All For One, And More For Me: A Guide To Red Mage |
||
|
All for One, and More for Me: A Guide to Red Mage
I still need to find out why it isn't giving me the full 7+ minutes on pt members with gs loaded but does without gs
Asura.Celoria said: » edit: ok so this is what I am using in cast now, (haven't started the empy upgrade to 109/119 yet) main=Arendsi Fleuret head=Estoqueur's Chappel +2 body=Estoqueur's sayon +2 hands=Vitivation gloves +1 back=Ghostfyre Cape legs=Estoqueur's fuseau +2 feet=Estoqueur's Houseaux +2 back=Ghostfyre Cape Something is seriously wrong with my gearswap, I turned if off and manually set gear how I want and I got 24:28 duration on myself and a 10:35 cast on pt members. (Based off timers plug-in, I am currently waiting out the time to see if it is correct.) If you are casting something like haste2 you should be using Atrophy Gloves +1, not Vitivation. Also, you aren't going to get over the 6:47 I got for haste2. 1. you aren't using lethargy (feet have higher enhancing duration) and 2. I have +19 augment on Ghostfyre, you'd need +20 in addition to having lethargy. Sorry I am using atrophy, not sure why I wrote vitivation.
Also I am getting over 6:47 I just clocked it, I was over 7 minutes. As long as I am not using gearswap and I manually set the gear for cast I get over 7 minutes. if I use gearswap I am only getting 5:27 (not sure why I am not getting my time to meet each other) Asura.Celoria said: » Sorry I am using atrophy, not sure why I wrote vitivation. Also I am getting over 6:47 I just clocked it, I was over 7 minutes. As long as I am not using gearswap and I manually set the gear for cast I get over 7 minutes. if I use gearswap I am only getting 5:27 (not sure why I am not getting my time to meet each other) no you are not getting over 6:47, it is impossible as you are using gear with less enhancing duration as i am. don't use that crappy Timers plugin. Use a real clock. You aren't listening to what I have said several times over. I used a real clock, I watched the timers and noticed it was incorrect and timed it with a different clock, I am getting over 7 minutes when I manually swap gear for enhance and cast haste II on party members. However when I use gearswap I get less than 5 1/2 minutes.
Asura.Celoria said: » You aren't listening to what I have said several times over. I used a real clock, I watched the timers and noticed it was incorrect and timed it with a different clock, I am getting over 7 minutes when I manually swap gear for enhance and cast haste II on party members. However when I use gearswap I get less than 5 1/2 minutes. and I am telling you it is not possible for you to get over 6:47. You do not have the gear to support it. Asura.Celoria said: » Ok so I timed it on pt member (timers plugin was off/incorrect) for pt member it lasted just over 7 minutes Still waiting on mine to wear off. Think I might have GS changing gear before the cast is over. This is seriously the easiest thing to settle... turn on timestamps, cast the spell, wait for it to wear, screenshot.
Odin.Jassik said: » This is seriously the easiest thing to settle... turn on timestamps, cast the spell, wait for it to wear, screenshot. Asura.Fiv said: » Odin.Jassik said: » This is seriously the easiest thing to settle... turn on timestamps, cast the spell, wait for it to wear, screenshot. I used to figure out cycles by going by the "begins casting" message and figured it would be about a second ahead. Either way, the debate is over like 17 seconds, the timestamp would be plenty sufficient. Yes, just wanted to mention it in case it came up later, like "my haste should be 5:17 but im getting 5:14".
Baqil staff (even with +45 Macc aug) is terrible, right? RIGHT? I've seen so many lately I've begun to doubt math and logic.....
Siren.Kyte
Offline
It's just a staff for people that somehow don't have Marin or a skirmish staff yet.
