Plugins Broken Via Version Update

Language: JP EN DE FR
users online
Forum » Windower » Support » Plugins broken via Version Update
Plugins broken via Version Update
First Page 2 3 ... 91 92 93 ... 103 104 105
Offline
Posts: 12
By interceptor 2021-02-10 09:03:46
Link | Quote | Reply
 
Organizer got broken after the update ? :/
doesn't seem to store my current job gear/put everything else away outside of mog now
 Shiva.Spynx
Offline
Server: Shiva
Game: FFXI
user: auron86
Posts: 371
By Shiva.Spynx 2021-02-10 09:09:24
Link | Quote | Reply
 
interceptor said: »
Organizer got broken after the update ? :/
doesn't seem to store my current job gear/put everything else away outside of mog now
This usually happens after updates if you have a just released item on your char and the windower resources haven't been updated (organizer doesn't find that item and throws errors). If you close everything and start windower again it should refresh the resource files and organizer should start working.
Offline
Posts: 12
By interceptor 2021-02-10 09:46:18
Link | Quote | Reply
 
Shiva.Spynx said: »
interceptor said: »
Organizer got broken after the update ? :/
doesn't seem to store my current job gear/put everything else away outside of mog now
This usually happens after updates if you have a just released item on your char and the windower resources haven't been updated (organizer doesn't find that item and throws errors). If you close everything and start windower again it should refresh the resource files and organizer should start working.

I tried that but sadly it didn't work.the addon acknowledges the items count but for some odd reason it doesn't call them.I tried removing the data file from the addon then reloading everything and still no dice

edit : I should add that it's integrated to my lua file and it's not giving me any errors or anything,but after the update it just won't call the gear for the current job
VIP
Offline
Posts: 778
By Lili 2021-02-10 11:04:38
Link | Quote | Reply
 
Be patient until windower resources get updated. This happens anytime they introduce new items. Won't take long.
 Asura.Eiryl
Online
Server: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2021-02-14 09:09:30
Link | Quote | Reply
 
Uh, so, did something break unityNPC, today it is unable to locate the unity npc, that's it's literal only job.

Never seen that one before.

Edit: there was a windower update that may or may not have caused/fix it... Dunno, can't won't test it till I cap again now. But launching windower prompted the file update.
[+]
Offline
Posts: 141
By LightningHelix 2021-02-14 09:55:58
Link | Quote | Reply
 
If they hardcoded the npc IDs, the removal of some linkshell NPCs may have changed those. So it might have needed an update.
 Bismarck.Radec
Online
Server: Bismarck
Game: FFXI
user: Radec
Posts: 142
By Bismarck.Radec 2021-02-14 10:05:58
Link | Quote | Reply
 
Asura.Eiryl said: »
Uh, so, did something break unityNPC, today it is unable to locate the unity npc, that's it's literal only job.

Never seen that one before.

Edit: there was a windower update that may or may not have caused/fix it... Dunno, can't won't test it till I cap again now. But launching windower prompted the file update.

LightningHelix said: »
If they hardcoded the npc IDs, the removal of some linkshell NPCs may have changed those. So it might have needed an update.

Bingo.

I had to update the NPC IDs in ~/unitynpc/data/npcs.lua to make it work.

Turn on targetinfo and the [177.....] number it shows there when targetting the NPC is what needs to be changed.
Offline
Posts: 69
By verohawke 2021-02-26 00:25:25
Link | Quote | Reply
 
tyalangan said: »
eslim said: »
guildwork addon isnt working (not auto-updating or able to force-update), tf does work mean if it doesnt work ????

guildunworking.

(thanks for the help)
>sidenote: im not talkin angry.

This problem started for me a few days ago, the plugin automatically updates to guildwork.com just fine, but it is not updating on the ffxiah.com page.

