Random Question Thread (FFXI Related) |
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Random Question thread (FFXI related)
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Posts: 635
Is there any reason I shouldn’t get an AF piece with Monthly RoE that I currently don’t own? I.E pup AF2 hands when I don’t own AF109
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Posts: 1347
Now that I've figured out the Sylvie thing. I do notice that with Indi-Haste, Koru does not cast Haste II on me. Just Sylvie casts regular Haste. This is level 96. Possibly knowing I'm at the cap?
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Koru won't overwrite Haste 1 with Haste 2, so it comes down to where each of those trusts is on their priority list. Arciela is a rare one that will cast Haste 2 if you have Haste 1 on.
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After a second time releasing Koru and resummoning, he casted Haste 2... weird. I must be having a twilight zone day with trusts.
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Posts: 2539
As stated koru wont overwrite haste with haste2, i think only arciela has that AI, maybe king. It gets real fun when you have ygnas/sylvie/non-arc out. Get to fight 2 trusts with high haste priority in the hopes youll get haste 2
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Sylvie was casting haste right away, which would prevent Koru from casting Haste 2 like you said.
I am working on Ygnas but I planned to use Arc II. I hope that works. Offline
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I'm wanting to evolve my behemoth cub. Am I reading the bg wiki right?... I can skip the Behemoth stage by giving my cub a savory shank and make him a King Behemoth?
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Mattelot said: » I'm wanting to evolve my behemoth cub. Am I reading the bg wiki right?... I can skip the Behemoth stage by giving my cub a savory shank and make him a King Offline
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Sweet, thank you!
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Ok, so my behemoth cub is 2 stars now, which BG wiki says it has to be to evolve. I gave him a savory shank and it said I strongly resonated with him, no evolution. Same with giving my dragon hatchling a honey wine. Am I doing something wrong?
"Note: Some exceptions to the growth requirement for evolution are the dragon hatchling, behemoth, cactus, mandragora, and ferromantoise monsters, which require ★★☆ stars before they will evolve."
You need it to be at 2.5 stars. Offline
Posts: 1347
Ok, mine are 2 stars and a .
But my baby sabotender is the same and he squirmed when giving him a burdock root :( Offline
Did it evolve though?
And yeah occasionally you might see something evolve early. One of my mandies waaaaaaaas way early. All the others wouldn't though. Might just be some kind of glitch or weird random bonus from campaign+ shirt idk but it's not something you can even remotely count on Offline
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No, it didn't evolve. I read that the sabotender is the most pain to evolve but it's cheer is very attractive.
I know these (annoying) questions get asked all the time but I am feeling pretty indecisive....opinions, perhaps from some who have all of these weapons?
R7 Trishula, R7 Apoc, R0 Kikoku. Which to R15 first out of these 3 and why in your experience? Only R15 I currently have is Terp. Offline
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I say R15 trish, it's really good
Does something in particular cause Quetzalcoatl to Charm? I remember when it was new, Charm was pretty common for a while, but then there was a couple years where I never saw him attempt to Charm anymore. I figured it was just patched out. But just now he used Charm 3 times in a single fight.
Are you sure it wasn't just a case of him trying to charm a Trust, hence failing the Charm because Trusts are immune to that?
Asura.Lunafreya said: » I know these (annoying) questions get asked all the time but I am feeling pretty indecisive....opinions, perhaps from some who have all of these weapons? R7 Trishula, R7 Apoc, R0 Kikoku. Which to R15 first out of these 3 and why in your experience? Only R15 I currently have is Terp. I'd agree with the previous Trish suggestion as first priority. R15 Trish DRG is a top tier DD (at the very least, undeniably hanging right around the top tier - but I'm not trying to get in dumb "this DD is best" arguments). I'd say Kikoku next, as it takes a pretty underwhelming R0 RMEA and turns it into an excellent NIN option. Apoc last. Upgrades are upgrades, but in cases where Apoc shines, I don't feel like the difference between R7 and R15 makes comparatively as much of a difference in DRK performance. Still helps you stay alive great either way, so you're adding incremental damage. That's my sense, though I'm not a DRK so perhaps I'm somewhat off base there. (if the choice was Caladbolg, I'd prob have said to R15 that or Trish first though based on job you like more, same reasoning for both) Seriously though, those last couple augment levels are annoying enough that I'd maybe say get one R15 first, then considering getting everything to ~R10 or so for more bang for your buck before going from there to R15. Asura.Sechs said: » Are you sure it wasn't just a case of him trying to charm a Trust, hence failing the Charm because Trusts are immune to that? Code 13:45:18Quetzalcoatl uses Charm, but misses Sterk. 13:45:41Quetzalcoatl uses Charm.Sterk is charmed. 13:46:10Quetzalcoatl uses Charm.Rorona is charmed. The fight after that: Code 14:33:09Quetzalcoatl uses Charm, but misses Sterk. 14:33:22Quetzalcoatl uses Charm, but misses Sterk. 14:33:28Quetzalcoatl uses Charm, but misses Sterk. 14:33:36Quetzalcoatl uses Charm, but misses Sterk. The amount of times he uses charms goes up with the number of players fighting him, I believe. Were you fighting him with few players around previously?
Probably. It was pre-update Domain Invasion after all.
Other than STR/DEX/VIT/AGI/INT/MND/CHR, what vorseals does the Fortitude blessing effect?
Does anyone have an old version of azuresets? I can't understand why it takes like 10m now to change sets.
I have _addon.version = '1.23'
is that old enough? That is the one I am using now, do your spells take forever to set?
There is a v1.24 out (still says 1.23 though)
Quote: Changes: v1.23 - v1.24 Changed default spellset method to preserve traits. Added setting for setmethod to either PresereTraits or ClearFirst. Added setting for setspeed. Wait time between each spell being set. Faster timing may result in multiple attempts at setting the spell and could lead to increased total set time. Default: 0.65 seconds. I have a v1.22 But I don't use them so no idea what the issue is, if there is one. For Aeonic Weapons is there a level requirement for getting the KI with beads? Don't see anything on wiki about it
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