Odin.Jassik said: » This is seriously the easiest thing to settle... turn on timestamps, cast the spell, wait for it to wear, screenshot. that is one way. logic is another way. duration is figured as: (base duration of Haste 2) x (1 + set bonus %) x (1 + enhancing duration %). To get 7 minutes (420 seconds) we would need the following: 420 seconds = (base duration of 180 seconds) x (4/5 estoq. is 1.35) x (1 + x). solve for x. [(420s)/[(180s)(1.35)]] - 1 = x x = .72839... or about 73% needed of enhancing duration + gear. atrophy hands +1 is 16%. estoq. feet are 20%. that means he would need 73 - 36 = 37 enhancing duration on ghostfyre cape; which isn't possible. Took Jassik's idea and timestamped it, my timers plugin is still way off showing over 10 1/2 minutes for duration. As for over 7 minutes you were correct, (I must have not paid 100% attention to when it wore off) however by your math I should have less duration than what I am getting. This was cast on a random afk'er in town.
Are any of your empy +2 upgraded to 109/119? I doubt the set bonuses carry over between lvl90 and 109 sets if they aren't 5/5 of the same set. As well, the timestamp in the chatlog could easily be off by a few seconds, I count ~6:45 which falls in line with what Protey had mathed out, as far as your gearswap not giving you the max duration, I'd make sure that you have all duration gear in the set if you have a composure specific enhancing set or make sure it combines with your duration gear from another set. If you're only getting 5:45 with gearswap, it's not putting on anything besides the empy +2 set.
Not yet, been working on melee sets lately
Checked all sets I am 4/5 empy +2 (lvl 80-90) with atrophy +1 hands and enhance +12 ghostfyre cape strange though. he should not even have 6:45 duration.
duration = base time x set bonus x enhancing duration base time of haste2 = 180s set bonus = 4/5 est. = 1.35 enh. duration = 1 + amount = 1 + .16 + .2 + .12 = 1.48 duration = 180s x 1.35 x 1.48 duration = 359.64s or ~6min. Though I calculated mine as well and it is off. I should have only gotten 6m 28s (I was using nq lethargy set 4/5, atrophy hands +1, and +19 enh. duration on cape). Also, he shouldn't be anywhere near what I had for duration (we were only like 2 seconds off of eachother) as I was using lethargy (+5% more duration) and he is not and I have 7 more duration on cape. Something is not right. edit for something I wrote late at night: it's +19 not 19sec on cape. Offline
Posts: 1186
New belt in update:
Rumination Sash R/EX MND+4 Magic Accuracy+3 Enfeebling magic skill +7 Spell interruption rate down 10% Leviathan.Protey said: » strange though. he should not even have 6:45 duration. duration = base time x set bonus x enhancing duration base time of haste2 = 180s set bonus = 4/5 est. = 1.35 enh. duration = 1 + amount = 1 + .16 + .2 + .12 = 1.48 duration = 180s x 1.35 x 1.48 duration = 359.64s or ~6min. Though I calculated mine as well and it is off. I should have only gotten 6m 28s (I was using nq lethargy set 4/5, atrophy hands +1, and 19 sec enh. duration on cape). Also, he shouldn't be anywhere near what I had for duration (we were only like 2 seconds off of eachother) as I was using lethargy (+5% more duration) and he is not and I have 7 more duration on cape. Something is not right. Yeah that was what I was trying to say to begin with, I am not sure why I was getting those times. not gonna lie though, I enjoy them and won't complain. I would just like to know how/why I am getting that time so maybe I can find a way to increase it some more. Also afraid if I upgrade to lethargy gear i may end up losing some of that time, think I might actually hold off until I can figure out why I get more than I should. Boshi said: » New belt in update: Rumination Sash R/EX MND+4 Magic Accuracy+3 Enfeebling magic skill +7 Spell interruption rate down 10% Offline
Posts: 1186
belt drops from Putraxia, the final boss of the Duskbrood Vagary according to a post in RUN forums.