Edit: now I come to think of it, might have something to do with the free to play for everyone -every character unlocked- return home campaign?
necroskull Necro Bump Detected! [73 days between previous and next post]
 Leviathan.Celebrindal
Online
Server: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2021-05-10 03:53:10
Link | Quote | Reply
 
5/10/21- DistancePlus seems borked. Getting spam messaging of the following:

DistancePlus lua runtime error: distanceplus/distanceplus.lua:124: attempt to index field '?' (a nil value)

happening when targeting anything, be it self, npc, in town targets, pc.
 Bahamut.Unagihito
Offline
Server: Bahamut
Game: FFXI
user: eelman
Posts: 232
By Bahamut.Unagihito 2021-05-10 03:58:33
Link | Quote | Reply
 
Asura.Chiaia said: »
Windower updates will be way late tonight didn't realize it was update night till my phone notified me that Funk had gone live on twitch.
 Leviathan.Celebrindal
Online
Server: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2021-05-10 04:04:02
Link | Quote | Reply
 
Bahamut.Unagihito said: »
Asura.Chiaia said: »
Windower updates will be way late tonight didn't realize it was update night till my phone notified me that Funk had gone live on twitch.

Aye. Figured it didn't hurt to draw attention for a team that's very small and works their butt off for our benefit rather than just assuming it would happen on its own.

If taken as a whiny complaint on my part, definitely not my intent.
 Bahamut.Unagihito
Offline
Server: Bahamut
Game: FFXI
user: eelman
Posts: 232
By Bahamut.Unagihito 2021-05-10 04:15:04
Link | Quote | Reply
 
Was just cross-posting it so people saw it, no idea if this will fix your problem.
[+]
 Phoenix.Teorem
Offline
Server: Phoenix
Game: FFXI
user: Soybean
Posts: 28
By Phoenix.Teorem 2021-05-10 04:36:09
Link | Quote | Reply
 
I only see the error while on RNG, and it's just the details for Hover Shot (ability id 395) missing in res/job_abilities.lua.
[+]
 Asura.Chiaia
VIP
Offline
Server: Asura
Game: FFXI
user: Demmis
Posts: 1656
By Asura.Chiaia 2021-05-10 06:15:44
Link | Quote | Reply
 
Just pushed resources 30 seconds ago.

IDK if it'll fix distance plus though. Never really looked at it's code. Will look tonight if it's still an error.
[+]
 Leviathan.Celebrindal
Online
Server: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2021-05-10 06:24:54
Link | Quote | Reply
 
Asura.Chiaia said: »
Just pushed resources 30 seconds ago.

IDK if it'll fix distance plus though. Never really looked at it's code. Will look tonight if it's still an error.

all kosher. As Teorem said, the only problems were in the resources. Much appreciated^^
[+]
 Quetzalcoatl.Aarahs
Offline
Server: Quetzalcoatl
Game: FFXI
user: Aarahs
Posts: 5
By Quetzalcoatl.Aarahs 2021-05-10 12:32:15
Link | Quote | Reply
 
Treasury isn't dropping items I add.
Offline
Posts: 230
By GwenStacy 2021-05-11 20:18:11
Link | Quote | Reply
 
I think organizer is having some issues with gearswap

https://imgur.com/NtSGMpK

only happening when //gs org on my smn job, i think all other jobs are working okay, so a bit confused
 Phoenix.Teorem
Offline
Server: Phoenix
Game: FFXI
user: Soybean
Posts: 28
By Phoenix.Teorem 2021-05-12 10:09:37
Link | Quote | Reply
 
organizer-lib.lua:101 is trying to find the length of tables that don't exist, as the range of the loop iterator id (1,2,3,4) in line 100 doesn't match the previously initialized values in ward_ids (8,10,11,12) in line 63 (and the T-table constructed in line 70).

The loop control in line 100 should probably be changed from:

for id=1,4 do

to:

for _,id in pairs(ward_ids) do

, as in line 67.

I don't use either of these addons--and could certainly be wrong---but am academically curious how that section would have ever worked properly before.
Offline
Posts: 230
By GwenStacy 2021-05-12 10:23:43
Link | Quote | Reply
 
Phoenix.Teorem said: »
organizer-lib.lua:101 is trying to find the length of tables that don't exist, as the range of the loop iterator id (1,2,3,4) in line 100 doesn't match the previously initialized values in ward_ids (8,10,11,12) in line 63 (and the T-table constructed in line 70).

The loop control in line 100 should probably be changed from:

for id=1,4 do

to:

for _,id in pairs(ward_ids) do

, as in line 67.

I don't use either of these addons--and could certainly be wrong---but am academically curious how that section would have ever worked properly before.

