I don't know about Hi, but with dusk +1 hands, haidate may be viable for tp. Assuming you swap usu boots back to Iga+2.
Edit: and if you aren't already, those pants certainly win for outside ws.
Blade: Hi WS Set. |
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Blade: Hi WS Set.
I don't know about Hi, but with dusk +1 hands, haidate may be viable for tp. Assuming you swap usu boots back to Iga+2.
Edit: and if you aren't already, those pants certainly win for outside ws. Kaerin said: unless you are attack capped, which requires 3 of the following buffs active ate the same time: good att food/berserk/minuet/chaos roll/stalwarts, basically. And if attack is capped the 7 agl necklace/belt would beat soil, but I forget their names. How would I change this to make it so it will only do it with 3 or more of those buffs? Code <If buffactive="Food|Berserk|Minuet*|Chaos Roll|Attack Boost"> <action type="Var" cmd="set HiBelt Soil Belt"/> </if> <else> <action type="Var" cmd="set HiBelt Anguinus Belt"/> </else> finally finished skins and from reading this thread made this set for current Hi set
anwig is str4/agi4/ws acc15/ws dmg2% for Smite/Hi did some sky last nite to try some augments on byakko but could prolly just go proc blue with mnk for ambushers quicker then getting right augments Offline
Posts: 584
Than*
Anyone have any thoughts about wilhem/Altdorf earrings (combined AGI+8) vs brutal + centauraus in Abyssea with GH, RR, apoc, red curry buns.
Attack+10 just seems meh to me, especially when zerk is up. Maybe Brutal and a AGI+4 earring would be optimal? But then again, when using apoc brutal loses a lot of it's value. I just don't know :( Edit: is there even an AGI+4 earring, could have sworn there was one, but not finding it on ffxiah atm. Don't have access to ffxi right now to check. Auster's pearl
Honestly, it depends. I think a lot of people overestimate how close they are to capping cRatio inside Abyssea. If you're using Stalwart's + Zerk with good food and fighting fodder or Visions NMs then yeah, you could rock the AGI earring, but even vs IT Heroes EXP mobs you're probably not capping with just Berserk and 10 attack is generally going to outperform 4 AGI. Similarly, you shouldn't be replacing Brutal unless your WS hitrate is quite low and that's not really an issue inside Abyssea. Offline
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I roll 169 plus agility I just traded ambusher hose for the add on pants with 3 percent crit damage and 7 attack. I read earlier that someone said that ambushers would be better and I don't see it. How is 8 agi more going to beat 7 attack and 3 percent more crit when im rolling 4 to 6k ws. If I missed something let me know.
Quetzalcoatl.Ruroni
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well not sure if topic is dead yet i have read multiple post/talked with people on game and now with the crit hit damage cap removed would cavaros be better then atheling? if not can u give me some details? also is Anguinus Belt better then Shadow belt for WS?
Fenrir.Nightfyre said: [item]Similarly, you shouldn't be replacing Brutal unless your WS hitrate is quite low and that's not really an issue inside Abyssea. Can you explain this Night, I'm not following. Fenrir.Curty said: Fenrir.Nightfyre said: [item]Similarly, you shouldn't be replacing Brutal unless your WS hitrate is quite low and that's not really an issue inside Abyssea. Can you explain this Night, I'm not following. My Hi's are rarely missing (yes I know any Hi below 700 damage is a wiff). I guess I just don't see what WS acc has to do with replacing brutal.
Well, assuming you have 95% acc, that's 4.75% chance of landing a double attack. As your acc falls, it'll go down as well. So at 80% acc, you have a 4% chance. You'd still need abysmal accuracy for 4 AGI to beat 5% double attack though.
Isn't that % also further decreased by apoc and already present dbl attack rate (atheling + epona's + /war).
Fenrir.Curty said: Isn't that % also further decreased by apoc and already present dbl attack rate (atheling + epona's + /war). Fenrir.Curty said: Isn't that % also further decreased by apoc and already present dbl attack rate (atheling + epona's + /war). Fenrir.Curty said: My Hi's are rarely missing (yes I know any Hi below 700 damage is a wiff). I guess I just don't see what WS acc has to do with replacing brutal. mainhand * 0.95% hitrate + (offhand + DA/TA procs) * hitrate 4.0*0.95+(1+2*0.03+2*0.03+1*0.15+1*0.15)*0.95=5.149 4.0*0.95+(1+2*0.03+2*0.03+1*0.2+1*0.2)*0.95=5.244 Here, Brutal is a 1.85% increase in damage. 4.0*0.95+(1+2*0.03+2*0.03+1*0.15+1*0.15)*0.8=4.936 4.0*0.95+(1+2*0.03+2*0.03+1*0.2+1*0.2)*0.8=5.016 Here, it's 1.62%. Your base attack on WS outside Abyssea (before multipliers like food/buffs) is around 520 so you're gaining 1.33~1.5% from adding 7 attack (less if no level correction ie old content, more vs new stuff), which comes out behind Brutal in high hitrate scenarios. You'd be looking at a 62-72% hitrate on additional attacks for Aesir to match Brutal. So my current sets are
Inside: Outside Any upgrades other than Hachiryu Sune-ate, Stormsoul Ring? I was also wondering if the "Tonberry's Grudge" torque would beat out Gorget for outside set and maybe the Leonine's Mask instead of Maat's cap? (I'm aware that the answers may already be answered in this thread but I'm far too lazy to go through over 500 comments don't hate me too much D:) I believe anguinus belt inside would beat out the elemental belt. Also, definitely hope torque for inside.
