68 - (100+652)/(100+68) = 4.47619048 So WHERE are yall getting 9.588 You're Math is FAKE. I will say it Again. That's a bit of terminology confusion.
A monster's native amount of MDB, AKA the default value that most mobs have is 100, however that page calculates MDB in terms of deviation from the normal. This is the same situation that said BG wiki page calls "0 target MDB". 99% of monsters have 100 MDB normally, which is represented by the 100 term in the denominator in that post. The second term is the MDB modification, which can add to it (if the monster has a higher than normal MDB), or subtract from it (if the monster has debuffs that reduce MDB. Ongo normally has the default amount of MDB (100), but Malaise and Vidohunir subtract 32 from it. Using the way BG wiki labels the values, it's calculated as: (100+552)/(100-32) = 9.588 A mob with 0 magic defense bonus would be at 100/100.
If you reduce the magic defense bonus by the 32 suggested, you get 68/100 (1 + 552 / 100) / 0.68 = 9.588 75 / 100 = 0.75, you have a base of 1 already, that's where the 1.75 comes from.
do the same thing with 552 instead and you get 552/100 + 1 = 6.52 I added 100 MAB because the amount of MAB that players have by default is 100. If you add 100 MAB in gear, your nukes do twice as much as normal, IE 200 MAB. If players started with 0 MAB, then we'd do zero damage with nukes because 0/100 = 0. Instead, we start with 100, making that term 100/100 = 1 under unmodified conditions.
Yes, a player with 75 Magic Attack Bonus has a native multiplier if 1.00 and then adds 0.75, and the monster has a native multiplier of 1.00 then adds 0.25. This is mathematically equivalent to a player having a native MAB of 100 and then adding 75 MAB for 175, and the monster having a native MDB of 100 and adding 25. 1.75/1.25 is equivalent to 175/125 (IE, 100 base MAB and 75 extra MAB, then 100 base MDB and 25 extra MDB). 175/125 = 1.4, just as 1.75/1.25 = 1.4. Asura.Geriond said: » That's a bit of terminology confusion. A monster's native amount of MDB, AKA the default value that most mobs have is 100, however that page calculates MDB in terms of deviation from the normal. This is the same situation that said BG wiki page calls "0 target MDB". Ongo normally has the default amount of MDB, but Malaise and Vidohunir subtract 32 from it. Using the way BG wiki calls it, it's calculated as: (100+552)/(100-32) = 9.588 You are Twisting Bgwiki INFO into a PRETZEL w/ Random Numbers fcs... and random Subtractions that merely Boost your Numbers but do NOT relate whatsoever towards in game Damage Quote: MAB/MDB = cMAB ÷ tMDB Example: For a player with 75 Magic Attack Bonus casting magic against a target with 25 Magic Defense Bonus, MAB/MDB = 1.75/1.25 = 1.4 YOU ADD (100+100) to show the MDB of a Target w/ 100 MDB You still ADD (100+68) to show the MDB of a Target w/ 100 MDB but Geo-Malaise + Mythic WS Debuff (100+562)/(100+68) = 3.88095238 NOT 9.588 (1 + 552/100) / (1 + -32 / 100) = 9.588
Ramuh.Austar said: » (1 + 552/100) / (1 + -32 / 100) = 9.588 How to Multiply and Boost Numbers via twisting Bgwiki Info into a Charade? You explain to me WHY you ADD 100 to your MAB pretending you have 100 MAB more then take an INFLATED Fictitious MAB value of 652 then Divide such by a Number thats a Fraction and NOT even a WHOLE NUMBER You are using FAKE MATH w/ ZERO LOGIC whatsoever behind such You are supposed to be Dividing your MAB vs Targets MDB rather than pretending your MAB is 100 more than it is and also pretending your Targets MDB is a Fraction Less than 1 Siren.Akson said: » So you added 100 towards your MAB via why? Siren.Akson said: » (Bgwiki Magic Damage Quote) YOU ADD (100+100) to show the MDB of a