I'll check this out when I get home! Thank you
 Asura.Bippin
Offline
Server: Asura
Game: FFXI
user: Gunit
Posts: 1085
By Asura.Bippin 2021-05-12 13:16:40
Link | Quote | Reply
 
porterpacker does not work with new moogle in Odyssey

Eidt: I assume zones just need to be added to the list, but i am not sure what the 2nd number refers to
Code
local zones = {
    [26]  = 621,    -- Tavnazian Safehold - (F-8)
    [50]  = 959,    -- Aht Urhgan Whitegate - (I-11)
    [53]  = 330,    -- Nashmau - (H-6)
    [80]  = 661,    -- Southern San d'Oria [S] - (M-5)
    [87]  = 603,    -- Bastok Markets [S] - (H-7)
    [94]  = 525,    -- Windurst Waters [S] - (L-10)
    [231] = 874,    -- Northern San d'Oria - (K-8)
    [235] = 547,    -- Bastok Markets - (I-9)
    [240] = 870,    -- Port Windurst - (L-6)
    [245] = 10106,  -- Lower Jeuno - (I-6)
    [247] = 138,    -- Rabao - (G-8)
    [248] = 1139,   -- Selbina - (I-9)
    [249] = 338,    -- Mhaura - (I-8)
    [250] = 309,    -- Kazham - (H-9)
    [252] = 246,    -- Norg - (G-7)
    [256] = 43,     -- Western Adoulin - (H-11)
    [280] = 802,    -- Mog Garden
	
	
}
Offline
Posts: 230
By GwenStacy 2021-05-12 17:39:10
Link | Quote | Reply
 
GwenStacy said: »
Phoenix.Teorem said: »
organizer-lib.lua:101 is trying to find the length of tables that don't exist, as the range of the loop iterator id (1,2,3,4) in line 100 doesn't match the previously initialized values in ward_ids (8,10,11,12) in line 63 (and the T-table constructed in line 70).

The loop control in line 100 should probably be changed from:

for id=1,4 do

to:

for _,id in pairs(ward_ids) do

, as in line 67.

I don't use either of these addons--and could certainly be wrong---but am academically curious how that section would have ever worked properly before.

I'll check this out when I get home! Thank you

This didn't work. When I first load the game before my inventory loads, i can //gs org and it works fine but once everything is loaded it throws the error.

https://imgur.com/qWJVMmJ
 Asura.Chiaia
VIP
Offline
Server: Asura
Game: FFXI
user: Demmis
Posts: 1656
By Asura.Chiaia 2021-05-12 18:38:33
Link | Quote | Reply
 
Asura.Bippin said: »
porterpacker does not work with new moogle in Odyssey

Eidt: I assume zones just need to be added to the list, but i am not sure what the 2nd number refers to
Code
local zones = {
    [26]  = 621,    -- Tavnazian Safehold - (F-8)
    [50]  = 959,    -- Aht Urhgan Whitegate - (I-11)
    [53]  = 330,    -- Nashmau - (H-6)
    [80]  = 661,    -- Southern San d'Oria [S] - (M-5)
    [87]  = 603,    -- Bastok Markets [S] - (H-7)
    [94]  = 525,    -- Windurst Waters [S] - (L-10)
    [231] = 874,    -- Northern San d'Oria - (K-8)
    [235] = 547,    -- Bastok Markets - (I-9)
    [240] = 870,    -- Port Windurst - (L-6)
    [245] = 10106,  -- Lower Jeuno - (I-6)
    [247] = 138,    -- Rabao - (G-8)
    [248] = 1139,   -- Selbina - (I-9)
    [249] = 338,    -- Mhaura - (I-8)
    [250] = 309,    -- Kazham - (H-9)
    [252] = 246,    -- Norg - (G-7)
    [256] = 43,     -- Western Adoulin - (H-11)
    [280] = 802,    -- Mog Garden
	
	
}
[298] = 20975717, -- Sheol Gaol - (?-?)
Offline
Posts: 113
By Heck 2021-05-12 19:23:19
Link | Quote | Reply
 
Asura.Chiaia said: »
Asura.Bippin said: »
porterpacker does not work with new moogle in Odyssey

