Well back when I did durations you couldn't get points via roe so was easier using debuff reflecting mobs.
Though dmg and resist tested it does weird stuff anyways
Killer Instinct: The Beastmaster Compendium |
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Killer Instinct: The Beastmaster Compendium
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Well back when I did durations you couldn't get points via roe so was easier using debuff reflecting mobs.
Though dmg and resist tested it does weird stuff anyways Offline
Quetzalcoatl.Falkirk said: » Nyarlko said: » Doesn't that mean that Pet:INT+60 is roughly equal to ~Pet:Macc+180? O_o;; It doesn't. But assuming like most debuffs it has 2 resist states (also seems more likely given the 100/0 for taliah), and that wasn't actually capped and those were true hit rates then the first one would 48% hit rate and the 60 int one would be 80% hit rate. Given what we know about magic hit rates that would be 34 macc. All that said like previously mentioned a lot of other things going on and no reason to think dstat contribution to macc is different than previously tested anyways so gunna be a big it depends but given the range and varying ratios it's never going to be a huge amount. There's some link to jp stuff on bg about dint caps and such. Adding some will clearly help but macc will be more favorable generally Offline
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I'll be testing out various BST jug pet debuffs, which is greatly aided by being pointed in the direction of Absorbing Shield. XD Just wish the stupid thing didn't have a bloody 1hour CD.....
Sharpwit Hermes: Leaf Dagger - 31hp/tick poison. 3min duration. Wild Oats - had VIT 204, went down to 162, so either VIT-42 or VIT-20%. 3min duration. * I'm leaning towards VIT-20% since 42 is an odd number to set it at and it happens to be almost exactly 20%. Either way, that seems like a rather significant debuff. I goofed and got erased before I messed around with adjusting gear, so will have to recheck later. orz * Scream - ...actually bugged. @3k TP, duration on the stolen debuff was shown as 9min (and change). Wore off at 6m45sec mark. Potency started at MND-50, then stepped down in -4 steps at 1min intervals, until the displayed timer hit 5min, then changed to -1/-2 steps at seemingly random intervals. Time between steps 10sec-40sec at this point. Decay stopped at MND-25 until it wore off with 2min+ still on the displayed timer. -_-;; Pondering Peter: Dust Cloud - accuracy-50. 45sec duration. Note to Falkirk for main Guide update :D
Ankusa Helm +3 now BiS for Calamity, maybe for Mistral Axe also, still updating spreadsheet. Edit: its BiS for Mistral Axe Also I'm hoping someone will critique what I'm seeing with my bst dps spreadsheet. This TP set
ItemSet 356749 I'm showing significantly lower rounds/ws on the dps spreadsheet with this set than set Falkirk has posted in this guide for "tp set with capped magic haste". The differences are Tali'ah Body, Meghanada legs, and I've taken out the DW feet and earring for Store tp options. A few notes: I have accounted for the change in Set bonus from Argosy +1 set. This set ALSO does not include haste samba (which I had turned on when originally doing the comparison). Haste samba makes the advantage of this set even more pronounced. (meaning I might use dnc trust along w/ arciela and joachim instead of qultada) If you have Sam Roll it helps the set Falkirk has posted catch up, but still not surpass this set for tp. Granted The set posted in guide has slightly more white damage (very slight difference) but the frequency to WS seems much better with this set. I think the reason this might work despite NOT capping delay reductions is that axes, in general, have higher delay than any other 1-handed weapons. I think my tests on spreadsheet show that we get enough store tp to cross the threshold where its more valuable than the dual wield. I am curious about what offhand axes might be best for tp generation. I'll play with that some more. but I wanted to put this discussion out there. Also, i'm getting better numbers from Meghanada hands +2 than Totemic mittens +3 for Mistral axe. Nyarlko said: » Sharpwit Hermes: Leaf Dagger - 31hp/tick poison. 