Target w/ 100 MDB You still ADD (100+68) to show the MDB of a Target w/ 100 MDB but Geo-Malaise + Mythic WS Debuff (100+562)/(100+68) = 3.88095238 NOT 9.588 The two numbers in the denominator for MDB are (Native MDB + MDB modifications). Ongo's Native MDB is 100, and the MDB modifications are -32, so the denominator is (100-32) = 68, not 168; you're adding Ongo's native magic defense twice. It's a bit confusing the way the community has decided to name MAB and MDB. Magic Attack Bonus refers to the entire magic attack term, while Magic Defense Bonus refers to the entire magic defense term. If you want me to word it a bit differently, then for that calculation, players have 100 Magic Attack (player innate value) and 552 Magic Attack Bonus (from buffs/traits/gear), while Ongo has 100 Magic Defense (Ongo's innate value) and -32 Magic Defense Bonus (from Vidohunir/Malaise). This results in (100+552)/(100-32) = 9.588. Siren.Akson said: » Ramuh.Austar said: » (1 + 552/100) / (1 + -32 / 100) = 9.588 How to Multiply and Boost Numbers via twisting Bgwiki Info into a Charade? You explain to me WHY you ADD 100 to your MAB pretending you have 100 MAB more then take an INFLATED Fictitious MAB value of 652 then Divide such by a Number thats a Fraction and NOT even a WHOLE NUMBER You are using FAKE MATH w/ ZERO LOGIC whatsoever behind such You are supposed to be Dividing your MAB vs Targets MDB rather than pretending your MAB is 100 more than it is and also pretending your Targets MDB is a Fraction Less than 1 a monster with no BONUS mdb will be (1 + 0 / 100), if you reduce their MDB by 32, then it's 1 + -32/100 = 0.68 Asura.Geriond said: » Siren.Akson said: » So you added 100 towards your MAB via why? I ALRDY ADDED OUR MAB +100 and came up w/ a value of 517 COMBINED w/ ALL our BUFFS via GEO and COR and ALL yet you have GEAR from the FUTURE that does NOT even EXIST yet? Your Math is FAKE. Third time I caught yall pushing FAKE MATH. Bgwiki does NOT say to SUBTRACT at all whatsoever to figure out MDB but to add 100 to w/e the MDB is of the Target. go back to *** grade school, retard
Siren.Akson said: » Asura.Geriond said: » Siren.Akson said: » So you added 100 towards your MAB via why? I ALRDY ADDED OUR MAB +100 and came up w/ a value of 517 COMBINED w/ ALL our BUFFS via GEO and COR and ALL yet you have GEAR from the FUTURE that does NOT even EXIST yet? Your Math is FAKE. Third time I caught yall pushing FAKE MATH. 100 innate MAB 371 MAB from gear 40 MAB from BLM job traits 50 MAB form BLM gifts 30 MAB from Bolstered Entrust Indi-Acumen 61 MAB from Crooked +8 XI Wizard's Roll That adds up to 652. this thread basically
Asura.Geriond said: » Siren.Akson said: » Asura.Geriond said: » Siren.Akson said: » So you added 100 towards your MAB via why? I ALRDY ADDED OUR MAB +100 and came up w/ a value of 517 COMBINED w/ ALL our BUFFS via GEO and COR and ALL yet you have GEAR from the FUTURE that does NOT even EXIST yet? Your Math is FAKE. Third time I caught yall pushing FAKE MATH. 100 innate MAB 371 MAB from gear 40 MAB from BLM job traits 50 MAB form BLM gifts 30 MAB from Bolstered Entrust Indi-Acumen 61 MAB from Crooked +8 XI Wizard's Roll That adds up to 652. You are simply Dividing your MAB / MDB which is what Bgwiki is telling you but instead you Subtracted from 100 when Bgwiki clearly showed MAB 75 vs Target MDB of 25 means (1.75/1.25) or (100+75)/(100+25) = 1.4 As I quoted up above from Bgwiki yet your doing what exactly? The exact opposite of Mathematical logic via doing this instead (1.75/0.25) or (100+75)/(100-75) = 7 You are Inflating Numbers randomly for NO REASON but to MAKE BELIEVE we can cast 190k MBD |
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