Eidt: I assume zones just need to be added to the list, but i am not sure what the 2nd number refers to
Code
local zones = {
    [26]  = 621,    -- Tavnazian Safehold - (F-8)
    [50]  = 959,    -- Aht Urhgan Whitegate - (I-11)
    [53]  = 330,    -- Nashmau - (H-6)
    [80]  = 661,    -- Southern San d'Oria [S] - (M-5)
    [87]  = 603,    -- Bastok Markets [S] - (H-7)
    [94]  = 525,    -- Windurst Waters [S] - (L-10)
    [231] = 874,    -- Northern San d'Oria - (K-8)
    [235] = 547,    -- Bastok Markets - (I-9)
    [240] = 870,    -- Port Windurst - (L-6)
    [245] = 10106,  -- Lower Jeuno - (I-6)
    [247] = 138,    -- Rabao - (G-8)
    [248] = 1139,   -- Selbina - (I-9)
    [249] = 338,    -- Mhaura - (I-8)
    [250] = 309,    -- Kazham - (H-9)
    [252] = 246,    -- Norg - (G-7)
    [256] = 43,     -- Western Adoulin - (H-11)
    [280] = 802,    -- Mog Garden
	
	
}
[298] = 20975717, -- Sheol Gaol - (?-?)

I tried it out just now and it still funky. It lets me deposit things fine, but when I try to withdraw it just brings up the slip selection for me to choose and wont stop even if I click esc. Ody Porter Packer Error
 Asura.Bippin
Offline
Server: Asura
Game: FFXI
user: Gunit
Posts: 1085
By Asura.Bippin 2021-05-12 19:35:36
Link | Quote | Reply
 
Asura.Chiaia said: »
[298] = 20975717, -- Sheol Gaol - (?-?)
Where is second number from?

Also its both WoE zone right so 298 and 279?
 Asura.Chiaia
VIP
Offline
Server: Asura
Game: FFXI
user: Demmis
Posts: 1656
By Asura.Chiaia 2021-05-12 21:06:12
Link | Quote | Reply
 
I haven't really played in like 6+ months so I could only go by the data given to me, since I don't have access to Gaol. I don't really have any answers for you. It's also not an official addon so less people look into things. We did ping Ivaar about it though but they took forever to respond with the last slip change that happened so who knows.
Offline
Posts: 270
By eeternal 2021-05-12 21:09:28
Link | Quote | Reply
 
Thank you Chiaia for all the hard work, we do really appreciate your efforts, responding to the community and helping others. If we can support through donations, let us know.
 Asura.Chiaia
VIP
Offline
Server: Asura
Game: FFXI
user: Demmis
Posts: 1656
By Asura.Chiaia 2021-05-12 21:14:38
Link | Quote | Reply
 
eeternal said: »
Thank you Chiaia for all the hard work, we do really appreciate your efforts, responding to the community and helping others. If we can support through donations, let us know.
The Windower team doesn't accept any form of donations but also being part of the BG Wiki team you can donate some time and help us edit the wiki with missing info or corrections. Especially when you run into them and figure out the solution yourself but then decide to leave the wiki un-updated.
[+]
 Asura.Bippin
Offline
Server: Asura
Game: FFXI
user: Gunit
Posts: 1085
By Asura.Bippin 2021-05-12 21:52:06
Link | Quote | Reply
 
Asura.Chiaia said: »
I haven't really played in like 6+ months so I could only go by the data given to me, since I don't have access to Gaol. I don't really have any answers for you. It's also not an official addon so less people look into things. We did ping Ivaar about it though but they took forever to respond with the last slip change that happened so who knows.
I appreciate trying and the info. What makes an addon official?
 Bismarck.Radec
Online
Server: Bismarck
Game: FFXI
user: Radec
Posts: 142
By Bismarck.Radec 2021-05-12 21:58:17
Link | Quote | Reply
 

Code
...
[279] = 13, -- Sheol Gaol - (?-?)
[298] = 13, -- Sheol Gaol - (?-?)
...


The number you're looking for in the 2nd column is the menu ID on 0x034 after you trade a slip to the porter moogle.

ID was the same in P2 after a few tries got me there, but feel free to verify with packetviewer if you have gaol access.
[+]
 Asura.Bippin
Offline
Server: Asura
Game: FFXI
user: Gunit
Posts: 1085
By Asura.Bippin 2021-05-12 22:01:17
Link | Quote | Reply
 
Hmmm thought P2 was 279.

Thanks for sharing
First Page 2 3 ... 91 92 93 ... 103 104 105
Log in to post.