3min duration. Wild Oats - had VIT 204, went down to 162, so either VIT-42 or VIT-20%. 3min duration. * I'm leaning towards VIT-20% since 42 is an odd number to set it at and it happens to be almost exactly 20%. Either way, that seems like a rather significant debuff. I goofed and got erased before I messed around with adjusting gear, so will have to recheck later. orz Pondering Peter: Dust Cloud - accuracy-50. 45sec duration. Thanks for testing. I could've swore that dasva and Xilk did the majority of these a hundred years ago, but maybe a lot of it was for the previous generation of pets. Doesn't hurt to go over the numbers again in any case. :) I also got the shield you mentioned, and stole Tegmina's Choke debuff: 31 dmg/tic for 25sec. (Seems like a common damage number, shared with Leaf Dagger/Venom Spray/Acid Spray's poison effects). Nectarous Deluge's Poison effect: 47 dmg/tic for 1min10sec @ 1540 TP 2min45sec @ 3000 TP Stink Bomb's Blind effect: Accuracy-50 for 1min10sec @ 1540 TP 2min45sec @ 3000 TP Nepenthic Plunge's Weight effect: -76% movement speed for 1min10sec @ 1540 TP 2min45sec @ 3000 TP Nepenthic Plunge's Drown effect: 15 dmg/tic for 3min @ 1540 TP 5min30sec @ 3000 TP Bubble Shower's STR Down effect: STR-9 for 3mins, Decays over time. Roar's Paralyze effect: 1min15sec @ 1540 TP 2min @ 3000 TP Blaster's Paralyze effect: 45sec @ 1540 TP 1min30sec @ 3000 TP Brain Crush's Silence effect: 45sec Venom's Poison effect: 47 dmg/tic 4min35sec @ 1540 TP 9min @ 3000 TP Intimidate's Slow effect: Reraise recast increased to 1min15sec (25% Slow) for 4min40sec @ 1540 TP 9min @ 3000 TP Filamented Hold's Slow effect: Reraise recast increased to 1min30sec (50% Slow) for 2min5sec @ 1040 TP 6min @ 3000 TP GenerousArthur's en-Slow effect: Reraise recast increased to 1min9sec (15% Slow) for 60sec. Noisome Powder's Attack Down effect: 921 Attack reduced to 784 Attack (Attack-15%) for 45sec @ 1040 TP 3min @ 3000 TP Spiral Spin's Accuracy Down effect: Accuracy-20 for 1min @ 1040 TP 2min30sec @ 3000 TP Sandpit's Bind effect duration: 1min35sec @ 1540 TP 3min @ 3000 TP Sandblast's Blind effect: Accuracy-40 for 2min20sec @ 1540 TP 4min30sec @ 3000 TP Venom Spray's Poison effect: 31 dmg/tic for 2min20sec @ 1540 TP 4min30sec @ 3000 TP Chomp Rush's Slow effect: Reraise recast increased to 1min15sec (25% Slow) for 2min50sec @ 1540 TP 6min10sec @ 3000 TP Spider Web's Slow effect: Reraise recast increased to 1min30sec (50% Slow) for 1min35sec @ 1540 TP 3min @ 3000 TP Acid Spray's Poison effect: 31 dmg/tic for 3mins. Toxic Spit's Poison effect: 23 dmg/tic for 4min40sec @ 1540 TP 9min @ 3000 TP Queasyshroom's Poison effect: 31 dmg/tic for 4min40sec @ 1540 TP 9min @ 3000 TP Gloeosuccess's Slow effect: Reraise recast increased to 1min19sec (33% Slow) for 4min40sec @ 1540 TP 9min @ 3000 TP Tortoise Stomp'd Defense Down effect: 1219 Def -> 914 Def (DEF-25%) for 1min55sec Soporific's Sleep effect: 2min20sec @ 1540 TP 4min30sec @ 3000 TP Can't Contagion Transfer Jettatura's Terror effect. ~15sec @ 1040 TP ~25sec @ 3000 TP Spoil's STR down effect: STR 213 decreased to STR 171, which is consistent with STR-20%, for 3min5sec @ 1040 TP 9min @ 3000 TP Offline
A lot of info came from old wiki for old stuff. Then it was mostly a matter of which debuffs actually looked interesting instead of being complete
When i did ready move added effect testing, it was all on the previous generation of pets. There were no ilvl when I stopped.