Does Soil Gorget/Belt still reign supreme in outside situations?
Bahamut.Aeronis said: Kaerin said: unless you are attack capped, which requires 3 of the following buffs active ate the same time: good att food/berserk/minuet/chaos roll/stalwarts, basically. And if attack is capped the 7 agl necklace/belt would beat soil, but I forget their names. How would I change this to make it so it will only do it with 3 or more of those buffs? Code <If buffactive="Food|Berserk|Minuet*|Chaos Roll|Attack Boost"> <action type="Var" cmd="set HiBelt Soil Belt"/> </if> <else> <action type="Var" cmd="set HiBelt Anguinus Belt"/> </else> use a counter and compare; i.e attkbuf=0 if Food attkbuff+=1 if berserk attkbuff+=1 if minuet* attkbuff+=1 if chaos attkbuff+=1 ..... if attkbuff >= 3 set soilbelt else set otherbelt That would be the logic; you'll need to take a look at the spellcast syntax to make it work. Offline
Posts: 11
Titan.Erlayn said: I'm personally using this as my HI WS Set. Tobi+2/Sekka+2(AGI)/Qirmiz Bersail/Arctier's/Brutal/Iga Earring Kirin/Iga+1/Stormsoul/Rajas Atheling/Crudelis/Denali/Iga+1 Working on Kaftan and some feet but right now I'm getting good dmg inside and outside abyssea. Why iga earring? so they can dual wield 1% faster during blade hi
Fenrir.Curty said: Anyone have any thoughts about wilhem/Altdorf earrings (combined AGI+8) vs brutal + centauraus in Abyssea with GH, RR, apoc, red curry buns. Attack+10 just seems meh to me, especially when zerk is up. Maybe Brutal and a AGI+4 earring would be optimal? But then again, when using apoc brutal loses a lot of it's value. I just don't know :( Edit: is there even an AGI+4 earring, could have sworn there was one, but not finding it on ffxiah atm. Don't have access to ffxi right now to check. i tried it and tossed them soon after, wasted 13 days of my play time camping 1 NM for set, stick with brutal and centaurus earing its the best combo while you may see brutal as a waste, it really is not Bismarck.Sesshomaru said: Quote: I was also wondering if the "Tonberry's Grudge" torque would beat out Gorget for outside set Quote: and maybe the Leonine's Mask instead of Maat's cap? I might have it backwards afterall... but i've been using shadow belt inside abyssea, and Anguinus outside abyssea.
Shadow Belt isn't particularly attractive for Hi. I use Anguinus inside Abyssea, don't have enough inventory space to give a ***about WS belt for EP mobs, and either Anguinus or Cuchulain's outside Abyssea depending on which set I'm using at the time.
Fenrir.Nightfyre said: Shadow Belt isn't particularly attractive for Hi. I use Anguinus inside Abyssea, don't have enough inventory space to give a ***about WS belt for EP mobs, and either Anguinus or Cuchulain's outside Abyssea depending on which set I'm using at the time. Alrighty thanks again night, you've helped me a lot on these forums :< Bahamut.Milamber said: use a counter and compare; i.e attkbuf=0 if Food attkbuff+=1 if berserk attkbuff+=1 if minuet* attkbuff+=1 if chaos attkbuff+=1 ..... if attkbuff >= 3 set soilbelt else set otherbelt That would be the logic; you'll need to take a look at the spellcast syntax to make it work. Something like <if buffactive="Berserk"> <var name="Berserk">1</var> </if> <if buffactive="Minuet*"> <var name="Minuet">1</var> </if> ... <if advanced=""Berserk"="1" AND "Food"="1" AND "Stalwarts"="1"> <action type="equip" when="Precast"> <waist></waist> </action> </if> <else> <action type="equip" when="Precast"> <waist></waist> </action> </else> Maybe? What would be the situations in which you'd want to use Iga Dochu and Leonine? I would've figured that crit rate+ would be one of the "main focus" stats outside of abyss for crit ws.
Leonine is for situations where using DEX on the head slot (Maat's/Aias/Deceit) wouldn't make a significant impact on your critrate. Alternative would be Shura Kabuto (+1) with WSDMG+2% (+3%) and preferably 1-2 other good augments. Iga is for the opposite situation, when you need the DEX to cap critrate. It's potentially critrate+8% if you're in the right dDEX range.
The thing to remember about critrate is that while crits are big and flashy, they're affecting the same equation as plain old boring attack. Atheling is going to give you better results on average if you're not in the dDEX sweet spot. |
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