Another piece I overlooked Befouled Crown R/EX DEF:99 HP+36 MP+32 STR+18 DEX+18 VIT+18 AGI+18 INT+33 MND+33 CHR+23 Evasion+36 Magic Evasion+75 "Magic Def. Bonus"+5 Haste+6% Magic Accuracy+20 Enhancing magic skill +16 Enfeebling magic skill +16 "Refresh"+1 WHM / BLM / RDM / DRK / SMN / SCH / GEO vs relic119 hat: +1MND, +14INT +20macc -6enfeebling skill (and 1 less refresh/tic but that's irrelevant for topic of landing spells) now if cape is multiplied separately mine comes out right, but I still can't figure out Celoria's.
180s x 1.35 (set) x 1.19 (cape) x 1.41 (atrophy hands+1 and lethargy feet) = 407 = the 6min 47sec I got. Anyone else can do some testing so we can figure this out? Leviathan.Protey said: » now if cape is multiplied separately mine comes out right, but I still can't figure out Celoria's. 180s x 1.35 (set) x 1.19 (cape) x 1.41 (atrophy hands+1 and lethargy feet) = 407 = the 6min 47sec I got. Anyone else can do some testing so we can figure this out? Cape, Atrophy hands, the 20% on Esto feet, those are all a separate step, yeah. As for Celoria's, I don't know, but I'm also assuming that they are missing something in their gearswaps that's causing the variability. wow a new enfeebling sash +7 and a little bit of macc
Offline
Posts: 172
Odin.Jassik said: » Cape, Atrophy hands, the 20% on Esto feet, those are all a separate step, yeah. As for Celoria's, I don't know, but I'm also assuming that they are missing something in their gearswaps that's causing the variability. Putting aside the empyrean set bonus for a minute, are all enhancing duration gear bonuses multiplicative then? waffle said: » Odin.Jassik said: » Cape, Atrophy hands, the 20% on Esto feet, those are all a separate step, yeah. As for Celoria's, I don't know, but I'm also assuming that they are missing something in their gearswaps that's causing the variability. Putting aside the empyrean set bonus for a minute, are all enhancing duration gear bonuses multiplicative then? I really don't know, the current useful ones seem to be, but I also don't know if that's the way the augmented alluvion gear works. It's just academic anyway, since there's nothing competing with empy for party and alluvion for self. I don't have any enhancing augments or I would test it. Offline
Posts: 172
Odin.Jassik said: » I really don't know, the current useful ones seem to be, but I also don't know if that's the way the augmented alluvion gear works. It's just academic anyway, since there's nothing competing with empy for party and alluvion for self. I don't have any enhancing augments or I would test it. Well, looking at maximum possible bonuses on self cast, if things were additive (outside of composure) it would look like Haste: 180s * 3 (composure) * (1 +(.3 +.2 +.16 + .1 + .1 +.1)) or 180 * 3 * 1.96 to keep it simple. If it's multiplicative across the board then it's like Haste: 180 * 3 * 1.3 * 1.2 * 1.16 * 1.1 * 1.1 * 1.1 Which produces a very different end result. Of course, without testing, some of it could be additive and some multiplicative, which would complicate it a bit further. Mine is just *** up, but I am happy with the outcome. I don't mind the bonus to duration without having the gear for it :D
ok, I think I have this figured out (for mine at least). I just tried casting haste2 on myself with 3 enh duration telchine body, 19 duration cape, 16 duration atrophy hands, and 30 duration lethargy +1 feet. Duration was 957s. Maths:
expected duration: (180s base time)(3 for composure)(1.68 from enh. duration gear all added together) = 907s if all are multiplied separately: (180s base time)(3 for composure)(1.19 cape)(1.03 body)(1.16 hands)(1.3 feet) = 998s so I thought maybe only the augmented ones are multiplied separately: (180s base time)(3 for composure)(1.19 cape)(1.03 body)(1.46 hands and feet) = 966s then tried augmented added together: (180s base time)(3 for composure)(1.22 cape and body)(1.46 hands and feet) = 961s then we come to just the cape being separately multiplied: (180s base time)(3 for composure)(1.19 cape)(1.49 body/hands/feet) = 957.474 CONCLUSION: Ghostfyre Cape is multiplied separately than other enhancing duration gear. |
|
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|