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Pentapeck's Amnesia refuses to be stolen. It's either not stealable, wearing off before I am able to activate shield, or simply not landing at all.
Bug report on Hermes' "Scream" was accepted already, same day I filed it. Hoping I can find a few more bugs and prod the devs into doing a full verification pass on us. Stuff like Patrick's silence never-sticking could be due to a bug, and not getting ilvl macc for instance. Falkirk said: I also got the shield you mentioned, and stole Tegmina's Choke debuff: 31 dmg/tic for 25sec. (Seems like a common damage number, shared with Leaf Dagger/Venom Spray/Acid Spray's poison effects). Nyarlko said: » * Scream - ...actually bugged. @3k TP, duration on the stolen debuff was shown as 9min (and change). Wore off at 6m45sec mark. Potency started at MND-50, then stepped down in -4 steps at 1min intervals, until the displayed timer hit 5min, then changed to -1/-2 steps at seemingly random intervals. Time between steps 10sec-40sec at this point. Decay stopped at MND-25 until it wore off with 2min+ still on the displayed timer. -_-;; Saw this phenomenon when testing Bubble Shower's STR down effect too. The debuff had ~1min remaining but cancelled itself once all of the STR- had fully decayed. Weird, but interesting. Offline
Regular scream does that too. Not sure about bubble shower since I don't fight crabs often enough
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Quetzalcoatl.Falkirk said: » Nyarlko said: » * Scream - ...actually bugged. @3k TP, duration on the stolen debuff was shown as 9min (and change). Wore off at 6m45sec mark. Potency started at MND-50, then stepped down in -4 steps at 1min intervals, until the displayed timer hit 5min, then changed to -1/-2 steps at seemingly random intervals. Time between steps 10sec-40sec at this point. Decay stopped at MND-25 until it wore off with 2min+ still on the displayed timer. -_-;; Saw this phenomenon when testing Bubble Shower's STR down effect too. The debuff had ~1min remaining but cancelled itself once all of the STR- had fully decayed. Weird, but interesting. If you are able to, please file a bug report on OF for Bubble Shower, it would help our case. :D I wouldn't be surprised if a bunch of the "duration varies with TP" effects are not actually bugged out the same way and not giving the actual/functional duration that they should be. I've successfully used Silence from Patrick on Azeman in Kamihr Fracture Delve.
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Correction:
Sharpwit Hermes - Wild Oats: 3min duration, Potency actually varies with time. Starts at VIT-50 and ticks down like Scream did til it hit VIT-30 at the 1min mark. Scream: 4:55 duration with ~1600TP... I think. -_-;; Screwed up the measurement recording, so have to retest.. again. Got distracted by something that explains the seeming randomness in earlier decay values. If I closed/reopened the equipment screen, it would force a recalculation of values and it became pretty clear that it was actually going down at a rather steady/constant rate. Relatively sure that both Wild Oats and Scream are actually ticking down at a steady ATR-1/6sec during their baseline durations, and the TP based time extension is making the first ticks take longer to decay as in my first Scream test. ack, I did it again w/ the dps spreadsheet, even though the rounds per weaponskill is lower, doesn't mean its faster.
I wonder if theres a good number I can see for ws frequency. Offline
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Copy/pasta'ing myself from bgwiki:
Finally got around to throwing Fatso Fargann at AmbuV1VE (since no horse makes it easy to poke boss): * Popped TP Drainkiss @3k > Got 3k. Didn't happen too often since it normally doesn't like to sit on full TP. Does not appear to be resistable, even though it's icon is dark element. Full expected effect based on pet/target TP every time. * Kept boss TP starved/drained after a Boil message. Only August+Fatso feeding tp, using TPDK every 30sec. Didn't use any TP moves for 5min, until I allowed it to. (More like I got bored, WS'd and there's no extra time window.) Proceeded to Nether Castigation for 2k and wiped my trusts. :3 Did cast spells during this time. * Nether Castigation may simply cost 3k TP to use. Would make the above behavior make perfect sense. Was usually draining 2300-2900TP while keeping it locked and spamming on CD every ~30sec. * Entering Charging mode counts as a TP move. So does entering Boiling mode. It has 0TP immediately after either message. * Boiling mode = Boss gains a 300TP/tick Regain aura, affects pets as well as players. Just about impossible for pet to not be at 3k TP when spamming TPDK to lock it into Boiling mode. * Atramentous Oblations is TP-based damage. No TP = 100dmg or less. Full TP feed = 1500dmg or more. XD * Acid Mist did seem to reduce AOE damage, but could've been placebo or TP-related. :/ * Drainkiss did surprisingly decent damage but did not restore pet's HP (of course, since boss is undead.) * Suction did 5k-8k, which seems high for this fight and 114 pet, w/ zero buffs. Seemed like the stun proc'd a few times too, but wouldn't rely on it. BST SMN SMN in the DD slots w/ BST spamming TPDK to lock it into Boiling Mode should be a safer win than 3x SMN. If everyone disengages pets, hangs out in aura range, re-engages pets for BP/Readys, repeat.. should never see anything from boss other than casted spells, none of which are scary other than Death Spikes. I hear it's silenceable too, so should theoretically be able to lock it into melee-swings onry even. XD Might take a bit longer since BST won't be contributing much DPS, but absolutely safe fight vs a neutered boss as long as you keep up the TPDK spam. Above strat should also work this month using COR/RNG slow-rolling WS during Boil using just Regain TP while standing at max aura distance. As long as TP feed is less than 3k per 30sec, boss can be kept locked down indefinitely as far as I can tell. ... Now to convince other players to let me test on higher difficulties while not solo. >.> lol Or if anyone else can manage to swing it before me, please check how well "TP Drainkiss" works on the boss at N+ difficulties. As long as the boss itself does not gain Regain and TPusage values don't change, then this should work all the way to VD. Theoretically.. I think this could be an actually viable strategy (for anything actually) when just getting the win is more important than killspeed, and the target does not have regain. Bravo
I hadn't really considered how good tp drainkiss can be when you only have 30s recast. You also got in good w/ the Ambu strategies. That will get some attention if it hasn't already. i haven't paid much attention to ambu since last weekend. Well worth re-investigating the utilities of older generation pets. This might be a useful strategy for Yakshi as well. Basically Bst can do w/ Fargann the same that Smn can do w/ Mewling Lullaby. Offline
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Quetzalcoatl.Xilkk said: » Bravo Nyariko! I hadn't really considered how good tp drainkiss can be when you only have 30s recast. You also got in good w/ the Ambu strategies. That will get some attention if it hasn't already. i haven't paid much attention to ambu since last weekend. Well worth re-investigating the utilities of older generation pets. This might be a useful strategy for Yakshi as well. Basically Bst can do w/ Fargann the same that Smn can do w/ Mewling Lullaby. Yep. With the bonus that instead of just wiping the target's TP, you are actually stealing it, which helps ensure that the next one will be at max potency as well. :3 With just August whacking it, took a lot longer than 30sec to go boom, so backwards tank + engaging pets just for BP/Readys /OR/ WS only with no white damage to build TP, should be able to get away with quite a bit of abuse before TP builds up to 3k. Recommend doing test runs to do a WS count first since will vary on comp/gear. (My last test run: Kept it Boil-locked for ~7min. Had it down to ~5%-10% just from Regain fueled Ruinator>Ruinator>TPDK spam at that point. Never had to worry about getting hit with anything. lol) Also noticed that the range on the Boiling/Regain aura is huge, so should be stupidly easy to stay in range of it. Someone still needs to test this in N+ due to mechanic changes. Don't know for sure yet if it can still be Boil-locked at higher difficulties. Any BSTs tried to use the job for this month's V1 Ambuscade? I was thinking instead of using two PUPs of tanking the Unicorn with a BST and then benefiting from BST's higher damage when switching to Dullahan.
Haven't gone on bst yet. was tanking it on pup before.
I've been thinking it would be fun to take down the charger w/ a bst duo for dd. then again I just want to find a good target for bst duo to use the following attack: Primal Rend (am3) > Ruinator (darkness) > Chomp Rush (am3 & Darkness) > Foul Waters/Pestilent Plume Burst would be fun on something weak to dark and enough HP to matter. Charger seems a good option. Nyarlko just gives more incentive to go on bst. A note regarding Suction doing more than expected damage: you are on 3000 tp when doing suction no? Also a question: Are dullahan weak to blunt like skeletons and corse are? I wouldn't exactly expect it, but would be too surprised. Offline
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Asura.Sirris said: » Any BSTs tried to use the job for this month's V1 Ambuscade? I was thinking instead of using two PUPs of tanking the Unicorn with a BST and then benefiting from BST's higher damage when switching to Dullahan. You'd only need a second pup/tank if you are on higher difficulties. Patrick, Hermes, and Bertha all tanked unicorn just fine up to Easy. DT sets while meleeing, be VERY careful not to heal it during TP moves, have someone keep it debuffed if you can. Quetzalcoatl.Xilkk said: » Haven't gone on bst yet. was tanking it on pup before. I've been thinking it would be fun to take down the charger w/ a bst duo for dd. then again I just want to find a good target for bst duo to use the following attack: Primal Rend (am3) > Ruinator (darkness) > Chomp Rush (am3 & Darkness) > Foul Waters/Pestilent Plume Burst would be fun on something weak to dark and enough HP to matter. Charger seems a good option. Nyarlko just gives more incentive to go on bst. A note regarding Suction doing more than expected damage: you are on 3000 tp when doing suction no? Also a question: Are dullahan weak to blunt like skeletons and corse are? I wouldn't exactly expect it, but would be too surprised. I've solo/2box V1E, BST worked well for pony. Burned thru a TON of thetas tho, so be prepared and don't forget to restock. Sadly, it has a ton of MDT-/MDB+/etc, more magic resistant than boss is, so MB's don't work that great on it. :/ I'd aim for something that was "not resistant to dark" instead. Should be easier to find worthy and worthwhile targets in that case. Yeah, pet tp is why I had a range. 3k tp was always right around 8k damage, which felt rather high for an underleveled pet. As far as I know, Dullahan don't have any known physical damage type weaknesses. Might be easier to deal with deathga if you use a tank that can /heal over a pet. It works like Odin. :x Jug Pet Enfeebles:
Poison
Blind
Slow
Paralyze
Silence
Miscellaneous
Notes: - Can't Contagion Transfer certain effects - Stun/Terror/Amnesia for instance. - Comparing some of these potencies/durations to previous tests, I assume when SE introduced new pets and upgraded fTPs these got boosted. - Minimum durations are based on the lowest possible TP the pet can have (1540 for WARs, or 1040 for non-WARs). - Spoil's STR Down and Scream's MND Down both gave values consistent with Stat-20%. - Used Speedchecker for the Weight effects from Foul Waters/Nepenthic Plunge. Nice potency. - Shakeshroom has a 35 minute Disease effect... if only that was useful. - Soporific has an impressive Sleepga duration (4 minutes+) with 3000 TP - shame it's on a level 114 pet. - Purulent Ooze's Bio effect: 15 dmg/tic, Attack-10% - Foul Waters' Drown effect: 15 dmg/tic, STR-33 - Nepenthic Plunge's Drown effect: 15 dmg/tic, STR-33 - Tegmina Buffet's Choke effect: 31 dmg/tic, VIT-65 Offline
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Holy moly, that was fast. O_o;;
Scream/Wild Oats are definitely decaying effects, not static percents. @3k TP, Scream will start at MND-50, then decay down til it hits MND-25, with earliest decay ticks being extended to 1min due to the "duration varies with TP" portion. I think the extra duration/ticks also effectively raise the potency of the effect since the low-TP ones I stole started and ended at lower values.. Offline
So weird because I know I tested a bunch of those before but can't seem to find the info where I would've posted it. Wonder if it got eaten. But could swear Tortoise Stomp had a duration similar to shakeshroom.
Did you happen to get the potency of Purulent Ooze's bio, Foul Waters/Nepenthic Plunge drown or Tegmina Buffet choke? I found a -33 str for foul but couldn't tell if it might be percentage as well Nyarlko said: » Holy moly, that was fast. O_o; Rotated through 6 Absorbing Shields to speed things up...! You're right about the stat effects decaying. Added a note to clear things up. clearlyamule said: » Did you happen to get the potency of Purulent Ooze's bio, Foul Waters/Nepenthic Plunge drown or Tegmina Buffet choke? I found a -33 str for foul but couldn't tell if it might be percentage as well Thanks for bringing this up, I totally forgot to check. Purulent Ooze's Bio effect: 15 dmg/tic, Attack-10% Foul Waters' Drown effect: 15 dmg/tic, STR-33 Nepenthic Plunge's Drown effect: 15 dmg/tic, STR-33 Tegmina Buffet's Choke effect: 31 dmg/tic, VIT-65 The elemental debuffs all had static potencies. Quetzalcoatl.Falkirk said: » To illustrate, a simple quick'n'dirty test on Sweeping Gouge's Defense Down additional effect... Method: Use the /check message to determine if the Defense-25% effect procs. Results:
Only 100 samples per test condition, but it's immediately evident that if you want to assist your pet in landing additional effects, you want to increase their M.Acc and INT. Pretty much as expected. As a comparison, a rough M.Acc check for Lvl114 CrudeRaphie's DEF Down additional effect:
Asura.Aoryu said: » which ws and axe is best when buffed with typical dd songs/rolls? if it isn't tri-edge and ruinator, how far behind does that clock in? Tough one to answer. I updated my dps spreadsheet and made a few comparisons. The Spreadsheet does show a huge advantage to Ruinator over other weaponskills. However, Tri-edge is not quite the top straight damage. Barbarity +1 is, followed by Beryllium Pick +1, Tri-edge, Farsha, Guttler and Aymur seem to shuffle places depending on your offhand but they line up pretty closely w/ each other and only a bit behind Barbarity +1 depending on your setup. Granted this comparison doesn't really consider all there individual Gimmicks. I don't have Raetic +1 gimmick accounted for at all. The Aftermath from Tri-edge isn't considered, and I don't think it is for Farsha or Guttler either. If I throw AM3 from Aymur on, it pulls ahead of Barbarity +1. Then I try to compare other weaponskills, that I doubt my spreadsheet because Calamity is only calculating 1/2 the damage of Ruinator in the spreadsheet. That is not my experience at all. Mistral Axe appears similarly limited. It made me doubt if the spreadsheet formulas were updated after the June 2014 Weaponskill overhaul... but the spreadsheet appears to have been updated in October 2014 before I downloaded and added gear. I'm getting around 7k Ruinator and 14k Calamity on my bst with 12k Mistral axe. It varies, but thats generally true, and not in fully buffed zerg like situation. I can show Primal Rend up to 87% the power of Ruinator in spreadsheet, but magical and physical ws's will be circumstantially better or worse depending on target. FYI Falkirk, I'm showing Ankusa Helm +3 actually pull ahead of Jumalik Helm in spreadsheet for Primal Rend. Please double check. This only happens when there is alot of MAB in valorous pieces, but the combo of high chr/dex and wsd pull it ahead. Put killer Instinct on and it does alot better. Bottom Line, I'm not 100% confident in the dps spreadsheets and its hard to compare the gimmicks on the different REMA. I wouldn't be surprised if Raetic +1 pulled ahead in some circumstances. but pure master ws damage is Barbarity +1. I still prefer Aymur ofcourse, because there is the most bonus to pet as well. Offline
Should be able to see the ws stats in the spreadsheet to see if the formula is correct
clearlyamule said: » Should be able to see the ws stats in the spreadsheet to see if the formula is correct Be my guest: Spreadsheet On another note, I feel bummed that I didn't see that table of pet debuff potency/duration sooner! Its easy to miss updates on a thread! The most intriguing revelation here to me is Filamented Hold. 50% slow. That is pretty awesome. Its excruciating to have slow on you, but pair that slow w/ paralyze from Randy if nothing better and that turns a mob into a virtual punching bag. Offline
I hate going thru spreedsheets... but I might give it a look eventually.
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